141 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 *
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 */
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/** \file blender/blenloader/intern/versioning_defaults.c
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 *  \ingroup blenloader
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_object_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_screen.h"
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#include "BLO_readfile.h"
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/**
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 * Override values in in-memory startup.blend, avoids resaving for small changes.
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 */
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void BLO_update_defaults_userpref_blend(void)
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{
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	/* default so DPI is detected automatically */
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	U.dpi = 0;
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	U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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	/* use alternative setting for security nuts
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	 * otherwise we'd need to patch the binary blob - startup.blend.c */
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	U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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	U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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	/* Ignore the theme saved in the blend file,
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	 * instead use the theme from 'userdef_default_theme.c' */
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	{
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		bTheme *theme = U.themes.first;
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		memcpy(theme, &U_theme_default, sizeof(bTheme));
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	}
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}
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/**
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 * Update defaults in startup.blend, without having to save and embed the file.
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 * This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain)
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{
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	for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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		for (ScrArea *area = screen->areabase.first; area; area = area->next) {
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			for (ARegion *ar = area->regionbase.first; ar; ar = ar->next) {
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				/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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				BKE_area_region_panels_free(&ar->panels);
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				/* some toolbars have been saved as initialized,
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				 * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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				if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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					ar->v2d.flag &= ~V2D_IS_INITIALISED;
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				}
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			}
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			if (area->spacetype == SPACE_FILE) {
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				SpaceFile *sfile = area->spacedata.first;
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				if (sfile->params) {
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					if (STREQ(screen->id.name, "SRDefault.003")) {
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						/* Shading. */
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						sfile->params->filter = FILE_TYPE_FOLDER |
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						                        FILE_TYPE_IMAGE;
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					}
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					else {
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						/* Video Editing. */
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						sfile->params->filter = FILE_TYPE_FOLDER |
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						                        FILE_TYPE_IMAGE |
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						                        FILE_TYPE_MOVIE |
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						                        FILE_TYPE_SOUND;
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					}
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				}
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			}
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		}
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	}
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	for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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		BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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		scene->r.cfra = 1.0f;
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		/* Don't enable compositing nodes. */
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		if (scene->nodetree) {
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			ntreeFreeTree(scene->nodetree);
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			MEM_freeN(scene->nodetree);
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			scene->nodetree = NULL;
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			scene->use_nodes = false;
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		}
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		/* Select only cube by default. */
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		for (ViewLayer *layer = scene->view_layers.first; layer; layer = layer->next) {
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			for (Base *base = layer->object_bases.first; base; base = base->next) {
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				if (STREQ(base->object->id.name + 2, "Cube")) {
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					base->flag |= BASE_SELECTED;
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				}
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				else {
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					base->flag &= ~BASE_SELECTED;
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				}
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			}
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			BKE_layer_collection_sync(scene, layer);
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		}
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	}
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}
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