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blender-archive/source/blender/gpu/vulkan/vk_index_buffer.hh
Jeroen Bakker 0e6f2d9fe0 GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.

This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16338
2022-10-31 16:01:15 +01:00

28 lines
539 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_index_buffer_private.hh"
namespace blender::gpu {
class VKIndexBuffer : public IndexBuf {
public:
void upload_data() override;
void bind_as_ssbo(uint binding) override;
const uint32_t *read() const override;
void update_sub(uint start, uint len, const void *data) override;
private:
void strip_restart_indices() override;
};
} // namespace blender::gpu