Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
903 B
C++
34 lines
903 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_BlurBaseOperation.h"
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namespace blender::compositor {
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class GaussianBlurBaseOperation : public BlurBaseOperation {
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protected:
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float *gausstab_;
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#ifdef BLI_HAVE_SSE2
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__m128 *gausstab_sse_;
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#endif
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int filtersize_;
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float rad_;
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eDimension dimension_;
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public:
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GaussianBlurBaseOperation(eDimension dim);
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virtual void init_data() override;
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virtual void init_execution() override;
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virtual void deinit_execution() override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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