Use const pointers to ImageSaveOptions and ImageFormatData for API parameters where appropriate. Differential Revision: https://developer.blender.org/D15400
131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "BLI_path_util.h"
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#include "BLI_rect.h"
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#include "DNA_color_types.h"
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#include "IMB_openexr.h"
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namespace blender::compositor {
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/* Writes the image to a single-layer file. */
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class OutputSingleLayerOperation : public MultiThreadedOperation {
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protected:
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const RenderData *rd_;
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const bNodeTree *tree_;
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ImageFormatData format_;
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char path_[FILE_MAX];
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float *output_buffer_;
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DataType datatype_;
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SocketReader *image_input_;
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const char *view_name_;
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bool save_as_render_;
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public:
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OutputSingleLayerOperation(const Scene *scene,
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const RenderData *rd,
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const bNodeTree *tree,
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DataType datatype,
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const ImageFormatData *format,
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const char *path,
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const char *view_name,
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bool save_as_render);
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~OutputSingleLayerOperation();
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void execute_region(rcti *rect, unsigned int tile_number) override;
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bool is_output_operation(bool /*rendering*/) const override
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{
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return true;
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}
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void init_execution() override;
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void deinit_execution() override;
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eCompositorPriority get_render_priority() const override
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{
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return eCompositorPriority::Low;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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/* extra info for OpenEXR layers */
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struct OutputOpenExrLayer {
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OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer);
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char name[EXR_TOT_MAXNAME - 2];
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DataType datatype;
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bool use_layer;
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/* internals */
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float *output_buffer;
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SocketReader *image_input;
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};
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/* Writes inputs into OpenEXR multilayer channels. */
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class OutputOpenExrMultiLayerOperation : public MultiThreadedOperation {
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protected:
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const Scene *scene_;
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const RenderData *rd_;
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const bNodeTree *tree_;
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char path_[FILE_MAX];
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char exr_codec_;
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bool exr_half_float_;
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Vector<OutputOpenExrLayer> layers_;
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const char *view_name_;
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StampData *create_stamp_data() const;
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public:
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OutputOpenExrMultiLayerOperation(const Scene *scene,
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const RenderData *rd,
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const bNodeTree *tree,
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const char *path,
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char exr_codec,
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bool exr_half_float,
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const char *view_name);
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void add_layer(const char *name, DataType datatype, bool use_layer);
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void execute_region(rcti *rect, unsigned int tile_number) override;
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bool is_output_operation(bool /*rendering*/) const override
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{
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return true;
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}
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void init_execution() override;
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void deinit_execution() override;
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eCompositorPriority get_render_priority() const override
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{
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return eCompositorPriority::Low;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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void add_exr_channels(void *exrhandle,
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const char *layer_name,
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const DataType datatype,
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const char *view_name,
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size_t width,
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bool use_half_float,
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float *buf);
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void free_exr_channels(void *exrhandle,
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const RenderData *rd,
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const char *layer_name,
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const DataType datatype);
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int get_datatype_size(DataType datatype);
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} // namespace blender::compositor
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