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blender-archive/source/blender/blenkernel/BKE_pointcloud.h
Philipp Oeser 39de0b79fd Pointclouds: support mesh <-> pointcloud in convert operator
Just converts verts to points and vice versa.
Materials and Attribute layers are preserved (so for example if you set
custom radii on the pointcloud, convert to mesh, then convert back to
pointcloud, this will be preserved).

Also not add a Radius layer by default (it is still added and
filled when adding a pointcloud object from the menu), a global Radius
property that will be used if there is no radius attribute can be added
later. A Radius attribute can also be added in the pointcloud data
properties (and filled via python).

This will also add a new utility function that copies materials between
datablocks: BKE_id_materials_copy

ref T75717

Differential Revision: https://developer.blender.org/D7391
2020-09-17 22:39:57 +02:00

74 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
* \brief General operations for point-clouds.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BoundBox;
struct CustomDataLayer;
struct Depsgraph;
struct Main;
struct Object;
struct PointCloud;
struct Scene;
/* PointCloud datablock */
extern const char *POINTCLOUD_ATTR_POSITION;
extern const char *POINTCLOUD_ATTR_RADIUS;
void *BKE_pointcloud_add(struct Main *bmain, const char *name);
void *BKE_pointcloud_add_default(struct Main *bmain, const char *name);
struct PointCloud *BKE_pointcloud_copy(struct Main *bmain, const struct PointCloud *pointcloud);
struct BoundBox *BKE_pointcloud_boundbox_get(struct Object *ob);
void BKE_pointcloud_update_customdata_pointers(struct PointCloud *pointcloud);
bool BKE_pointcloud_customdata_required(struct PointCloud *pointcloud,
struct CustomDataLayer *layer);
/* Dependency Graph */
struct PointCloud *BKE_pointcloud_new_for_eval(const struct PointCloud *pointcloud_src,
int totpoint);
struct PointCloud *BKE_pointcloud_copy_for_eval(struct PointCloud *pointcloud_src, bool reference);
void BKE_pointcloud_data_update(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *object);
/* Draw Cache */
enum {
BKE_POINTCLOUD_BATCH_DIRTY_ALL = 0,
};
void BKE_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
void BKE_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
extern void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(struct PointCloud *pointcloud, int mode);
extern void (*BKE_pointcloud_batch_cache_free_cb)(struct PointCloud *pointcloud);
#ifdef __cplusplus
}
#endif