Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
395 lines
11 KiB
C++
395 lines
11 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#include "COM_KeyingScreenOperation.h"
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#include "DNA_defaults.h"
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#include "BKE_movieclip.h"
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#include "BKE_tracking.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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namespace blender::compositor {
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KeyingScreenOperation::KeyingScreenOperation()
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{
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this->add_output_socket(DataType::Color);
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movie_clip_ = nullptr;
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framenumber_ = 0;
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tracking_object_[0] = 0;
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flags_.complex = true;
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cached_triangulation_ = nullptr;
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}
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void KeyingScreenOperation::init_execution()
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{
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init_mutex();
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if (execution_model_ == eExecutionModel::FullFrame) {
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BLI_assert(cached_triangulation_ == nullptr);
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if (movie_clip_) {
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cached_triangulation_ = build_voronoi_triangulation();
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}
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}
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else {
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cached_triangulation_ = nullptr;
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}
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}
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void KeyingScreenOperation::deinit_execution()
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{
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if (cached_triangulation_) {
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TriangulationData *triangulation = cached_triangulation_;
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if (triangulation->triangulated_points) {
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MEM_freeN(triangulation->triangulated_points);
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}
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if (triangulation->triangles) {
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MEM_freeN(triangulation->triangles);
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}
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if (triangulation->triangles_AABB) {
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MEM_freeN(triangulation->triangles_AABB);
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}
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MEM_freeN(cached_triangulation_);
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cached_triangulation_ = nullptr;
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}
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}
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KeyingScreenOperation::TriangulationData *KeyingScreenOperation::build_voronoi_triangulation()
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{
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MovieClipUser user = *DNA_struct_default_get(MovieClipUser);
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TriangulationData *triangulation;
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MovieTracking *tracking = &movie_clip_->tracking;
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MovieTrackingTrack *track;
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VoronoiSite *sites, *site;
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ImBuf *ibuf;
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ListBase *tracksbase;
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ListBase edges = {nullptr, nullptr};
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int sites_total;
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int i;
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int width = this->get_width();
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int height = this->get_height();
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int clip_frame = BKE_movieclip_remap_scene_to_clip_frame(movie_clip_, framenumber_);
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if (tracking_object_[0]) {
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MovieTrackingObject *object = BKE_tracking_object_get_named(tracking, tracking_object_);
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if (!object) {
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return nullptr;
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}
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tracksbase = BKE_tracking_object_get_tracks(tracking, object);
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}
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else {
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tracksbase = BKE_tracking_get_active_tracks(tracking);
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}
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/* count sites */
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for (track = (MovieTrackingTrack *)tracksbase->first, sites_total = 0; track;
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track = track->next) {
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MovieTrackingMarker *marker = BKE_tracking_marker_get(track, clip_frame);
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float pos[2];
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if (marker->flag & MARKER_DISABLED) {
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continue;
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}
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add_v2_v2v2(pos, marker->pos, track->offset);
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if (!IN_RANGE_INCL(pos[0], 0.0f, 1.0f) || !IN_RANGE_INCL(pos[1], 0.0f, 1.0f)) {
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continue;
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}
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sites_total++;
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}
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if (!sites_total) {
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return nullptr;
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}
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BKE_movieclip_user_set_frame(&user, clip_frame);
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ibuf = BKE_movieclip_get_ibuf(movie_clip_, &user);
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if (!ibuf) {
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return nullptr;
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}
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triangulation = MEM_cnew<TriangulationData>("keying screen triangulation data");
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sites = (VoronoiSite *)MEM_callocN(sizeof(VoronoiSite) * sites_total,
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"keyingscreen voronoi sites");
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track = (MovieTrackingTrack *)tracksbase->first;
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for (track = (MovieTrackingTrack *)tracksbase->first, site = sites; track; track = track->next) {
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MovieTrackingMarker *marker = BKE_tracking_marker_get(track, clip_frame);
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ImBuf *pattern_ibuf;
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int j;
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float pos[2];
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if (marker->flag & MARKER_DISABLED) {
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continue;
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}
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add_v2_v2v2(pos, marker->pos, track->offset);
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if (!IN_RANGE_INCL(pos[0], 0.0f, 1.0f) || !IN_RANGE_INCL(pos[1], 0.0f, 1.0f)) {
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continue;
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}
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pattern_ibuf = BKE_tracking_get_pattern_imbuf(ibuf, track, marker, true, false);
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zero_v3(site->color);
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if (pattern_ibuf) {
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for (j = 0; j < pattern_ibuf->x * pattern_ibuf->y; j++) {
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if (pattern_ibuf->rect_float) {
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add_v3_v3(site->color, &pattern_ibuf->rect_float[4 * j]);
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}
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else {
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unsigned char *rrgb = (unsigned char *)pattern_ibuf->rect;
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site->color[0] += srgb_to_linearrgb((float)rrgb[4 * j + 0] / 255.0f);
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site->color[1] += srgb_to_linearrgb((float)rrgb[4 * j + 1] / 255.0f);
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site->color[2] += srgb_to_linearrgb((float)rrgb[4 * j + 2] / 255.0f);
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}
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}
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mul_v3_fl(site->color, 1.0f / (pattern_ibuf->x * pattern_ibuf->y));
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IMB_freeImBuf(pattern_ibuf);
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}
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site->co[0] = pos[0] * width;
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site->co[1] = pos[1] * height;
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site++;
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}
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IMB_freeImBuf(ibuf);
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BLI_voronoi_compute(sites, sites_total, width, height, &edges);
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BLI_voronoi_triangulate(sites,
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sites_total,
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&edges,
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width,
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height,
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&triangulation->triangulated_points,
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&triangulation->triangulated_points_total,
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&triangulation->triangles,
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&triangulation->triangles_total);
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MEM_freeN(sites);
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BLI_freelistN(&edges);
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if (triangulation->triangles_total) {
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rcti *rect;
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rect = triangulation->triangles_AABB = (rcti *)MEM_callocN(
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sizeof(rcti) * triangulation->triangles_total, "voronoi triangulation AABB");
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for (i = 0; i < triangulation->triangles_total; i++, rect++) {
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int *triangle = triangulation->triangles[i];
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VoronoiTriangulationPoint *a = &triangulation->triangulated_points[triangle[0]],
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*b = &triangulation->triangulated_points[triangle[1]],
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*c = &triangulation->triangulated_points[triangle[2]];
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float min[2], max[2];
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INIT_MINMAX2(min, max);
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minmax_v2v2_v2(min, max, a->co);
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minmax_v2v2_v2(min, max, b->co);
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minmax_v2v2_v2(min, max, c->co);
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rect->xmin = (int)min[0];
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rect->ymin = (int)min[1];
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rect->xmax = (int)max[0] + 1;
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rect->ymax = (int)max[1] + 1;
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}
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}
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return triangulation;
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}
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KeyingScreenOperation::TileData *KeyingScreenOperation::triangulate(const rcti *rect)
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{
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TileData *tile_data;
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TriangulationData *triangulation;
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int triangles_allocated = 0;
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int chunk_size = 20;
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int i;
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triangulation = cached_triangulation_;
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if (!triangulation) {
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return nullptr;
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}
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tile_data = MEM_cnew<TileData>("keying screen tile data");
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for (i = 0; i < triangulation->triangles_total; i++) {
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if (BLI_rcti_isect(rect, &triangulation->triangles_AABB[i], nullptr)) {
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tile_data->triangles_total++;
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if (tile_data->triangles_total > triangles_allocated) {
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if (!tile_data->triangles) {
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tile_data->triangles = (int *)MEM_mallocN(sizeof(int) * chunk_size,
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"keying screen tile triangles chunk");
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}
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else {
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tile_data->triangles = (int *)MEM_reallocN(
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tile_data->triangles, sizeof(int) * (triangles_allocated + chunk_size));
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}
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triangles_allocated += chunk_size;
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}
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tile_data->triangles[tile_data->triangles_total - 1] = i;
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}
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}
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return tile_data;
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}
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void *KeyingScreenOperation::initialize_tile_data(rcti *rect)
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{
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if (movie_clip_ == nullptr) {
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return nullptr;
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}
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if (!cached_triangulation_) {
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lock_mutex();
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if (cached_triangulation_ == nullptr) {
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cached_triangulation_ = build_voronoi_triangulation();
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}
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unlock_mutex();
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}
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return triangulate(rect);
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}
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void KeyingScreenOperation::deinitialize_tile_data(rcti * /*rect*/, void *data)
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{
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TileData *tile_data = (TileData *)data;
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if (tile_data->triangles) {
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MEM_freeN(tile_data->triangles);
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}
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MEM_freeN(tile_data);
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}
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void KeyingScreenOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
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{
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r_area = COM_AREA_NONE;
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if (movie_clip_) {
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MovieClipUser user = *DNA_struct_default_get(MovieClipUser);
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int width, height;
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int clip_frame = BKE_movieclip_remap_scene_to_clip_frame(movie_clip_, framenumber_);
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BKE_movieclip_user_set_frame(&user, clip_frame);
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BKE_movieclip_get_size(movie_clip_, &user, &width, &height);
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r_area = preferred_area;
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r_area.xmax = r_area.xmin + width;
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r_area.ymax = r_area.ymin + height;
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}
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}
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void KeyingScreenOperation::execute_pixel(float output[4], int x, int y, void *data)
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{
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output[0] = 0.0f;
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output[1] = 0.0f;
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output[2] = 0.0f;
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output[3] = 1.0f;
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if (movie_clip_ && data) {
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TriangulationData *triangulation = cached_triangulation_;
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TileData *tile_data = (TileData *)data;
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int i;
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float co[2] = {(float)x, (float)y};
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for (i = 0; i < tile_data->triangles_total; i++) {
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int triangle_idx = tile_data->triangles[i];
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rcti *rect = &triangulation->triangles_AABB[triangle_idx];
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if (IN_RANGE_INCL(x, rect->xmin, rect->xmax) && IN_RANGE_INCL(y, rect->ymin, rect->ymax)) {
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int *triangle = triangulation->triangles[triangle_idx];
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VoronoiTriangulationPoint *a = &triangulation->triangulated_points[triangle[0]],
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*b = &triangulation->triangulated_points[triangle[1]],
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*c = &triangulation->triangulated_points[triangle[2]];
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float w[3];
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if (barycentric_coords_v2(a->co, b->co, c->co, co, w)) {
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if (barycentric_inside_triangle_v2(w)) {
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output[0] = a->color[0] * w[0] + b->color[0] * w[1] + c->color[0] * w[2];
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output[1] = a->color[1] * w[0] + b->color[1] * w[1] + c->color[1] * w[2];
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output[2] = a->color[2] * w[0] + b->color[2] * w[1] + c->color[2] * w[2];
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break;
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}
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}
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}
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}
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}
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}
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void KeyingScreenOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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if (movie_clip_ == nullptr) {
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output->fill(area, COM_COLOR_BLACK);
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return;
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}
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TileData *tri_area = this->triangulate(&area);
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BLI_assert(tri_area != nullptr);
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const int *triangles = tri_area->triangles;
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const int num_triangles = tri_area->triangles_total;
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const TriangulationData *triangulation = cached_triangulation_;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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copy_v4_v4(it.out, COM_COLOR_BLACK);
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const float co[2] = {(float)it.x, (float)it.y};
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for (int i = 0; i < num_triangles; i++) {
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const int triangle_idx = triangles[i];
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const rcti *rect = &triangulation->triangles_AABB[triangle_idx];
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if (!BLI_rcti_isect_pt(rect, it.x, it.y)) {
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continue;
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}
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const int *triangle = triangulation->triangles[triangle_idx];
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const VoronoiTriangulationPoint &a = triangulation->triangulated_points[triangle[0]];
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const VoronoiTriangulationPoint &b = triangulation->triangulated_points[triangle[1]];
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const VoronoiTriangulationPoint &c = triangulation->triangulated_points[triangle[2]];
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float w[3];
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if (!barycentric_coords_v2(a.co, b.co, c.co, co, w)) {
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continue;
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}
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if (barycentric_inside_triangle_v2(w)) {
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it.out[0] = a.color[0] * w[0] + b.color[0] * w[1] + c.color[0] * w[2];
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it.out[1] = a.color[1] * w[0] + b.color[1] * w[1] + c.color[1] * w[2];
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it.out[2] = a.color[2] * w[0] + b.color[2] * w[1] + c.color[2] * w[2];
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break;
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}
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}
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}
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if (tri_area->triangles) {
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MEM_freeN(tri_area->triangles);
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}
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MEM_freeN(tri_area);
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}
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} // namespace blender::compositor
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