15 lines
291 B
GLSL
15 lines
291 B
GLSL
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void main()
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{
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GPU_INTEL_VERTEX_SHADER_WORKAROUND
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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view_clipping_distances(world_pos);
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}
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