2727 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2727 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/DerivedMesh.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include "limits.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_cloth_types.h"
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#include "DNA_key_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h" // N_T
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_array.h"
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#include "BLI_pbvh.h"
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#include "BLI_utildefines.h"
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#include "BLI_linklist.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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#include "BKE_key.h"
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#include "BKE_modifier.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_texture.h"
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#include "BKE_multires.h"
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#include "BKE_armature.h"
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#include "BKE_particle.h"
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#include "BKE_tessmesh.h"
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#include "BKE_bvhutils.h"
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#include "BKE_deform.h"
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#ifdef WITH_GAMEENGINE
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#include "BKE_navmesh_conversion.h"
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static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
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#endif
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#include "BLO_sys_types.h" // for intptr_t support
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#include "GL/glew.h"
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#include "GPU_buffers.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
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static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
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static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
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///////////////////////////////////
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///////////////////////////////////
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static MVert *dm_getVertArray(DerivedMesh *dm)
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{
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	MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
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	if (!mvert) {
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		mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
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			dm->getNumVerts(dm));
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		CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
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		dm->copyVertArray(dm, mvert);
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	}
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	return mvert;
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}
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static MEdge *dm_getEdgeArray(DerivedMesh *dm)
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{
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	MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
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	if (!medge) {
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		medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
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			dm->getNumEdges(dm));
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		CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
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		dm->copyEdgeArray(dm, medge);
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	}
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	return medge;
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}
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static MFace *dm_getTessFaceArray(DerivedMesh *dm)
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{
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	MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
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	if (!mface) {
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		mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
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			dm->getNumTessFaces(dm));
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		CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
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		dm->copyTessFaceArray(dm, mface);
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	}
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	return mface;
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}
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static MLoop *dm_getLoopArray(DerivedMesh *dm)
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{
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	MLoop *mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
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	if (!mloop) {
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		mloop = CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL,
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			dm->getNumLoops(dm));
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		CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY);
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		dm->copyLoopArray(dm, mloop);
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	}
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	return mloop;
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}
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static MPoly *dm_getPolyArray(DerivedMesh *dm)
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{
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	MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
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	if (!mpoly) {
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		mpoly = CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL,
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			dm->getNumPolys(dm));
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		CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY);
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		dm->copyPolyArray(dm, mpoly);
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	}
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	return mpoly;
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}
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static MVert *dm_dupVertArray(DerivedMesh *dm)
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{
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	MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
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							 "dm_dupVertArray tmp");
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	if(tmp) dm->copyVertArray(dm, tmp);
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	return tmp;
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}
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static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
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{
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	MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
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							 "dm_dupEdgeArray tmp");
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	if(tmp) dm->copyEdgeArray(dm, tmp);
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	return tmp;
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}
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static MFace *dm_dupFaceArray(DerivedMesh *dm)
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{
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	MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumTessFaces(dm),
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							 "dm_dupFaceArray tmp");
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	if(tmp) dm->copyTessFaceArray(dm, tmp);
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	return tmp;
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}
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static MLoop *dm_dupLoopArray(DerivedMesh *dm)
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{
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	MLoop *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumLoops(dm),
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							 "dm_dupLoopArray tmp");
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	if(tmp) dm->copyLoopArray(dm, tmp);
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	return tmp;
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}
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static MPoly *dm_dupPolyArray(DerivedMesh *dm)
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{
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	MPoly *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumPolys(dm),
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							 "dm_dupPolyArray tmp");
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	if(tmp) dm->copyPolyArray(dm, tmp);
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	return tmp;
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}
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static CustomData *dm_getVertCData(DerivedMesh *dm)
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{
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	return &dm->vertData;
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}
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static CustomData *dm_getEdgeCData(DerivedMesh *dm)
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{
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	return &dm->edgeData;
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}
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static CustomData *dm_getTessFaceCData(DerivedMesh *dm)
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{
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	return &dm->faceData;
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}
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static CustomData *dm_getLoopCData(DerivedMesh *dm)
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{
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	return &dm->loopData;
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}
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static CustomData *dm_getPolyCData(DerivedMesh *dm)
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{
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	return &dm->polyData;
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}
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void DM_init_funcs(DerivedMesh *dm)
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{
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	/* default function implementations */
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	dm->getVertArray = dm_getVertArray;
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	dm->getEdgeArray = dm_getEdgeArray;
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	dm->getTessFaceArray = dm_getTessFaceArray;
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	dm->getLoopArray = dm_getLoopArray;
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	dm->getPolyArray = dm_getPolyArray;
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	dm->dupVertArray = dm_dupVertArray;
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	dm->dupEdgeArray = dm_dupEdgeArray;
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	dm->dupTessFaceArray = dm_dupFaceArray;
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	dm->dupLoopArray = dm_dupLoopArray;
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	dm->dupPolyArray = dm_dupPolyArray;
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	dm->getVertDataLayout = dm_getVertCData;
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	dm->getEdgeDataLayout = dm_getEdgeCData;
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	dm->getTessFaceDataLayout = dm_getTessFaceCData;
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	dm->getLoopDataLayout = dm_getLoopCData;
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	dm->getPolyDataLayout = dm_getPolyCData;
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	dm->getVertData = DM_get_vert_data;
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	dm->getEdgeData = DM_get_edge_data;
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	dm->getTessFaceData = DM_get_tessface_data;
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	dm->getVertDataArray = DM_get_vert_data_layer;
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	dm->getEdgeDataArray = DM_get_edge_data_layer;
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	dm->getTessFaceDataArray = DM_get_tessface_data_layer;
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	bvhcache_init(&dm->bvhCache);
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}
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void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
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	     int numTessFaces, int numLoops, int numPolys)
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{
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	dm->type = type;
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	dm->numVertData = numVerts;
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	dm->numEdgeData = numEdges;
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	dm->numTessFaceData = numTessFaces;
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	dm->numLoopData = numLoops;
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	dm->numPolyData = numPolys;
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	DM_init_funcs(dm);
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	dm->needsFree = 1;
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	dm->auto_bump_scale = -1.0f;
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}
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void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
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                      int numVerts, int numEdges, int numTessFaces,
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                      int numLoops, int numPolys)
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{
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	CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numVerts);
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	CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numEdges);
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	CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numTessFaces);
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	CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH,
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	                CD_CALLOC, numLoops);
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	CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH,
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	                CD_CALLOC, numPolys);
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	dm->type = type;
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	dm->numVertData = numVerts;
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	dm->numEdgeData = numEdges;
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	dm->numTessFaceData = numTessFaces;
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	dm->numLoopData = numLoops;
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	dm->numPolyData = numPolys;
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	DM_init_funcs(dm);
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	dm->needsFree = 1;
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}
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int DM_release(DerivedMesh *dm)
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{
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	if (dm->needsFree) {
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		bvhcache_free(&dm->bvhCache);
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		GPU_drawobject_free( dm );
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		CustomData_free(&dm->vertData, dm->numVertData);
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		CustomData_free(&dm->edgeData, dm->numEdgeData);
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		CustomData_free(&dm->faceData, dm->numTessFaceData);
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		CustomData_free(&dm->loopData, dm->numLoopData);
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		CustomData_free(&dm->polyData, dm->numPolyData);
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		return 1;
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	}
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	else {
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		CustomData_free_temporary(&dm->vertData, dm->numVertData);
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		CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
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		CustomData_free_temporary(&dm->faceData, dm->numTessFaceData);
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		CustomData_free_temporary(&dm->loopData, dm->numLoopData);
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		CustomData_free_temporary(&dm->polyData, dm->numPolyData);
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		return 0;
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	}
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}
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void DM_DupPolys(DerivedMesh *source, DerivedMesh *target)
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{
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	CustomData_free(&target->loopData, source->numLoopData);
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	CustomData_free(&target->polyData, source->numPolyData);
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	CustomData_copy(&source->loopData, &target->loopData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numLoopData);
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	CustomData_copy(&source->polyData, &target->polyData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numPolyData);
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	target->numLoopData = source->numLoopData;
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	target->numPolyData = source->numPolyData;
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	if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) {
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						|
		MPoly *mpoly;
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						|
		MLoop *mloop;
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		mloop = source->dupLoopArray(source);
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		mpoly = source->dupPolyArray(source);
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						|
		CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData);
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						|
		CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData);
 | 
						|
	}
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						|
}
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/* note: until all modifiers can take MPoly's as input,
 | 
						|
 * use this at the start of modifiers  */
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void DM_ensure_tessface(DerivedMesh *dm)
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{
 | 
						|
	const int numTessFaces = dm->getNumTessFaces(dm);
 | 
						|
	const int numPolys =     dm->getNumPolys(dm);
 | 
						|
 | 
						|
	if ( (numTessFaces == 0) && (numPolys != 0)) {
 | 
						|
		dm->recalcTesselation(dm);
 | 
						|
 | 
						|
		if (dm->getNumTessFaces(dm)) {
 | 
						|
			printf("warning %s: could not create tessfaces from %d polygons, dm->type=%d\n",
 | 
						|
			       __func__, numPolys, dm->type);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			printf("info %s: polys -> ngons calculated\n", __func__);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
 | 
						|
{
 | 
						|
	/* dm might depend on me, so we need to do everything with a local copy */
 | 
						|
	Mesh tmp = *me;
 | 
						|
	int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly;
 | 
						|
	int did_shapekeys=0;
 | 
						|
	
 | 
						|
	memset(&tmp.vdata, 0, sizeof(tmp.vdata));
 | 
						|
	memset(&tmp.edata, 0, sizeof(tmp.edata));
 | 
						|
	memset(&tmp.fdata, 0, sizeof(tmp.fdata));
 | 
						|
	memset(&tmp.ldata, 0, sizeof(tmp.ldata));
 | 
						|
	memset(&tmp.pdata, 0, sizeof(tmp.pdata));
 | 
						|
 | 
						|
	totvert = tmp.totvert = dm->getNumVerts(dm);
 | 
						|
	totedge = tmp.totedge = dm->getNumEdges(dm);
 | 
						|
	totloop = tmp.totloop = dm->getNumLoops(dm);
 | 
						|
	totpoly = tmp.totpoly = dm->getNumPolys(dm);
 | 
						|
 | 
						|
	CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
 | 
						|
	CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
 | 
						|
	CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop);
 | 
						|
	CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly);
 | 
						|
 | 
						|
	if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) {
 | 
						|
		KeyBlock *kb;
 | 
						|
		int i=0;
 | 
						|
		
 | 
						|
		if (ob) {
 | 
						|
			for (kb=me->key->block.first; kb; kb=kb->next, i++) {
 | 
						|
				if (i == ob->shapenr-1) {
 | 
						|
					i = kb->uid;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			if (!kb) {
 | 
						|
				printf("%s: error - could not find active shapekey %d!\n",
 | 
						|
				       __func__, ob->shapenr-1);
 | 
						|
 | 
						|
				i = INT_MAX;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/*if no object, set to INT_MAX so we don't mess up any shapekey layers*/
 | 
						|
			i = INT_MAX;
 | 
						|
		}
 | 
						|
		
 | 
						|
		shapekey_layers_to_keyblocks(dm, me, i);
 | 
						|
		did_shapekeys = 1;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
 | 
						|
	   we set them here in case they are missing */
 | 
						|
	if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
 | 
						|
		CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
 | 
						|
	if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
 | 
						|
		CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
 | 
						|
	if(!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
 | 
						|
		tmp.mloop = dm->dupLoopArray(dm);
 | 
						|
		tmp.mpoly = dm->dupPolyArray(dm);
 | 
						|
 | 
						|
		CustomData_add_layer(&tmp.ldata, CD_MLOOP, CD_ASSIGN, tmp.mloop, tmp.totloop);
 | 
						|
		CustomData_add_layer(&tmp.pdata, CD_MPOLY, CD_ASSIGN, tmp.mpoly, tmp.totpoly);
 | 
						|
	}
 | 
						|
 | 
						|
	/* object had got displacement layer, should copy this layer to save sculpted data */
 | 
						|
	/* NOTE: maybe some other layers should be copied? nazgul */
 | 
						|
	if(CustomData_has_layer(&me->ldata, CD_MDISPS)) {
 | 
						|
		if (totloop == me->totloop) {
 | 
						|
			MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
 | 
						|
			CustomData_add_layer(&tmp.ldata, CD_MDISPS, CD_DUPLICATE, mdisps, totloop);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* yes, must be before _and_ after tesselate */
 | 
						|
	mesh_update_customdata_pointers(&tmp, TRUE);
 | 
						|
 | 
						|
	tmp.totface = mesh_recalcTesselation(&tmp.fdata, &tmp.ldata, &tmp.pdata, tmp.mvert, tmp.totface, tmp.totloop, tmp.totpoly);
 | 
						|
 | 
						|
	mesh_update_customdata_pointers(&tmp, TRUE);
 | 
						|
 | 
						|
 | 
						|
	CustomData_free(&me->vdata, me->totvert);
 | 
						|
	CustomData_free(&me->edata, me->totedge);
 | 
						|
	CustomData_free(&me->fdata, me->totface);
 | 
						|
	CustomData_free(&me->ldata, me->totloop);
 | 
						|
	CustomData_free(&me->pdata, me->totpoly);
 | 
						|
 | 
						|
	/*  ok, this should now use new CD shapekey data,
 | 
						|
	    which shouuld be fed through the modifier 
 | 
						|
		stack*/
 | 
						|
	if(tmp.totvert != me->totvert && !did_shapekeys && me->key) {
 | 
						|
		printf("YEEK! this should be recoded! Shape key loss!!!\n");
 | 
						|
		if(tmp.key) tmp.key->id.us--;
 | 
						|
		tmp.key = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	*me = tmp;
 | 
						|
}
 | 
						|
 | 
						|
void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
 | 
						|
{
 | 
						|
	int a, totvert = dm->getNumVerts(dm);
 | 
						|
	float *fp;
 | 
						|
	MVert *mvert;
 | 
						|
	
 | 
						|
	if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
 | 
						|
	
 | 
						|
	if(kb->data) MEM_freeN(kb->data);
 | 
						|
	kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
 | 
						|
	kb->totelem= totvert;
 | 
						|
	
 | 
						|
	fp= kb->data;
 | 
						|
	mvert=dm->getVertDataArray(dm, CD_MVERT);
 | 
						|
	
 | 
						|
	for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
 | 
						|
		copy_v3_v3(fp, mvert->co);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
 | 
						|
{
 | 
						|
	CustomData_set_only_copy(&dm->vertData, mask);
 | 
						|
	CustomData_set_only_copy(&dm->edgeData, mask);
 | 
						|
	CustomData_set_only_copy(&dm->faceData, mask);
 | 
						|
}
 | 
						|
 | 
						|
void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
 | 
						|
{
 | 
						|
	CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
 | 
						|
}
 | 
						|
 | 
						|
void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
 | 
						|
{
 | 
						|
	CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
 | 
						|
}
 | 
						|
 | 
						|
void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
 | 
						|
{
 | 
						|
	CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numTessFaceData);
 | 
						|
}
 | 
						|
 | 
						|
void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
 | 
						|
{
 | 
						|
	CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData);
 | 
						|
}
 | 
						|
 | 
						|
void DM_add_poly_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
 | 
						|
{
 | 
						|
	CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
 | 
						|
{
 | 
						|
	return CustomData_get(&dm->vertData, index, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
 | 
						|
{
 | 
						|
	return CustomData_get(&dm->edgeData, index, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_tessface_data(DerivedMesh *dm, int index, int type)
 | 
						|
{
 | 
						|
	return CustomData_get(&dm->faceData, index, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	if(type == CD_MVERT)
 | 
						|
		return dm->getVertArray(dm);
 | 
						|
 | 
						|
	return CustomData_get_layer(&dm->vertData, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	if(type == CD_MEDGE)
 | 
						|
		return dm->getEdgeArray(dm);
 | 
						|
 | 
						|
	return CustomData_get_layer(&dm->edgeData, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_tessface_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	if (type == CD_MFACE)
 | 
						|
		return dm->getTessFaceArray(dm);
 | 
						|
 | 
						|
	return CustomData_get_layer(&dm->faceData, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_poly_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	return CustomData_get_layer(&dm->polyData, type);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->vertData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->edgeData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_tessface_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->faceData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->vertData, &dest->vertData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->edgeData, &dest->edgeData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->faceData, &dest->faceData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
                       int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->loopData, &dest->loopData,
 | 
						|
	                     source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_poly_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
                       int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->polyData, &dest->polyData,
 | 
						|
	                     source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->vertData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->edgeData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->faceData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_loop_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->loopData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_poly_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->polyData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices, float *weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->vertData, &dest->vertData, src_indices,
 | 
						|
					  weights, NULL, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices,
 | 
						|
						 float *weights, EdgeVertWeight *vert_weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
 | 
						|
					  weights, (float*)vert_weights, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices,
 | 
						|
						 float *weights, FaceVertWeight *vert_weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->faceData, &dest->faceData, src_indices,
 | 
						|
					  weights, (float*)vert_weights, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices)
 | 
						|
{
 | 
						|
	CustomData_swap(&dm->faceData, index, corner_indices);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
                         int *src_indices,
 | 
						|
                         float *weights, int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->loopData, &dest->loopData, src_indices,
 | 
						|
	                  weights, NULL, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_poly_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
                         int *src_indices,
 | 
						|
                         float *weights, int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->polyData, &dest->polyData, src_indices,
 | 
						|
	                  weights, NULL, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
///
 | 
						|
DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
 | 
						|
{
 | 
						|
	DerivedMesh *dm = CDDM_from_mesh(me, ob);
 | 
						|
	
 | 
						|
	if(!dm)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	if (vertCos)
 | 
						|
		CDDM_apply_vert_coords(dm, vertCos);
 | 
						|
 | 
						|
	CDDM_calc_normals_mapping(dm);
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, 
 | 
						|
	ModifierData *md, int build_shapekey_layers)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
	DerivedMesh *dm;
 | 
						|
 | 
						|
	md->scene= scene;
 | 
						|
	
 | 
						|
	if (!(md->mode&eModifierMode_Realtime)) return NULL;
 | 
						|
	if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
 | 
						|
	
 | 
						|
	if (build_shapekey_layers && me->key && ob->shapenr <= BLI_countlist(&me->key->block)) {
 | 
						|
		key_to_mesh(BLI_findlink(&me->key->block, ob->shapenr-1), me);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (mti->type==eModifierTypeType_OnlyDeform) {
 | 
						|
		int numVerts;
 | 
						|
		float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
 | 
						|
 | 
						|
		mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
 | 
						|
		dm = mesh_create_derived(me, ob, deformedVerts);
 | 
						|
 | 
						|
		if (build_shapekey_layers)
 | 
						|
			add_shapekey_layers(dm, me, ob);
 | 
						|
		
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
	} else {
 | 
						|
		DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
 | 
						|
 | 
						|
		if (build_shapekey_layers)
 | 
						|
			add_shapekey_layers(tdm, me, ob);
 | 
						|
		
 | 
						|
		dm = mti->applyModifier(md, ob, tdm, 0, 0);
 | 
						|
 | 
						|
		if(tdm != dm) tdm->release(tdm);
 | 
						|
	}
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
static float *get_editbmesh_orco_verts(BMEditMesh *em)
 | 
						|
{
 | 
						|
	BMIter iter;
 | 
						|
	BMVert *eve;
 | 
						|
	float *orco;
 | 
						|
	int a, totvert;
 | 
						|
 | 
						|
	/* these may not really be the orco's, but it's only for preview.
 | 
						|
	 * could be solver better once, but isn't simple */
 | 
						|
 | 
						|
	totvert= em->bm->totvert;
 | 
						|
	
 | 
						|
	orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
 | 
						|
 | 
						|
	eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
 | 
						|
	for (a=0; eve; eve=BMIter_Step(&iter), a+=3) {
 | 
						|
		copy_v3_v3(orco+a, eve->co);
 | 
						|
	}
 | 
						|
	
 | 
						|
	return orco;
 | 
						|
}
 | 
						|
 | 
						|
/* orco custom data layer */
 | 
						|
static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free)
 | 
						|
{
 | 
						|
	*free= 0;
 | 
						|
 | 
						|
	if(layer == CD_ORCO) {
 | 
						|
		/* get original coordinates */
 | 
						|
		*free= 1;
 | 
						|
 | 
						|
		if(em)
 | 
						|
			return (float(*)[3])get_editbmesh_orco_verts(em);
 | 
						|
		else
 | 
						|
			return (float(*)[3])get_mesh_orco_verts(ob);
 | 
						|
	}
 | 
						|
	else if(layer == CD_CLOTH_ORCO) {
 | 
						|
		/* apply shape key for cloth, this should really be solved
 | 
						|
		   by a more flexible customdata system, but not simple */
 | 
						|
		if(!em) {
 | 
						|
			ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
 | 
						|
			KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
 | 
						|
 | 
						|
			if(kb->data)
 | 
						|
				return kb->data;
 | 
						|
		}
 | 
						|
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int layer)
 | 
						|
{
 | 
						|
	DerivedMesh *dm;
 | 
						|
	float (*orco)[3];
 | 
						|
	int free;
 | 
						|
 | 
						|
	if(em) dm= CDDM_from_BMEditMesh(em, me, 0);
 | 
						|
	else dm= CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
	orco= get_orco_coords_dm(ob, em, layer, &free);
 | 
						|
 | 
						|
	if(orco) {
 | 
						|
		CDDM_apply_vert_coords(dm, orco);
 | 
						|
		if(free) MEM_freeN(orco);
 | 
						|
	}
 | 
						|
 | 
						|
	CDDM_calc_normals_mapping(dm);
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm,
 | 
						|
						DerivedMesh *orcodm, int layer)
 | 
						|
{
 | 
						|
	float (*orco)[3], (*layerorco)[3];
 | 
						|
	int totvert, free;
 | 
						|
 | 
						|
	totvert= dm->getNumVerts(dm);
 | 
						|
 | 
						|
	if(orcodm) {
 | 
						|
		orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
 | 
						|
		free= 1;
 | 
						|
 | 
						|
		if(orcodm->getNumVerts(orcodm) == totvert)
 | 
						|
			orcodm->getVertCos(orcodm, orco);
 | 
						|
		else
 | 
						|
			dm->getVertCos(dm, orco);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		orco= get_orco_coords_dm(ob, em, layer, &free);
 | 
						|
 | 
						|
	if(orco) {
 | 
						|
		if(layer == CD_ORCO)
 | 
						|
			transform_mesh_orco_verts(ob->data, orco, totvert, 0);
 | 
						|
 | 
						|
		if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
 | 
						|
			DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
 | 
						|
			layerorco = DM_get_vert_data_layer(dm, layer);
 | 
						|
		}
 | 
						|
 | 
						|
		memcpy(layerorco, orco, sizeof(float)*3*totvert);
 | 
						|
		if(free) MEM_freeN(orco);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* weight paint colors */
 | 
						|
 | 
						|
/* Something of a hack, at the moment deal with weightpaint
 | 
						|
 * by tucking into colors during modifier eval, only in
 | 
						|
 * wpaint mode. Works ok but need to make sure recalc
 | 
						|
 * happens on enter/exit wpaint.
 | 
						|
 */
 | 
						|
 | 
						|
void weight_to_rgb(float r_rgb[3], const float weight)
 | 
						|
{
 | 
						|
	const float blend= ((weight/2.0f)+0.5f);
 | 
						|
 | 
						|
	if (weight<=0.25f){	// blue->cyan
 | 
						|
		r_rgb[0]= 0.0f;
 | 
						|
		r_rgb[1]= blend*weight*4.0f;
 | 
						|
		r_rgb[2]= blend;
 | 
						|
	}
 | 
						|
	else if (weight<=0.50f){	// cyan->green
 | 
						|
		r_rgb[0]= 0.0f;
 | 
						|
		r_rgb[1]= blend;
 | 
						|
		r_rgb[2]= blend*(1.0f-((weight-0.25f)*4.0f));
 | 
						|
	}
 | 
						|
	else if (weight <= 0.75f){	// green->yellow
 | 
						|
		r_rgb[0]= blend * ((weight-0.50f)*4.0f);
 | 
						|
		r_rgb[1]= blend;
 | 
						|
		r_rgb[2]= 0.0f;
 | 
						|
	}
 | 
						|
	else if (weight <= 1.0f){ // yellow->red
 | 
						|
		r_rgb[0]= blend;
 | 
						|
		r_rgb[1]= blend * (1.0f-((weight-0.75f)*4.0f));
 | 
						|
		r_rgb[2]= 0.0f;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* exceptional value, unclamped or nan,
 | 
						|
		 * avoid uninitialized memory use */
 | 
						|
		r_rgb[0]= 1.0f;
 | 
						|
		r_rgb[1]= 0.0f;
 | 
						|
		r_rgb[2]= 1.0f;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* draw_flag's for calc_weightpaint_vert_color */
 | 
						|
enum {
 | 
						|
	CALC_WP_MULTIPAINT= (1<<0),
 | 
						|
	CALC_WP_AUTO_NORMALIZE= (1<<1)
 | 
						|
};
 | 
						|
 | 
						|
static void weightpaint_color(unsigned char r_col[4], ColorBand *coba, const float input)
 | 
						|
{
 | 
						|
	float colf[4];
 | 
						|
 | 
						|
	if(coba) do_colorband(coba, input, colf);
 | 
						|
	else     weight_to_rgb(colf, input);
 | 
						|
 | 
						|
	r_col[3] = (unsigned char)(colf[0] * 255.0f);
 | 
						|
	r_col[2] = (unsigned char)(colf[1] * 255.0f);
 | 
						|
	r_col[1] = (unsigned char)(colf[2] * 255.0f);
 | 
						|
	r_col[0] = 255;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void calc_weightpaint_vert_color(
 | 
						|
        unsigned char r_col[4],
 | 
						|
        MDeformVert *dv, ColorBand *coba,
 | 
						|
        const int defbase_tot, const int defbase_act,
 | 
						|
        const char *dg_flags,
 | 
						|
        const int selected, const int draw_flag)
 | 
						|
{
 | 
						|
	float input = 0.0f;
 | 
						|
	
 | 
						|
	int make_black= FALSE;
 | 
						|
 | 
						|
	if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
 | 
						|
		int was_a_nonzero= FALSE;
 | 
						|
		unsigned int i;
 | 
						|
 | 
						|
		MDeformWeight *dw= dv->dw;
 | 
						|
		for (i = dv->totweight; i != 0; i--, dw++) {
 | 
						|
			/* in multipaint, get the average if auto normalize is inactive
 | 
						|
			 * get the sum if it is active */
 | 
						|
			if (dw->def_nr < defbase_tot) {
 | 
						|
				if (dg_flags[dw->def_nr]) {
 | 
						|
					if (dw->weight) {
 | 
						|
						input += dw->weight;
 | 
						|
						was_a_nonzero= TRUE;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* make it black if the selected groups have no weight on a vertex */
 | 
						|
		if (was_a_nonzero == FALSE) {
 | 
						|
			make_black = TRUE;
 | 
						|
		}
 | 
						|
		else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
 | 
						|
			input /= selected; /* get the average */
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* default, non tricky behavior */
 | 
						|
		input= defvert_find_weight(dv, defbase_act);
 | 
						|
	}
 | 
						|
 | 
						|
	if (make_black) { /* TODO, theme color */
 | 
						|
		r_col[3] = 0;
 | 
						|
		r_col[2] = 0;
 | 
						|
		r_col[1] = 0;
 | 
						|
		r_col[0] = 255;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		CLAMP(input, 0.0f, 1.0f);
 | 
						|
		weightpaint_color(r_col, coba, input);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static ColorBand *stored_cb= NULL;
 | 
						|
 | 
						|
void vDM_ColorBand_store(ColorBand *coba)
 | 
						|
{
 | 
						|
	stored_cb= coba;
 | 
						|
}
 | 
						|
 | 
						|
/* return an array of vertex weight colors, caller must free.
 | 
						|
 *
 | 
						|
 * note that we could save some memory and allocate RGB only but then we'd need to
 | 
						|
 * re-arrange the colors when copying to the face since MCol has odd ordering,
 | 
						|
 * so leave this as is - campbell */
 | 
						|
static unsigned char *calc_weightpaint_vert_array(Object *ob, int const draw_flag, ColorBand *coba)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	unsigned char *wtcol_v = MEM_mallocN (sizeof(unsigned char) * me->totvert * 4, "weightmap_v");
 | 
						|
 | 
						|
	if (me->dvert) {
 | 
						|
		unsigned char *wc = wtcol_v;
 | 
						|
		MDeformVert *dv= me->dvert;
 | 
						|
		unsigned int i;
 | 
						|
 | 
						|
		/* varisbles for multipaint */
 | 
						|
		const int defbase_tot = BLI_countlist(&ob->defbase);
 | 
						|
		const int defbase_act = ob->actdef-1;
 | 
						|
		char *dg_flags = MEM_mallocN(defbase_tot * sizeof(char), __func__);
 | 
						|
		const int selected = get_selected_defgroups(ob, dg_flags, defbase_tot);
 | 
						|
		/* const int unselected = defbase_tot - selected; */ /* UNUSED */
 | 
						|
 | 
						|
		for (i = me->totvert; i != 0; i--, wc += 4, dv++) {
 | 
						|
			calc_weightpaint_vert_color(wc, dv, coba, defbase_tot, defbase_act, dg_flags, selected, draw_flag);
 | 
						|
		}
 | 
						|
 | 
						|
		MEM_freeN(dg_flags);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		int col_i;
 | 
						|
		weightpaint_color((unsigned char *)&col_i, coba, 0.0f);
 | 
						|
		fill_vn_i((int *)wtcol_v, me->totvert, col_i);
 | 
						|
	}
 | 
						|
 | 
						|
	return wtcol_v;
 | 
						|
}
 | 
						|
 | 
						|
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
 | 
						|
{
 | 
						|
	ColorBand *coba= stored_cb;	/* warning, not a local var */
 | 
						|
	unsigned char *wtcol_v = calc_weightpaint_vert_array(ob, draw_flag, coba);
 | 
						|
	unsigned char *wtcol_f;
 | 
						|
	unsigned char(*wtcol_l)[4] = NULL;
 | 
						|
	BLI_array_declare(wtcol_l);
 | 
						|
	MFace *mf = dm->getTessFaceArray(dm);
 | 
						|
	MLoop *mloop = dm->getLoopArray(dm), *ml;
 | 
						|
	MPoly *mp = dm->getPolyArray(dm);
 | 
						|
	int i, j, totface=dm->getNumTessFaces(dm), totloop;
 | 
						|
	int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX);
 | 
						|
 | 
						|
	wtcol_f = MEM_mallocN(sizeof (unsigned char) * totface*4*4, "weightmap_f");
 | 
						|
 | 
						|
	/*first add colors to the tesselation faces*/
 | 
						|
	for (i=0; i<totface; i++, mf++) {
 | 
						|
		/*origindex being NULL means we're operating on original mesh data*/
 | 
						|
		unsigned int fidx= mf->v4 ? 3:2;
 | 
						|
		do {
 | 
						|
			copy_v4_v4_char((char *)&wtcol_f[(4 * i + fidx) * 4],
 | 
						|
			                (char *)&wtcol_v[4 * (*(&mf->v1 + fidx))]);
 | 
						|
		} while (fidx--);
 | 
						|
	}
 | 
						|
 | 
						|
	CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol_f, totface);
 | 
						|
 | 
						|
	/*now add to loops, so the data can be passed through the modifier stack*/
 | 
						|
	totloop = 0;
 | 
						|
	for (i=0; i<dm->numPolyData; i++, mp++) {
 | 
						|
		ml = mloop + mp->loopstart;
 | 
						|
 | 
						|
		for (j=0; j<mp->totloop; j++, ml++, totloop++) {
 | 
						|
			BLI_array_growone(wtcol_l);
 | 
						|
			copy_v4_v4_char((char *)&wtcol_l[totloop],
 | 
						|
			                (char *)&wtcol_v[4 * (origIndex ? origIndex[ml->v] : ml->v)]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(wtcol_v);
 | 
						|
 | 
						|
	CustomData_add_layer(&dm->loopData, CD_WEIGHT_MLOOPCOL, CD_ASSIGN, wtcol_l, totloop);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid)
 | 
						|
{
 | 
						|
	KeyBlock *kb;
 | 
						|
	int i, j, tot;
 | 
						|
	
 | 
						|
	if (!me->key)
 | 
						|
		return;	
 | 
						|
	
 | 
						|
	tot = CustomData_number_of_layers(&dm->vertData, CD_SHAPEKEY);
 | 
						|
	for (i=0; i<tot; i++) {
 | 
						|
		CustomDataLayer *layer = &dm->vertData.layers[CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i)];
 | 
						|
		float (*cos)[3], (*kbcos)[3];
 | 
						|
		
 | 
						|
		for (kb=me->key->block.first; kb; kb=kb->next) {
 | 
						|
			if (kb->uid == layer->uid)
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (!kb) {
 | 
						|
			kb = add_keyblock(me->key, layer->name);
 | 
						|
			kb->uid = layer->uid;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (kb->data)
 | 
						|
			MEM_freeN(kb->data);
 | 
						|
		
 | 
						|
		cos = CustomData_get_layer_n(&dm->vertData, CD_SHAPEKEY, i);
 | 
						|
		kb->totelem = dm->numVertData;
 | 
						|
 | 
						|
		kb->data = kbcos = MEM_mallocN(sizeof(float)*3*kb->totelem, "kbcos DerivedMesh.c");
 | 
						|
		if (kb->uid == actshape_uid) {
 | 
						|
			MVert *mvert = dm->getVertArray(dm);
 | 
						|
			
 | 
						|
			for (j=0; j<dm->numVertData; j++, kbcos++, mvert++) {
 | 
						|
				copy_v3_v3(*kbcos, mvert->co);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			for (j=0; j<kb->totelem; j++, cos++, kbcos++) {
 | 
						|
				copy_v3_v3(*kbcos, *cos);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	for (kb=me->key->block.first; kb; kb=kb->next) {
 | 
						|
		if (kb->totelem != dm->numVertData) {
 | 
						|
			if (kb->data)
 | 
						|
				MEM_freeN(kb->data);
 | 
						|
			
 | 
						|
			kb->totelem = dm->numVertData;
 | 
						|
			kb->data = MEM_callocN(sizeof(float)*3*kb->totelem, "kb->data derivedmesh.c");
 | 
						|
			fprintf(stderr, "%s: lost a shapekey layer! (bmesh internal error)\n", __func__);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *UNUSED(ob))
 | 
						|
{
 | 
						|
	KeyBlock *kb;
 | 
						|
	Key *key = me->key;
 | 
						|
	int a, b;
 | 
						|
	
 | 
						|
	if (!me->key)
 | 
						|
		return;
 | 
						|
	
 | 
						|
	if (dm->numVertData != me->totvert) {
 | 
						|
		printf("error in add_shapekey_layers: dm isn't the same size as me\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
		
 | 
						|
	for (a=0, kb=key->block.first; kb; kb=kb->next, a++) {
 | 
						|
		float (*cos)[3] = CustomData_add_layer_named(&dm->vertData, CD_SHAPEKEY, CD_CALLOC, NULL, dm->numVertData, kb->name);
 | 
						|
		int ci = CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, a);
 | 
						|
		
 | 
						|
		dm->vertData.layers[ci].uid = kb->uid;
 | 
						|
		if (kb->totelem != dm->numVertData) {
 | 
						|
			printf("error in add_shapekey_layers: totelem and totvert don't match");
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		
 | 
						|
		for (b=0; b<kb->totelem; b++, cos++) {
 | 
						|
			copy_v3_v3((float *)cos, ((float*)kb->data)+b*3);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* new value for useDeform -1  (hack for the gameengine):
 | 
						|
 * - apply only the modifier stack of the object, skipping the virtual modifiers,
 | 
						|
 * - don't apply the key
 | 
						|
 * - apply deform modifiers and input vertexco
 | 
						|
 */
 | 
						|
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
 | 
						|
								DerivedMesh **deform_r, DerivedMesh **final_r,
 | 
						|
								int useRenderParams, int useDeform,
 | 
						|
								int needMapping, CustomDataMask dataMask, 
 | 
						|
								int index, int useCache, int build_shapekey_layers)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	ModifierData *firstmd, *md;
 | 
						|
	LinkNode *datamasks, *curr;
 | 
						|
	CustomDataMask mask, nextmask, append_mask = 0;
 | 
						|
	float (*deformedVerts)[3] = NULL;
 | 
						|
	DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
 | 
						|
	int numVerts = me->totvert;
 | 
						|
	int required_mode;
 | 
						|
	int isPrevDeform= FALSE;
 | 
						|
	int skipVirtualArmature = (useDeform < 0);
 | 
						|
	MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
 | 
						|
	int has_multires = mmd != NULL, multires_applied = 0;
 | 
						|
	int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
 | 
						|
 | 
						|
	int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
 | 
						|
	                (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
 | 
						|
 | 
						|
	if(mmd && !mmd->sculptlvl)
 | 
						|
		has_multires = 0;
 | 
						|
 | 
						|
	if(!skipVirtualArmature) {
 | 
						|
		firstmd = modifiers_getVirtualModifierList(ob);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* game engine exception */
 | 
						|
		firstmd = ob->modifiers.first;
 | 
						|
		if(firstmd && firstmd->type == eModifierType_Armature)
 | 
						|
			firstmd = firstmd->next;
 | 
						|
	}
 | 
						|
 | 
						|
	md = firstmd;
 | 
						|
 | 
						|
	modifiers_clearErrors(ob);
 | 
						|
 | 
						|
	if(useRenderParams) required_mode = eModifierMode_Render;
 | 
						|
	else required_mode = eModifierMode_Realtime;
 | 
						|
 | 
						|
	datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
 | 
						|
	curr = datamasks;
 | 
						|
 | 
						|
	if(deform_r) *deform_r = NULL;
 | 
						|
	*final_r = NULL;
 | 
						|
 | 
						|
	if(useDeform) {
 | 
						|
		if(inputVertexCos)
 | 
						|
			deformedVerts = inputVertexCos;
 | 
						|
		
 | 
						|
		/* Apply all leading deforming modifiers */
 | 
						|
		for(;md; md = md->next, curr = curr->next) {
 | 
						|
			ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
			md->scene= scene;
 | 
						|
			
 | 
						|
			if(!modifier_isEnabled(scene, md, required_mode)) continue;
 | 
						|
			if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
 | 
						|
 | 
						|
			if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
				if(!deformedVerts)
 | 
						|
					deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
 | 
						|
				mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
 | 
						|
			} else {
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			/* grab modifiers until index i */
 | 
						|
			if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Result of all leading deforming modifiers is cached for
 | 
						|
		 * places that wish to use the original mesh but with deformed
 | 
						|
		 * coordinates (vpaint, etc.)
 | 
						|
		 */
 | 
						|
		if (deform_r) {
 | 
						|
			*deform_r = CDDM_from_mesh(me, ob);
 | 
						|
			 
 | 
						|
			if (build_shapekey_layers)
 | 
						|
				add_shapekey_layers(dm, me, ob);
 | 
						|
			
 | 
						|
			if(deformedVerts) {
 | 
						|
				CDDM_apply_vert_coords(*deform_r, deformedVerts);
 | 
						|
				CDDM_calc_normals_mapping(*deform_r);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* default behaviour for meshes */
 | 
						|
		if(inputVertexCos)
 | 
						|
			deformedVerts = inputVertexCos;
 | 
						|
		else
 | 
						|
			deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	/* Now apply all remaining modifiers. If useDeform is off then skip
 | 
						|
	 * OnlyDeform ones. 
 | 
						|
	 */
 | 
						|
	dm = NULL;
 | 
						|
	orcodm = NULL;
 | 
						|
	clothorcodm = NULL;
 | 
						|
 | 
						|
	for(;md; md = md->next, curr = curr->next) {
 | 
						|
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
		md->scene= scene;
 | 
						|
 | 
						|
		if(!modifier_isEnabled(scene, md, required_mode)) continue;
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
 | 
						|
		if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
 | 
						|
			modifier_setError(md, "Modifier requires original data, bad stack position.");
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if(sculpt_mode && (!has_multires || multires_applied)) {
 | 
						|
			int unsupported= 0;
 | 
						|
 | 
						|
			if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
 | 
						|
				unsupported|= mti->type != eModifierTypeType_OnlyDeform;
 | 
						|
 | 
						|
			unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
 | 
						|
			unsupported|= multires_applied;
 | 
						|
 | 
						|
			if(unsupported) {
 | 
						|
				modifier_setError(md, "Not supported in sculpt mode.");
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if(needMapping && !modifier_supportsMapping(md)) continue;
 | 
						|
		if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
 | 
						|
 | 
						|
		/* add an orco layer if needed by this modifier */
 | 
						|
		if(mti->requiredDataMask)
 | 
						|
			mask = mti->requiredDataMask(ob, md);
 | 
						|
		else
 | 
						|
			mask = 0;
 | 
						|
 | 
						|
		if(dm && (mask & CD_MASK_ORCO))
 | 
						|
			add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
 | 
						|
 | 
						|
		/* How to apply modifier depends on (a) what we already have as
 | 
						|
		 * a result of previous modifiers (could be a DerivedMesh or just
 | 
						|
		 * deformed vertices) and (b) what type the modifier is.
 | 
						|
		 */
 | 
						|
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
			/* No existing verts to deform, need to build them. */
 | 
						|
			if(!deformedVerts) {
 | 
						|
				if(dm) {
 | 
						|
					/* Deforming a derived mesh, read the vertex locations
 | 
						|
					 * out of the mesh and deform them. Once done with this
 | 
						|
					 * run of deformers verts will be written back.
 | 
						|
					 */
 | 
						|
					numVerts = dm->getNumVerts(dm);
 | 
						|
					deformedVerts =
 | 
						|
						MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
 | 
						|
					dm->getVertCos(dm, deformedVerts);
 | 
						|
				} else {
 | 
						|
					deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* if this is not the last modifier in the stack then recalculate the normals
 | 
						|
			 * to avoid giving bogus normals to the next modifier see: [#23673] */
 | 
						|
			if(isPrevDeform &&  mti->dependsOnNormals && mti->dependsOnNormals(md)) {
 | 
						|
				/* XXX, this covers bug #23673, but we may need normal calc for other types */
 | 
						|
				if(dm && dm->type == DM_TYPE_CDDM) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals_mapping(dm);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
 | 
						|
		} else {
 | 
						|
			DerivedMesh *ndm;
 | 
						|
 | 
						|
			/* determine which data layers are needed by following modifiers */
 | 
						|
			if(curr->next)
 | 
						|
				nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
 | 
						|
			else
 | 
						|
				nextmask= dataMask;
 | 
						|
 | 
						|
			/* apply vertex coordinates or build a DerivedMesh as necessary */
 | 
						|
			if(dm) {
 | 
						|
				if(deformedVerts) {
 | 
						|
					DerivedMesh *tdm = CDDM_copy(dm, 0);
 | 
						|
					dm->release(dm);
 | 
						|
					dm = tdm;
 | 
						|
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals_mapping(dm);
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				dm = CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
				if (build_shapekey_layers)
 | 
						|
					add_shapekey_layers(dm, me, ob);
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals_mapping(dm);
 | 
						|
				}
 | 
						|
 | 
						|
				/* Constructive modifiers need to have an origindex
 | 
						|
				 * otherwise they wont have anywhere to copy the data from.
 | 
						|
				 *
 | 
						|
				 * Also create ORIGINDEX data if any of the following modifiers
 | 
						|
				 * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
 | 
						|
				 * data by using generic DM_copy_vert_data() functions.
 | 
						|
				 */
 | 
						|
				if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
 | 
						|
					/* calc */
 | 
						|
					DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
					DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
					DM_add_poly_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
 | 
						|
					range_vn_i(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
 | 
						|
					range_vn_i(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
 | 
						|
					range_vn_i(DM_get_poly_data_layer(dm, CD_ORIGINDEX), dm->numPolyData, 0);
 | 
						|
				}
 | 
						|
 | 
						|
				if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
					add_weight_mcol_dm(ob, dm, draw_flag);
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			
 | 
						|
			/* set the DerivedMesh to only copy needed data */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
 | 
						|
			/* needMapping check here fixes bug [#28112], otherwise its
 | 
						|
			 * possible that it wont be copied */
 | 
						|
			mask |= append_mask;
 | 
						|
			DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
 | 
						|
			
 | 
						|
			/* add cloth rest shape key if need */
 | 
						|
			if(mask & CD_MASK_CLOTH_ORCO)
 | 
						|
				add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
 | 
						|
 | 
						|
			/* add an origspace layer if needed */
 | 
						|
			if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
 | 
						|
				if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
 | 
						|
					DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
 | 
						|
 | 
						|
			ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
 | 
						|
 | 
						|
			if(ndm) {
 | 
						|
				/* if the modifier returned a new dm, release the old one */
 | 
						|
				if(dm && dm != ndm) dm->release(dm);
 | 
						|
 | 
						|
				dm = ndm;
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					if(deformedVerts != inputVertexCos)
 | 
						|
						MEM_freeN(deformedVerts);
 | 
						|
 | 
						|
					deformedVerts = NULL;
 | 
						|
				}
 | 
						|
			} 
 | 
						|
 | 
						|
			/* create an orco derivedmesh in parallel */
 | 
						|
			if(nextmask & CD_MASK_ORCO) {
 | 
						|
				if(!orcodm)
 | 
						|
					orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
 | 
						|
 | 
						|
				nextmask &= ~CD_MASK_ORCO;
 | 
						|
				DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
 | 
						|
				ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(orcodm && orcodm != ndm) orcodm->release(orcodm);
 | 
						|
					orcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* create cloth orco derivedmesh in parallel */
 | 
						|
			if(nextmask & CD_MASK_CLOTH_ORCO) {
 | 
						|
				if(!clothorcodm)
 | 
						|
					clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
 | 
						|
 | 
						|
				nextmask &= ~CD_MASK_CLOTH_ORCO;
 | 
						|
				DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
 | 
						|
				ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
 | 
						|
					clothorcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* in case of dynamic paint, make sure preview mask remains for following modifiers */
 | 
						|
			if (md->type == eModifierType_DynamicPaint)
 | 
						|
				append_mask |= CD_MASK_WEIGHT_MCOL;
 | 
						|
		}
 | 
						|
 | 
						|
		isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
 | 
						|
 | 
						|
		/* grab modifiers until index i */
 | 
						|
		if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
 | 
						|
			break;
 | 
						|
 | 
						|
		if(sculpt_mode && md->type == eModifierType_Multires)
 | 
						|
			multires_applied = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	for(md=firstmd; md; md=md->next)
 | 
						|
		modifier_freeTemporaryData(md);
 | 
						|
 | 
						|
	/* Yay, we are done. If we have a DerivedMesh and deformed vertices
 | 
						|
	 * need to apply these back onto the DerivedMesh. If we have no
 | 
						|
	 * DerivedMesh then we need to build one.
 | 
						|
	 */
 | 
						|
	if(dm && deformedVerts) {
 | 
						|
		finaldm = CDDM_copy(dm, 0);
 | 
						|
 | 
						|
		dm->release(dm);
 | 
						|
 | 
						|
		CDDM_apply_vert_coords(finaldm, deformedVerts);
 | 
						|
		CDDM_calc_normals_mapping(finaldm);
 | 
						|
 | 
						|
		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
			add_weight_mcol_dm(ob, finaldm, draw_flag);
 | 
						|
	} else if(dm) {
 | 
						|
		finaldm = dm;
 | 
						|
	} else {
 | 
						|
		int recalc_normals= 0;
 | 
						|
 | 
						|
		finaldm = CDDM_from_mesh(me, ob);
 | 
						|
		
 | 
						|
		if(build_shapekey_layers) {
 | 
						|
			add_shapekey_layers(finaldm, me, ob);
 | 
						|
			recalc_normals= 1;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(deformedVerts) {
 | 
						|
			CDDM_apply_vert_coords(finaldm, deformedVerts);
 | 
						|
			recalc_normals= 1;
 | 
						|
		}
 | 
						|
 | 
						|
		if(recalc_normals)
 | 
						|
			CDDM_calc_normals_mapping(finaldm);
 | 
						|
		
 | 
						|
		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
			add_weight_mcol_dm(ob, finaldm, draw_flag);
 | 
						|
	}
 | 
						|
 | 
						|
	/* add an orco layer if needed */
 | 
						|
	if(dataMask & CD_MASK_ORCO) {
 | 
						|
		add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
 | 
						|
 | 
						|
		if(deform_r && *deform_r)
 | 
						|
			add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef WITH_GAMEENGINE
 | 
						|
	/* NavMesh - this is a hack but saves having a NavMesh modifier */
 | 
						|
	if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
 | 
						|
		DerivedMesh *tdm;
 | 
						|
		tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
 | 
						|
		if (finaldm != tdm) {
 | 
						|
			finaldm->release(finaldm);
 | 
						|
			finaldm= tdm;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif /* WITH_GAMEENGINE */
 | 
						|
 | 
						|
 | 
						|
	/* --------------------------------------------------------------------- */
 | 
						|
	/* Re-tesselation is necessary to push render data (uvs, textures, colors)
 | 
						|
	 * from loops and polys onto the tessfaces. This may be currently be
 | 
						|
	 * redundantin cases where the render mode doesn't use these inputs, but
 | 
						|
	 * ideally eventually tesselation would happen on-demand, and this is one
 | 
						|
	 * of the primary places it would be needed. */
 | 
						|
	finaldm->recalcTesselation(finaldm);
 | 
						|
	/* if we have no modifiers applied we'lll still want the tessface normals
 | 
						|
	 * to be calculated from the polygon noramals,
 | 
						|
	 * 'CDDM_calc_normals_mapping' checks for this case - campbell */
 | 
						|
	finaldm->calcNormals(finaldm);
 | 
						|
	/* Need to watch this, it can cause issues, see bug [#29338]             */
 | 
						|
	/* take care with this block, we really need testing frameworks          */
 | 
						|
	/* --------------------------------------------------------------------- */
 | 
						|
 | 
						|
 | 
						|
	*final_r = finaldm;
 | 
						|
 | 
						|
	if(orcodm)
 | 
						|
		orcodm->release(orcodm);
 | 
						|
	if(clothorcodm)
 | 
						|
		clothorcodm->release(clothorcodm);
 | 
						|
 | 
						|
	if(deformedVerts && deformedVerts != inputVertexCos)
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
 | 
						|
	BLI_linklist_free(datamasks, NULL);
 | 
						|
}
 | 
						|
 | 
						|
float (*editbmesh_get_vertex_cos(BMEditMesh *em, int *numVerts_r))[3]
 | 
						|
{
 | 
						|
	int i, numVerts = *numVerts_r = em->bm->totvert;
 | 
						|
	float (*cos)[3];
 | 
						|
	BMIter iter;
 | 
						|
	BMVert *eve;
 | 
						|
 | 
						|
	cos = MEM_mallocN(sizeof(float)*3*numVerts, "vertexcos");
 | 
						|
 | 
						|
	eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
 | 
						|
	for (i=0; eve; eve=BMIter_Step(&iter), i++) {
 | 
						|
		copy_v3_v3(cos[i], eve->co);
 | 
						|
	}
 | 
						|
 | 
						|
	return cos;
 | 
						|
}
 | 
						|
 | 
						|
int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
 | 
						|
{
 | 
						|
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
	int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
 | 
						|
 | 
						|
	if(!modifier_isEnabled(scene, md, required_mode)) return 0;
 | 
						|
	if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
 | 
						|
		modifier_setError(md, "Modifier requires original data, bad stack position.");
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r,
 | 
						|
									DerivedMesh **final_r,
 | 
						|
									CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	ModifierData *md;
 | 
						|
	float (*deformedVerts)[3] = NULL;
 | 
						|
	CustomDataMask mask;
 | 
						|
	DerivedMesh *dm, *orcodm = NULL;
 | 
						|
	int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
 | 
						|
	LinkNode *datamasks, *curr;
 | 
						|
	int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
 | 
						|
 | 
						|
	modifiers_clearErrors(ob);
 | 
						|
 | 
						|
	if(cage_r && cageIndex == -1) {
 | 
						|
		*cage_r = getEditDerivedBMesh(em, ob, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	dm = NULL;
 | 
						|
	md = modifiers_getVirtualModifierList(ob);
 | 
						|
 | 
						|
	datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
 | 
						|
 | 
						|
	curr = datamasks;
 | 
						|
	for(i = 0; md; i++, md = md->next, curr = curr->next) {
 | 
						|
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
		md->scene= scene;
 | 
						|
		
 | 
						|
		if(!editbmesh_modifier_is_enabled(scene, md, dm))
 | 
						|
			continue;
 | 
						|
 | 
						|
		/* add an orco layer if needed by this modifier */
 | 
						|
		if(dm && mti->requiredDataMask) {
 | 
						|
			mask = mti->requiredDataMask(ob, md);
 | 
						|
			if(mask & CD_MASK_ORCO)
 | 
						|
				add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
 | 
						|
		}
 | 
						|
 | 
						|
		/* How to apply modifier depends on (a) what we already have as
 | 
						|
		 * a result of previous modifiers (could be a DerivedMesh or just
 | 
						|
		 * deformed vertices) and (b) what type the modifier is.
 | 
						|
		 */
 | 
						|
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
			/* No existing verts to deform, need to build them. */
 | 
						|
			if(!deformedVerts) {
 | 
						|
				if(dm) {
 | 
						|
					/* Deforming a derived mesh, read the vertex locations
 | 
						|
					 * out of the mesh and deform them. Once done with this
 | 
						|
					 * run of deformers verts will be written back.
 | 
						|
					 */
 | 
						|
					numVerts = dm->getNumVerts(dm);
 | 
						|
					deformedVerts =
 | 
						|
						MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
 | 
						|
					dm->getVertCos(dm, deformedVerts);
 | 
						|
				} else {
 | 
						|
					deformedVerts = editbmesh_get_vertex_cos(em, &numVerts);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (mti->deformVertsEM)
 | 
						|
				mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
 | 
						|
			else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
 | 
						|
		} else {
 | 
						|
			DerivedMesh *ndm;
 | 
						|
 | 
						|
			/* apply vertex coordinates or build a DerivedMesh as necessary */
 | 
						|
			if(dm) {
 | 
						|
				if(deformedVerts) {
 | 
						|
					DerivedMesh *tdm = CDDM_copy(dm, 0);
 | 
						|
					if(!(cage_r && dm == *cage_r)) dm->release(dm);
 | 
						|
					dm = tdm;
 | 
						|
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals_mapping(dm);
 | 
						|
				} else if(cage_r && dm == *cage_r) {
 | 
						|
					/* dm may be changed by this modifier, so we need to copy it
 | 
						|
					 */
 | 
						|
					dm = CDDM_copy(dm, 0);
 | 
						|
				}
 | 
						|
 | 
						|
			} else {
 | 
						|
				dm = CDDM_from_BMEditMesh(em, ob->data, 0);
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals_mapping(dm);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* create an orco derivedmesh in parallel */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
 | 
						|
			if(mask & CD_MASK_ORCO) {
 | 
						|
				if(!orcodm)
 | 
						|
					orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
 | 
						|
 | 
						|
				mask &= ~CD_MASK_ORCO;
 | 
						|
				DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
 | 
						|
 | 
						|
				if (mti->applyModifierEM)
 | 
						|
					ndm = mti->applyModifierEM(md, ob, em, orcodm);
 | 
						|
				else
 | 
						|
					ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(orcodm && orcodm != ndm) orcodm->release(orcodm);
 | 
						|
					orcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* set the DerivedMesh to only copy needed data */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
 | 
						|
 | 
						|
			DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
 | 
						|
 | 
						|
			if(mask & CD_MASK_ORIGSPACE)
 | 
						|
				if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
 | 
						|
					DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
 | 
						|
			
 | 
						|
			if (mti->applyModifierEM)
 | 
						|
				ndm = mti->applyModifierEM(md, ob, em, dm);
 | 
						|
			else
 | 
						|
				ndm = mti->applyModifier(md, ob, dm, 0, 0);
 | 
						|
 | 
						|
			if (ndm) {
 | 
						|
				if(dm && dm != ndm)
 | 
						|
					dm->release(dm);
 | 
						|
 | 
						|
				dm = ndm;
 | 
						|
 | 
						|
				if (deformedVerts) {
 | 
						|
					MEM_freeN(deformedVerts);
 | 
						|
					deformedVerts = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(cage_r && i == cageIndex) {
 | 
						|
			if(dm && deformedVerts) {
 | 
						|
				*cage_r = CDDM_copy(dm, 0);
 | 
						|
				CDDM_apply_vert_coords(*cage_r, deformedVerts);
 | 
						|
			} else if(dm) {
 | 
						|
				*cage_r = dm;
 | 
						|
			} else {
 | 
						|
				*cage_r =
 | 
						|
					getEditDerivedBMesh(em, ob,
 | 
						|
						deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_linklist_free(datamasks, NULL);
 | 
						|
 | 
						|
	/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
 | 
						|
	 * to apply these back onto the DerivedMesh. If we have no DerivedMesh
 | 
						|
	 * then we need to build one.
 | 
						|
	 */
 | 
						|
	if(dm && deformedVerts) {
 | 
						|
		*final_r = CDDM_copy(dm, 0);
 | 
						|
 | 
						|
		if(!(cage_r && dm == *cage_r)) dm->release(dm);
 | 
						|
 | 
						|
		CDDM_apply_vert_coords(*final_r, deformedVerts);
 | 
						|
		CDDM_calc_normals_mapping(*final_r);
 | 
						|
	} else if (dm) {
 | 
						|
		*final_r = dm;
 | 
						|
		(*final_r)->calcNormals(*final_r); /* BMESH_ONLY - BMESH_TODO. check if this is needed */
 | 
						|
	} else if (!deformedVerts && cage_r && *cage_r) {
 | 
						|
		*final_r = *cage_r;
 | 
						|
		(*final_r)->calcNormals(*final_r); /* BMESH_ONLY - BMESH_TODO. check if this is needed */
 | 
						|
	} else {
 | 
						|
		*final_r = getEditDerivedBMesh(em, ob, deformedVerts);
 | 
						|
		deformedVerts = NULL;
 | 
						|
		(*final_r)->calcNormals(*final_r); /* BMESH_ONLY - BMESH_TODO. check if this is needed */
 | 
						|
	}
 | 
						|
 | 
						|
	/* add an orco layer if needed */
 | 
						|
	if(dataMask & CD_MASK_ORCO)
 | 
						|
		add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
 | 
						|
 | 
						|
	if(orcodm)
 | 
						|
		orcodm->release(orcodm);
 | 
						|
 | 
						|
	if(deformedVerts)
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
}
 | 
						|
 | 
						|
static void clear_mesh_caches(Object *ob)
 | 
						|
{
 | 
						|
	Mesh *me= ob->data;
 | 
						|
 | 
						|
		/* also serves as signal to remake texspace */
 | 
						|
	if (ob->bb) {
 | 
						|
		MEM_freeN(ob->bb);
 | 
						|
		ob->bb = NULL;
 | 
						|
	}
 | 
						|
	if (me->bb) {
 | 
						|
		MEM_freeN(me->bb);
 | 
						|
		me->bb = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	freedisplist(&ob->disp);
 | 
						|
 | 
						|
	if (ob->derivedFinal) {
 | 
						|
		ob->derivedFinal->needsFree = 1;
 | 
						|
		ob->derivedFinal->release(ob->derivedFinal);
 | 
						|
		ob->derivedFinal= NULL;
 | 
						|
	}
 | 
						|
	if (ob->derivedDeform) {
 | 
						|
		ob->derivedDeform->needsFree = 1;
 | 
						|
		ob->derivedDeform->release(ob->derivedDeform);
 | 
						|
		ob->derivedDeform= NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if(ob->sculpt) {
 | 
						|
		object_sculpt_modifiers_changed(ob);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask,
 | 
						|
	int build_shapekey_layers)
 | 
						|
{
 | 
						|
	Object *obact = scene->basact?scene->basact->object:NULL;
 | 
						|
	int editing = paint_facesel_test(ob);
 | 
						|
	/* weight paint and face select need original indices because of selection buffer drawing */
 | 
						|
	int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)));
 | 
						|
 | 
						|
	clear_mesh_caches(ob);
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
 | 
						|
						&ob->derivedFinal, 0, 1,
 | 
						|
						needMapping, dataMask, -1, 1, build_shapekey_layers);
 | 
						|
 | 
						|
	DM_set_object_boundbox (ob, ob->derivedFinal);
 | 
						|
 | 
						|
	ob->derivedFinal->needsFree = 0;
 | 
						|
	ob->derivedDeform->needsFree = 0;
 | 
						|
	ob->lastDataMask = dataMask;
 | 
						|
}
 | 
						|
 | 
						|
static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	clear_mesh_caches(obedit);
 | 
						|
 | 
						|
	if (em->derivedFinal) {
 | 
						|
		if (em->derivedFinal!=em->derivedCage) {
 | 
						|
			em->derivedFinal->needsFree = 1;
 | 
						|
			em->derivedFinal->release(em->derivedFinal);
 | 
						|
		}
 | 
						|
		em->derivedFinal = NULL;
 | 
						|
	}
 | 
						|
	if (em->derivedCage) {
 | 
						|
		em->derivedCage->needsFree = 1;
 | 
						|
		em->derivedCage->release(em->derivedCage);
 | 
						|
		em->derivedCage = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
 | 
						|
	DM_set_object_boundbox (obedit, em->derivedFinal);
 | 
						|
 | 
						|
	em->lastDataMask = dataMask;
 | 
						|
	em->derivedFinal->needsFree = 0;
 | 
						|
	em->derivedCage->needsFree = 0;
 | 
						|
}
 | 
						|
 | 
						|
void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em,
 | 
						|
	CustomDataMask dataMask, int build_shapekey_layers)
 | 
						|
{
 | 
						|
	if (em) {
 | 
						|
		editbmesh_build_data(scene, ob, em, dataMask);
 | 
						|
	} else {
 | 
						|
		mesh_build_data(scene, ob, dataMask, build_shapekey_layers);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
 | 
						|
		mesh_build_data(scene, ob, dataMask, 0);
 | 
						|
 | 
						|
	return ob->derivedFinal;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
 | 
						|
		mesh_build_data(scene, ob, dataMask, 0);
 | 
						|
 | 
						|
	return ob->derivedDeform;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
										   CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
											CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
											CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
 | 
						|
												  float (*vertCos)[3],
 | 
						|
												  CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **final_r,
 | 
						|
												 CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!em->derivedCage ||
 | 
						|
	   (em->lastDataMask & dataMask) != dataMask)
 | 
						|
		editbmesh_build_data(scene, obedit, em, dataMask);
 | 
						|
 | 
						|
	*final_r = em->derivedFinal;
 | 
						|
	return em->derivedCage;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!em->derivedCage ||
 | 
						|
	   (em->lastDataMask & dataMask) != dataMask)
 | 
						|
		editbmesh_build_data(scene, obedit, em, dataMask);
 | 
						|
 | 
						|
	return em->derivedCage;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em)
 | 
						|
{
 | 
						|
	return getEditDerivedBMesh(em, obedit, NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
 | 
						|
 | 
						|
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
 | 
						|
{
 | 
						|
	float *vec = userData;
 | 
						|
	
 | 
						|
	vec+= 6*index;
 | 
						|
 | 
						|
	/* check if we've been here before (normal should not be 0) */
 | 
						|
	if(vec[3] || vec[4] || vec[5]) return;
 | 
						|
 | 
						|
	copy_v3_v3(vec, co);
 | 
						|
	vec+= 3;
 | 
						|
	if(no_f) {
 | 
						|
		copy_v3_v3(vec, no_f);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		normal_short_to_float_v3(vec, no_s);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
 | 
						|
/* this is needed for all code using vertexgroups (no subsurf support) */
 | 
						|
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
 | 
						|
/* in use now by vertex/weight paint and particle generating */
 | 
						|
 | 
						|
float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	Mesh *me= ob->data;
 | 
						|
	DerivedMesh *dm;
 | 
						|
	float *vertexcosnos;
 | 
						|
	
 | 
						|
	/* lets prevent crashing... */
 | 
						|
	if(ob->type!=OB_MESH || me->totvert==0)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH|CD_MASK_ORIGINDEX);
 | 
						|
	vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
 | 
						|
	
 | 
						|
	if(dm->foreachMappedVert) {
 | 
						|
		dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		float *fp= vertexcosnos;
 | 
						|
		int a;
 | 
						|
		
 | 
						|
		for(a=0; a< me->totvert; a++, fp+=6) {
 | 
						|
			dm->getVertCo(dm, a, fp);
 | 
						|
			dm->getVertNo(dm, a, fp+3);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	dm->release(dm);
 | 
						|
	return vertexcosnos;
 | 
						|
}
 | 
						|
 | 
						|
/* ******************* GLSL ******************** */
 | 
						|
 | 
						|
typedef struct
 | 
						|
{
 | 
						|
	float * precomputedFaceNormals;
 | 
						|
	MTFace * mtface;	// texture coordinates
 | 
						|
	MFace * mface;		// indices
 | 
						|
	MVert * mvert;		// vertices & normals
 | 
						|
	float (*orco)[3];
 | 
						|
	float (*tangent)[4];	// destination
 | 
						|
	int numTessFaces;
 | 
						|
 | 
						|
} SGLSLMeshToTangent;
 | 
						|
 | 
						|
// interface
 | 
						|
#include "mikktspace.h"
 | 
						|
 | 
						|
static int GetNumFaces(const SMikkTSpaceContext * pContext)
 | 
						|
{
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	return pMesh->numTessFaces;
 | 
						|
}
 | 
						|
 | 
						|
static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
 | 
						|
{
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	return pMesh->mface[face_num].v4!=0 ? 4 : 3;
 | 
						|
}
 | 
						|
 | 
						|
static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
 | 
						|
	copy_v3_v3(fPos, co);
 | 
						|
}
 | 
						|
 | 
						|
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
 | 
						|
	if(pMesh->mtface!=NULL) {
 | 
						|
		float * uv = pMesh->mtface[face_num].uv[vert_index];
 | 
						|
		fUV[0]=uv[0]; fUV[1]=uv[1];
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
 | 
						|
		map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
 | 
						|
	const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
 | 
						|
	if(!smoothnormal) {	// flat
 | 
						|
		if(pMesh->precomputedFaceNormals) {
 | 
						|
			copy_v3_v3(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			MFace *mf= &pMesh->mface[face_num];
 | 
						|
			float *p0= pMesh->mvert[mf->v1].co;
 | 
						|
			float *p1= pMesh->mvert[mf->v2].co;
 | 
						|
			float *p2= pMesh->mvert[mf->v3].co;
 | 
						|
 | 
						|
			if(mf->v4) {
 | 
						|
				float *p3 = pMesh->mvert[mf->v4].co;
 | 
						|
				normal_quad_v3(fNorm, p0, p1, p2, p3);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				normal_tri_v3(fNorm, p0, p1, p2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
 | 
						|
		normal_short_to_float_v3(fNorm, no);
 | 
						|
	}
 | 
						|
}
 | 
						|
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	float * pRes = pMesh->tangent[4*face_num+iVert];
 | 
						|
	copy_v3_v3(pRes, fvTangent);
 | 
						|
	pRes[3]=fSign;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DM_add_tangent_layer(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	/* mesh vars */
 | 
						|
	MTFace *mtface, *tf;
 | 
						|
	MFace *mface, *mf;
 | 
						|
	MVert *mvert, *v1, *v2, *v3, *v4;
 | 
						|
	MemArena *arena= NULL;
 | 
						|
	VertexTangent **vtangents= NULL;
 | 
						|
	float (*orco)[3]= NULL, (*tangent)[4];
 | 
						|
	float *uv1, *uv2, *uv3, *uv4, *vtang;
 | 
						|
	float fno[3], tang[3], uv[4][2];
 | 
						|
	int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
 | 
						|
	float *nors;
 | 
						|
 | 
						|
	if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
 | 
						|
		return;
 | 
						|
 | 
						|
	nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
 | 
						|
 | 
						|
	/* check we have all the needed layers */
 | 
						|
	totvert= dm->getNumVerts(dm);
 | 
						|
	totface= dm->getNumTessFaces(dm);
 | 
						|
 | 
						|
	mvert= dm->getVertArray(dm);
 | 
						|
	mface= dm->getTessFaceArray(dm);
 | 
						|
	mtface= dm->getTessFaceDataArray(dm, CD_MTFACE);
 | 
						|
 | 
						|
	if(!mtface) {
 | 
						|
		orco= dm->getVertDataArray(dm, CD_ORCO);
 | 
						|
		if(!orco)
 | 
						|
			return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* create tangent layer */
 | 
						|
	DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
 | 
						|
	tangent= DM_get_tessface_data_layer(dm, CD_TANGENT);
 | 
						|
	
 | 
						|
	/* allocate some space */
 | 
						|
	arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
 | 
						|
	BLI_memarena_use_calloc(arena);
 | 
						|
	vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
 | 
						|
 | 
						|
	// new computation method
 | 
						|
	iCalcNewMethod = 1;
 | 
						|
	if(iCalcNewMethod != 0) {
 | 
						|
		SGLSLMeshToTangent mesh2tangent= {0};
 | 
						|
		SMikkTSpaceContext sContext= {0};
 | 
						|
		SMikkTSpaceInterface sInterface= {0};
 | 
						|
 | 
						|
		mesh2tangent.precomputedFaceNormals = nors;
 | 
						|
		mesh2tangent.mtface = mtface;
 | 
						|
		mesh2tangent.mface = mface;
 | 
						|
		mesh2tangent.mvert = mvert;
 | 
						|
		mesh2tangent.orco = orco;
 | 
						|
		mesh2tangent.tangent = tangent;
 | 
						|
		mesh2tangent.numTessFaces = totface;
 | 
						|
 | 
						|
		sContext.m_pUserData = &mesh2tangent;
 | 
						|
		sContext.m_pInterface = &sInterface;
 | 
						|
		sInterface.m_getNumFaces = GetNumFaces;
 | 
						|
		sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
 | 
						|
		sInterface.m_getPosition = GetPosition;
 | 
						|
		sInterface.m_getTexCoord = GetTextureCoordinate;
 | 
						|
		sInterface.m_getNormal = GetNormal;
 | 
						|
		sInterface.m_setTSpaceBasic = SetTSpace;
 | 
						|
 | 
						|
		// 0 if failed
 | 
						|
		iCalcNewMethod = genTangSpaceDefault(&sContext);
 | 
						|
	}
 | 
						|
 | 
						|
	if(!iCalcNewMethod) {
 | 
						|
		/* sum tangents at connected vertices */
 | 
						|
		for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
 | 
						|
			v1= &mvert[mf->v1];
 | 
						|
			v2= &mvert[mf->v2];
 | 
						|
			v3= &mvert[mf->v3];
 | 
						|
 | 
						|
			if (mf->v4) {
 | 
						|
				v4= &mvert[mf->v4];
 | 
						|
				normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v4= NULL;
 | 
						|
				normal_tri_v3( fno,v3->co, v2->co, v1->co);
 | 
						|
			}
 | 
						|
		
 | 
						|
			if(mtface) {
 | 
						|
				uv1= tf->uv[0];
 | 
						|
				uv2= tf->uv[1];
 | 
						|
				uv3= tf->uv[2];
 | 
						|
				uv4= tf->uv[3];
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
 | 
						|
				map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
 | 
						|
				map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
 | 
						|
				map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
 | 
						|
				if(v4)
 | 
						|
					map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
 | 
						|
			}
 | 
						|
		
 | 
						|
			tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
 | 
						|
		
 | 
						|
			if(mf->v4) {
 | 
						|
				v4= &mvert[mf->v4];
 | 
						|
			
 | 
						|
				tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	
 | 
						|
		/* write tangent to layer */
 | 
						|
		for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
 | 
						|
			len= (mf->v4)? 4 : 3; 
 | 
						|
 | 
						|
			if(mtface == NULL) {
 | 
						|
				map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
 | 
						|
				map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
 | 
						|
				map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
 | 
						|
				if(len==4)
 | 
						|
					map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
 | 
						|
			}
 | 
						|
		
 | 
						|
			mf_vi[0]= mf->v1;
 | 
						|
			mf_vi[1]= mf->v2;
 | 
						|
			mf_vi[2]= mf->v3;
 | 
						|
			mf_vi[3]= mf->v4;
 | 
						|
		
 | 
						|
			for(j=0; j<len; j++) {
 | 
						|
				vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
 | 
						|
				normalize_v3_v3(tangent[j], vtang);
 | 
						|
				((float *) tangent[j])[3]=1.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	BLI_memarena_free(arena);
 | 
						|
	MEM_freeN(vtangents);
 | 
						|
}
 | 
						|
 | 
						|
void DM_calc_auto_bump_scale(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	/* int totvert= dm->getNumVerts(dm); */ /* UNUSED */
 | 
						|
	int totface= dm->getNumTessFaces(dm);
 | 
						|
 | 
						|
	MVert * mvert = dm->getVertArray(dm);
 | 
						|
	MFace * mface = dm->getTessFaceArray(dm);
 | 
						|
	MTFace * mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
 | 
						|
 | 
						|
	if(mtface)
 | 
						|
	{
 | 
						|
		double dsum = 0.0;
 | 
						|
		int nr_accumulated = 0;
 | 
						|
		int f;
 | 
						|
 | 
						|
		for ( f=0; f<totface; f++ )
 | 
						|
		{
 | 
						|
			{
 | 
						|
				float * verts[4], * tex_coords[4];
 | 
						|
				const int nr_verts = mface[f].v4!=0 ? 4 : 3;
 | 
						|
				int i, is_degenerate;
 | 
						|
 | 
						|
				verts[0]=mvert[mface[f].v1].co; verts[1]=mvert[mface[f].v2].co; verts[2]=mvert[mface[f].v3].co;
 | 
						|
				tex_coords[0]=mtface[f].uv[0]; tex_coords[1]=mtface[f].uv[1]; tex_coords[2]=mtface[f].uv[2];
 | 
						|
				if(nr_verts==4)
 | 
						|
				{
 | 
						|
					verts[3]=mvert[mface[f].v4].co;
 | 
						|
					tex_coords[3]=mtface[f].uv[3];
 | 
						|
				}
 | 
						|
 | 
						|
				// discard degenerate faces
 | 
						|
				is_degenerate = 0;
 | 
						|
				if(	equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) ||
 | 
						|
					equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2]) )
 | 
						|
				{
 | 
						|
					is_degenerate = 1;
 | 
						|
				}
 | 
						|
 | 
						|
				// verify last vertex as well if this is a quad
 | 
						|
				if ( is_degenerate==0 && nr_verts==4 )
 | 
						|
				{
 | 
						|
					if(	equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) ||
 | 
						|
						equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2]) )
 | 
						|
					{
 | 
						|
						is_degenerate = 1;
 | 
						|
					}
 | 
						|
 | 
						|
					// verify the winding is consistent
 | 
						|
					if ( is_degenerate==0 )
 | 
						|
					{
 | 
						|
						float prev_edge[2];
 | 
						|
						int is_signed = 0;
 | 
						|
						sub_v2_v2v2(prev_edge, tex_coords[0], tex_coords[3]);
 | 
						|
 | 
						|
						i = 0;
 | 
						|
						while ( is_degenerate==0 && i<4 )
 | 
						|
						{
 | 
						|
							float cur_edge[2], signed_area;
 | 
						|
							sub_v2_v2v2(cur_edge, tex_coords[(i+1)&0x3], tex_coords[i]);
 | 
						|
							signed_area = prev_edge[0]*cur_edge[1] - prev_edge[1]*cur_edge[0];
 | 
						|
							if ( i==0 ) is_signed = signed_area<0.0f ? 1 : 0;
 | 
						|
							else if((is_signed!=0)!=(signed_area<0.0f)) is_degenerate=1;
 | 
						|
 | 
						|
							if ( is_degenerate==0 )
 | 
						|
							{
 | 
						|
								copy_v2_v2(prev_edge, cur_edge);
 | 
						|
								++i;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				// proceed if not a degenerate face
 | 
						|
				if ( is_degenerate==0 )
 | 
						|
				{
 | 
						|
					int nr_tris_to_pile=0;
 | 
						|
					// quads split at shortest diagonal
 | 
						|
					int offs = 0;		// initial triangulation is 0,1,2 and 0, 2, 3
 | 
						|
					if ( nr_verts==4 )
 | 
						|
					{
 | 
						|
						float pos_len_diag0, pos_len_diag1;
 | 
						|
						float vtmp[3];
 | 
						|
						sub_v3_v3v3(vtmp, verts[2], verts[0]);
 | 
						|
						pos_len_diag0 = dot_v3v3(vtmp, vtmp);
 | 
						|
						sub_v3_v3v3(vtmp, verts[3], verts[1]);
 | 
						|
						pos_len_diag1 = dot_v3v3(vtmp, vtmp);
 | 
						|
 | 
						|
						if(pos_len_diag1<pos_len_diag0)
 | 
						|
							offs=1;		// alter split
 | 
						|
						else if(pos_len_diag0==pos_len_diag1)		// do UV check instead
 | 
						|
						{
 | 
						|
							float tex_len_diag0, tex_len_diag1;
 | 
						|
 | 
						|
							sub_v2_v2v2(vtmp, tex_coords[2], tex_coords[0]);
 | 
						|
							tex_len_diag0 = dot_v2v2(vtmp, vtmp);
 | 
						|
							sub_v2_v2v2(vtmp, tex_coords[3], tex_coords[1]);
 | 
						|
							tex_len_diag1 = dot_v2v2(vtmp, vtmp);
 | 
						|
 | 
						|
							if(tex_len_diag1<tex_len_diag0)
 | 
						|
							{
 | 
						|
								offs=1;		// alter split
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
					nr_tris_to_pile = nr_verts-2 ;
 | 
						|
					if ( nr_tris_to_pile==1 || nr_tris_to_pile==2 )
 | 
						|
					{
 | 
						|
						const int indices[] = {offs+0, offs+1, offs+2, offs+0, offs+2, (offs+3)&0x3 };
 | 
						|
						int t;
 | 
						|
						for ( t=0; t<nr_tris_to_pile; t++ )
 | 
						|
						{
 | 
						|
							float f2x_area_uv;
 | 
						|
							float * p0 = verts[indices[t*3+0]];
 | 
						|
							float * p1 = verts[indices[t*3+1]];
 | 
						|
							float * p2 = verts[indices[t*3+2]];
 | 
						|
 | 
						|
							float edge_t0[2], edge_t1[2];
 | 
						|
							sub_v2_v2v2(edge_t0, tex_coords[indices[t*3+1]], tex_coords[indices[t*3+0]]);
 | 
						|
							sub_v2_v2v2(edge_t1, tex_coords[indices[t*3+2]], tex_coords[indices[t*3+0]]);
 | 
						|
 | 
						|
							f2x_area_uv = fabsf(edge_t0[0]*edge_t1[1] - edge_t0[1]*edge_t1[0]);
 | 
						|
							if ( f2x_area_uv>FLT_EPSILON )
 | 
						|
							{
 | 
						|
								float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio;
 | 
						|
								sub_v3_v3v3(v0, p1, p0);
 | 
						|
								sub_v3_v3v3(v1, p2, p0);
 | 
						|
								cross_v3_v3v3(norm, v0, v1);
 | 
						|
 | 
						|
								f2x_surf_area = len_v3(norm);
 | 
						|
								fsurf_ratio = f2x_surf_area/f2x_area_uv;	// tri area divided by texture area
 | 
						|
 | 
						|
								++nr_accumulated;
 | 
						|
								dsum += (double)(fsurf_ratio);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// finalize
 | 
						|
		{
 | 
						|
			const float avg_area_ratio = (nr_accumulated>0) ? ((float)(dsum / nr_accumulated)) : 1.0f;
 | 
						|
			const float use_as_render_bump_scale = sqrtf(avg_area_ratio);		// use width of average surface ratio as your bump scale
 | 
						|
			dm->auto_bump_scale = use_as_render_bump_scale;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		dm->auto_bump_scale = 1.0f;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
 | 
						|
{
 | 
						|
	CustomData *vdata, *fdata, *tfdata = NULL;
 | 
						|
	int a, b, layer;
 | 
						|
 | 
						|
	/* From the layers requested by the GLSL shader, figure out which ones are
 | 
						|
	 * actually available for this derivedmesh, and retrieve the pointers */
 | 
						|
 | 
						|
	memset(attribs, 0, sizeof(DMVertexAttribs));
 | 
						|
 | 
						|
	vdata = &dm->vertData;
 | 
						|
	fdata = tfdata = dm->getTessFaceDataLayout(dm);
 | 
						|
	
 | 
						|
	/* calc auto bump scale if necessary */
 | 
						|
	if(dm->auto_bump_scale<=0.0f)
 | 
						|
		DM_calc_auto_bump_scale(dm);
 | 
						|
 | 
						|
	/* add a tangent layer if necessary */
 | 
						|
	for(b = 0; b < gattribs->totlayer; b++)
 | 
						|
		if(gattribs->layer[b].type == CD_TANGENT)
 | 
						|
			if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
 | 
						|
				DM_add_tangent_layer(dm);
 | 
						|
 | 
						|
	for(b = 0; b < gattribs->totlayer; b++) {
 | 
						|
		if(gattribs->layer[b].type == CD_MTFACE) {
 | 
						|
			/* uv coordinates */
 | 
						|
			if(gattribs->layer[b].name[0])
 | 
						|
				layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
 | 
						|
					gattribs->layer[b].name);
 | 
						|
			else
 | 
						|
				layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				a = attribs->tottface++;
 | 
						|
 | 
						|
				attribs->tface[a].array = tfdata->layers[layer].data;
 | 
						|
				attribs->tface[a].emOffset = tfdata->layers[layer].offset;
 | 
						|
				attribs->tface[a].glIndex = gattribs->layer[b].glindex;
 | 
						|
				/* attribs->tface[a].glTexco = gattribs->layer[b].gltexco; */ /* BMESH_TODO, trunk has this but not bmesh, need to investigate whats going on here - campbell */
 | 
						|
			}
 | 
						|
			/* BMESH ONLY, may need to get this working?, otherwise remove */
 | 
						|
			/* else {
 | 
						|
				int player;
 | 
						|
				CustomData *pdata = dm->getPolyDataLayout(dm);
 | 
						|
				
 | 
						|
				if(gattribs->layer[b].name[0])
 | 
						|
					player = CustomData_get_named_layer_index(pdata, CD_MTEXPOLY,
 | 
						|
						gattribs->layer[b].name);
 | 
						|
				else
 | 
						|
					player = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY);
 | 
						|
				
 | 
						|
				if (player != -1) {
 | 
						|
					a = attribs->tottface++;
 | 
						|
	
 | 
						|
					attribs->tface[a].array = NULL;
 | 
						|
					attribs->tface[a].emOffset = pdata->layers[layer].offset;
 | 
						|
					attribs->tface[a].glIndex = gattribs->layer[b].glindex;
 | 
						|
					attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
 | 
						|
					
 | 
						|
				}
 | 
						|
			}
 | 
						|
			*/
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_MCOL) {
 | 
						|
			/* vertex colors */
 | 
						|
			if(gattribs->layer[b].name[0])
 | 
						|
				layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
 | 
						|
					gattribs->layer[b].name);
 | 
						|
			else
 | 
						|
				layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				a = attribs->totmcol++;
 | 
						|
 | 
						|
				attribs->mcol[a].array = tfdata->layers[layer].data;
 | 
						|
				attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
 | 
						|
				attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_TANGENT) {
 | 
						|
			/* tangents */
 | 
						|
			layer = CustomData_get_layer_index(fdata, CD_TANGENT);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				attribs->tottang = 1;
 | 
						|
 | 
						|
				attribs->tang.array = fdata->layers[layer].data;
 | 
						|
				attribs->tang.emOffset = fdata->layers[layer].offset;
 | 
						|
				attribs->tang.glIndex = gattribs->layer[b].glindex;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_ORCO) {
 | 
						|
			/* original coordinates */
 | 
						|
			layer = CustomData_get_layer_index(vdata, CD_ORCO);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				attribs->totorco = 1;
 | 
						|
 | 
						|
				attribs->orco.array = vdata->layers[layer].data;
 | 
						|
				attribs->orco.emOffset = vdata->layers[layer].offset;
 | 
						|
				attribs->orco.glIndex = gattribs->layer[b].glindex;
 | 
						|
				attribs->orco.glTexco = gattribs->layer[b].gltexco;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Set object's bounding box based on DerivedMesh min/max data */
 | 
						|
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
 | 
						|
{
 | 
						|
	float min[3], max[3];
 | 
						|
 | 
						|
	INIT_MINMAX(min, max);
 | 
						|
 | 
						|
	dm->getMinMax(dm, min, max);
 | 
						|
 | 
						|
	if(!ob->bb)
 | 
						|
		ob->bb= MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
 | 
						|
 | 
						|
	boundbox_set_from_min_max(ob->bb, min, max);
 | 
						|
}
 | 
						|
 | 
						|
/* --- NAVMESH (begin) --- */
 | 
						|
#ifdef WITH_GAMEENGINE
 | 
						|
 | 
						|
BM_INLINE int navmesh_bit(int a, int b)
 | 
						|
{
 | 
						|
	return (a & (1 << b)) >> b;
 | 
						|
}
 | 
						|
 | 
						|
BM_INLINE void navmesh_intToCol(int i, float col[3])
 | 
						|
{
 | 
						|
	int	r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
 | 
						|
	int	g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
 | 
						|
	int	b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
 | 
						|
	col[0] = 1 - r*63.0f/255.0f;
 | 
						|
	col[1] = 1 - g*63.0f/255.0f;
 | 
						|
	col[2] = 1 - b*63.0f/255.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void navmesh_drawColored(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	int a, glmode;
 | 
						|
	MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
 | 
						|
	MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
 | 
						|
	int *polygonIdx = (int *)CustomData_get_layer(&dm->faceData, CD_RECAST);
 | 
						|
	float col[3];
 | 
						|
 | 
						|
	if (!polygonIdx)
 | 
						|
		return;
 | 
						|
 | 
						|
	/*
 | 
						|
	//UI_ThemeColor(TH_WIRE);
 | 
						|
	glDisable(GL_LIGHTING);
 | 
						|
	glLineWidth(2.0);
 | 
						|
	dm->drawEdges(dm, 0, 1);
 | 
						|
	glLineWidth(1.0);
 | 
						|
	glEnable(GL_LIGHTING);*/
 | 
						|
 | 
						|
	glDisable(GL_LIGHTING);
 | 
						|
	/*  if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
 | 
						|
		DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
 | 
						|
		//glShadeModel(GL_SMOOTH);
 | 
						|
		glBegin(glmode = GL_QUADS);
 | 
						|
		for(a = 0; a < dm->numTessFaceData; a++, mface++) {
 | 
						|
			int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
 | 
						|
			int pi = polygonIdx[a];
 | 
						|
			if (pi <= 0) {
 | 
						|
				zero_v3(col);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				navmesh_intToCol(pi, col);
 | 
						|
			}
 | 
						|
 | 
						|
			if(new_glmode != glmode) {
 | 
						|
				glEnd();
 | 
						|
				glBegin(glmode = new_glmode);
 | 
						|
			}
 | 
						|
			glColor3fv(col);
 | 
						|
			glVertex3fv(mvert[mface->v1].co);
 | 
						|
			glVertex3fv(mvert[mface->v2].co);
 | 
						|
			glVertex3fv(mvert[mface->v3].co);
 | 
						|
			if(mface->v4) {
 | 
						|
				glVertex3fv(mvert[mface->v4].co);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		glEnd();
 | 
						|
	}
 | 
						|
	glEnable(GL_LIGHTING);
 | 
						|
}
 | 
						|
 | 
						|
static void navmesh_DM_drawFacesTex(DerivedMesh *dm,
 | 
						|
			int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr),
 | 
						|
			int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
 | 
						|
			void *userData)
 | 
						|
{
 | 
						|
	(void) setDrawOptions;
 | 
						|
	(void) compareDrawOptions;
 | 
						|
	(void) userData;
 | 
						|
 | 
						|
	navmesh_drawColored(dm);
 | 
						|
}
 | 
						|
 | 
						|
static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
 | 
						|
                                      float (*partial_redraw_planes)[4],
 | 
						|
                                      int UNUSED(fast), int (*setMaterial)(int, void *attribs))
 | 
						|
{
 | 
						|
	(void) partial_redraw_planes;
 | 
						|
	(void) setMaterial;
 | 
						|
 | 
						|
	//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
 | 
						|
	navmesh_drawColored(dm);
 | 
						|
}
 | 
						|
 | 
						|
static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	DerivedMesh *result;
 | 
						|
	int maxFaces = dm->getNumPolys(dm);
 | 
						|
	int *recastData;
 | 
						|
	int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
 | 
						|
	float* verts=NULL;
 | 
						|
	unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
 | 
						|
	int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
 | 
						|
	int res;
 | 
						|
 | 
						|
	result = CDDM_copy(dm, 0);
 | 
						|
	if (!CustomData_has_layer(&result->faceData, CD_RECAST)) {
 | 
						|
		int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
 | 
						|
		if (sourceRecastData) {
 | 
						|
			CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
 | 
						|
			                           sourceRecastData, maxFaces, "recastData");
 | 
						|
		}
 | 
						|
	}
 | 
						|
	recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
 | 
						|
 | 
						|
	/* note: This is not good design! - really should not be doing this */
 | 
						|
	result->drawFacesTex =  navmesh_DM_drawFacesTex;
 | 
						|
	result->drawFacesSolid = navmesh_DM_drawFacesSolid;
 | 
						|
 | 
						|
 | 
						|
	/* process mesh */
 | 
						|
	res  = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
 | 
						|
	                                     &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
 | 
						|
	                                     &trisToFacesMap);
 | 
						|
	if (res) {
 | 
						|
		size_t polyIdx;
 | 
						|
 | 
						|
		/* invalidate concave polygon */
 | 
						|
		for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) {
 | 
						|
			unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
 | 
						|
			if (!polyIsConvex(poly, vertsPerPoly, verts)) {
 | 
						|
				/* set negative polygon idx to all faces */
 | 
						|
				unsigned short *dmesh = &dmeshes[4*polyIdx];
 | 
						|
				unsigned short tbase = dmesh[2];
 | 
						|
				unsigned short tnum = dmesh[3];
 | 
						|
				unsigned short ti;
 | 
						|
 | 
						|
				for (ti=0; ti<tnum; ti++) {
 | 
						|
					unsigned short triidx = dtrisToTrisMap[tbase+ti];
 | 
						|
					unsigned short faceidx = trisToFacesMap[triidx];
 | 
						|
					if (recastData[faceidx] > 0) {
 | 
						|
						recastData[faceidx] = -recastData[faceidx];
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		printf("Error during creation polygon infos\n");
 | 
						|
	}
 | 
						|
 | 
						|
	/* clean up */
 | 
						|
	if (verts!=NULL)
 | 
						|
		MEM_freeN(verts);
 | 
						|
	if (dtris!=NULL)
 | 
						|
		MEM_freeN(dtris);
 | 
						|
	if (dmeshes!=NULL)
 | 
						|
		MEM_freeN(dmeshes);
 | 
						|
	if (polys!=NULL)
 | 
						|
		MEM_freeN(polys);
 | 
						|
	if (dtrisToPolysMap!=NULL)
 | 
						|
		MEM_freeN(dtrisToPolysMap);
 | 
						|
	if (dtrisToTrisMap!=NULL)
 | 
						|
		MEM_freeN(dtrisToTrisMap);
 | 
						|
	if (trisToFacesMap!=NULL)
 | 
						|
		MEM_freeN(trisToFacesMap);
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
#endif /* WITH_GAMEENGINE */
 | 
						|
 | 
						|
/* --- NAVMESH (end) --- */
 |