Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.
```
>>> gpu.
        matrix
        select
        types
```
```
>>> gpu.types.GPU
                 Batch(
                 OffScreen(
                 VertBuf(
                 VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.
Reviewers: campbellbarton, dfelinto
Reviewed By: campbellbarton, dfelinto
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3667
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Campbell Barton
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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	.
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	../../blenkernel
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	../../blenlib
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	../../gpu
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	../../makesdna
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	../../../../intern/guardedalloc
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	../../../../intern/glew-mx
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)
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set(INC_SYS
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	${GLEW_INCLUDE_PATH}
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	${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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	gpu_py_api.c
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	gpu_py_batch.c
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	gpu_py_matrix.c
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	gpu_py_offscreen.c
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	gpu_py_select.c
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	gpu_py_types.c
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	gpu_py_vertex_buffer.c
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	gpu_py_vertex_format.c
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	gpu_py_api.h
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	gpu_py_batch.h
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	gpu_py_matrix.h
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	gpu_py_offscreen.h
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	gpu_py_select.h
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	gpu_py_types.h
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	gpu_py_vertex_buffer.h
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	gpu_py_vertex_format.h
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}")
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