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blender-archive/source/blender/compositor/operations/COM_SetSamplerOperation.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
800 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SetSamplerOperation.h"
namespace blender::compositor {
SetSamplerOperation::SetSamplerOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void SetSamplerOperation::init_execution()
{
reader_ = this->get_input_socket_reader(0);
}
void SetSamplerOperation::deinit_execution()
{
reader_ = nullptr;
}
void SetSamplerOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
reader_->read_sampled(output, x, y, sampler_);
}
} // namespace blender::compositor