I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* $Id: Texture.h 10269 2007-03-15 01:09:14Z campbellbarton $
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Alex Mole
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* based on Image.h */
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#ifndef EXPP_TEXTURE_H
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#define EXPP_TEXTURE_H
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#include <Python.h>
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#include "DNA_texture_types.h"
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/*****************************************************************************/
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/* Python BPy_Texture structure definition */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD
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Tex * texture; /* libdata must be second */
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} BPy_Texture;
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extern PyTypeObject Texture_Type;
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#define BPy_Texture_Check(v) ((v)->ob_type == &Texture_Type)
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/*****************************************************************************/
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/* Module Blender.Texture - public functions */
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/*****************************************************************************/
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PyObject *Texture_Init( void );
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PyObject *Texture_CreatePyObject( struct Tex *tex );
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Tex *Texture_FromPyObject( PyObject * pyobj );
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#endif /* EXPP_TEXTURE_H */
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