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blender-archive/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GaussianXBlurOperation.h"
#include "BLI_math.h"
extern "C" {
#include "RE_pipeline.h"
}
GaussianXBlurOperation::GaussianXBlurOperation() : BlurBaseOperation()
{
this->gausstab = NULL;
this->rad = 0;
}
void *GaussianXBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
if (!this->sizeavailable) {
updateGauss(memoryBuffers);
}
void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
return buffer;
}
void GaussianXBlurOperation::initExecution()
{
BlurBaseOperation::initExecution();
if (this->sizeavailable) {
float rad = size * this->data->sizex;
if (rad < 1)
rad = 1;
this->rad = rad;
this->gausstab = BlurBaseOperation::make_gausstab(rad);
}
}
void GaussianXBlurOperation::updateGauss(MemoryBuffer **memoryBuffers)
{
if (this->gausstab == NULL) {
updateSize(memoryBuffers);
float rad = size * this->data->sizex;
if (rad < 1)
rad = 1;
this->rad = rad;
this->gausstab = BlurBaseOperation::make_gausstab(rad);
}
}
void GaussianXBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
float tempColor[4];
tempColor[0] = 0;
tempColor[1] = 0;
tempColor[2] = 0;
tempColor[3] = 0;
float overallmultiplyer = 0.0f;
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
int miny = y;
int maxy = y;
int minx = x - this->rad;
int maxx = x + this->rad;
miny = max(miny, inputBuffer->getRect()->ymin);
minx = max(minx, inputBuffer->getRect()->xmin);
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
int index;
int step = getStep();
int offsetadd = getOffsetAdd();
int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth);
for (int nx = minx; nx < maxx; nx += step) {
index = (nx - x) + this->rad;
const float multiplyer = gausstab[index];
madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplyer);
overallmultiplyer += multiplyer;
bufferindex += offsetadd;
}
mul_v4_v4fl(color, tempColor, 1.0f / overallmultiplyer);
}
void GaussianXBlurOperation::deinitExecution()
{
BlurBaseOperation::deinitExecution();
delete [] this->gausstab;
this->gausstab = NULL;
}
bool GaussianXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
NodeOperation *operation = this->getInputOperation(1);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
return true;
}
else {
if (this->sizeavailable && this->gausstab != NULL) {
newInput.xmax = input->xmax + rad;
newInput.xmin = input->xmin - rad;
newInput.ymax = input->ymax;
newInput.ymin = input->ymin;
}
else {
newInput.xmax = this->getWidth();
newInput.xmin = 0;
newInput.ymax = this->getHeight();
newInput.ymin = 0;
}
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}