* added ED_SCRIPT_OT_run_pyfile that takes a filename argument. * RNA_property_string_set didn't add a value to ID props if the prop wasnt there (like ints, floats and bools do) * bpy_operator.c - raise an error when unknown keyword args are passed to any operator . Examples of bpy operator api... bpyoperator.ED_VIEW3D_OT_viewhome(center=1) bpyoperator.ED_SCR_OT_frame_offset(delta=10) bpyoperator.ED_VIEW3D_OT_make_parent(type='OBJECT') At the moment there is no way to stop the operators .invoke() function from running so ED_VIEW3D_OT_make_parent still opens the menu even though it doesn't need to.
235 lines
5.5 KiB
C
235 lines
5.5 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_markers.h"
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#include "script_intern.h" // own include
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/* ******************** default callbacks for script space ***************** */
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static SpaceLink *script_new(const bContext *C)
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{
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ARegion *ar;
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SpaceScript *sscript;
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sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
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sscript->spacetype= SPACE_SCRIPT;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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/* channel list region XXX */
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return (SpaceLink *)sscript;
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}
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/* not spacelink itself */
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static void script_free(SpaceLink *sl)
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{
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SpaceScript *sscript= (SpaceScript*) sl;
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#ifndef DISABLE_PYTHON
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/*free buttons references*/
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if (sscript->but_refs) {
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// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
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// BPy_Free_DrawButtonsList();
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sscript->but_refs = NULL;
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}
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#endif
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sscript->script = NULL;
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}
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/* spacetype; init callback */
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static void script_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *script_duplicate(SpaceLink *sl)
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{
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SpaceScript *sscriptn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sscriptn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_listbase(wm, "Script", SPACE_SCRIPT, 0); /* XXX weak? */
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void script_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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// SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
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View2D *v2d= &ar->v2d;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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/* data... */
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers? */
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
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}
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static void script_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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script_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_script(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
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ARegionType *art;
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st->spaceid= SPACE_SCRIPT;
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st->new= script_new;
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st->free= script_free;
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st->init= script_init;
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st->duplicate= script_duplicate;
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st->operatortypes= script_operatortypes;
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st->keymap= script_keymap;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= script_main_area_init;
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art->draw= script_main_area_draw;
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art->listener= script_main_area_listener;
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art->keymapflag= ED_KEYMAP_VIEW2D;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
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art->init= script_header_area_init;
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art->draw= script_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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