- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 by Mike Erwin.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 *
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 * Implementation of Multi Draw Indirect.
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 */
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#include "MEM_guardedalloc.h"
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#include "GPU_batch.h"
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#include "GPU_drawlist.h"
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#include "gpu_backend.hh"
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#include "gpu_drawlist_private.hh"
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using namespace blender::gpu;
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GPUDrawList *GPU_draw_list_create(int list_length)
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{
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  DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
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  return wrap(list_ptr);
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}
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void GPU_draw_list_discard(GPUDrawList *list)
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{
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  DrawList *list_ptr = unwrap(list);
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  delete list_ptr;
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}
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void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
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{
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  DrawList *list_ptr = unwrap(list);
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  list_ptr->append(batch, i_first, i_count);
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}
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void GPU_draw_list_submit(GPUDrawList *list)
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{
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  DrawList *list_ptr = unwrap(list);
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  list_ptr->submit();
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}
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