Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_object_types.h"
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namespace blender::compositor {
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
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private:
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/**
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* Cached reference to the input_program
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*/
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SocketReader *input_operation_;
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float f_stop_;
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float aspect_;
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float max_radius_;
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float inverse_focal_distance_;
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float aperture_;
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float cam_lens_;
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float dof_sp_;
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Object *camera_object_;
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FastGaussianBlurValueOperation *blur_post_operation_;
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public:
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/**
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* Default constructor
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*/
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ConvertDepthToRadiusOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void setf_stop(float f_stop)
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{
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f_stop_ = f_stop;
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}
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void set_max_radius(float max_radius)
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{
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max_radius_ = max_radius;
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}
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void set_camera_object(Object *camera)
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{
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camera_object_ = camera;
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}
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float determine_focal_distance();
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void set_post_blur(FastGaussianBlurValueOperation *operation)
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{
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blur_post_operation_ = operation;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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