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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
dded01aa5252addffcc07d958c3de58dfdaff344
blender-archive/source/gameengine/Physics/Bullet
History
Porteries Tristan 24e56d4c39 BGE: Fix constraint free crash in RemoveConstraint.
Fix silly error getRigidBodyA() instead of getRigidBodyB()
2015-08-21 22:17:35 +02:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE: Fix delete constraint for replicated physics controllers.
2015-08-11 21:49:54 +02:00
CcdPhysicsController.h
BGE: added clamping of angular velocity.
2015-06-28 12:54:53 +02:00
CcdPhysicsEnvironment.cpp
BGE: Fix constraint free crash in RemoveConstraint.
2015-08-21 22:17:35 +02:00
CcdPhysicsEnvironment.h
BGE: Fix memory leak and crash with certain physic types
2015-08-16 11:38:25 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
SCons: Fix for really nasty bug with polluting configuration environment
2015-08-04 18:06:28 +02:00
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