Make the SHADING_PARAMETERS operation on node tree a real no-op. The function used as a callback was only doing a debug print. The issue with this function was that an original ID was passed as an argument. This is a violation of design, and if anything it should be left up to the implementation to check whether depsgraph is active. There are no functional changes for users in the interface. The only difference is that the debug print will no longer happen.
2015 lines
68 KiB
C++
2015 lines
68 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Methods for constructing depsgraph's nodes
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*/
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#include "intern/builder/deg_builder_nodes.h"
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#include <cstdio>
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#include <cstdlib>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_cachefile_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_key_types.h"
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#include "DNA_light_types.h"
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#include "DNA_lightprobe_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_simulation_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "BKE_action.h"
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#include "BKE_anim_data.h"
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#include "BKE_animsys.h"
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#include "BKE_armature.h"
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#include "BKE_cachefile.h"
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#include "BKE_collection.h"
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#include "BKE_constraint.h"
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#include "BKE_curve.h"
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#include "BKE_effect.h"
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#include "BKE_fcurve_driver.h"
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#include "BKE_gpencil.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idprop.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_light.h"
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#include "BKE_mask.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_movieclip.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_rigidbody.h"
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#include "BKE_scene.h"
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#include "BKE_shader_fx.h"
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#include "BKE_simulation.h"
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#include "BKE_sound.h"
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#include "BKE_tracking.h"
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#include "BKE_volume.h"
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#include "BKE_world.h"
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#include "RNA_access.h"
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#include "RNA_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "SEQ_iterator.h"
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#include "intern/builder/deg_builder.h"
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_type.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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namespace blender::deg {
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/* ************ */
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/* Node Builder */
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/* **** General purpose functions **** */
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DepsgraphNodeBuilder::DepsgraphNodeBuilder(Main *bmain,
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Depsgraph *graph,
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DepsgraphBuilderCache *cache)
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: DepsgraphBuilder(bmain, graph, cache),
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scene_(nullptr),
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view_layer_(nullptr),
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view_layer_index_(-1),
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collection_(nullptr),
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is_parent_collection_visible_(true)
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{
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}
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DepsgraphNodeBuilder::~DepsgraphNodeBuilder()
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{
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for (IDInfo *id_info : id_info_hash_.values()) {
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if (id_info->id_cow != nullptr) {
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deg_free_copy_on_write_datablock(id_info->id_cow);
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MEM_freeN(id_info->id_cow);
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}
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MEM_freeN(id_info);
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}
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}
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IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
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{
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BLI_assert(id->session_uuid != MAIN_ID_SESSION_UUID_UNSET);
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const ID_Type id_type = GS(id->name);
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IDNode *id_node = nullptr;
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ID *id_cow = nullptr;
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IDComponentsMask previously_visible_components_mask = 0;
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uint32_t previous_eval_flags = 0;
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DEGCustomDataMeshMasks previous_customdata_masks;
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IDInfo *id_info = id_info_hash_.lookup_default(id->session_uuid, nullptr);
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if (id_info != nullptr) {
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id_cow = id_info->id_cow;
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previously_visible_components_mask = id_info->previously_visible_components_mask;
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previous_eval_flags = id_info->previous_eval_flags;
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previous_customdata_masks = id_info->previous_customdata_masks;
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/* Tag ID info to not free the CoW ID pointer. */
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id_info->id_cow = nullptr;
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}
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id_node = graph_->add_id_node(id, id_cow);
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id_node->previously_visible_components_mask = previously_visible_components_mask;
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id_node->previous_eval_flags = previous_eval_flags;
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id_node->previous_customdata_masks = previous_customdata_masks;
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/* NOTE: Zero number of components indicates that ID node was just created. */
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if (id_node->components.is_empty() && deg_copy_on_write_is_needed(id_type)) {
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ComponentNode *comp_cow = id_node->add_component(NodeType::COPY_ON_WRITE);
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OperationNode *op_cow = comp_cow->add_operation(
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[id_node](::Depsgraph *depsgraph) { deg_evaluate_copy_on_write(depsgraph, id_node); },
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OperationCode::COPY_ON_WRITE,
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"",
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-1);
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graph_->operations.append(op_cow);
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}
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return id_node;
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}
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IDNode *DepsgraphNodeBuilder::find_id_node(ID *id)
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{
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return graph_->find_id_node(id);
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}
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TimeSourceNode *DepsgraphNodeBuilder::add_time_source()
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{
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return graph_->add_time_source();
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}
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ComponentNode *DepsgraphNodeBuilder::add_component_node(ID *id,
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NodeType comp_type,
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const char *comp_name)
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{
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IDNode *id_node = add_id_node(id);
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ComponentNode *comp_node = id_node->add_component(comp_type, comp_name);
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comp_node->owner = id_node;
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return comp_node;
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}
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OperationNode *DepsgraphNodeBuilder::add_operation_node(ComponentNode *comp_node,
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OperationCode opcode,
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const DepsEvalOperationCb &op,
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const char *name,
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int name_tag)
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{
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OperationNode *op_node = comp_node->find_operation(opcode, name, name_tag);
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if (op_node == nullptr) {
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op_node = comp_node->add_operation(op, opcode, name, name_tag);
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graph_->operations.append(op_node);
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}
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else {
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fprintf(stderr,
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"add_operation: Operation already exists - %s has %s at %p\n",
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comp_node->identifier().c_str(),
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op_node->identifier().c_str(),
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op_node);
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BLI_assert(!"Should not happen!");
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}
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return op_node;
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}
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OperationNode *DepsgraphNodeBuilder::add_operation_node(ID *id,
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NodeType comp_type,
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const char *comp_name,
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OperationCode opcode,
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const DepsEvalOperationCb &op,
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const char *name,
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int name_tag)
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{
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ComponentNode *comp_node = add_component_node(id, comp_type, comp_name);
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return add_operation_node(comp_node, opcode, op, name, name_tag);
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}
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OperationNode *DepsgraphNodeBuilder::add_operation_node(ID *id,
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NodeType comp_type,
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OperationCode opcode,
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const DepsEvalOperationCb &op,
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const char *name,
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int name_tag)
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{
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return add_operation_node(id, comp_type, "", opcode, op, name, name_tag);
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}
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OperationNode *DepsgraphNodeBuilder::ensure_operation_node(ID *id,
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NodeType comp_type,
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OperationCode opcode,
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const DepsEvalOperationCb &op,
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const char *name,
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int name_tag)
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{
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OperationNode *operation = find_operation_node(id, comp_type, opcode, name, name_tag);
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if (operation != nullptr) {
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return operation;
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}
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return add_operation_node(id, comp_type, opcode, op, name, name_tag);
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}
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bool DepsgraphNodeBuilder::has_operation_node(ID *id,
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NodeType comp_type,
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const char *comp_name,
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OperationCode opcode,
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const char *name,
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int name_tag)
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{
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return find_operation_node(id, comp_type, comp_name, opcode, name, name_tag) != nullptr;
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}
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OperationNode *DepsgraphNodeBuilder::find_operation_node(ID *id,
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NodeType comp_type,
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const char *comp_name,
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OperationCode opcode,
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const char *name,
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int name_tag)
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{
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ComponentNode *comp_node = add_component_node(id, comp_type, comp_name);
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return comp_node->find_operation(opcode, name, name_tag);
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}
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OperationNode *DepsgraphNodeBuilder::find_operation_node(
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ID *id, NodeType comp_type, OperationCode opcode, const char *name, int name_tag)
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{
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return find_operation_node(id, comp_type, "", opcode, name, name_tag);
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}
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ID *DepsgraphNodeBuilder::get_cow_id(const ID *id_orig) const
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{
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return graph_->get_cow_id(id_orig);
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}
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ID *DepsgraphNodeBuilder::ensure_cow_id(ID *id_orig)
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{
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if (id_orig->tag & LIB_TAG_COPIED_ON_WRITE) {
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/* ID is already remapped to copy-on-write. */
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return id_orig;
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}
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IDNode *id_node = add_id_node(id_orig);
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return id_node->id_cow;
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}
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/* **** Build functions for entity nodes **** */
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void DepsgraphNodeBuilder::begin_build()
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{
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/* Store existing copy-on-write versions of datablock, so we can re-use
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* them for new ID nodes. */
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for (IDNode *id_node : graph_->id_nodes) {
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/* It is possible that the ID does not need to have CoW version in which case id_cow is the
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* same as id_orig. Additionally, such ID might have been removed, which makes the check
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* for whether id_cow is expanded to access freed memory. In order to deal with this we
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* check whether CoW is needed based on a scalar value which does not lead to access of
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* possibly deleted memory.
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* Additionally, this saves some space in the map by skipping mapping for datablocks which
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* do not need CoW, */
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if (!deg_copy_on_write_is_needed(id_node->id_type)) {
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id_node->id_cow = nullptr;
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continue;
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}
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IDInfo *id_info = (IDInfo *)MEM_mallocN(sizeof(IDInfo), "depsgraph id info");
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if (deg_copy_on_write_is_expanded(id_node->id_cow) && id_node->id_orig != id_node->id_cow) {
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id_info->id_cow = id_node->id_cow;
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}
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else {
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id_info->id_cow = nullptr;
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}
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id_info->previously_visible_components_mask = id_node->visible_components_mask;
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id_info->previous_eval_flags = id_node->eval_flags;
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id_info->previous_customdata_masks = id_node->customdata_masks;
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BLI_assert(!id_info_hash_.contains(id_node->id_orig_session_uuid));
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id_info_hash_.add_new(id_node->id_orig_session_uuid, id_info);
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id_node->id_cow = nullptr;
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}
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for (OperationNode *op_node : graph_->entry_tags) {
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ComponentNode *comp_node = op_node->owner;
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IDNode *id_node = comp_node->owner;
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SavedEntryTag entry_tag;
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entry_tag.id_orig = id_node->id_orig;
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entry_tag.component_type = comp_node->type;
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entry_tag.opcode = op_node->opcode;
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entry_tag.name = op_node->name;
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entry_tag.name_tag = op_node->name_tag;
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saved_entry_tags_.append(entry_tag);
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}
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/* Make sure graph has no nodes left from previous state. */
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graph_->clear_all_nodes();
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graph_->operations.clear();
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graph_->entry_tags.clear();
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}
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void DepsgraphNodeBuilder::end_build()
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{
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for (const SavedEntryTag &entry_tag : saved_entry_tags_) {
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IDNode *id_node = find_id_node(entry_tag.id_orig);
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if (id_node == nullptr) {
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continue;
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}
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ComponentNode *comp_node = id_node->find_component(entry_tag.component_type);
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if (comp_node == nullptr) {
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continue;
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}
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OperationNode *op_node = comp_node->find_operation(
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entry_tag.opcode, entry_tag.name.c_str(), entry_tag.name_tag);
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if (op_node == nullptr) {
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continue;
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}
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/* Since the tag is coming from a saved copy of entry tags, this means
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* that originally node was explicitly tagged for user update. */
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op_node->tag_update(graph_, DEG_UPDATE_SOURCE_USER_EDIT);
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}
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}
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void DepsgraphNodeBuilder::build_id(ID *id)
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{
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if (id == nullptr) {
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return;
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}
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const ID_Type id_type = GS(id->name);
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switch (id_type) {
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case ID_AC:
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build_action((bAction *)id);
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break;
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case ID_AR:
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build_armature((bArmature *)id);
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break;
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case ID_CA:
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build_camera((Camera *)id);
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break;
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case ID_GR:
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build_collection(nullptr, (Collection *)id);
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break;
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case ID_OB:
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/* TODO(sergey): Get visibility from a "parent" somehow.
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*
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* NOTE: Using `false` visibility here should be fine, since if this
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* driver affects on something invisible we don't really care if the
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* driver gets evaluated (and even don't want this to force object
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* to become visible).
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*
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* If this happened to be affecting visible object, then it is up to
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* deg_graph_build_flush_visibility() to ensure visibility of the
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* object is true. */
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build_object(-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, false);
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break;
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case ID_KE:
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build_shapekeys((Key *)id);
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break;
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case ID_LA:
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build_light((Light *)id);
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break;
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case ID_LP:
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build_lightprobe((LightProbe *)id);
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break;
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case ID_NT:
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build_nodetree((bNodeTree *)id);
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break;
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case ID_MA:
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build_material((Material *)id);
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break;
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case ID_TE:
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build_texture((Tex *)id);
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break;
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case ID_IM:
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build_image((Image *)id);
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break;
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case ID_WO:
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build_world((World *)id);
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break;
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case ID_MSK:
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build_mask((Mask *)id);
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break;
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case ID_LS:
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build_freestyle_linestyle((FreestyleLineStyle *)id);
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break;
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case ID_MC:
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build_movieclip((MovieClip *)id);
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break;
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case ID_ME:
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case ID_CU:
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case ID_MB:
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case ID_LT:
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case ID_HA:
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case ID_PT:
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case ID_VO:
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/* TODO(sergey): Get visibility from a "parent" somehow.
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*
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* NOTE: Similarly to above, we don't want false-positives on
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* visibility. */
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build_object_data_geometry_datablock(id, false);
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break;
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case ID_SPK:
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build_speaker((Speaker *)id);
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break;
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case ID_SO:
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build_sound((bSound *)id);
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break;
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case ID_TXT:
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/* Not a part of dependency graph. */
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break;
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case ID_CF:
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build_cachefile((CacheFile *)id);
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break;
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case ID_SCE:
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build_scene_parameters((Scene *)id);
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break;
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case ID_SIM:
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build_simulation((Simulation *)id);
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break;
|
|
case ID_PA:
|
|
build_particle_settings((ParticleSettings *)id);
|
|
break;
|
|
case ID_GD:
|
|
build_gpencil((bGPdata *)id);
|
|
break;
|
|
|
|
case ID_LI:
|
|
case ID_IP:
|
|
case ID_SCR:
|
|
case ID_VF:
|
|
case ID_BR:
|
|
case ID_WM:
|
|
case ID_PAL:
|
|
case ID_PC:
|
|
case ID_WS:
|
|
BLI_assert(!deg_copy_on_write_is_needed(id_type));
|
|
build_generic_id(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_generic_id(ID *id)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(id)) {
|
|
return;
|
|
}
|
|
|
|
build_idproperties(id->properties);
|
|
build_animdata(id);
|
|
build_parameters(id);
|
|
}
|
|
|
|
static void build_idproperties_callback(IDProperty *id_property, void *user_data)
|
|
{
|
|
DepsgraphNodeBuilder *builder = reinterpret_cast<DepsgraphNodeBuilder *>(user_data);
|
|
BLI_assert(id_property->type == IDP_ID);
|
|
builder->build_id(reinterpret_cast<ID *>(id_property->data.pointer));
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_idproperties(IDProperty *id_property)
|
|
{
|
|
IDP_foreach_property(id_property, IDP_TYPE_FILTER_ID, build_idproperties_callback, this);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_collection(LayerCollection *from_layer_collection,
|
|
Collection *collection)
|
|
{
|
|
const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEWPORT :
|
|
COLLECTION_RESTRICT_RENDER;
|
|
const bool is_collection_restricted = (collection->flag & restrict_flag);
|
|
const bool is_collection_visible = !is_collection_restricted && is_parent_collection_visible_;
|
|
IDNode *id_node;
|
|
if (built_map_.checkIsBuiltAndTag(collection)) {
|
|
id_node = find_id_node(&collection->id);
|
|
if (is_collection_visible && id_node->is_directly_visible == false &&
|
|
id_node->is_collection_fully_expanded == true) {
|
|
/* Collection became visible, make sure nested collections and
|
|
* objects are poked with the new visibility flag, since they
|
|
* might become visible too. */
|
|
}
|
|
else if (from_layer_collection == nullptr && !id_node->is_collection_fully_expanded) {
|
|
/* Initially collection was built from layer now, and was requested
|
|
* to not recurse into object. But now it's asked to recurse into all objects. */
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
/* Collection itself. */
|
|
id_node = add_id_node(&collection->id);
|
|
id_node->is_directly_visible = is_collection_visible;
|
|
|
|
build_idproperties(collection->id.properties);
|
|
}
|
|
if (from_layer_collection != nullptr) {
|
|
/* If we came from layer collection we don't go deeper, view layer
|
|
* builder takes care of going deeper. */
|
|
return;
|
|
}
|
|
/* Backup state. */
|
|
Collection *current_state_collection = collection_;
|
|
const bool is_current_parent_collection_visible = is_parent_collection_visible_;
|
|
/* Modify state as we've entered new collection/ */
|
|
collection_ = collection;
|
|
is_parent_collection_visible_ = is_collection_visible;
|
|
/* Build collection objects. */
|
|
LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
|
|
build_object(-1, cob->ob, DEG_ID_LINKED_INDIRECTLY, is_collection_visible);
|
|
}
|
|
/* Build child collections. */
|
|
LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
|
|
build_collection(nullptr, child->collection);
|
|
}
|
|
/* Restore state. */
|
|
collection_ = current_state_collection;
|
|
is_parent_collection_visible_ = is_current_parent_collection_visible;
|
|
id_node->is_collection_fully_expanded = true;
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object(int base_index,
|
|
Object *object,
|
|
eDepsNode_LinkedState_Type linked_state,
|
|
bool is_visible)
|
|
{
|
|
if (object->proxy != nullptr) {
|
|
object->proxy->proxy_from = object;
|
|
}
|
|
const bool has_object = built_map_.checkIsBuiltAndTag(object);
|
|
|
|
/* When there is already object in the dependency graph accumulate visibility an linked state
|
|
* flags. Only do it on the object itself (apart from very special cases) and leave dealing with
|
|
* visibility of dependencies to the visibility flush step which happens at the end of the build
|
|
* process. */
|
|
if (has_object) {
|
|
IDNode *id_node = find_id_node(&object->id);
|
|
if (id_node->linked_state == DEG_ID_LINKED_INDIRECTLY) {
|
|
build_object_flags(base_index, object, linked_state);
|
|
}
|
|
id_node->linked_state = max(id_node->linked_state, linked_state);
|
|
id_node->is_directly_visible |= is_visible;
|
|
id_node->has_base |= (base_index != -1);
|
|
|
|
/* There is no relation path which will connect current object with all the ones which come
|
|
* via the instanced collection, so build the collection again. Note that it will do check
|
|
* whether visibility update is needed on its own. */
|
|
build_object_instance_collection(object, is_visible);
|
|
|
|
return;
|
|
}
|
|
|
|
/* Create ID node for object and begin init. */
|
|
IDNode *id_node = add_id_node(&object->id);
|
|
Object *object_cow = get_cow_datablock(object);
|
|
id_node->linked_state = linked_state;
|
|
/* NOTE: Scene is nullptr when building dependency graph for render pipeline.
|
|
* Probably need to assign that to something non-nullptr, but then the logic here will still be
|
|
* somewhat weird. */
|
|
if (scene_ != nullptr && object == scene_->camera) {
|
|
id_node->is_directly_visible = true;
|
|
}
|
|
else {
|
|
id_node->is_directly_visible = is_visible;
|
|
}
|
|
id_node->has_base |= (base_index != -1);
|
|
/* Various flags, flushing from bases/collections. */
|
|
build_object_from_layer(base_index, object, linked_state);
|
|
/* Transform. */
|
|
build_object_transform(object);
|
|
/* Parent. */
|
|
if (object->parent != nullptr) {
|
|
build_object(-1, object->parent, DEG_ID_LINKED_INDIRECTLY, is_visible);
|
|
}
|
|
/* Modifiers. */
|
|
if (object->modifiers.first != nullptr) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
data.is_parent_visible = is_visible;
|
|
BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
|
|
}
|
|
/* Grease Pencil Modifiers. */
|
|
if (object->greasepencil_modifiers.first != nullptr) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
data.is_parent_visible = is_visible;
|
|
BKE_gpencil_modifiers_foreach_ID_link(object, modifier_walk, &data);
|
|
}
|
|
/* Shader FX. */
|
|
if (object->shader_fx.first != nullptr) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
data.is_parent_visible = is_visible;
|
|
BKE_shaderfx_foreach_ID_link(object, modifier_walk, &data);
|
|
}
|
|
/* Constraints. */
|
|
if (object->constraints.first != nullptr) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
data.is_parent_visible = is_visible;
|
|
BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
|
|
}
|
|
/* Object data. */
|
|
build_object_data(object, is_visible);
|
|
/* Parameters, used by both drivers/animation and also to inform dependency
|
|
* from object's data. */
|
|
build_parameters(&object->id);
|
|
build_idproperties(object->id.properties);
|
|
/* Build animation data,
|
|
*
|
|
* Do it now because it's possible object data will affect
|
|
* on object's level animation, for example in case of rebuilding
|
|
* pose for proxy. */
|
|
build_animdata(&object->id);
|
|
/* Particle systems. */
|
|
if (object->particlesystem.first != nullptr) {
|
|
build_particle_systems(object, is_visible);
|
|
}
|
|
/* Force field Texture. */
|
|
if ((object->pd != nullptr) && (object->pd->forcefield == PFIELD_TEXTURE) &&
|
|
(object->pd->tex != nullptr)) {
|
|
build_texture(object->pd->tex);
|
|
}
|
|
/* Proxy object to copy from. */
|
|
build_object_proxy_from(object, is_visible);
|
|
build_object_proxy_group(object, is_visible);
|
|
/* Object dupligroup. */
|
|
if (object->instance_collection != nullptr) {
|
|
build_object_instance_collection(object, is_visible);
|
|
OperationNode *op_node = add_operation_node(
|
|
&object->id, NodeType::DUPLI, OperationCode::DUPLI);
|
|
op_node->flag |= OperationFlag::DEPSOP_FLAG_PINNED;
|
|
}
|
|
/* Synchronization back to original object. */
|
|
add_operation_node(&object->id,
|
|
NodeType::SYNCHRONIZATION,
|
|
OperationCode::SYNCHRONIZE_TO_ORIGINAL,
|
|
[object_cow](::Depsgraph *depsgraph) {
|
|
BKE_object_sync_to_original(depsgraph, object_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_from_layer(int base_index,
|
|
Object *object,
|
|
eDepsNode_LinkedState_Type linked_state)
|
|
{
|
|
|
|
OperationNode *entry_node = add_operation_node(
|
|
&object->id, NodeType::OBJECT_FROM_LAYER, OperationCode::OBJECT_FROM_LAYER_ENTRY);
|
|
entry_node->set_as_entry();
|
|
OperationNode *exit_node = add_operation_node(
|
|
&object->id, NodeType::OBJECT_FROM_LAYER, OperationCode::OBJECT_FROM_LAYER_EXIT);
|
|
exit_node->set_as_exit();
|
|
|
|
build_object_flags(base_index, object, linked_state);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_flags(int base_index,
|
|
Object *object,
|
|
eDepsNode_LinkedState_Type linked_state)
|
|
{
|
|
if (base_index == -1) {
|
|
return;
|
|
}
|
|
Scene *scene_cow = get_cow_datablock(scene_);
|
|
Object *object_cow = get_cow_datablock(object);
|
|
const bool is_from_set = (linked_state == DEG_ID_LINKED_VIA_SET);
|
|
/* TODO(sergey): Is this really best component to be used? */
|
|
add_operation_node(
|
|
&object->id,
|
|
NodeType::OBJECT_FROM_LAYER,
|
|
OperationCode::OBJECT_BASE_FLAGS,
|
|
[view_layer_index = view_layer_index_, scene_cow, object_cow, base_index, is_from_set](
|
|
::Depsgraph *depsgraph) {
|
|
BKE_object_eval_eval_base_flags(
|
|
depsgraph, scene_cow, view_layer_index, object_cow, base_index, is_from_set);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_proxy_from(Object *object, bool is_object_visible)
|
|
{
|
|
if (object->proxy_from == nullptr) {
|
|
return;
|
|
}
|
|
build_object(-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_proxy_group(Object *object, bool is_object_visible)
|
|
{
|
|
if (object->proxy_group == nullptr) {
|
|
return;
|
|
}
|
|
build_object(-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_instance_collection(Object *object, bool is_object_visible)
|
|
{
|
|
if (object->instance_collection == nullptr) {
|
|
return;
|
|
}
|
|
const bool is_current_parent_collection_visible = is_parent_collection_visible_;
|
|
is_parent_collection_visible_ = is_object_visible;
|
|
build_collection(nullptr, object->instance_collection);
|
|
is_parent_collection_visible_ = is_current_parent_collection_visible;
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data(Object *object, bool is_object_visible)
|
|
{
|
|
if (object->data == nullptr) {
|
|
return;
|
|
}
|
|
/* type-specific data. */
|
|
switch (object->type) {
|
|
case OB_MESH:
|
|
case OB_CURVE:
|
|
case OB_FONT:
|
|
case OB_SURF:
|
|
case OB_MBALL:
|
|
case OB_LATTICE:
|
|
case OB_GPENCIL:
|
|
case OB_HAIR:
|
|
case OB_POINTCLOUD:
|
|
case OB_VOLUME:
|
|
build_object_data_geometry(object, is_object_visible);
|
|
break;
|
|
case OB_ARMATURE:
|
|
if (ID_IS_LINKED(object) && object->proxy_from != nullptr) {
|
|
build_proxy_rig(object, is_object_visible);
|
|
}
|
|
else {
|
|
build_rig(object, is_object_visible);
|
|
}
|
|
break;
|
|
case OB_LAMP:
|
|
build_object_data_light(object);
|
|
break;
|
|
case OB_CAMERA:
|
|
build_object_data_camera(object);
|
|
break;
|
|
case OB_LIGHTPROBE:
|
|
build_object_data_lightprobe(object);
|
|
break;
|
|
case OB_SPEAKER:
|
|
build_object_data_speaker(object);
|
|
break;
|
|
default: {
|
|
ID *obdata = (ID *)object->data;
|
|
if (!built_map_.checkIsBuilt(obdata)) {
|
|
build_animdata(obdata);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
/* Materials. */
|
|
Material ***materials_ptr = BKE_object_material_array_p(object);
|
|
if (materials_ptr != nullptr) {
|
|
short *num_materials_ptr = BKE_object_material_len_p(object);
|
|
build_materials(*materials_ptr, *num_materials_ptr);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data_camera(Object *object)
|
|
{
|
|
Camera *camera = (Camera *)object->data;
|
|
build_camera(camera);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data_light(Object *object)
|
|
{
|
|
Light *lamp = (Light *)object->data;
|
|
build_light(lamp);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data_lightprobe(Object *object)
|
|
{
|
|
LightProbe *probe = (LightProbe *)object->data;
|
|
build_lightprobe(probe);
|
|
add_operation_node(&object->id, NodeType::PARAMETERS, OperationCode::LIGHT_PROBE_EVAL);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data_speaker(Object *object)
|
|
{
|
|
Speaker *speaker = (Speaker *)object->data;
|
|
build_speaker(speaker);
|
|
add_operation_node(&object->id, NodeType::AUDIO, OperationCode::SPEAKER_EVAL);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_transform(Object *object)
|
|
{
|
|
OperationNode *op_node;
|
|
Object *ob_cow = get_cow_datablock(object);
|
|
/* Transform entry operation. */
|
|
op_node = add_operation_node(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_INIT);
|
|
op_node->set_as_entry();
|
|
/* Local transforms (from transform channels - loc/rot/scale + deltas). */
|
|
add_operation_node(
|
|
&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::TRANSFORM_LOCAL,
|
|
[ob_cow](::Depsgraph *depsgraph) { BKE_object_eval_local_transform(depsgraph, ob_cow); });
|
|
/* Object parent. */
|
|
if (object->parent != nullptr) {
|
|
add_operation_node(
|
|
&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::TRANSFORM_PARENT,
|
|
[ob_cow](::Depsgraph *depsgraph) { BKE_object_eval_parent(depsgraph, ob_cow); });
|
|
}
|
|
/* Object constraints. */
|
|
if (object->constraints.first != nullptr) {
|
|
build_object_constraints(object);
|
|
}
|
|
/* Rest of transformation update. */
|
|
add_operation_node(
|
|
&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::TRANSFORM_EVAL,
|
|
[ob_cow](::Depsgraph *depsgraph) { BKE_object_eval_uber_transform(depsgraph, ob_cow); });
|
|
/* Operation to take of rigid body simulation. soft bodies and other friends
|
|
* in the context of point cache invalidation. */
|
|
add_operation_node(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
|
|
/* Object transform is done. */
|
|
op_node = add_operation_node(
|
|
&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::TRANSFORM_FINAL,
|
|
[ob_cow](::Depsgraph *depsgraph) { BKE_object_eval_transform_final(depsgraph, ob_cow); });
|
|
op_node->set_as_exit();
|
|
}
|
|
|
|
/**
|
|
* Constraints Graph Notes
|
|
*
|
|
* For constraints, we currently only add a operation node to the Transform
|
|
* or Bone components (depending on whichever type of owner we have).
|
|
* This represents the entire constraints stack, which is for now just
|
|
* executed as a single monolithic block. At least initially, this should
|
|
* be sufficient for ensuring that the porting/refactoring process remains
|
|
* manageable.
|
|
*
|
|
* However, when the time comes for developing "node-based" constraints,
|
|
* we'll need to split this up into pre/post nodes for "constraint stack
|
|
* evaluation" + operation nodes for each constraint (i.e. the contents
|
|
* of the loop body used in the current "solve_constraints()" operation).
|
|
*
|
|
* -- Aligorith, August 2013
|
|
*/
|
|
void DepsgraphNodeBuilder::build_object_constraints(Object *object)
|
|
{
|
|
/* create node for constraint stack */
|
|
Scene *scene_cow = get_cow_datablock(scene_);
|
|
Object *object_cow = get_cow_datablock(object);
|
|
add_operation_node(&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::TRANSFORM_CONSTRAINTS,
|
|
[scene_cow, object_cow](::Depsgraph *depsgraph) {
|
|
BKE_object_eval_constraints(depsgraph, scene_cow, object_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_pointcache(Object *object)
|
|
{
|
|
if (!BKE_ptcache_object_has(scene_, object, 0)) {
|
|
return;
|
|
}
|
|
Scene *scene_cow = get_cow_datablock(scene_);
|
|
Object *object_cow = get_cow_datablock(object);
|
|
add_operation_node(&object->id,
|
|
NodeType::POINT_CACHE,
|
|
OperationCode::POINT_CACHE_RESET,
|
|
[scene_cow, object_cow](::Depsgraph *depsgraph) {
|
|
BKE_object_eval_ptcache_reset(depsgraph, scene_cow, object_cow);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Build graph nodes for AnimData block and any animated images used.
|
|
* \param id: ID-Block which hosts the AnimData
|
|
*/
|
|
void DepsgraphNodeBuilder::build_animdata(ID *id)
|
|
{
|
|
/* Special handling for animated images/sequences. */
|
|
build_animation_images(id);
|
|
/* Regular animation. */
|
|
AnimData *adt = BKE_animdata_from_id(id);
|
|
if (adt == nullptr) {
|
|
return;
|
|
}
|
|
if (adt->action != nullptr) {
|
|
build_action(adt->action);
|
|
}
|
|
/* Make sure ID node exists. */
|
|
(void)add_id_node(id);
|
|
ID *id_cow = get_cow_id(id);
|
|
if (adt->action != nullptr || !BLI_listbase_is_empty(&adt->nla_tracks)) {
|
|
OperationNode *operation_node;
|
|
/* Explicit entry operation. */
|
|
operation_node = add_operation_node(id, NodeType::ANIMATION, OperationCode::ANIMATION_ENTRY);
|
|
operation_node->set_as_entry();
|
|
/* All the evaluation nodes. */
|
|
add_operation_node(
|
|
id, NodeType::ANIMATION, OperationCode::ANIMATION_EVAL, [id_cow](::Depsgraph *depsgraph) {
|
|
BKE_animsys_eval_animdata(depsgraph, id_cow);
|
|
});
|
|
/* Explicit exit operation. */
|
|
operation_node = add_operation_node(id, NodeType::ANIMATION, OperationCode::ANIMATION_EXIT);
|
|
operation_node->set_as_exit();
|
|
}
|
|
/* NLA strips contain actions. */
|
|
LISTBASE_FOREACH (NlaTrack *, nlt, &adt->nla_tracks) {
|
|
build_animdata_nlastrip_targets(&nlt->strips);
|
|
}
|
|
/* Drivers. */
|
|
int driver_index = 0;
|
|
LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
|
|
/* create driver */
|
|
build_driver(id, fcu, driver_index++);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_animdata_nlastrip_targets(ListBase *strips)
|
|
{
|
|
LISTBASE_FOREACH (NlaStrip *, strip, strips) {
|
|
if (strip->act != nullptr) {
|
|
build_action(strip->act);
|
|
}
|
|
else if (strip->strips.first != nullptr) {
|
|
build_animdata_nlastrip_targets(&strip->strips);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build graph nodes to update the current frame in image users.
|
|
*/
|
|
void DepsgraphNodeBuilder::build_animation_images(ID *id)
|
|
{
|
|
if (BKE_image_user_id_has_animation(id)) {
|
|
ID *id_cow = get_cow_id(id);
|
|
add_operation_node(
|
|
id,
|
|
NodeType::IMAGE_ANIMATION,
|
|
OperationCode::IMAGE_ANIMATION,
|
|
[id_cow](::Depsgraph *depsgraph) { BKE_image_user_id_eval_animation(depsgraph, id_cow); });
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_action(bAction *action)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(action)) {
|
|
return;
|
|
}
|
|
build_idproperties(action->id.properties);
|
|
add_operation_node(&action->id, NodeType::ANIMATION, OperationCode::ANIMATION_EVAL);
|
|
}
|
|
|
|
/**
|
|
* Build graph node(s) for Driver
|
|
* \param id: ID-Block that driver is attached to
|
|
* \param fcu: Driver-FCurve
|
|
* \param driver_index: Index in animation data drivers list
|
|
*/
|
|
void DepsgraphNodeBuilder::build_driver(ID *id, FCurve *fcurve, int driver_index)
|
|
{
|
|
/* Create data node for this driver */
|
|
ID *id_cow = get_cow_id(id);
|
|
|
|
/* TODO(sergey): ideally we could pass the COW of fcu, but since it
|
|
* has not yet been allocated at this point we can't. As a workaround
|
|
* the animation systems allocates an array so we can do a fast lookup
|
|
* with the driver index. */
|
|
ensure_operation_node(
|
|
id,
|
|
NodeType::PARAMETERS,
|
|
OperationCode::DRIVER,
|
|
[id_cow, driver_index, fcurve](::Depsgraph *depsgraph) {
|
|
BKE_animsys_eval_driver(depsgraph, id_cow, driver_index, fcurve);
|
|
},
|
|
fcurve->rna_path ? fcurve->rna_path : "",
|
|
fcurve->array_index);
|
|
build_driver_variables(id, fcurve);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_driver_variables(ID *id, FCurve *fcurve)
|
|
{
|
|
build_driver_id_property(id, fcurve->rna_path);
|
|
LISTBASE_FOREACH (DriverVar *, dvar, &fcurve->driver->variables) {
|
|
DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
|
|
if (dtar->id == nullptr) {
|
|
continue;
|
|
}
|
|
build_id(dtar->id);
|
|
build_driver_id_property(dtar->id, dtar->rna_path);
|
|
/* Corresponds to dtar_id_ensure_proxy_from(). */
|
|
if ((GS(dtar->id->name) == ID_OB) && (((Object *)dtar->id)->proxy_from != nullptr)) {
|
|
Object *proxy_from = ((Object *)dtar->id)->proxy_from;
|
|
build_id(&proxy_from->id);
|
|
build_driver_id_property(&proxy_from->id, dtar->rna_path);
|
|
}
|
|
}
|
|
DRIVER_TARGETS_LOOPER_END;
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_driver_id_property(ID *id, const char *rna_path)
|
|
{
|
|
if (id == nullptr || rna_path == nullptr) {
|
|
return;
|
|
}
|
|
PointerRNA id_ptr, ptr;
|
|
PropertyRNA *prop;
|
|
int index;
|
|
RNA_id_pointer_create(id, &id_ptr);
|
|
if (!RNA_path_resolve_full(&id_ptr, rna_path, &ptr, &prop, &index)) {
|
|
return;
|
|
}
|
|
if (prop == nullptr) {
|
|
return;
|
|
}
|
|
if (!RNA_property_is_idprop(prop)) {
|
|
return;
|
|
}
|
|
const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
|
|
ensure_operation_node(
|
|
id, NodeType::PARAMETERS, OperationCode::ID_PROPERTY, nullptr, prop_identifier);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_parameters(ID *id)
|
|
{
|
|
(void)add_id_node(id);
|
|
OperationNode *op_node;
|
|
/* Explicit entry. */
|
|
op_node = add_operation_node(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_ENTRY);
|
|
op_node->set_as_entry();
|
|
/* Generic evaluation node. */
|
|
add_operation_node(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
|
|
/* Explicit exit operation. */
|
|
op_node = add_operation_node(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
|
|
op_node->set_as_exit();
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_dimensions(Object *object)
|
|
{
|
|
/* Object dimensions (bounding box) node. Will depend on both geometry and transform. */
|
|
add_operation_node(&object->id, NodeType::PARAMETERS, OperationCode::DIMENSIONS);
|
|
}
|
|
|
|
/* Recursively build graph for world */
|
|
void DepsgraphNodeBuilder::build_world(World *world)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(world)) {
|
|
return;
|
|
}
|
|
/* World itself. */
|
|
add_id_node(&world->id);
|
|
World *world_cow = get_cow_datablock(world);
|
|
/* Shading update. */
|
|
add_operation_node(
|
|
&world->id,
|
|
NodeType::SHADING,
|
|
OperationCode::WORLD_UPDATE,
|
|
[world_cow](::Depsgraph *depsgraph) { BKE_world_eval(depsgraph, world_cow); });
|
|
build_idproperties(world->id.properties);
|
|
/* Animation. */
|
|
build_animdata(&world->id);
|
|
build_parameters(&world->id);
|
|
/* World's nodetree. */
|
|
build_nodetree(world->nodetree);
|
|
}
|
|
|
|
/* Rigidbody Simulation - Scene Level */
|
|
void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
|
|
{
|
|
RigidBodyWorld *rbw = scene->rigidbody_world;
|
|
Scene *scene_cow = get_cow_datablock(scene);
|
|
|
|
/**
|
|
* Rigidbody Simulation Nodes
|
|
* ==========================
|
|
*
|
|
* There are 3 nodes related to Rigidbody Simulation:
|
|
* 1) "Initialize/Rebuild World" - this is called sparingly, only when the
|
|
* simulation needs to be rebuilt (mainly after file reload, or moving
|
|
* back to start frame)
|
|
* 2) "Do Simulation" - perform a simulation step - interleaved between the
|
|
* evaluation steps for clusters of objects (i.e. between those affected
|
|
* and/or not affected by the sim for instance).
|
|
*
|
|
* 3) "Pull Results" - grab the specific transforms applied for a specific
|
|
* object - performed as part of object's transform-stack building. */
|
|
|
|
/* Create nodes --------------------------------------------------------- */
|
|
|
|
/* XXX: is this the right component, or do we want to use another one
|
|
* instead? */
|
|
|
|
/* Init/rebuild operation. */
|
|
add_operation_node(
|
|
&scene->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::RIGIDBODY_REBUILD,
|
|
[scene_cow](::Depsgraph *depsgraph) { BKE_rigidbody_rebuild_sim(depsgraph, scene_cow); });
|
|
/* Do-sim operation. */
|
|
OperationNode *sim_node = add_operation_node(&scene->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::RIGIDBODY_SIM,
|
|
[scene_cow](::Depsgraph *depsgraph) {
|
|
BKE_rigidbody_eval_simulation(depsgraph,
|
|
scene_cow);
|
|
});
|
|
sim_node->set_as_entry();
|
|
sim_node->set_as_exit();
|
|
sim_node->owner->entry_operation = sim_node;
|
|
/* Objects - simulation participants. */
|
|
if (rbw->group != nullptr) {
|
|
build_collection(nullptr, rbw->group);
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->group, object) {
|
|
if (object->type != OB_MESH) {
|
|
continue;
|
|
}
|
|
if (object->rigidbody_object == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (object->rigidbody_object->type == RBO_TYPE_PASSIVE) {
|
|
continue;
|
|
}
|
|
|
|
/* Create operation for flushing results. */
|
|
/* Object's transform component - where the rigidbody operation
|
|
* lives. */
|
|
Object *object_cow = get_cow_datablock(object);
|
|
add_operation_node(&object->id,
|
|
NodeType::TRANSFORM,
|
|
OperationCode::RIGIDBODY_TRANSFORM_COPY,
|
|
[scene_cow, object_cow](::Depsgraph *depsgraph) {
|
|
BKE_rigidbody_object_sync_transforms(depsgraph, scene_cow, object_cow);
|
|
});
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
}
|
|
/* Constraints. */
|
|
if (rbw->constraints != nullptr) {
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->constraints, object) {
|
|
RigidBodyCon *rbc = object->rigidbody_constraint;
|
|
if (rbc == nullptr || rbc->ob1 == nullptr || rbc->ob2 == nullptr) {
|
|
/* When either ob1 or ob2 is nullptr, the constraint doesn't work. */
|
|
continue;
|
|
}
|
|
/* Make sure indirectly linked objects are fully built. */
|
|
build_object(-1, object, DEG_ID_LINKED_INDIRECTLY, false);
|
|
build_object(-1, rbc->ob1, DEG_ID_LINKED_INDIRECTLY, false);
|
|
build_object(-1, rbc->ob2, DEG_ID_LINKED_INDIRECTLY, false);
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_particle_systems(Object *object, bool is_object_visible)
|
|
{
|
|
/**
|
|
* Particle Systems Nodes
|
|
* ======================
|
|
*
|
|
* There are two types of nodes associated with representing
|
|
* particle systems:
|
|
* 1) Component (EVAL_PARTICLES) - This is the particle-system
|
|
* evaluation context for an object. It acts as the container
|
|
* for all the nodes associated with a particular set of particle
|
|
* systems.
|
|
* 2) Particle System Evaluation Operation - This operation node acts as a
|
|
* black-box evaluation step for one particle system referenced by
|
|
* the particle systems stack. All dependencies link to this operation. */
|
|
/* Component for all particle systems. */
|
|
ComponentNode *psys_comp = add_component_node(&object->id, NodeType::PARTICLE_SYSTEM);
|
|
|
|
Object *ob_cow = get_cow_datablock(object);
|
|
OperationNode *op_node;
|
|
op_node = add_operation_node(
|
|
psys_comp, OperationCode::PARTICLE_SYSTEM_INIT, [ob_cow](::Depsgraph *depsgraph) {
|
|
BKE_particle_system_eval_init(depsgraph, ob_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
/* Build all particle systems. */
|
|
LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
|
|
ParticleSettings *part = psys->part;
|
|
/* Build particle settings operations.
|
|
*
|
|
* NOTE: The call itself ensures settings are only build once. */
|
|
build_particle_settings(part);
|
|
/* Particle system evaluation. */
|
|
add_operation_node(psys_comp, OperationCode::PARTICLE_SYSTEM_EVAL, nullptr, psys->name);
|
|
/* Keyed particle targets. */
|
|
if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
|
|
LISTBASE_FOREACH (ParticleTarget *, particle_target, &psys->targets) {
|
|
if (ELEM(particle_target->ob, nullptr, object)) {
|
|
continue;
|
|
}
|
|
build_object(-1, particle_target->ob, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
}
|
|
/* Visualization of particle system. */
|
|
switch (part->ren_as) {
|
|
case PART_DRAW_OB:
|
|
if (part->instance_object != nullptr) {
|
|
build_object(-1, part->instance_object, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
break;
|
|
case PART_DRAW_GR:
|
|
if (part->instance_collection != nullptr) {
|
|
build_collection(nullptr, part->instance_collection);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
op_node = add_operation_node(psys_comp, OperationCode::PARTICLE_SYSTEM_DONE);
|
|
op_node->set_as_exit();
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_particle_settings(ParticleSettings *particle_settings)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(particle_settings)) {
|
|
return;
|
|
}
|
|
/* Make sure we've got proper copied ID pointer. */
|
|
add_id_node(&particle_settings->id);
|
|
ParticleSettings *particle_settings_cow = get_cow_datablock(particle_settings);
|
|
/* Animation data. */
|
|
build_animdata(&particle_settings->id);
|
|
build_parameters(&particle_settings->id);
|
|
/* Parameters change. */
|
|
OperationNode *op_node;
|
|
op_node = add_operation_node(
|
|
&particle_settings->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_INIT);
|
|
op_node->set_as_entry();
|
|
add_operation_node(&particle_settings->id,
|
|
NodeType::PARTICLE_SETTINGS,
|
|
OperationCode::PARTICLE_SETTINGS_RESET,
|
|
[particle_settings_cow](::Depsgraph *depsgraph) {
|
|
BKE_particle_settings_eval_reset(depsgraph, particle_settings_cow);
|
|
});
|
|
op_node = add_operation_node(
|
|
&particle_settings->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_EVAL);
|
|
op_node->set_as_exit();
|
|
/* Texture slots. */
|
|
for (MTex *mtex : particle_settings->mtex) {
|
|
if (mtex == nullptr || mtex->tex == nullptr) {
|
|
continue;
|
|
}
|
|
build_texture(mtex->tex);
|
|
}
|
|
}
|
|
|
|
/* Shapekeys */
|
|
void DepsgraphNodeBuilder::build_shapekeys(Key *key)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(key)) {
|
|
return;
|
|
}
|
|
build_idproperties(key->id.properties);
|
|
build_animdata(&key->id);
|
|
build_parameters(&key->id);
|
|
/* This is an exit operation for the entire key datablock, is what is used
|
|
* as dependency for modifiers evaluation. */
|
|
add_operation_node(&key->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_SHAPEKEY);
|
|
/* Create per-key block properties, allowing tricky inter-dependencies for
|
|
* drivers evaluation. */
|
|
LISTBASE_FOREACH (KeyBlock *, key_block, &key->block) {
|
|
add_operation_node(
|
|
&key->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL, nullptr, key_block->name);
|
|
}
|
|
}
|
|
|
|
/* ObData Geometry Evaluation */
|
|
// XXX: what happens if the datablock is shared!
|
|
void DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_object_visible)
|
|
{
|
|
OperationNode *op_node;
|
|
Scene *scene_cow = get_cow_datablock(scene_);
|
|
Object *object_cow = get_cow_datablock(object);
|
|
/* Entry operation, takes care of initialization, and some other
|
|
* relations which needs to be run prior actual geometry evaluation. */
|
|
op_node = add_operation_node(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_INIT);
|
|
op_node->set_as_entry();
|
|
/* Geometry evaluation. */
|
|
op_node = add_operation_node(&object->id,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[scene_cow, object_cow](::Depsgraph *depsgraph) {
|
|
BKE_object_eval_uber_data(depsgraph, scene_cow, object_cow);
|
|
});
|
|
op_node->set_as_exit();
|
|
/* Materials. */
|
|
build_materials(object->mat, object->totcol);
|
|
/* Point caches. */
|
|
build_object_pointcache(object);
|
|
/* Geometry. */
|
|
build_object_data_geometry_datablock((ID *)object->data, is_object_visible);
|
|
build_dimensions(object);
|
|
/* Batch cache. */
|
|
add_operation_node(
|
|
&object->id,
|
|
NodeType::BATCH_CACHE,
|
|
OperationCode::GEOMETRY_SELECT_UPDATE,
|
|
[object_cow](::Depsgraph *depsgraph) { BKE_object_select_update(depsgraph, object_cow); });
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata, bool is_object_visible)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(obdata)) {
|
|
return;
|
|
}
|
|
OperationNode *op_node;
|
|
/* Make sure we've got an ID node before requesting CoW pointer. */
|
|
(void)add_id_node((ID *)obdata);
|
|
ID *obdata_cow = get_cow_id(obdata);
|
|
build_idproperties(obdata->properties);
|
|
/* Animation. */
|
|
build_animdata(obdata);
|
|
/* ShapeKeys */
|
|
Key *key = BKE_key_from_id(obdata);
|
|
if (key) {
|
|
build_shapekeys(key);
|
|
}
|
|
/* Nodes for result of obdata's evaluation, and geometry
|
|
* evaluation on object. */
|
|
const ID_Type id_type = GS(obdata->name);
|
|
switch (id_type) {
|
|
case ID_ME: {
|
|
op_node = add_operation_node(obdata,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_mesh_eval_geometry(depsgraph, (Mesh *)obdata_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
case ID_MB: {
|
|
op_node = add_operation_node(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
case ID_CU: {
|
|
op_node = add_operation_node(obdata,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_curve_eval_geometry(depsgraph, (Curve *)obdata_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
/* Make sure objects used for bevel.taper are in the graph.
|
|
* NOTE: This objects might be not linked to the scene. */
|
|
Curve *cu = (Curve *)obdata;
|
|
if (cu->bevobj != nullptr) {
|
|
build_object(-1, cu->bevobj, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
if (cu->taperobj != nullptr) {
|
|
build_object(-1, cu->taperobj, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
if (cu->textoncurve != nullptr) {
|
|
build_object(-1, cu->textoncurve, DEG_ID_LINKED_INDIRECTLY, is_object_visible);
|
|
}
|
|
break;
|
|
}
|
|
case ID_LT: {
|
|
op_node = add_operation_node(obdata,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_lattice_eval_geometry(depsgraph, (Lattice *)obdata_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
|
|
case ID_GD: {
|
|
/* GPencil evaluation operations. */
|
|
op_node = add_operation_node(obdata,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_gpencil_frame_active_set(depsgraph,
|
|
(bGPdata *)obdata_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
case ID_HA: {
|
|
op_node = add_operation_node(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
case ID_PT: {
|
|
op_node = add_operation_node(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
case ID_VO: {
|
|
/* Volume frame update. */
|
|
op_node = add_operation_node(obdata,
|
|
NodeType::GEOMETRY,
|
|
OperationCode::GEOMETRY_EVAL,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_volume_eval_geometry(depsgraph, (Volume *)obdata_cow);
|
|
});
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
default:
|
|
BLI_assert(!"Should not happen");
|
|
break;
|
|
}
|
|
op_node = add_operation_node(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_DONE);
|
|
op_node->set_as_exit();
|
|
/* Parameters for driver sources. */
|
|
build_parameters(obdata);
|
|
/* Batch cache. */
|
|
add_operation_node(obdata,
|
|
NodeType::BATCH_CACHE,
|
|
OperationCode::GEOMETRY_SELECT_UPDATE,
|
|
[obdata_cow](::Depsgraph *depsgraph) {
|
|
BKE_object_data_select_update(depsgraph, obdata_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_armature(bArmature *armature)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(armature)) {
|
|
return;
|
|
}
|
|
build_idproperties(armature->id.properties);
|
|
build_animdata(&armature->id);
|
|
build_parameters(&armature->id);
|
|
/* Make sure pose is up-to-date with armature updates. */
|
|
bArmature *armature_cow = (bArmature *)get_cow_id(&armature->id);
|
|
add_operation_node(&armature->id,
|
|
NodeType::ARMATURE,
|
|
OperationCode::ARMATURE_EVAL,
|
|
[armature_cow](::Depsgraph *depsgraph) {
|
|
BKE_armature_refresh_layer_used(depsgraph, armature_cow);
|
|
});
|
|
build_armature_bones(&armature->bonebase);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_armature_bones(ListBase *bones)
|
|
{
|
|
LISTBASE_FOREACH (Bone *, bone, bones) {
|
|
build_idproperties(bone->prop);
|
|
build_armature_bones(&bone->childbase);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_camera(Camera *camera)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(camera)) {
|
|
return;
|
|
}
|
|
build_idproperties(camera->id.properties);
|
|
build_animdata(&camera->id);
|
|
build_parameters(&camera->id);
|
|
if (camera->dof.focus_object != nullptr) {
|
|
build_object(-1, camera->dof.focus_object, DEG_ID_LINKED_INDIRECTLY, false);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_light(Light *lamp)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(lamp)) {
|
|
return;
|
|
}
|
|
build_idproperties(lamp->id.properties);
|
|
build_animdata(&lamp->id);
|
|
build_parameters(&lamp->id);
|
|
/* light's nodetree */
|
|
build_nodetree(lamp->nodetree);
|
|
|
|
Light *lamp_cow = get_cow_datablock(lamp);
|
|
add_operation_node(&lamp->id,
|
|
NodeType::SHADING,
|
|
OperationCode::LIGHT_UPDATE,
|
|
[lamp_cow](::Depsgraph *depsgraph) { BKE_light_eval(depsgraph, lamp_cow); });
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_nodetree_socket(bNodeSocket *socket)
|
|
{
|
|
build_idproperties(socket->prop);
|
|
|
|
if (socket->type == SOCK_OBJECT) {
|
|
build_id((ID *)((bNodeSocketValueObject *)socket->default_value)->value);
|
|
}
|
|
else if (socket->type == SOCK_IMAGE) {
|
|
build_id((ID *)((bNodeSocketValueImage *)socket->default_value)->value);
|
|
}
|
|
else if (socket->type == SOCK_COLLECTION) {
|
|
build_id((ID *)((bNodeSocketValueCollection *)socket->default_value)->value);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
|
|
{
|
|
if (ntree == nullptr) {
|
|
return;
|
|
}
|
|
if (built_map_.checkIsBuiltAndTag(ntree)) {
|
|
return;
|
|
}
|
|
/* nodetree itself */
|
|
add_id_node(&ntree->id);
|
|
/* General parameters. */
|
|
build_parameters(&ntree->id);
|
|
build_idproperties(ntree->id.properties);
|
|
/* Animation, */
|
|
build_animdata(&ntree->id);
|
|
/* Shading update. */
|
|
add_operation_node(&ntree->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
|
|
add_operation_node(&ntree->id, NodeType::SHADING_PARAMETERS, OperationCode::MATERIAL_UPDATE);
|
|
/* nodetree's nodes... */
|
|
LISTBASE_FOREACH (bNode *, bnode, &ntree->nodes) {
|
|
build_idproperties(bnode->prop);
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &bnode->inputs) {
|
|
build_nodetree_socket(socket);
|
|
}
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &bnode->outputs) {
|
|
build_nodetree_socket(socket);
|
|
}
|
|
|
|
ID *id = bnode->id;
|
|
if (id == nullptr) {
|
|
continue;
|
|
}
|
|
ID_Type id_type = GS(id->name);
|
|
if (id_type == ID_MA) {
|
|
build_material((Material *)id);
|
|
}
|
|
else if (id_type == ID_TE) {
|
|
build_texture((Tex *)id);
|
|
}
|
|
else if (id_type == ID_IM) {
|
|
build_image((Image *)id);
|
|
}
|
|
else if (id_type == ID_OB) {
|
|
/* TODO(sergey): Use visibility of owner of the node tree. */
|
|
build_object(-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, true);
|
|
}
|
|
else if (id_type == ID_SCE) {
|
|
Scene *node_scene = (Scene *)id;
|
|
build_scene_parameters(node_scene);
|
|
/* Camera is used by defocus node.
|
|
*
|
|
* On the one hand it's annoying to always pull it in, but on another hand it's also annoying
|
|
* to have hardcoded node-type exception here. */
|
|
if (node_scene->camera != nullptr) {
|
|
/* TODO(sergey): Use visibility of owner of the node tree. */
|
|
build_object(-1, node_scene->camera, DEG_ID_LINKED_INDIRECTLY, true);
|
|
}
|
|
}
|
|
else if (id_type == ID_TXT) {
|
|
/* Ignore script nodes. */
|
|
}
|
|
else if (id_type == ID_MSK) {
|
|
build_mask((Mask *)id);
|
|
}
|
|
else if (id_type == ID_MC) {
|
|
build_movieclip((MovieClip *)id);
|
|
}
|
|
else if (ELEM(bnode->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
|
|
bNodeTree *group_ntree = (bNodeTree *)id;
|
|
build_nodetree(group_ntree);
|
|
}
|
|
else {
|
|
BLI_assert(!"Unknown ID type used for node");
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &ntree->inputs) {
|
|
build_idproperties(socket->prop);
|
|
}
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &ntree->outputs) {
|
|
build_idproperties(socket->prop);
|
|
}
|
|
|
|
// TODO: link from nodetree to owner_component?
|
|
}
|
|
|
|
/* Recursively build graph for material */
|
|
void DepsgraphNodeBuilder::build_material(Material *material)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(material)) {
|
|
return;
|
|
}
|
|
/* Material itself. */
|
|
add_id_node(&material->id);
|
|
Material *material_cow = get_cow_datablock(material);
|
|
/* Shading update. */
|
|
add_operation_node(
|
|
&material->id,
|
|
NodeType::SHADING,
|
|
OperationCode::MATERIAL_UPDATE,
|
|
[material_cow](::Depsgraph *depsgraph) { BKE_material_eval(depsgraph, material_cow); });
|
|
build_idproperties(material->id.properties);
|
|
/* Material animation. */
|
|
build_animdata(&material->id);
|
|
build_parameters(&material->id);
|
|
/* Material's nodetree. */
|
|
build_nodetree(material->nodetree);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_materials(Material **materials, int num_materials)
|
|
{
|
|
for (int i = 0; i < num_materials; i++) {
|
|
if (materials[i] == nullptr) {
|
|
continue;
|
|
}
|
|
build_material(materials[i]);
|
|
}
|
|
}
|
|
|
|
/* Recursively build graph for texture */
|
|
void DepsgraphNodeBuilder::build_texture(Tex *texture)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(texture)) {
|
|
return;
|
|
}
|
|
/* Texture itself. */
|
|
add_id_node(&texture->id);
|
|
build_idproperties(texture->id.properties);
|
|
build_animdata(&texture->id);
|
|
build_parameters(&texture->id);
|
|
/* Texture's nodetree. */
|
|
build_nodetree(texture->nodetree);
|
|
/* Special cases for different IDs which texture uses. */
|
|
if (texture->type == TEX_IMAGE) {
|
|
if (texture->ima != nullptr) {
|
|
build_image(texture->ima);
|
|
}
|
|
}
|
|
add_operation_node(
|
|
&texture->id, NodeType::GENERIC_DATABLOCK, OperationCode::GENERIC_DATABLOCK_UPDATE);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_image(Image *image)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(image)) {
|
|
return;
|
|
}
|
|
build_parameters(&image->id);
|
|
build_idproperties(image->id.properties);
|
|
add_operation_node(
|
|
&image->id, NodeType::GENERIC_DATABLOCK, OperationCode::GENERIC_DATABLOCK_UPDATE);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_gpencil(bGPdata *gpd)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(gpd)) {
|
|
return;
|
|
}
|
|
ID *gpd_id = &gpd->id;
|
|
|
|
/* TODO(sergey): what about multiple users of same datablock? This should
|
|
* only get added once. */
|
|
|
|
/* The main reason Grease Pencil is included here is because the animation
|
|
* (and drivers) need to be hosted somewhere. */
|
|
build_animdata(gpd_id);
|
|
build_parameters(gpd_id);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_cachefile(CacheFile *cache_file)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(cache_file)) {
|
|
return;
|
|
}
|
|
ID *cache_file_id = &cache_file->id;
|
|
add_id_node(cache_file_id);
|
|
CacheFile *cache_file_cow = get_cow_datablock(cache_file);
|
|
build_idproperties(cache_file_id->properties);
|
|
/* Animation, */
|
|
build_animdata(cache_file_id);
|
|
build_parameters(cache_file_id);
|
|
/* Cache evaluation itself. */
|
|
add_operation_node(cache_file_id,
|
|
NodeType::CACHE,
|
|
OperationCode::FILE_CACHE_UPDATE,
|
|
[bmain = bmain_, cache_file_cow](::Depsgraph *depsgraph) {
|
|
BKE_cachefile_eval(bmain, depsgraph, cache_file_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_mask(Mask *mask)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(mask)) {
|
|
return;
|
|
}
|
|
ID *mask_id = &mask->id;
|
|
Mask *mask_cow = (Mask *)ensure_cow_id(mask_id);
|
|
build_idproperties(mask->id.properties);
|
|
/* F-Curve based animation. */
|
|
build_animdata(mask_id);
|
|
build_parameters(mask_id);
|
|
/* Animation based on mask's shapes. */
|
|
add_operation_node(
|
|
mask_id,
|
|
NodeType::ANIMATION,
|
|
OperationCode::MASK_ANIMATION,
|
|
[mask_cow](::Depsgraph *depsgraph) { BKE_mask_eval_animation(depsgraph, mask_cow); });
|
|
/* Final mask evaluation. */
|
|
add_operation_node(
|
|
mask_id, NodeType::PARAMETERS, OperationCode::MASK_EVAL, [mask_cow](::Depsgraph *depsgraph) {
|
|
BKE_mask_eval_update(depsgraph, mask_cow);
|
|
});
|
|
/* Build parents. */
|
|
LISTBASE_FOREACH (MaskLayer *, mask_layer, &mask->masklayers) {
|
|
LISTBASE_FOREACH (MaskSpline *, spline, &mask_layer->splines) {
|
|
for (int i = 0; i < spline->tot_point; i++) {
|
|
MaskSplinePoint *point = &spline->points[i];
|
|
MaskParent *parent = &point->parent;
|
|
if (parent == nullptr || parent->id == nullptr) {
|
|
continue;
|
|
}
|
|
build_id(parent->id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_freestyle_linestyle(FreestyleLineStyle *linestyle)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(linestyle)) {
|
|
return;
|
|
}
|
|
|
|
ID *linestyle_id = &linestyle->id;
|
|
build_parameters(linestyle_id);
|
|
build_idproperties(linestyle->id.properties);
|
|
build_animdata(linestyle_id);
|
|
build_nodetree(linestyle->nodetree);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_movieclip(MovieClip *clip)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(clip)) {
|
|
return;
|
|
}
|
|
ID *clip_id = &clip->id;
|
|
MovieClip *clip_cow = (MovieClip *)ensure_cow_id(clip_id);
|
|
build_idproperties(clip_id->properties);
|
|
/* Animation. */
|
|
build_animdata(clip_id);
|
|
build_parameters(clip_id);
|
|
/* Movie clip evaluation. */
|
|
add_operation_node(clip_id,
|
|
NodeType::PARAMETERS,
|
|
OperationCode::MOVIECLIP_EVAL,
|
|
[bmain = bmain_, clip_cow](::Depsgraph *depsgraph) {
|
|
BKE_movieclip_eval_update(depsgraph, bmain, clip_cow);
|
|
});
|
|
|
|
add_operation_node(clip_id,
|
|
NodeType::BATCH_CACHE,
|
|
OperationCode::MOVIECLIP_SELECT_UPDATE,
|
|
[clip_cow](::Depsgraph *depsgraph) {
|
|
BKE_movieclip_eval_selection_update(depsgraph, clip_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_lightprobe(LightProbe *probe)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(probe)) {
|
|
return;
|
|
}
|
|
/* Placeholder so we can add relations and tag ID node for update. */
|
|
add_operation_node(&probe->id, NodeType::PARAMETERS, OperationCode::LIGHT_PROBE_EVAL);
|
|
build_idproperties(probe->id.properties);
|
|
build_animdata(&probe->id);
|
|
build_parameters(&probe->id);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_speaker(Speaker *speaker)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(speaker)) {
|
|
return;
|
|
}
|
|
/* Placeholder so we can add relations and tag ID node for update. */
|
|
add_operation_node(&speaker->id, NodeType::AUDIO, OperationCode::SPEAKER_EVAL);
|
|
build_idproperties(speaker->id.properties);
|
|
build_animdata(&speaker->id);
|
|
build_parameters(&speaker->id);
|
|
if (speaker->sound != nullptr) {
|
|
build_sound(speaker->sound);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_sound(bSound *sound)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(sound)) {
|
|
return;
|
|
}
|
|
add_id_node(&sound->id);
|
|
bSound *sound_cow = get_cow_datablock(sound);
|
|
add_operation_node(&sound->id,
|
|
NodeType::AUDIO,
|
|
OperationCode::SOUND_EVAL,
|
|
[bmain = bmain_, sound_cow](::Depsgraph *depsgraph) {
|
|
BKE_sound_evaluate(depsgraph, bmain, sound_cow);
|
|
});
|
|
build_idproperties(sound->id.properties);
|
|
build_animdata(&sound->id);
|
|
build_parameters(&sound->id);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_simulation(Simulation *simulation)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(simulation)) {
|
|
return;
|
|
}
|
|
add_id_node(&simulation->id);
|
|
build_idproperties(simulation->id.properties);
|
|
build_animdata(&simulation->id);
|
|
build_parameters(&simulation->id);
|
|
build_nodetree(simulation->nodetree);
|
|
|
|
Simulation *simulation_cow = get_cow_datablock(simulation);
|
|
Scene *scene_cow = get_cow_datablock(scene_);
|
|
|
|
add_operation_node(&simulation->id,
|
|
NodeType::SIMULATION,
|
|
OperationCode::SIMULATION_EVAL,
|
|
[scene_cow, simulation_cow](::Depsgraph *depsgraph) {
|
|
BKE_simulation_data_update(depsgraph, scene_cow, simulation_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene)
|
|
{
|
|
if (scene->ed == nullptr) {
|
|
return;
|
|
}
|
|
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_SEQUENCER)) {
|
|
return;
|
|
}
|
|
build_scene_audio(scene);
|
|
Scene *scene_cow = get_cow_datablock(scene);
|
|
add_operation_node(&scene->id,
|
|
NodeType::SEQUENCER,
|
|
OperationCode::SEQUENCES_EVAL,
|
|
[scene_cow](::Depsgraph *depsgraph) {
|
|
BKE_scene_eval_sequencer_sequences(depsgraph, scene_cow);
|
|
});
|
|
/* Make sure data for sequences is in the graph. */
|
|
Sequence *seq;
|
|
SEQ_ALL_BEGIN (scene->ed, seq) {
|
|
build_idproperties(seq->prop);
|
|
if (seq->sound != nullptr) {
|
|
build_sound(seq->sound);
|
|
}
|
|
if (seq->scene != nullptr) {
|
|
build_scene_parameters(seq->scene);
|
|
}
|
|
if (seq->type == SEQ_TYPE_SCENE && seq->scene != nullptr) {
|
|
if (seq->flag & SEQ_SCENE_STRIPS) {
|
|
build_scene_sequencer(seq->scene);
|
|
}
|
|
ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene);
|
|
build_scene_speakers(seq->scene, sequence_view_layer);
|
|
}
|
|
/* TODO(sergey): Movie clip, scene, camera, mask. */
|
|
}
|
|
SEQ_ALL_END;
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_scene_audio(Scene *scene)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_AUDIO)) {
|
|
return;
|
|
}
|
|
|
|
OperationNode *audio_entry_node = add_operation_node(
|
|
&scene->id, NodeType::AUDIO, OperationCode::AUDIO_ENTRY);
|
|
audio_entry_node->set_as_entry();
|
|
|
|
add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
|
|
|
|
Scene *scene_cow = get_cow_datablock(scene);
|
|
add_operation_node(&scene->id,
|
|
NodeType::AUDIO,
|
|
OperationCode::AUDIO_VOLUME,
|
|
[scene_cow](::Depsgraph *depsgraph) {
|
|
BKE_scene_update_tag_audio_volume(depsgraph, scene_cow);
|
|
});
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_scene_speakers(Scene * /*scene*/, ViewLayer *view_layer)
|
|
{
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
Object *object = base->object;
|
|
if (object->type != OB_SPEAKER || !need_pull_base_into_graph(base)) {
|
|
continue;
|
|
}
|
|
/* NOTE: Can not use base because it does not belong to a current view layer. */
|
|
build_object(-1, base->object, DEG_ID_LINKED_INDIRECTLY, true);
|
|
}
|
|
}
|
|
|
|
/* **** ID traversal callbacks functions **** */
|
|
|
|
void DepsgraphNodeBuilder::modifier_walk(void *user_data,
|
|
struct Object * /*object*/,
|
|
struct ID **idpoin,
|
|
int /*cb_flag*/)
|
|
{
|
|
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
|
|
ID *id = *idpoin;
|
|
if (id == nullptr) {
|
|
return;
|
|
}
|
|
switch (GS(id->name)) {
|
|
case ID_OB:
|
|
/* Special case for object, so we take owner visibility into
|
|
* account. */
|
|
data->builder->build_object(
|
|
-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, data->is_parent_visible);
|
|
break;
|
|
default:
|
|
data->builder->build_id(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::constraint_walk(bConstraint * /*con*/,
|
|
ID **idpoin,
|
|
bool /*is_reference*/,
|
|
void *user_data)
|
|
{
|
|
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
|
|
ID *id = *idpoin;
|
|
if (id == nullptr) {
|
|
return;
|
|
}
|
|
switch (GS(id->name)) {
|
|
case ID_OB:
|
|
/* Special case for object, so we take owner visibility into
|
|
* account. */
|
|
data->builder->build_object(
|
|
-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, data->is_parent_visible);
|
|
break;
|
|
default:
|
|
data->builder->build_id(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace blender::deg
|