644 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			644 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Blender.Material module and the Material PyObject
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"""
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The Blender.Material submodule.
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B{New}: scriptLink methods: L{Material.getScriptLinks}, ...
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Material 
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========
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This module provides access to B{Material} objects in Blender.
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Example::
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  import Blender
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  from Blender import Material
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  mat = Material.New('newMat')          # create a new Material called 'newMat'
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  print mat.rgbCol                      # print its rgb color triplet
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  mat.rgbCol = [0.8, 0.2, 0.2]          # change its color
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  mat.setAlpha(0.2)                     # mat.alpha = 0.2 -- almost transparent
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  mat.emit = 0.7                        # equivalent to mat.setEmit(0.8)
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  mat.mode |= Material.Modes.ZTRANSP    # turn on Z-Buffer transparency
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  mat.setName('RedBansheeSkin')         # change its name
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  mat.setAdd(0.8)                       # make it glow
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  mat.setMode('Halo')                   # turn 'Halo' "on" and all others "off"
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@type Modes: readonly dictionary
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@var Modes: The available Material Modes.
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    - TRACEABLE    - Make Material visible for shadow lamps.
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    - SHADOW       - Enable Material for shadows.
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    - SHADELESS    - Make Material insensitive to light or shadow.
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    - WIRE         - Render only the edges of faces.
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    - VCOL_LIGHT   - Add vertex colors as extra light.
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    - VCOL_PAINT   - Replace basic colors with vertex colors.
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    - HALO         - Render as a halo.
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    - ZTRANSP      - Z-buffer transparent faces.
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    - ZINVERT      - Render with inverted Z-buffer.
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    - - HALORINGS  - Render rings over the basic halo.
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    - ENV          - Do not render Material.
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    - - HALOLINES  - Render star shaped lines over the basic halo.
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    - ONLYSHADOW   - Let alpha be determined on the degree of shadow.
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    - - HALOXALPHA - Use extreme alpha.
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    - TEXFACE      - UV-Editor assigned texture gives color and texture info
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        for faces.
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    - - HALOSTAR   - Render halo as a star.
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    - NOMIST       - Set the Material insensitive to mist.
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    - - HALOSHADED - Let halo receive light.
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    - HALOTEX      - Give halo a texture.
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    - HALOPUNO     - Use the vertex normal to specify the dimension of the halo.
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    - HALOFLARE    - Render halo as a lens flare.
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    - RAYMIRROR    - Enables raytracing for mirror reflection rendering.
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    - RAYTRANSP    - Enables raytracing for transparency rendering.
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@warn: Some Modes are only available when the 'Halo' mode is I{off} and
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    others only when it is I{on}.  But these two subsets of modes share the same
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    numerical values in their Blender C #defines. So, for example, if 'Halo' is
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    on, then 'NoMist' is actually interpreted as 'HaloShaded'.  We marked all
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    such possibilities in the Modes dict below: each halo-related mode that
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    uses an already taken value is preceded by "-" and appear below the normal
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    mode which also uses that value.
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"""
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def New (name = 'Mat'):
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  """
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  Create a new Material object.
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  @type name: string
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  @param name: The Material name.
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  @rtype: Blender Material
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  @return: The created Material object.
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  """
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def Get (name = None):
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  """
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  Get the Material object(s) from Blender.
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  @type name: string
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  @param name: The name of the Material.
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  @rtype: Blender Material or a list of Blender Materials
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  @return: It depends on the 'name' parameter:
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    - (name): The Material object with the given name;
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    - ():   A list with all Material objects in the current scene.
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  """
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class Material:
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  """
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  The Material object
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  ===================
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   This object gives access to Materials in Blender.
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  @cvar name: Material's name.
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  @type mode: int
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  @cvar mode: Mode flags as an or'ed int value.  See the Modes dictionary keys
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      and descriptions in L{Modes}.
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  @cvar rgbCol: Material's RGB color triplet.
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  @cvar specCol: Specular color rgb triplet.
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  @cvar mirCol: Mirror color rgb triplet.
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  @cvar R: Red component of L{rgbCol} - [0.0, 1.0].
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  @cvar G: Green component of L{rgbCol} - [0.0, 1.0].
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  @cvar B: Blue component of L{rgbCol} - [0.0, 1.0].
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  @cvar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
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  @cvar amb: Ambient factor - [0.0, 1.0].
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  @cvar emit: Emitting light intensity - [0.0, 1.0].
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  @cvar ref:  Reflectivity - [0.0, 1.0].
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  @cvar spec: Specularity - [0.0, 2.0].
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  @cvar specTransp: Specular transparency - [0.0, 1.0].
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  @cvar add: Glow factor - [0.0, 1.0].
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  @cvar zOffset: Artificial Z offset for faces - [0.0, 10.0].
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  @cvar haloSize: Dimension of the halo - [0.0, 100.0].
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  @cvar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
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  @cvar flareBoost: Flare's extra strength - [0.1, 10.0].
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  @cvar haloSeed: To use random values for ring dimension and line location -
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     [0, 255].
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  @cvar flareSeed: Offset in the seed table - [0, 255].
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  @cvar subSize:  Dimension of subflares, dots and circles - [0.1, 25.0].
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  @cvar hard: Hardness of the specularity - [1, 255].
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  @cvar nFlares: Number of halo subflares - [1, 32].
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  @cvar nStars: Number of points on the halo stars - [3, 50].
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  @cvar nLines: Number of star shaped lines on each halo - [0, 250].
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  @cvar nRings: Number of halo rings - [0, 24].
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  @type ipo: Blender Ipo
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  @cvar ipo: This Material's ipo.
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  @cvar rayMirr: Amount mirror reflection for raytrace.
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  @cvar rayMirrDepth: Amount of inter-reflections calculated maximal.
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  @cvar fresnelDepth: Power of Fresnel for mirror reflection. 
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  @cvar fresnelDepthFac: Blending factor for Fresnel. 
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  @cvar IOR: Sets the angular index of refraction for raytrace. 
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  @cvar transDepth: Amount of refractions calculated maximal. 
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  @cvar fresnelTrans: Power of Fresnel for transparency.
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  @cvar fresnelTransFac: Blending factor for Fresnel.
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  @cvar specTrans: Makes specular areas opaque on transparent materials.
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  @warning: Most member variables assume values in some [Min, Max] interval.
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   When trying to set them, the given parameter will be clamped to lie in
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   that range: if val < Min, then val = Min, if val > Max, then val = Max.
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  """
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  def getName():
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    """
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    Get the name of this Material object.
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    @rtype: string
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    """
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  def setName(name):
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    """
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    Set the name of this Material object.
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    @type name: string
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    @param name: The new name.
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    """
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  def getIpo():
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    """
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    Get the Ipo associated with this material, if any.
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    @rtype: Ipo
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    @return: the wrapped ipo or None.
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    """
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  def setIpo(ipo):
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    """
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    Link an ipo to this material.
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    @type ipo: Blender Ipo
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    @param ipo: a material type ipo.
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    """
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  def clearIpo():
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    """
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    Unlink the ipo from this material.
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    @return: True if there was an ipo linked or False otherwise.
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    """
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  def getMode():
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    """
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    Get this Material's mode flags.
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    @rtype: int
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    @return: B{OR'ed value}. Use the Modes dictionary to check which flags
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        are 'on'.
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        Example::
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          import Blender
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          from Blender import Material
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          flags = mymat.getMode()
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          if flags & Material.Modes['HALO']:
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            print "This material is rendered as a halo"
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          else:
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            print "Not a halo"
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    """
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  def setMode(m = None, m2 = None, m3 = None, and_so_on = None,
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              up_to_21 = None):
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    """
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    Set this Material's mode flags. Mode strings given are turned 'on'.
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    Those not provided are turned 'off', so mat.setMode() -- without 
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    arguments -- turns off all mode flags for Material mat.
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    @type m: string
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    @param m: A mode flag. From 1 to 21 can be set at the same time.
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    """
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  def getRGBCol():
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    """
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    Get the rgb color triplet.
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    @rtype: list of 3 floats
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    @return: [r, g, b]
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    """
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  def setRGBCol(rgb = None):
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    """
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    Set the rgb color triplet.  If B{rgb} is None, set the color to black.
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    @type rgb: three floats or a list of three floats
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    @param rgb: The rgb color values in [0.0, 1.0] as:
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        - a list of three floats: setRGBCol ([r, g, b]) B{or}
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        - three floats as separate parameters: setRGBCol (r,g,b).
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    """
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  def getSpecCol():
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    """
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    Get the specular color triplet.
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    @rtype: list of 3 floats
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    @return: [specR, specG, specB]
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    """
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  def setSpecCol(rgb = None):
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    """
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    Set the specular color triplet.  If B{rgb} is None, set the color to black.
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    @type rgb: three floats or a list of three floats
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    @param rgb: The rgb color values in [0.0, 1.0] as:
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        - a list of three floats: setSpecCol ([r, g, b]) B{or}
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        - three floats as separate parameters: setSpecCol (r,g,b).
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    """
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  def getMirCol():
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    """
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    Get the mirror color triplet.
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    @rtype: list of 3 floats
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    @return: [mirR, mirG, mirb]
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    """
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  def setMirCol(rgb = None):
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    """
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    Set the mirror color triplet.  If B{rgb} is None, set the color to black.
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    @type rgb: three floats or a list of three floats
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    @param rgb: The rgb color values in [0.0, 1.0] as:
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        - a list of three floats: setMirCol ([r, g, b]) B{or}
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        - three floats as separate parameters: setMirCol (r,g,b).
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    """
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  def getAlpha():
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    """
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    Get the alpha (transparency) value.
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    @rtype: float
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    """
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  def setAlpha(alpha):
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    """
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    Set the alpha (transparency) value.
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    @type alpha: float
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    @param alpha: The new value in [0.0, 1.0].
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    """
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  def getAmb():
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    """
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    Get the ambient color blend factor.
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    @rtype: float
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    """
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  def setAmb(amb):
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    """
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    Set the ambient color blend factor.
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    @type amb: float
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    @param amb:  The new value in [0.0, 1.0].
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    """
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  def getEmit():
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    """
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    Get the emitting light intensity.
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    @rtype: float
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    """
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  def setEmit(emit):
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    """
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    Set the emitting light intensity.
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    @type emit: float
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    @param emit: The new value in [0.0, 1.0].
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    """
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  def getRef():
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    """
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    Get the reflectivity value.
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    @rtype: float
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    """
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  def setRef(ref):
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    """
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    Set the reflectivity value.
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    @type ref: float
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    @param ref: The new value in [0.0, 1.0].
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    """
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  def getSpec():
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    """
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    Get the specularity value.
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    @rtype: float
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    """
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  def setSpec(spec):
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    """
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    Set the specularity value.
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    @type spec: float
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    @param spec: The new value in [0.0, 2.0].
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    """
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  def getSpecTransp():
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    """
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    Get the specular transparency.
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    @rtype: float
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    """
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  def setSpecTransp(spectransp):
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    """
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    Set the specular transparency.
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    @type spectransp: float
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    @param spectransp: The new value in [0.0, 1.0].
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    """
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  def getAdd():
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    """
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    Get the glow factor.
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    @rtype: float
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    """
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  def setAdd(add):
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    """
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    Set the glow factor.
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    @type add: float
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    @param add: The new value in [0.0, 1.0].
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    """
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  def getZOffset():
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    """
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    Get the artificial offset for faces with this Material.
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    @rtype: float
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    """
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  def setZOffset(zoffset):
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    """
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    Set the artificial offset for faces with this Material.
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    @type zoffset: float
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    @param zoffset: The new value in [0.0, 10.0].
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    """
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  def getHaloSize():
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    """
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    Get the halo size.
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    @rtype: float
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    """
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  def setHaloSize(halosize):
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    """
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    Set the halo size.
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    @type halosize: float
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    @param halosize: The new value in [0.0, 100.0].
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    """
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  def getHaloSeed():
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    """
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    Get the seed for random ring dimension and line location in halos.
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    @rtype: int
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    """
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  def setHaloSeed(haloseed):
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    """
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    Set the seed for random ring dimension and line location in halos.
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    @type haloseed: int
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    @param haloseed: The new value in [0, 255].
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    """
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  def getFlareSize():
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    """
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    Get the ratio: flareSize / haloSize.
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    @rtype: float
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    """
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  def setFlareSize(flaresize):
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    """
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    Set the ratio: flareSize / haloSize.
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    @type flaresize: float
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    @param flaresize: The new value in [0.1, 25.0].
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    """
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  def getFlareSeed():
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    """
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    Get flare's offset in the seed table.
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    @rtype: int
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    """
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  def setFlareSeed(flareseed):
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    """
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    Set flare's offset in the seed table.
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    @type flareseed: int
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    @param flareseed: The new value in [0, 255].
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    """
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  def getFlareBoost():
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    """
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    Get the flare's extra strength.
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    @rtype: float
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    """
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  def setFlareBoost(flareboost):
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    """
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    Set the flare's extra strength.
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    @type flareboost: float
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    @param flareboost: The new value in [0.1, 10.0].
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    """
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  def getSubSize():
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    """
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    Get the dimension of subflare, dots and circles.
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    @rtype: float
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    """
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  def setSubSize(subsize):
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    """
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    Set the dimension of subflare, dots and circles.
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    @type subsize: float
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    @param subsize: The new value in [0.1, 25.0].
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    """
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  def getHardness():
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    """
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    Get the hardness of the specularity.
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    @rtype: int
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    """
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  def setHardness(hardness):
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    """
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    Set the hardness of the specularity.
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    @type hardness: int
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    @param hardness: The new value in [1, 255].
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    """
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  def getNFlares():
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    """
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    Get the number of halo subflares.
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    @rtype: int
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    """
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  def setNFlares(nflares):
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    """
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    Set the number of halo subflares.
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    @type nflares: int
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    @param nflares: The new value in [1, 32].
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    """
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  def getNStars():
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    """
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    Get the number of points in the halo stars.
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						|
    @rtype: int
 | 
						|
    """
 | 
						|
 | 
						|
  def setNStars(nstars):
 | 
						|
    """
 | 
						|
    Set the number of points in the halo stars.
 | 
						|
    @type nstars: int
 | 
						|
    @param nstars: The new value in [3, 50].
 | 
						|
    """
 | 
						|
 | 
						|
  def getNLines():
 | 
						|
    """
 | 
						|
    Get the number of star shaped lines on each halo.
 | 
						|
    @rtype: int
 | 
						|
    """
 | 
						|
 | 
						|
  def setNLines(nlines):
 | 
						|
    """
 | 
						|
    Set the number of star shaped lines on each halo.
 | 
						|
    @type nlines: int
 | 
						|
    @param nlines: The new value in [0, 250].
 | 
						|
    """
 | 
						|
 | 
						|
  def getNRings():
 | 
						|
    """
 | 
						|
    Get the number of rings on each halo.
 | 
						|
    @rtype: int
 | 
						|
    """
 | 
						|
 | 
						|
  def setNRings(nrings):
 | 
						|
    """
 | 
						|
    Set the number of rings on each halo.
 | 
						|
    @type nrings: int
 | 
						|
    @param nrings: The new value in [0, 24].
 | 
						|
    """
 | 
						|
 | 
						|
  def getRayMirr():
 | 
						|
    """
 | 
						|
    Get amount mirror reflection for raytrace.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setRayMirr(nrmirr):
 | 
						|
    """
 | 
						|
    Set amount mirror reflection for raytrace.
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getRayMirrDepth():
 | 
						|
    """
 | 
						|
    Get amount of inter-reflections calculated maximal.
 | 
						|
    @rtype: int
 | 
						|
    """
 | 
						|
 | 
						|
  def setRayMirrDepth(nrmirr):
 | 
						|
    """
 | 
						|
    Set amount mirror reflection for raytrace.
 | 
						|
    @type nrmirr: int
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getFresnelMirr():
 | 
						|
    """
 | 
						|
    Get power of Fresnel for mirror reflection.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setFresnelMirr(nrmirr):
 | 
						|
    """
 | 
						|
    Set power of Fresnel for mirror reflection.
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getFresnelMirrFac():
 | 
						|
    """
 | 
						|
    Get the number of Ray Mirror.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setFresnelMirrFac(nrmirr):
 | 
						|
    """
 | 
						|
    Set the number of ray mirror
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getIOR():
 | 
						|
    """
 | 
						|
    Get the angular index of refraction for raytrace.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setIOR(nrmirr):
 | 
						|
    """
 | 
						|
    Set the angular index of refraction for raytrace.
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getTransDepth():
 | 
						|
    """
 | 
						|
    Get amount of refractions calculated maximal.
 | 
						|
    @rtype: int
 | 
						|
    """
 | 
						|
 | 
						|
  def setTransDepth(nrmirr):
 | 
						|
    """
 | 
						|
    Set amount of refractions calculated maximal.
 | 
						|
    @type nrmirr: int
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getFresnelTrans():
 | 
						|
    """
 | 
						|
    Get power of Fresnel for transparency.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setFresnelTrans(nrmirr):
 | 
						|
    """
 | 
						|
    Set power of Fresnel for transparency.
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def getFresnelTransFac():
 | 
						|
    """
 | 
						|
    Get blending factor for Fresnel.
 | 
						|
    @rtype: float
 | 
						|
    """
 | 
						|
 | 
						|
  def setFresnelTransFac(nrmirr):
 | 
						|
    """
 | 
						|
    Set blending factor for Fresnel.
 | 
						|
    @type nrmirr: float
 | 
						|
    @param nrmirr: The new value in [0.0, 1.0].
 | 
						|
    """
 | 
						|
 | 
						|
  def setTexture(index, texture, texco, mapto):
 | 
						|
    """
 | 
						|
    Assign a Blender Texture object to slot number 'number'.
 | 
						|
    @type index: int
 | 
						|
    @param index: material's texture index in [0, 7].
 | 
						|
    @type texture: Blender Texture
 | 
						|
    @param texture: a Blender Texture object.
 | 
						|
    @type texco: int
 | 
						|
    @param texco: optional or'ed bitflag -- defaults to TexCo.ORCO.  See TexCo var in L{Texture}.
 | 
						|
    @type mapto: int
 | 
						|
    @param mapto: optional or'ed bitflag -- defaults to MapTo.COL.  See MapTo var in L{Texture}.
 | 
						|
    """
 | 
						|
 | 
						|
  def clearTexture(index):
 | 
						|
    """
 | 
						|
    Clear the ith (given by 'index') texture channel of this material.
 | 
						|
    @type index: int
 | 
						|
    @param index: material's texture channel index in [0, 7].
 | 
						|
    """
 | 
						|
 | 
						|
  def getTextures ():
 | 
						|
    """
 | 
						|
    Get this Material's Texture list.
 | 
						|
    @rtype: list of MTex
 | 
						|
    @return: a list of Blender MTex objects.  None is returned for each empty
 | 
						|
        texture slot.
 | 
						|
    """
 | 
						|
 | 
						|
  def getScriptLinks (event):
 | 
						|
    """
 | 
						|
    Get a list with this Material's script links of type 'event'.
 | 
						|
    @type event: string
 | 
						|
    @param event: "FrameChanged" or "Redraw".
 | 
						|
    @rtype: list
 | 
						|
    @return: a list with Blender L{Text} names (the script links of the given
 | 
						|
        'event' type) or None if there are no script links at all.
 | 
						|
    """
 | 
						|
 | 
						|
  def clearScriptLinks ():
 | 
						|
    """
 | 
						|
    Delete all this Material's script links.
 | 
						|
    @rtype: bool
 | 
						|
    @return: 0 if some internal problem occurred or 1 if successful.
 | 
						|
    """
 | 
						|
 | 
						|
  def addScriptLink (text, event):
 | 
						|
    """
 | 
						|
    Add a new script link to this Material.
 | 
						|
    @type text: string
 | 
						|
    @param text: the name of an existing Blender L{Text}.
 | 
						|
    @type event: string
 | 
						|
    @param event: "FrameChanged" or "Redraw".
 | 
						|
    """
 |