Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2014 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Selection implementations.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* gpu_select_pick */
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void gpu_select_pick_begin(GPUSelectResult *buffer,
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uint buffer_len,
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const rcti *input,
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eGPUSelectMode mode);
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bool gpu_select_pick_load_id(uint id, bool end);
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uint gpu_select_pick_end(void);
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void gpu_select_pick_cache_begin(void);
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void gpu_select_pick_cache_end(void);
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/**
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* \return true if drawing is not needed.
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*/
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bool gpu_select_pick_is_cached(void);
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void gpu_select_pick_cache_load_id(void);
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/* gpu_select_sample_query */
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void gpu_select_query_begin(
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GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
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bool gpu_select_query_load_id(uint id);
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uint gpu_select_query_end(void);
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#define SELECT_ID_NONE ((uint)0xffffffff)
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#ifdef __cplusplus
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}
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#endif
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