723 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			723 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_math_vector.h"
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#include "KX_NavMeshObject.h"
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#include "RAS_MeshObject.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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extern "C" {
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#include "BKE_scene.h"
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#include "BKE_customdata.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_navmesh_conversion.h"
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}
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#include "KX_PythonInit.h"
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#include "KX_PyMath.h"
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#include "Value.h"
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#include "Recast.h"
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#include "DetourStatNavMeshBuilder.h"
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#include "KX_ObstacleSimulation.h"
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static const int MAX_PATH_LEN = 256;
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static const float polyPickExt[3] = {2, 4, 2};
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static void calcMeshBounds(const float* vert, int nverts, float* bmin, float* bmax)
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{
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	bmin[0] = bmax[0] = vert[0];
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	bmin[1] = bmax[1] = vert[1];
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	bmin[2] = bmax[2] = vert[2];
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	for (int i=1; i<nverts; i++)
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	{
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		if (bmin[0]>vert[3*i+0]) bmin[0] = vert[3*i+0];
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		if (bmin[1]>vert[3*i+1]) bmin[1] = vert[3*i+1];
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		if (bmin[2]>vert[3*i+2]) bmin[2] = vert[3*i+2];
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		if (bmax[0]<vert[3*i+0]) bmax[0] = vert[3*i+0];
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		if (bmax[1]<vert[3*i+1]) bmax[1] = vert[3*i+1];
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		if (bmax[2]<vert[3*i+2]) bmax[2] = vert[3*i+2];
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	}
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}
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inline void flipAxes(float* vec)
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{
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	std::swap(vec[1],vec[2]);
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}
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KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks)
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:	KX_GameObject(sgReplicationInfo, callbacks)
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,	m_navMesh(NULL)
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{
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}
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KX_NavMeshObject::~KX_NavMeshObject()
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{
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	if (m_navMesh)
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		delete m_navMesh;
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}
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CValue* KX_NavMeshObject::GetReplica()
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{
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	KX_NavMeshObject* replica = new KX_NavMeshObject(*this);
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	replica->ProcessReplica();
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	return replica;
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}
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void KX_NavMeshObject::ProcessReplica()
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{
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	KX_GameObject::ProcessReplica();
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	BuildNavMesh();
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	KX_Scene* scene = KX_GetActiveScene();
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	KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
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	if (obssimulation)
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		obssimulation->AddObstaclesForNavMesh(this);
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}
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bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
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									   unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
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									   float *&dvertices, int &ndvertsuniq, unsigned short *&dtris, 
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									   int& ndtris, int &vertsPerPoly)
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{
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	DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(), 
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													NULL, CD_MASK_MESH);
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	CustomData *pdata = dm->getPolyDataLayout(dm);
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	int* recastData = (int*) CustomData_get_layer(pdata, CD_RECAST);
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	if (recastData)
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	{
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		int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
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		int nAllVerts = 0;
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		float *allVerts = NULL;
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		buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nAllVerts, &allVerts, &ndtris, &dtris,
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			&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap, &trisToFacesMap);
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		MEM_freeN(dtrisToPolysMap);
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		MEM_freeN(dtrisToTrisMap);
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		MEM_freeN(trisToFacesMap);
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		unsigned short *verticesMap = new unsigned short[nAllVerts];
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		memset(verticesMap, 0xffff, sizeof(unsigned short)*nAllVerts);
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		int curIdx = 0;
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		//vertices - mesh verts
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		//iterate over all polys and create map for their vertices first...
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		for (int polyidx=0; polyidx<npolys; polyidx++)
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		{
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			unsigned short* poly = &polys[polyidx*vertsPerPoly*2];
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			for (int i=0; i<vertsPerPoly; i++)
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			{
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				unsigned short idx = poly[i];
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				if (idx==0xffff)
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					break;
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				if (verticesMap[idx]==0xffff)
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				{
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					verticesMap[idx] = curIdx++;
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				}
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				poly[i] = verticesMap[idx];
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			}
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		}
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		nverts = curIdx;
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		//...then iterate over detailed meshes
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		//transform indices to local ones (for each navigation polygon)
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		for (int polyidx=0; polyidx<npolys; polyidx++)
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		{
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			unsigned short *poly = &polys[polyidx*vertsPerPoly*2];
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			int nv = polyNumVerts(poly, vertsPerPoly);
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			unsigned short *dmesh = &dmeshes[4*polyidx];
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			unsigned short tribase = dmesh[2];
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			unsigned short trinum = dmesh[3];
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			unsigned short vbase = curIdx;
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			for (int j=0; j<trinum; j++)
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			{
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				unsigned short* dtri = &dtris[(tribase+j)*3*2];
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				for (int k=0; k<3; k++)
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				{
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					int newVertexIdx = verticesMap[dtri[k]];
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					if (newVertexIdx==0xffff)
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					{
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						newVertexIdx = curIdx++;
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						verticesMap[dtri[k]] = newVertexIdx;
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					}
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					if (newVertexIdx<nverts)
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					{
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						//it's polygon vertex ("shared")
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						int idxInPoly = polyFindVertex(poly, vertsPerPoly, newVertexIdx);
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						if (idxInPoly==-1)
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						{
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							printf("Building NavMeshObject: Error! Can't find vertex in polygon\n");
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							return false;
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						}
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						dtri[k] = idxInPoly;
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					}
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					else
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					{
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						dtri[k] = newVertexIdx - vbase + nv;
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					}
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				}
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			}
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			dmesh[0] = vbase-nverts; //verts base
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			dmesh[1] = curIdx-vbase; //verts num
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		}
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		vertices = new float[nverts*3];
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		ndvertsuniq = curIdx - nverts;
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		if (ndvertsuniq>0)
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		{
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			dvertices = new float[ndvertsuniq*3];
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		}
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		for (int vi=0; vi<nAllVerts; vi++)
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		{
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			int newIdx = verticesMap[vi];
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			if (newIdx!=0xffff)
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			{
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				if (newIdx<nverts)
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				{
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					//navigation mesh vertex
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					memcpy(vertices+3*newIdx, allVerts+3*vi, 3*sizeof(float));
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				}
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				else
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				{
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					//detailed mesh vertex
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					memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
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				}
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			}
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		}
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		MEM_freeN(allVerts);
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	}
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	else
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	{
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		//create from RAS_MeshObject (detailed mesh is fake)
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		RAS_MeshObject* meshobj = GetMesh(0);
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		vertsPerPoly = 3;
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		nverts = meshobj->m_sharedvertex_map.size();
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		if (nverts >= 0xffff)
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			return false;
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		//calculate count of tris
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		int nmeshpolys = meshobj->NumPolygons();
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		npolys = nmeshpolys;
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		for (int p=0; p<nmeshpolys; p++)
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		{
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			int vertcount = meshobj->GetPolygon(p)->VertexCount();
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			npolys+=vertcount-3;
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		}
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		//create verts
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		vertices = new float[nverts*3];
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		float* vert = vertices;
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		for (int vi=0; vi<nverts; vi++)
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		{
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			const float* pos = !meshobj->m_sharedvertex_map[vi].empty() ? meshobj->GetVertexLocation(vi) : NULL;
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			if (pos)
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				copy_v3_v3(vert, pos);
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			else
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			{
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				memset(vert, 0, 3*sizeof(float)); //vertex isn't in any poly, set dummy zero coordinates
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			}
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			vert+=3;
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		}
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		//create tris
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		polys = (unsigned short *)MEM_callocN(sizeof(unsigned short)*3*2*npolys, "BuildVertIndArrays polys");
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		memset(polys, 0xff, sizeof(unsigned short)*3*2*npolys);
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		unsigned short *poly = polys;
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		RAS_Polygon* raspoly;
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		for (int p=0; p<nmeshpolys; p++)
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		{
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			raspoly = meshobj->GetPolygon(p);
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			for (int v=0; v<raspoly->VertexCount()-2; v++)
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			{
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				poly[0] = raspoly->GetVertex(0)->getOrigIndex();
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				for (size_t i=1; i<3; i++)
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				{
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					poly[i] = raspoly->GetVertex(v+i)->getOrigIndex();
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				}
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				poly += 6;
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			}
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		}
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		dmeshes = NULL;
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		dvertices = NULL;
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		ndvertsuniq = 0;
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		dtris = NULL;
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		ndtris = npolys;
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	}
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	dm->release(dm);
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	return true;
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}
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bool KX_NavMeshObject::BuildNavMesh()
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{
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	if (m_navMesh)
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	{
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		delete m_navMesh;
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		m_navMesh = NULL;
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	}
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	if (GetMeshCount()==0)
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	{
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		printf("Can't find mesh for navmesh object: %s\n", m_name.ReadPtr());
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		return false;
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	}
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	float *vertices = NULL, *dvertices = NULL;
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	unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
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	int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
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	int vertsPerPoly = 0;
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	if (!BuildVertIndArrays(vertices, nverts, polys, npolys, 
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							dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly ) 
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			|| vertsPerPoly<3)
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	{
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		printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
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		return false;
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	}
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	MT_Point3 pos;
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	if (dmeshes==NULL)
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	{
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		for (int i=0; i<nverts; i++)
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		{
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			flipAxes(&vertices[i*3]);
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		}
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		for (int i=0; i<ndvertsuniq; i++)
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		{
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			flipAxes(&dvertices[i*3]);
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		}
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	}
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	buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
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	float cs = 0.2f;
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	if (!nverts || !npolys)
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		return false;
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	float bmin[3], bmax[3];
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	calcMeshBounds(vertices, nverts, bmin, bmax);
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	//quantize vertex pos
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	unsigned short* vertsi = new unsigned short[3*nverts];
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	float ics = 1.f/cs;
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	for (int i=0; i<nverts; i++)
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	{
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		vertsi[3*i+0] = static_cast<unsigned short>((vertices[3*i+0]-bmin[0])*ics);
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		vertsi[3*i+1] = static_cast<unsigned short>((vertices[3*i+1]-bmin[1])*ics);
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		vertsi[3*i+2] = static_cast<unsigned short>((vertices[3*i+2]-bmin[2])*ics);
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	}
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 | 
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	// Calculate data size
 | 
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	const int headerSize = sizeof(dtStatNavMeshHeader);
 | 
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	const int vertsSize = sizeof(float)*3*nverts;
 | 
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	const int polysSize = sizeof(dtStatPoly)*npolys;
 | 
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	const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
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	const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
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	const int detailVertsSize = sizeof(float)*3*ndvertsuniq;
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	const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
 | 
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	const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
 | 
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		detailMeshesSize + detailVertsSize + detailTrisSize;
 | 
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	unsigned char* data = new unsigned char[dataSize];
 | 
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	if (!data)
 | 
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		return false;
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	memset(data, 0, dataSize);
 | 
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	unsigned char* d = data;
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	dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
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	float* navVerts = (float*)d; d += vertsSize;
 | 
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	dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
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	dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
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						|
	dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
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	float* navDVerts = (float*)d; d += detailVertsSize;
 | 
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	unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
 | 
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 | 
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	// Store header
 | 
						|
	header->magic = DT_STAT_NAVMESH_MAGIC;
 | 
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	header->version = DT_STAT_NAVMESH_VERSION;
 | 
						|
	header->npolys = npolys;
 | 
						|
	header->nverts = nverts;
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						|
	header->cs = cs;
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	header->bmin[0] = bmin[0];
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						|
	header->bmin[1] = bmin[1];
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						|
	header->bmin[2] = bmin[2];
 | 
						|
	header->bmax[0] = bmax[0];
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						|
	header->bmax[1] = bmax[1];
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	header->bmax[2] = bmax[2];
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	header->ndmeshes = npolys;
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	header->ndverts = ndvertsuniq;
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						|
	header->ndtris = ndtris;
 | 
						|
 | 
						|
	// Store vertices
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						|
	for (int i = 0; i < nverts; ++i)
 | 
						|
	{
 | 
						|
		const unsigned short* iv = &vertsi[i*3];
 | 
						|
		float* v = &navVerts[i*3];
 | 
						|
		v[0] = bmin[0] + iv[0] * cs;
 | 
						|
		v[1] = bmin[1] + iv[1] * cs;
 | 
						|
		v[2] = bmin[2] + iv[2] * cs;
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						|
	}
 | 
						|
	//memcpy(navVerts, vertices, nverts*3*sizeof(float));
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						|
 | 
						|
	// Store polygons
 | 
						|
	const unsigned short* src = polys;
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						|
	for (int i = 0; i < npolys; ++i)
 | 
						|
	{
 | 
						|
		dtStatPoly* p = &navPolys[i];
 | 
						|
		p->nv = 0;
 | 
						|
		for (int j = 0; j < vertsPerPoly; ++j)
 | 
						|
		{
 | 
						|
			if (src[j] == 0xffff) break;
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						|
			p->v[j] = src[j];
 | 
						|
			p->n[j] = src[vertsPerPoly+j]+1;
 | 
						|
			p->nv++;
 | 
						|
		}
 | 
						|
		src += vertsPerPoly*2;
 | 
						|
	}
 | 
						|
 | 
						|
	header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
 | 
						|
								cs, cs, npolys*2, navNodes);
 | 
						|
	
 | 
						|
	
 | 
						|
	if (dmeshes==NULL)
 | 
						|
	{
 | 
						|
		//create fake detail meshes
 | 
						|
		for (int i = 0; i < npolys; ++i)
 | 
						|
		{
 | 
						|
			dtStatPolyDetail& dtl = navDMeshes[i];
 | 
						|
			dtl.vbase = 0;
 | 
						|
			dtl.nverts = 0;
 | 
						|
			dtl.tbase = i;
 | 
						|
			dtl.ntris = 1;
 | 
						|
		}
 | 
						|
		// setup triangles.
 | 
						|
		unsigned char* tri = navDTris;
 | 
						|
		for (size_t i=0; i<ndtris; i++)
 | 
						|
		{
 | 
						|
			for (size_t j=0; j<3; j++)
 | 
						|
				tri[4*i+j] = j;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		//verts
 | 
						|
		memcpy(navDVerts, dvertices, ndvertsuniq*3*sizeof(float));
 | 
						|
		//tris
 | 
						|
		unsigned char* tri = navDTris;
 | 
						|
		for (size_t i=0; i<ndtris; i++)
 | 
						|
		{
 | 
						|
			for (size_t j=0; j<3; j++)
 | 
						|
				tri[4*i+j] = dtris[6*i+j];
 | 
						|
		}
 | 
						|
		//detailed meshes
 | 
						|
		for (int i = 0; i < npolys; ++i)
 | 
						|
		{
 | 
						|
			dtStatPolyDetail& dtl = navDMeshes[i];
 | 
						|
			dtl.vbase = dmeshes[i*4+0];
 | 
						|
			dtl.nverts = dmeshes[i*4+1];
 | 
						|
			dtl.tbase = dmeshes[i*4+2];
 | 
						|
			dtl.ntris = dmeshes[i*4+3];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	m_navMesh = new dtStatNavMesh;
 | 
						|
	m_navMesh->init(data, dataSize, true);
 | 
						|
 | 
						|
	delete [] vertices;
 | 
						|
 | 
						|
	/* navmesh conversion is using C guarded alloc for memory allocaitons */
 | 
						|
	MEM_freeN(polys);
 | 
						|
	if (dmeshes) MEM_freeN(dmeshes);
 | 
						|
	if (dtris) MEM_freeN(dtris);
 | 
						|
 | 
						|
	if (dvertices)
 | 
						|
	{
 | 
						|
		delete [] dvertices;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
dtStatNavMesh* KX_NavMeshObject::GetNavMesh()
 | 
						|
{
 | 
						|
	return m_navMesh;
 | 
						|
}
 | 
						|
 | 
						|
void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
 | 
						|
{
 | 
						|
	if (!m_navMesh)
 | 
						|
		return;
 | 
						|
	MT_Vector3 color(0.f, 0.f, 0.f);
 | 
						|
	
 | 
						|
	switch (renderMode)
 | 
						|
	{
 | 
						|
	case RM_POLYS :
 | 
						|
	case RM_WALLS : 
 | 
						|
		for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
 | 
						|
		{
 | 
						|
			const dtStatPoly* poly = m_navMesh->getPoly(pi);
 | 
						|
 | 
						|
			for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
 | 
						|
			{
 | 
						|
				if (poly->n[j] && renderMode==RM_WALLS) 
 | 
						|
					continue;
 | 
						|
				const float* vif = m_navMesh->getVertex(poly->v[i]);
 | 
						|
				const float* vjf = m_navMesh->getVertex(poly->v[j]);
 | 
						|
				MT_Point3 vi(vif[0], vif[2], vif[1]);
 | 
						|
				MT_Point3 vj(vjf[0], vjf[2], vjf[1]);
 | 
						|
				vi = TransformToWorldCoords(vi);
 | 
						|
				vj = TransformToWorldCoords(vj);
 | 
						|
				KX_RasterizerDrawDebugLine(vi, vj, color);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case RM_TRIS : 
 | 
						|
		for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
 | 
						|
		{
 | 
						|
			const dtStatPoly* p = m_navMesh->getPoly(i);
 | 
						|
			const dtStatPolyDetail* pd = m_navMesh->getPolyDetail(i);
 | 
						|
 | 
						|
			for (int j = 0; j < pd->ntris; ++j)
 | 
						|
			{
 | 
						|
				const unsigned char* t = m_navMesh->getDetailTri(pd->tbase+j);
 | 
						|
				MT_Point3 tri[3];
 | 
						|
				for (int k = 0; k < 3; ++k)
 | 
						|
				{
 | 
						|
					const float* v;
 | 
						|
					if (t[k] < p->nv)
 | 
						|
						v = m_navMesh->getVertex(p->v[t[k]]);
 | 
						|
					else
 | 
						|
						v =  m_navMesh->getDetailVertex(pd->vbase+(t[k]-p->nv));
 | 
						|
					float pos[3];
 | 
						|
					rcVcopy(pos, v);
 | 
						|
					flipAxes(pos);
 | 
						|
					tri[k].setValue(pos);
 | 
						|
				}
 | 
						|
 | 
						|
				for (int k=0; k<3; k++)
 | 
						|
					tri[k] = TransformToWorldCoords(tri[k]);
 | 
						|
 | 
						|
				for (int k=0; k<3; k++)
 | 
						|
					KX_RasterizerDrawDebugLine(tri[k], tri[(k+1)%3], color);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		/* pass */
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
 | 
						|
{
 | 
						|
	MT_Matrix3x3 orientation = NodeGetWorldOrientation();
 | 
						|
	const MT_Vector3& scaling = NodeGetWorldScaling();
 | 
						|
	orientation.scale(scaling[0], scaling[1], scaling[2]);
 | 
						|
	MT_Transform worldtr(NodeGetWorldPosition(), orientation); 
 | 
						|
	MT_Transform invworldtr;
 | 
						|
	invworldtr.invert(worldtr);
 | 
						|
	MT_Point3 lpos = invworldtr(wpos);
 | 
						|
	return lpos;
 | 
						|
}
 | 
						|
 | 
						|
MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
 | 
						|
{
 | 
						|
	MT_Matrix3x3 orientation = NodeGetWorldOrientation();
 | 
						|
	const MT_Vector3& scaling = NodeGetWorldScaling();
 | 
						|
	orientation.scale(scaling[0], scaling[1], scaling[2]);
 | 
						|
	MT_Transform worldtr(NodeGetWorldPosition(), orientation); 
 | 
						|
	MT_Point3 wpos = worldtr(lpos);
 | 
						|
	return wpos;
 | 
						|
}
 | 
						|
 | 
						|
int KX_NavMeshObject::FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen)
 | 
						|
{
 | 
						|
	if (!m_navMesh)
 | 
						|
		return 0;
 | 
						|
	MT_Point3 localfrom = TransformToLocalCoords(from);
 | 
						|
	MT_Point3 localto = TransformToLocalCoords(to);
 | 
						|
	float spos[3], epos[3];
 | 
						|
	localfrom.getValue(spos); flipAxes(spos);
 | 
						|
	localto.getValue(epos); flipAxes(epos);
 | 
						|
	dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
 | 
						|
	dtStatPolyRef ePolyRef = m_navMesh->findNearestPoly(epos, polyPickExt);
 | 
						|
 | 
						|
	int pathLen = 0;
 | 
						|
	if (sPolyRef && ePolyRef)
 | 
						|
	{
 | 
						|
		dtStatPolyRef* polys = new dtStatPolyRef[maxPathLen];
 | 
						|
		int npolys;
 | 
						|
		npolys = m_navMesh->findPath(sPolyRef, ePolyRef, spos, epos, polys, maxPathLen);
 | 
						|
		if (npolys)
 | 
						|
		{
 | 
						|
			pathLen = m_navMesh->findStraightPath(spos, epos, polys, npolys, path, maxPathLen);
 | 
						|
			for (int i=0; i<pathLen; i++)
 | 
						|
			{
 | 
						|
				flipAxes(&path[i*3]);
 | 
						|
				MT_Point3 waypoint(&path[i*3]);
 | 
						|
				waypoint = TransformToWorldCoords(waypoint);
 | 
						|
				waypoint.getValue(&path[i*3]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return pathLen;
 | 
						|
}
 | 
						|
 | 
						|
float KX_NavMeshObject::Raycast(const MT_Point3& from, const MT_Point3& to)
 | 
						|
{
 | 
						|
	if (!m_navMesh)
 | 
						|
		return 0.f;
 | 
						|
	MT_Point3 localfrom = TransformToLocalCoords(from);
 | 
						|
	MT_Point3 localto = TransformToLocalCoords(to);
 | 
						|
	float spos[3], epos[3];
 | 
						|
	localfrom.getValue(spos); flipAxes(spos);
 | 
						|
	localto.getValue(epos); flipAxes(epos);
 | 
						|
	dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
 | 
						|
	float t=0;
 | 
						|
	static dtStatPolyRef polys[MAX_PATH_LEN];
 | 
						|
	m_navMesh->raycast(sPolyRef, spos, epos, t, polys, MAX_PATH_LEN);
 | 
						|
	return t;
 | 
						|
}
 | 
						|
 | 
						|
void KX_NavMeshObject::DrawPath(const float *path, int pathLen, const MT_Vector3& color)
 | 
						|
{
 | 
						|
	MT_Vector3 a,b;
 | 
						|
	for (int i=0; i<pathLen-1; i++)
 | 
						|
	{
 | 
						|
		a.setValue(&path[3*i]);
 | 
						|
		b.setValue(&path[3*(i+1)]);
 | 
						|
		KX_RasterizerDrawDebugLine(a, b, color);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
//----------------------------------------------------------------------------
 | 
						|
//Python
 | 
						|
 | 
						|
PyTypeObject KX_NavMeshObject::Type = {
 | 
						|
	PyVarObject_HEAD_INIT(NULL, 0)
 | 
						|
	"KX_NavMeshObject",
 | 
						|
	sizeof(PyObjectPlus_Proxy),
 | 
						|
	0,
 | 
						|
	py_base_dealloc,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	py_base_repr,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	0,0,0,0,0,0,
 | 
						|
	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
 | 
						|
	0,0,0,0,0,0,0,
 | 
						|
	Methods,
 | 
						|
	0,
 | 
						|
	0,
 | 
						|
	&KX_GameObject::Type,
 | 
						|
	0,0,0,0,0,0,
 | 
						|
	py_base_new
 | 
						|
};
 | 
						|
 | 
						|
PyAttributeDef KX_NavMeshObject::Attributes[] = {
 | 
						|
	{ NULL }	//Sentinel
 | 
						|
};
 | 
						|
 | 
						|
//KX_PYMETHODTABLE_NOARGS(KX_GameObject, getD),
 | 
						|
PyMethodDef KX_NavMeshObject::Methods[] = {
 | 
						|
	KX_PYMETHODTABLE(KX_NavMeshObject, findPath),
 | 
						|
	KX_PYMETHODTABLE(KX_NavMeshObject, raycast),
 | 
						|
	KX_PYMETHODTABLE(KX_NavMeshObject, draw),
 | 
						|
	KX_PYMETHODTABLE(KX_NavMeshObject, rebuild),
 | 
						|
	{NULL,NULL} //Sentinel
 | 
						|
};
 | 
						|
 | 
						|
KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
 | 
						|
				   "findPath(start, goal): find path from start to goal points\n"
 | 
						|
				   "Returns a path as list of points)\n")
 | 
						|
{
 | 
						|
	PyObject *ob_from, *ob_to;
 | 
						|
	if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
 | 
						|
		return NULL;
 | 
						|
	MT_Point3 from, to;
 | 
						|
	if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	float path[MAX_PATH_LEN*3];
 | 
						|
	int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
 | 
						|
	PyObject *pathList = PyList_New( pathLen );
 | 
						|
	for (int i=0; i<pathLen; i++)
 | 
						|
	{
 | 
						|
		MT_Point3 point(&path[3*i]);
 | 
						|
		PyList_SET_ITEM(pathList, i, PyObjectFrom(point));
 | 
						|
	}
 | 
						|
 | 
						|
	return pathList;
 | 
						|
}
 | 
						|
 | 
						|
KX_PYMETHODDEF_DOC(KX_NavMeshObject, raycast,
 | 
						|
				   "raycast(start, goal): raycast from start to goal points\n"
 | 
						|
				   "Returns hit factor)\n")
 | 
						|
{
 | 
						|
	PyObject *ob_from, *ob_to;
 | 
						|
	if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
 | 
						|
		return NULL;
 | 
						|
	MT_Point3 from, to;
 | 
						|
	if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
 | 
						|
		return NULL;
 | 
						|
	float hit = Raycast(from, to);
 | 
						|
	return PyFloat_FromDouble(hit);
 | 
						|
}
 | 
						|
 | 
						|
KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
 | 
						|
				   "draw(mode): navigation mesh debug drawing\n"
 | 
						|
				   "mode: WALLS, POLYS, TRIS\n")
 | 
						|
{
 | 
						|
	int arg;
 | 
						|
	NavMeshRenderMode renderMode = RM_TRIS;
 | 
						|
	if (PyArg_ParseTuple(args,"i:rebuild",&arg) && arg>=0 && arg<RM_MAX)
 | 
						|
		renderMode = (NavMeshRenderMode)arg;
 | 
						|
	DrawNavMesh(renderMode);
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, rebuild,
 | 
						|
						  "rebuild(): rebuild navigation mesh\n")
 | 
						|
{
 | 
						|
	BuildNavMesh();
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
#endif // WITH_PYTHON
 |