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blender-archive/source/blender/editors/include/ED_sculpt.h
Campbell Barton 52cfc620c8 Fix T83013: Annotation with hidden object in sculpt mode crashes
This just avoids the crash, the annotation tool still doesn't work.

Larger changes will be needed to resolve this, see T85532.
2021-02-11 12:34:41 +11:00

72 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct Object;
struct UndoType;
struct ViewContext;
struct bContext;
struct rcti;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *region, struct Object *ob);
bool ED_sculpt_mask_box_select(struct bContext *C,
struct ViewContext *vc,
const struct rcti *rect,
bool select);
/* transform */
void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
void ED_sculpt_init_transform(struct bContext *C, struct Object *ob);
void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/* sculpt_undo.c */
void ED_sculpt_undosys_type(struct UndoType *ut);
void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);
/* Face sets. */
int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id);
int ED_sculpt_face_sets_active_update_and_get(struct bContext *C,
struct Object *ob,
const float mval[2]);
/* Undo for changes happening on a base mesh for multires sculpting.
* if there is no multires sculpt active regular undo is used. */
void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);
void ED_sculpt_undo_push_multires_mesh_end(struct bContext *C, const char *str);
#ifdef __cplusplus
}
#endif