Moves the preset into a menu for the panel header, so it can be changed without opening the panel and takes up less space. Two remaining issues: * For long lists the add new preset button can be scrolled off screen. * We should support showing the name of the chosen preset in the panel header, but the current preset system does not support detecting which preset is used. Differential Revision: https://developer.blender.org/D3366
		
			
				
	
	
		
			382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/interface/interface_region_popover.c
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 *  \ingroup edinterface
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 *
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 * Pop-Over Region
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 *
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 * \note This is very close to 'interface_region_menu_popup.c'
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 *
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 * We could even merge them, however menu logic is already over-loaded.
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 * PopOver's have the following differences.
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 *
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 * - UI is not constrained to a list.
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 * - Pressing a button won't close the pop-over.
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 * - Different draw style (to show this is has different behavior from a menu).
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 * - #PanelType are used instead of #MenuType.
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 * - No menu flipping support.
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 * - No moving the menu to fit the mouse cursor.
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 * - No key accelerators to access menu items
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 *   (if we add support they would work differently).
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 * - No arrow key navigation.
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 * - No menu memory.
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 * - No title.
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 */
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_report.h"
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#include "ED_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "interface_intern.h"
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#include "interface_regions_intern.h"
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/* -------------------------------------------------------------------- */
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/** \name Popup Menu with Callback or String
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 * \{ */
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struct uiPopover {
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	uiBlock *block;
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	uiLayout *layout;
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	uiBut *but;
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	/* Needed for keymap removal. */
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	wmWindow *window;
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	wmKeyMap *keymap;
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	struct wmEventHandler *keymap_handler;
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	uiMenuCreateFunc menu_func;
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	void *menu_arg;
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#ifdef USE_UI_POPOVER_ONCE
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	bool is_once;
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#endif
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};
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static void ui_popover_create_block(bContext *C, uiPopover *pup, int opcontext)
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{
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	uiStyle *style = UI_style_get_dpi();
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	pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS);
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	pup->layout = UI_block_layout(
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	        pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0,
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	        U.widget_unit * UI_POPOVER_WIDTH_UNITS, 0, MENU_PADDING, style);
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	uiLayoutSetOperatorContext(pup->layout, opcontext);
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	if (pup->but) {
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		if (pup->but->context) {
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			uiLayoutContextCopy(pup->layout, pup->but->context);
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		}
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	}
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	pup->block->flag |= UI_BLOCK_NO_FLIP;
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}
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static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
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{
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	uiPopover *pup = arg_pup;
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	/* Create UI block and layout now if it wasn't done between begin/end. */
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	if (!pup->layout) {
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		ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN);
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		if (pup->menu_func) {
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			pup->block->handle = handle;
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			pup->menu_func(C, pup->layout, pup->menu_arg);
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			pup->block->handle = NULL;
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		}
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		pup->layout = NULL;
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	}
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	/* Setup and resolve UI layout for block. */
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	uiBlock *block = pup->block;
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	int width, height;
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	UI_block_region_set(block, handle->region);
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	UI_block_layout_resolve(block, &width, &height);
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	UI_block_flag_enable(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER);
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#ifdef USE_UI_POPOVER_ONCE
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	if (pup->is_once) {
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		UI_block_flag_enable(block, UI_BLOCK_POPOVER_ONCE);
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	}
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#endif
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	UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X);
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	const int block_margin = U.widget_unit / 2;
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	if (pup->but) {
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		/* For a header menu we set the direction automatic. */
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		block->minbounds = BLI_rctf_size_x(&pup->but->rect);
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		UI_block_bounds_set_normal(block, block_margin);
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		/* If menu slides out of other menu, override direction. */
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		bool slideout = false; //ui_block_is_menu(pup->but->block);
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		if (slideout)
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			UI_block_direction_set(block, UI_DIR_RIGHT);
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		/* Store the button location for positioning the popover arrow hint. */
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		if (!handle->refresh) {
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			float center[2] = {BLI_rctf_cent_x(&pup->but->rect), BLI_rctf_cent_y(&pup->but->rect)};
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			ui_block_to_window_fl(handle->ctx_region, pup->but->block, ¢er[0], ¢er[1]);
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			/* These variables aren't used for popovers, we could add new variables if there is a conflict. */
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			handle->prev_mx = block->mx = (int)center[0];
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			handle->prev_my = block->my = (int)center[1];
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		}
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		else {
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			block->mx = handle->prev_mx;
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			block->my = handle->prev_my;
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		}
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		if (!slideout) {
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			ScrArea *sa = CTX_wm_area(C);
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			ARegion *ar = CTX_wm_region(C);
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			if (ar && ar->panels.first) {
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				/* For regions with panels, prefer to open to top so we can
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				 * see the values of the buttons below changing. */
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				UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
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			}
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			else if (sa && ED_area_header_alignment(sa) == RGN_ALIGN_BOTTOM) {
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				/* Prefer popover from header to be positioned into the editor. */
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				if (ar && ar->regiontype == RGN_TYPE_HEADER) {
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					UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
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				}
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			}
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		}
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		/* Estimated a maximum size so we don't go offscreen for low height
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		 * areas near the bottom of the window on refreshes. */
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		handle->max_size_y = UI_UNIT_Y * 16.0f;
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	}
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	else {
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		/* Not attached to a button. */
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		int offset[2] = {0, 0};
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		UI_block_flag_enable(block, UI_BLOCK_LOOP);
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		UI_block_direction_set(block, block->direction);
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		block->minbounds = UI_MENU_WIDTH_MIN;
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		bool use_place_under_active = !handle->refresh;
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		if (use_place_under_active) {
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			uiBut *but = NULL;
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			for (but = block->buttons.first; but; but = but->next) {
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				if (but->flag & (UI_SELECT | UI_SELECT_DRAW)) {
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					break;
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				}
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			}
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			if (but) {
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				offset[0] = -(but->rect.xmin + 0.8f * BLI_rctf_size_x(&but->rect));
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				offset[1] = -(but->rect.ymin + 0.5f * BLI_rctf_size_y(&but->rect));
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			}
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		}
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		UI_block_bounds_set_popup(block, block_margin, offset[0], offset[1]);
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	}
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	return block;
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}
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static void ui_block_free_func_POPOVER(uiPopupBlockHandle *UNUSED(handle), void *arg_pup)
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{
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	uiPopover *pup = arg_pup;
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	if (pup->keymap != NULL) {
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		wmWindow *window = pup->window;
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		WM_event_remove_keymap_handler(&window->modalhandlers, pup->keymap);
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	}
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	MEM_freeN(pup);
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}
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uiPopupBlockHandle *ui_popover_panel_create(
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        bContext *C, ARegion *butregion, uiBut *but,
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        uiMenuCreateFunc menu_func, void *arg)
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{
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	/* Create popover, buttons are created from callback. */
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	uiPopover *pup = MEM_callocN(sizeof(uiPopover), __func__);
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	pup->but = but;
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	pup->menu_func = menu_func;
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	pup->menu_arg = arg;
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#ifdef USE_UI_POPOVER_ONCE
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	pup->is_once = true;
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#endif
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	/* Create popup block. */
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	uiPopupBlockHandle *handle;
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	handle = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPOVER, pup);
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	handle->popup_create_vars.free_func = ui_block_free_func_POPOVER;
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	handle->can_refresh = true;
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	/* Add handlers. If attached to a button, the button will already
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	 * add a modal handler and pass on events. */
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	if (!but) {
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		wmWindow *window = CTX_wm_window(C);
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		UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
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		WM_event_add_mousemove(C);
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		handle->popup = true;
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	}
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	return handle;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Standard Popover Panels
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 * \{ */
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int UI_popover_panel_invoke(
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        bContext *C, int space_id, int region_id, const char *idname,
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        bool keep_open, ReportList *reports)
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{
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	uiLayout *layout;
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	PanelType *pt = UI_paneltype_find(space_id, region_id, idname);
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	if (pt == NULL) {
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		BKE_reportf(
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		        reports, RPT_ERROR,
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		        "Panel \"%s\" not found (space %d, region %d)",
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		        idname, space_id, region_id);
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		return OPERATOR_CANCELLED;
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	}
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	if (pt->poll && (pt->poll(C, pt) == false)) {
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		/* cancel but allow event to pass through, just like operators do */
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		return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
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	}
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	if (keep_open) {
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		ui_popover_panel_create(C, NULL, NULL, ui_item_paneltype_func, pt);
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	}
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	else {
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		uiPopover *pup = UI_popover_begin(C);
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		layout = UI_popover_layout(pup);
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		UI_paneltype_draw(C, pt, layout);
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		UI_popover_end(C, pup, NULL);
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	}
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	return OPERATOR_INTERFACE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Popup Menu API with begin & end
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 * \{ */
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/**
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 * Only return handler, and set optional title.
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 */
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uiPopover *UI_popover_begin(bContext *C)
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{
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	uiPopover *pup = MEM_callocN(sizeof(uiPopover), "popover menu");
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	/* Opertor context default same as menus, change if needed. */
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	ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN);
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	/* create in advance so we can let buttons point to retval already */
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	pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
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	return pup;
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}
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static void popover_keymap_fn(wmKeyMap *UNUSED(keymap), wmKeyMapItem *UNUSED(kmi), void *user_data)
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{
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	uiPopover *pup = user_data;
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	pup->block->handle->menuretval = UI_RETURN_OK;
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}
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/* set the whole structure to work */
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void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap)
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{
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	wmWindow *window = CTX_wm_window(C);
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	/* Create popup block. No refresh support since the buttons were created
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	 * between begin/end and we have no callback to recreate them. */
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	uiPopupBlockHandle *handle;
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	if (keymap) {
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		/* Add so we get keymaps shown in the buttons. */
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		UI_block_flag_enable(pup->block, UI_BLOCK_SHOW_SHORTCUT_ALWAYS);
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		pup->keymap = keymap;
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		pup->keymap_handler = WM_event_add_keymap_handler_priority(&window->modalhandlers, keymap, 0);
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		WM_event_set_keymap_handler_callback(pup->keymap_handler, popover_keymap_fn, pup);
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	}
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	handle = ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_POPOVER, pup);
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	handle->popup_create_vars.free_func = ui_block_free_func_POPOVER;
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	/* Add handlers. */
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	UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
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	WM_event_add_mousemove(C);
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	handle->popup = true;
 | 
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 | 
						|
	/* Re-add so it gets priority. */
 | 
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	if (keymap) {
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		BLI_remlink(&window->modalhandlers, pup->keymap_handler);
 | 
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		BLI_addhead(&window->modalhandlers, pup->keymap_handler);
 | 
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	}
 | 
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 | 
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	pup->window = window;
 | 
						|
 | 
						|
	/* TODO(campbell): we may want to make this configurable.
 | 
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	 * The begin/end stype of calling popups doesn't allow to 'can_refresh' to be set.
 | 
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	 * For now close this style of popvers when accessed. */
 | 
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	UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN);
 | 
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 | 
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	/* panels are created flipped (from event handling pov) */
 | 
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	pup->block->flag ^= UI_BLOCK_IS_FLIP;
 | 
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}
 | 
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 | 
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uiLayout *UI_popover_layout(uiPopover *pup)
 | 
						|
{
 | 
						|
	return pup->layout;
 | 
						|
}
 | 
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 | 
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#ifdef USE_UI_POPOVER_ONCE
 | 
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void UI_popover_once_clear(uiPopover *pup)
 | 
						|
{
 | 
						|
	pup->is_once = false;
 | 
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}
 | 
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#endif
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 | 
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/** \} */
 |