This code slipped through the final review step surely caused by a faulty merge. Fixes T101372 Regression: World shader setup crashes Blender in rendered view Regression introduced by rB697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0
41 lines
831 B
C++
41 lines
831 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Generate shader code from the intermediate node graph.
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*/
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#pragma once
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#include "GPU_material.h"
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#include "GPU_shader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUNodeGraph;
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typedef struct GPUPass GPUPass;
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/* Pass */
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GPUPass *GPU_generate_pass(GPUMaterial *material,
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struct GPUNodeGraph *graph,
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GPUCodegenCallbackFn finalize_source_cb,
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void *thunk);
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GPUShader *GPU_pass_shader_get(GPUPass *pass);
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bool GPU_pass_compile(GPUPass *pass, const char *shname);
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void GPU_pass_release(GPUPass *pass);
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/* Module */
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void gpu_codegen_init(void);
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void gpu_codegen_exit(void);
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#ifdef __cplusplus
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}
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#endif
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