Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
219 lines
6.0 KiB
C++
219 lines
6.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_ImageOperation.h"
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#include "BKE_scene.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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namespace blender::compositor {
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BaseImageOperation::BaseImageOperation()
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{
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image_ = nullptr;
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buffer_ = nullptr;
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image_float_buffer_ = nullptr;
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image_byte_buffer_ = nullptr;
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image_user_ = nullptr;
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imagewidth_ = 0;
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imageheight_ = 0;
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framenumber_ = 0;
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image_depth_buffer_ = nullptr;
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depth_buffer_ = nullptr;
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number_of_channels_ = 0;
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rd_ = nullptr;
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view_name_ = nullptr;
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}
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ImageOperation::ImageOperation() : BaseImageOperation()
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{
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this->add_output_socket(DataType::Color);
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}
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ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
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{
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this->add_output_socket(DataType::Value);
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}
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ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
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{
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this->add_output_socket(DataType::Value);
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}
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ImBuf *BaseImageOperation::get_im_buf()
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{
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ImBuf *ibuf;
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ImageUser iuser = *image_user_;
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if (image_ == nullptr) {
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return nullptr;
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}
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/* local changes to the original ImageUser */
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if (BKE_image_is_multilayer(image_) == false) {
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iuser.multi_index = BKE_scene_multiview_view_id_get(rd_, view_name_);
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}
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ibuf = BKE_image_acquire_ibuf(image_, &iuser, nullptr);
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if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
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BKE_image_release_ibuf(image_, ibuf, nullptr);
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return nullptr;
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}
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return ibuf;
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}
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void BaseImageOperation::init_execution()
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{
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ImBuf *stackbuf = get_im_buf();
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buffer_ = stackbuf;
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if (stackbuf) {
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image_float_buffer_ = stackbuf->rect_float;
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image_byte_buffer_ = stackbuf->rect;
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image_depth_buffer_ = stackbuf->zbuf_float;
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if (stackbuf->zbuf_float) {
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depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y);
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}
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imagewidth_ = stackbuf->x;
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imageheight_ = stackbuf->y;
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number_of_channels_ = stackbuf->channels;
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}
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}
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void BaseImageOperation::deinit_execution()
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{
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image_float_buffer_ = nullptr;
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image_byte_buffer_ = nullptr;
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BKE_image_release_ibuf(image_, buffer_, nullptr);
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if (depth_buffer_) {
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delete depth_buffer_;
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depth_buffer_ = nullptr;
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}
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}
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void BaseImageOperation::determine_canvas(const rcti &UNUSED(preferred_area), rcti &r_area)
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{
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ImBuf *stackbuf = get_im_buf();
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r_area = COM_AREA_NONE;
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if (stackbuf) {
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BLI_rcti_init(&r_area, 0, stackbuf->x, 0, stackbuf->y);
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}
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BKE_image_release_ibuf(image_, stackbuf, nullptr);
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}
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static void sample_image_at_location(
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ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
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{
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if (ibuf->rect_float) {
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switch (sampler) {
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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}
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}
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else {
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unsigned char byte_color[4];
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switch (sampler) {
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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}
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rgba_uchar_to_float(color, byte_color);
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if (make_linear_rgb) {
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IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
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}
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}
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}
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void ImageOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler)
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{
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int ix = x, iy = y;
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if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) {
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zero_v4(output);
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}
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else if (ix < 0 || iy < 0 || ix >= buffer_->x || iy >= buffer_->y) {
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zero_v4(output);
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}
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else {
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sample_image_at_location(buffer_, x, y, sampler, true, output);
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}
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}
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void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->copy_from(buffer_, area, true);
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}
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void ImageAlphaOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float tempcolor[4];
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if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) {
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output[0] = 0.0f;
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}
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else {
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tempcolor[3] = 1.0f;
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sample_image_at_location(buffer_, x, y, sampler, false, tempcolor);
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output[0] = tempcolor[3];
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}
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}
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void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->copy_from(buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
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}
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void ImageDepthOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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if (image_depth_buffer_ == nullptr) {
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output[0] = 0.0f;
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}
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else {
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if (x < 0 || y < 0 || x >= this->get_width() || y >= this->get_height()) {
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output[0] = 0.0f;
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}
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else {
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int offset = y * get_width() + x;
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output[0] = image_depth_buffer_[offset];
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}
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}
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}
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void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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if (depth_buffer_) {
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output->copy_from(depth_buffer_, area);
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}
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else {
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output->fill(area, COM_VALUE_ZERO);
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}
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}
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} // namespace blender::compositor
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