Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BLENDER_DEVICE_H__
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#define __BLENDER_DEVICE_H__
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#include "MEM_guardedalloc.h"
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#include "RNA_types.h"
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#include "RNA_access.h"
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#include "RNA_blender_cpp.h"
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#include "device/device.h"
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CCL_NAMESPACE_BEGIN
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/* Get number of threads to use for rendering. */
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int blender_device_threads(BL::Scene &b_scene);
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/* Convert Blender settings to device specification. */
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DeviceInfo blender_device_info(BL::Preferences &b_preferences,
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BL::Scene &b_scene,
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bool background);
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CCL_NAMESPACE_END
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#endif /* __BLENDER_DEVICE_H__ */
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