New functions to easily dispatch work to a limited number of thread, transparently. NOTE: Could be merged in trunk, if needed.
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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*
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BLI_THREADS_H
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#define BLI_THREADS_H
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/* one custom lock available now. can be extended */
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#define LOCK_IMAGE 0
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#define LOCK_CUSTOM1 1
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/* for tables, button in UI, etc */
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#define BLENDER_MAX_THREADS 8
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struct ListBase;
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void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
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int BLI_available_threads(struct ListBase *threadbase);
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int BLI_available_thread_index(struct ListBase *threadbase);
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void BLI_insert_thread (struct ListBase *threadbase, void *callerdata);
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void BLI_remove_thread (struct ListBase *threadbase, void *callerdata);
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void BLI_remove_thread_index(struct ListBase *threadbase, int index);
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void BLI_end_threads (struct ListBase *threadbase);
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void BLI_lock_thread (int type);
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void BLI_unlock_thread (int type);
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int BLI_system_thread_count( void ); /* gets the number of threads the system can make use of */
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/* ThreadedWorker is a simple tool for dispatching work to a limited number of threads in a transparent
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* fashion from the caller's perspective
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* */
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struct ThreadedWorker;
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/* Create a new worker supporting tot parallel threads.
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* When new work in inserted and all threads are busy, sleep(sleep_time) before checking again
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*/
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struct ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time);
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/* join all working threads */
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void BLI_end_worker(struct ThreadedWorker *worker);
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/* also ends all working threads */
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void BLI_destroy_worker(struct ThreadedWorker *worker);
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/* Spawns a new work thread if possible, sleeps until one is available otherwise
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* NOTE: inserting work is NOT thread safe, so make sure it is only done from one thread */
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void BLI_insert_work(struct ThreadedWorker *worker, void *param);
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#endif
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