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blender-archive/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
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While most of the source tree has been included

- `./extern/` was left out.
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  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

78 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_FastGaussianBlurOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_object_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
float f_stop_;
float aspect_;
float max_radius_;
float inverse_focal_distance_;
float aperture_;
float cam_lens_;
float dof_sp_;
Object *camera_object_;
FastGaussianBlurValueOperation *blur_post_operation_;
public:
/**
* Default constructor
*/
ConvertDepthToRadiusOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void setf_stop(float f_stop)
{
f_stop_ = f_stop;
}
void set_max_radius(float max_radius)
{
max_radius_ = max_radius;
}
void set_camera_object(Object *camera)
{
camera_object_ = camera;
}
float determine_focal_distance();
void set_post_blur(FastGaussianBlurValueOperation *operation)
{
blur_post_operation_ = operation;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor