256 lines
11 KiB
C++
256 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct ARegionType;
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struct BMEditMesh;
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struct BMFace;
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struct BMLoop;
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struct BMesh;
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struct Image;
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struct ImageUser;
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struct Main;
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struct Object;
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struct Scene;
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struct SpaceImage;
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struct ToolSettings;
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struct ViewLayer;
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struct bNode;
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struct wmKeyConfig;
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/* uvedit_ops.c */
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void ED_operatortypes_uvedit(void);
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void ED_operatormacros_uvedit(void);
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void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
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bool ED_uvedit_minmax(const struct Scene *scene,
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struct Object *obedit,
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float min[2],
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float max[2]);
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void ED_uvedit_select_all(struct BMesh *bm);
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bool ED_uvedit_minmax_multi(const struct Scene *scene,
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struct Object **objects_edit,
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uint objects_len,
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float r_min[2],
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float r_max[2]);
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bool ED_uvedit_center_multi(const struct Scene *scene,
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struct Object **objects_edit,
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uint objects_len,
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float r_cent[2],
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char mode);
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bool ED_uvedit_center_from_pivot_ex(struct SpaceImage *sima,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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float r_center[2],
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char mode,
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bool *r_has_select);
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bool ED_uvedit_center_from_pivot(struct SpaceImage *sima,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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float r_center[2],
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char mode);
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bool ED_object_get_active_image(struct Object *ob,
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int mat_nr,
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struct Image **r_ima,
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struct ImageUser **r_iuser,
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struct bNode **r_node,
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struct bNodeTree **r_ntree);
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void ED_object_assign_active_image(struct Main *bmain,
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struct Object *ob,
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int mat_nr,
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struct Image *ima);
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bool ED_uvedit_test(struct Object *obedit);
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/* visibility and selection */
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bool uvedit_face_visible_test_ex(const struct ToolSettings *ts, struct BMFace *efa);
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bool uvedit_face_select_test_ex(const struct ToolSettings *ts,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test_ex(const struct ToolSettings *ts,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_face_visible_test(const struct Scene *scene, struct BMFace *efa);
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bool uvedit_face_select_test(const struct Scene *scene,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test(const struct Scene *scene,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test(const struct Scene *scene,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv face */
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void uvedit_face_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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/* uv edge */
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void uvedit_edge_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const uint cd_loop_uv_offset);
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void uvedit_edge_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_edge_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_edge_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv vert */
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void uvedit_uv_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const uint cd_loop_uv_offset);
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void uvedit_uv_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_uv_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_uv_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool ED_uvedit_nearest_uv(const struct Scene *scene,
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struct Object *obedit,
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const float co[2],
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float *dist_sq,
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float r_uv[2]);
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bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
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struct Object **objects,
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const uint objects_len,
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const float co[2],
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float *dist_sq,
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float r_uv[2]);
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struct BMFace **ED_uvedit_selected_faces(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_faces_len);
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struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_edges_len);
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struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_verts_len);
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void ED_uvedit_get_aspect(struct Object *obedit, float *r_aspx, float *r_aspy);
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void ED_uvedit_active_vert_loop_set(struct BMesh *bm, struct BMLoop *l);
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struct BMLoop *ED_uvedit_active_vert_loop_get(struct BMesh *bm);
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void ED_uvedit_active_edge_loop_set(struct BMesh *bm, struct BMLoop *l);
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struct BMLoop *ED_uvedit_active_edge_loop_get(struct BMesh *bm);
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char ED_uvedit_select_mode_get(const struct Scene *scene);
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void ED_uvedit_select_sync_flush(const struct ToolSettings *ts,
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struct BMEditMesh *em,
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const bool select);
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/* uvedit_unwrap_ops.c */
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void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_live_unwrap_re_solve(void);
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void ED_uvedit_live_unwrap_end(short cancel);
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void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, int objects_len);
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void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
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/* uvedit_draw.c */
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void ED_image_draw_cursor(struct ARegion *region, const float cursor[2]);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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/* uvedit_islands.c */
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struct UVPackIsland_Params {
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uint rotate : 1;
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/** -1 not to align to axis, otherwise 0,1 for X,Y. */
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int rotate_align_axis : 2;
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uint only_selected_uvs : 1;
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uint only_selected_faces : 1;
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uint use_seams : 1;
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uint correct_aspect : 1;
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};
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void ED_uvedit_pack_islands_multi(const struct Scene *scene,
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Object **objects,
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const uint objects_len,
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const struct UVPackIsland_Params *params);
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#ifdef __cplusplus
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}
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#endif
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