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blender-archive/intern/cycles/blender/addon/version_update.py

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Python

#
# Copyright 2011-2014 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
import bpy
import math
from bpy.app.handlers import persistent
def foreach_cycles_nodetree_group(nodetree, traversed):
for node in nodetree.nodes:
if node.bl_idname == 'ShaderNodeGroup':
group = node.node_tree
if group and group not in traversed:
traversed.add(group)
yield group, group.library
yield from foreach_cycles_nodetree_group(group, traversed)
def foreach_cycles_nodetree():
traversed = set()
for material in bpy.data.materials:
nodetree = material.node_tree
if nodetree:
yield nodetree, material.library
yield from foreach_cycles_nodetree_group(nodetree, traversed)
for world in bpy.data.worlds:
nodetree = world.node_tree
if nodetree:
yield nodetree, world.library
foreach_cycles_nodetree_group(nodetree, traversed)
for light in bpy.data.lights:
nodetree = light.node_tree
if nodetree:
yield nodetree, light.library
foreach_cycles_nodetree_group(nodetree, traversed)
def displacement_node_insert(nodetree):
# Gather links to replace
displacement_links = []
for link in nodetree.links:
if (
link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and
link.from_node.bl_idname != 'ShaderNodeDisplacement' and
link.to_socket.identifier == 'Displacement'
):
displacement_links.append(link)
# Replace links with displacement node
for link in displacement_links:
from_node = link.from_node
from_socket = link.from_socket
to_node = link.to_node
to_socket = link.to_socket
nodetree.links.remove(link)
node = nodetree.nodes.new(type='ShaderNodeDisplacement')
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
node.inputs['Scale'].default_value = 0.1
node.inputs['Midlevel'].default_value = 0.0
nodetree.links.new(from_socket, node.inputs['Height'])
nodetree.links.new(node.outputs['Displacement'], to_socket)
def displacement_principled_nodes(node):
if node.bl_idname == 'ShaderNodeDisplacement':
if node.space != 'WORLD':
node.space = 'OBJECT'
if node.bl_idname == 'ShaderNodeBsdfPrincipled':
if node.subsurface_method != 'RANDOM_WALK':
node.subsurface_method = 'BURLEY'
def square_roughness_node_insert(nodetree):
roughness_node_types = {
'ShaderNodeBsdfAnisotropic',
'ShaderNodeBsdfGlass',
'ShaderNodeBsdfGlossy',
'ShaderNodeBsdfRefraction'}
# Update default values
for node in nodetree.nodes:
if node.bl_idname in roughness_node_types:
roughness_input = node.inputs['Roughness']
roughness_input.default_value = math.sqrt(max(roughness_input.default_value, 0.0))
# Gather roughness links to replace
roughness_links = []
for link in nodetree.links:
if link.to_node.bl_idname in roughness_node_types and \
link.to_socket.identifier == 'Roughness':
roughness_links.append(link)
# Replace links with sqrt node
for link in roughness_links:
from_node = link.from_node
from_socket = link.from_socket
to_node = link.to_node
to_socket = link.to_socket
nodetree.links.remove(link)
node = nodetree.nodes.new(type='ShaderNodeMath')
node.operation = 'POWER'
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
nodetree.links.new(from_socket, node.inputs[0])
node.inputs[1].default_value = 0.5
nodetree.links.new(node.outputs['Value'], to_socket)
def mapping_node_order_flip(node):
"""
Flip euler order of mapping shader node
"""
if node.bl_idname == 'ShaderNodeMapping':
rot = node.rotation.copy()
rot.order = 'ZYX'
quat = rot.to_quaternion()
node.rotation = quat.to_euler('XYZ')
def vector_curve_node_remap(node):
"""
Remap values of vector curve node from normalized to absolute values
"""
if node.bl_idname == 'ShaderNodeVectorCurve':
node.mapping.use_clip = False
for curve in node.mapping.curves:
for point in curve.points:
point.location.x = (point.location.x * 2.0) - 1.0
point.location.y = (point.location.y - 0.5) * 2.0
node.mapping.update()
def custom_bake_remap(scene):
"""
Remap bake types into the new types and set the flags accordingly
"""
bake_lookup = (
'COMBINED',
'AO',
'SHADOW',
'NORMAL',
'UV',
'EMIT',
'ENVIRONMENT',
'DIFFUSE_DIRECT',
'DIFFUSE_INDIRECT',
'DIFFUSE_COLOR',
'GLOSSY_DIRECT',
'GLOSSY_INDIRECT',
'GLOSSY_COLOR',
'TRANSMISSION_DIRECT',
'TRANSMISSION_INDIRECT',
'TRANSMISSION_COLOR',
'SUBSURFACE_DIRECT',
'SUBSURFACE_INDIRECT',
'SUBSURFACE_COLOR')
diffuse_direct_idx = bake_lookup.index('DIFFUSE_DIRECT')
cscene = scene.cycles
# Old bake type
bake_type_idx = cscene.get("bake_type")
if bake_type_idx is None:
cscene.bake_type = 'COMBINED'
return
# File doesn't need versioning
if bake_type_idx < diffuse_direct_idx:
return
# File needs versioning
bake_type = bake_lookup[bake_type_idx]
cscene.bake_type, end = bake_type.split('_')
if end == 'DIRECT':
scene.render.bake.use_pass_indirect = False
scene.render.bake.use_pass_color = False
elif end == 'INDIRECT':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_color = False
elif end == 'COLOR':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_indirect = False
def ambient_occlusion_node_relink(nodetree):
for node in nodetree.nodes:
if node.bl_idname == 'ShaderNodeAmbientOcclusion':
node.samples = 1
node.only_local = False
node.inputs['Distance'].default_value = 0.0
# Gather links to replace
ao_links = []
for link in nodetree.links:
if link.from_node.bl_idname == 'ShaderNodeAmbientOcclusion':
ao_links.append(link)
# Replace links
for link in ao_links:
from_node = link.from_node
to_socket = link.to_socket
nodetree.links.remove(link)
nodetree.links.new(from_node.outputs['Color'], to_socket)
@persistent
def do_versions(self):
if bpy.context.preferences.version <= (2, 78, 1):
prop = bpy.context.preferences.addons[__package__].preferences
system = bpy.context.preferences.system
if not prop.is_property_set("compute_device_type"):
# Device might not currently be available so this can fail
try:
if system.legacy_compute_device_type == 1:
prop.compute_device_type = 'OPENCL'
elif system.legacy_compute_device_type == 2:
prop.compute_device_type = 'CUDA'
else:
prop.compute_device_type = 'NONE'
except:
pass
# Init device list for UI
prop.get_devices(prop.compute_device_type)
# We don't modify startup file because it assumes to
# have all the default values only.
if not bpy.data.is_saved:
return
# Map of versions used by libraries.
library_versions = {}
library_versions[bpy.data.version] = [None]
for library in bpy.data.libraries:
library_versions.setdefault(library.version, []).append(library)
# Do versioning per library, since they might have different versions.
max_need_versioning = (2, 80, 41)
for version, libraries in library_versions.items():
if version > max_need_versioning:
continue
# Scenes
for scene in bpy.data.scenes:
if scene.library not in libraries:
continue
# Clamp Direct/Indirect separation in 270
if version <= (2, 70, 0):
cscene = scene.cycles
sample_clamp = cscene.get("sample_clamp", False)
if (sample_clamp and
not cscene.is_property_set("sample_clamp_direct") and
not cscene.is_property_set("sample_clamp_indirect")):
cscene.sample_clamp_direct = sample_clamp
cscene.sample_clamp_indirect = sample_clamp
# Change of Volume Bounces in 271
if version <= (2, 71, 0):
cscene = scene.cycles
if not cscene.is_property_set("volume_bounces"):
cscene.volume_bounces = 1
# Caustics Reflective/Refractive separation in 272
if version <= (2, 72, 0):
cscene = scene.cycles
if (cscene.get("no_caustics", False) and
not cscene.is_property_set("caustics_reflective") and
not cscene.is_property_set("caustics_refractive")):
cscene.caustics_reflective = False
cscene.caustics_refractive = False
# Baking types changed
if version <= (2, 76, 6):
custom_bake_remap(scene)
# Several default changes for 2.77
if version <= (2, 76, 8):
cscene = scene.cycles
# Samples
if not cscene.is_property_set("samples"):
cscene.samples = 10
# Preview Samples
if not cscene.is_property_set("preview_samples"):
cscene.preview_samples = 10
# Filter
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
# Tile Order
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
if version <= (2, 76, 10):
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
if not cscene.is_property_set("pixel_filter_type"):
cscene.pixel_filter_type = cscene.filter_type
if cscene.filter_type == 'BLACKMAN_HARRIS':
cscene.filter_type = 'GAUSSIAN'
if version <= (2, 78, 2):
cscene = scene.cycles
if not cscene.is_property_set("light_sampling_threshold"):
cscene.light_sampling_threshold = 0.0
if version <= (2, 79, 0):
cscene = scene.cycles
# Default changes
if not cscene.is_property_set("aa_samples"):
cscene.aa_samples = 4
if not cscene.is_property_set("preview_aa_samples"):
cscene.preview_aa_samples = 4
if not cscene.is_property_set("blur_glossy"):
cscene.blur_glossy = 0.0
if not cscene.is_property_set("sample_clamp_indirect"):
cscene.sample_clamp_indirect = 0.0
# Lamps
for light in bpy.data.lights:
if light.library not in libraries:
continue
if version <= (2, 76, 5):
clight = light.cycles
# MIS
if not clight.is_property_set("use_multiple_importance_sampling"):
clight.use_multiple_importance_sampling = False
# Worlds
for world in bpy.data.worlds:
if world.library not in libraries:
continue
if version <= (2, 76, 9):
cworld = world.cycles
# World MIS Samples
if not cworld.is_property_set("samples"):
cworld.samples = 4
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256
if version <= (2, 79, 4) or \
(version >= (2, 80, 0) and version <= (2, 80, 18)):
cworld = world.cycles
# World MIS
if not cworld.is_property_set("sampling_method"):
if cworld.get("sample_as_light", True):
cworld.sampling_method = 'MANUAL'
else:
cworld.sampling_method = 'NONE'
# Materials
for mat in bpy.data.materials:
if mat.library not in libraries:
continue
if version <= (2, 76, 5):
cmat = mat.cycles
# Volume Sampling
if not cmat.is_property_set("volume_sampling"):
cmat.volume_sampling = 'DISTANCE'
if version <= (2, 79, 2):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'BUMP'
# Change default to bump again.
if version <= (2, 79, 6) or \
(version >= (2, 80, 0) and version <= (2, 80, 41)):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'DISPLACEMENT'
# Nodes
for nodetree, library in foreach_cycles_nodetree():
if library not in libraries:
continue
# Euler order was ZYX in previous versions.
if version <= (2, 73, 4):
for node in nodetree.nodes:
mapping_node_order_flip(node)
if version <= (2, 76, 5):
for node in nodetree.nodes:
vector_curve_node_remap(node)
if version <= (2, 79, 1) or \
(version >= (2, 80, 0) and version <= (2, 80, 3)):
displacement_node_insert(nodetree)
if version <= (2, 79, 2):
for node in nodetree.nodes:
displacement_principled_nodes(node)
if version <= (2, 79, 3) or \
(version >= (2, 80, 0) and version <= (2, 80, 4)):
# Switch to squared roughness convention
square_roughness_node_insert(nodetree)
if version <= (2, 79, 4):
ambient_occlusion_node_relink(nodetree)
# Particles
for part in bpy.data.particles:
if part.library not in libraries:
continue
# Copy cycles hair settings to internal settings
if version <= (2, 80, 15):
cpart = part.get("cycles", None)
if cpart:
part.shape = cpart.get("shape", 0.0)
part.root_radius = cpart.get("root_width", 1.0)
part.tip_radius = cpart.get("tip_width", 0.0)
part.radius_scale = cpart.get("radius_scale", 0.01)
part.use_close_tip = cpart.get("use_closetip", True)