Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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/* TODO(manzanilla): After removing tiled implementation, implement a default #determine_resolution
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* for all constant operations and make all initialization and deinitilization methods final. */
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/**
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* Base class for operations that are always constant. Operations that can be constant only when
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* all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during
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* constant folding.
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*/
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class ConstantOperation : public NodeOperation {
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protected:
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bool needs_canvas_to_get_constant_;
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public:
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ConstantOperation();
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/** May require resolution to be already determined. */
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virtual const float *get_constant_elem() = 0;
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bool can_get_constant_elem() const;
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) final;
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};
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} // namespace blender::compositor
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