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blender-archive/source/blender/compositor/operations/COM_ConvertOperation.h
Hallam Roberts 82df48227b Nodes: Add general Combine/Separate Color nodes
Inspired by D12936 and D12929, this patch adds general purpose
"Combine Color" and "Separate Color" nodes to Geometry, Compositor,
Shader and Texture nodes.
- Within Geometry Nodes, it replaces the existing "Combine RGB" and
  "Separate RGB" nodes.
- Within Compositor Nodes, it replaces the existing
  "Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA"
  nodes.
- Within Texture Nodes, it replaces the existing "Combine RGBA" and
  "Separate RGBA" nodes.
- Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and
  "Separate RGB/HSV" nodes.

Python addons have not been updated to the new nodes yet.

**New shader code**
In node_color.h, color.h and gpu_shader_material_color_util.glsl,
missing methods hsl_to_rgb and rgb_to_hsl are added by directly
converting existing C code. They always produce the same result.

**Old code**
As requested by T96219, old nodes still exist but are not displayed in
the add menu. This means Python scripts can still create them as usual.
Otherwise, versioning replaces the old nodes with the new nodes when
opening .blend files.

Differential Revision: https://developer.blender.org/D14034
2022-05-04 18:44:03 +02:00

257 lines
7.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class ConvertBaseOperation : public MultiThreadedOperation {
protected:
SocketReader *input_operation_;
public:
ConvertBaseOperation();
void init_execution() override;
void deinit_execution() override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) final;
protected:
virtual void hash_output_params() override;
virtual void update_memory_buffer_partial(BuffersIterator<float> &it) = 0;
};
class ConvertValueToColorOperation : public ConvertBaseOperation {
public:
ConvertValueToColorOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertColorToValueOperation : public ConvertBaseOperation {
public:
ConvertColorToValueOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertColorToBWOperation : public ConvertBaseOperation {
public:
ConvertColorToBWOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertColorToVectorOperation : public ConvertBaseOperation {
public:
ConvertColorToVectorOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertValueToVectorOperation : public ConvertBaseOperation {
public:
ConvertValueToVectorOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertVectorToColorOperation : public ConvertBaseOperation {
public:
ConvertVectorToColorOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertVectorToValueOperation : public ConvertBaseOperation {
public:
ConvertVectorToValueOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertRGBToYCCOperation : public ConvertBaseOperation {
private:
/** YCbCr mode (Jpeg, ITU601, ITU709) */
int mode_;
public:
ConvertRGBToYCCOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/** Set the YCC mode */
void set_mode(int mode);
protected:
void hash_output_params() override;
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertYCCToRGBOperation : public ConvertBaseOperation {
private:
/** YCbCr mode (Jpeg, ITU601, ITU709) */
int mode_;
public:
ConvertYCCToRGBOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/** Set the YCC mode */
void set_mode(int mode);
protected:
void hash_output_params() override;
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertRGBToYUVOperation : public ConvertBaseOperation {
public:
ConvertRGBToYUVOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertYUVToRGBOperation : public ConvertBaseOperation {
public:
ConvertYUVToRGBOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertRGBToHSVOperation : public ConvertBaseOperation {
public:
ConvertRGBToHSVOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertHSVToRGBOperation : public ConvertBaseOperation {
public:
ConvertHSVToRGBOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertRGBToHSLOperation : public ConvertBaseOperation {
public:
ConvertRGBToHSLOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertHSLToRGBOperation : public ConvertBaseOperation {
public:
ConvertHSLToRGBOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertPremulToStraightOperation : public ConvertBaseOperation {
public:
ConvertPremulToStraightOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class ConvertStraightToPremulOperation : public ConvertBaseOperation {
public:
ConvertStraightToPremulOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_partial(BuffersIterator<float> &it) override;
};
class SeparateChannelOperation : public MultiThreadedOperation {
private:
SocketReader *input_operation_;
int channel_;
public:
SeparateChannelOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_execution() override;
void deinit_execution() override;
void set_channel(int channel)
{
channel_ = channel;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class CombineChannelsOperation : public MultiThreadedOperation {
private:
SocketReader *input_channel1_operation_;
SocketReader *input_channel2_operation_;
SocketReader *input_channel3_operation_;
SocketReader *input_channel4_operation_;
public:
CombineChannelsOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_execution() override;
void deinit_execution() override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor