Not much to add, you can now clear previews from current .blend file, or a set of non-opened files. Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_IDCODE_H__
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#define __BKE_IDCODE_H__
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/** \file BKE_idcode.h
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 *  \ingroup bke
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 */
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const char *BKE_idcode_to_name(int code);
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const char *BKE_idcode_to_name_plural(int code);
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const char *BKE_idcode_to_translation_context(int code);
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int         BKE_idcode_from_name(const char *name);
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bool        BKE_idcode_is_linkable(int code);
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bool        BKE_idcode_is_valid(int code);
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int         BKE_idcode_to_idfilter(const int idcode);
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int         BKE_idcode_from_idfilter(const int idfilter);
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/**
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 * Return an ID code and steps the index forward 1.
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 *
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 * \param index start as 0.
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 * \return the code, 0 when all codes have been returned.
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 */
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int BKE_idcode_iter_step(int *index);
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#endif
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