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blender-archive/source/blender/compositor/operations/COM_SocketProxyOperation.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

22 lines
567 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SocketProxyOperation.h"
namespace blender::compositor {
SocketProxyOperation::SocketProxyOperation(DataType type, bool use_conversion)
{
this->add_input_socket(type);
this->add_output_socket(type);
flags_.is_proxy_operation = true;
flags_.use_datatype_conversion = use_conversion;
}
std::unique_ptr<MetaData> SocketProxyOperation::get_meta_data()
{
return this->get_input_socket(0)->get_reader()->get_meta_data();
}
} // namespace blender::compositor