This adds object motion blur vectors for EEVEE as well as better noise reduction for it. For TAA reprojection we just compute the motion vector on the fly based on camera motion and depth buffer. This makes possible to store another motion vector only for the blurring which is not useful for TAA history fetching. Motion Data is saved per object & per geometry if using deformation blur. We support deformation motion blur by saving previous VBO and modifying the actual GPUBatch for the geometry to include theses VBOs. We store Previous and Next frame motion in the same motion vector buffer (RG for prev and BA for next). This makes non linear motion blur (like rotating objects) less prone to outward/inward blur. We also improve the motion blur post process to expand outside the objects border. We use a tile base approach and the max size of the blur is set via a new render setting. We use a background reconstruction method that needs another setting (Background Separation). Sampling is done using a fixed 8 dithered samples per direction. The final render samples will clear the noise like other stochastic effects. One caveat is that hair particles are not yet supported. Support will come in another patch. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7297
254 lines
12 KiB
C++
254 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct GPUBatch;
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struct GPUMaterial;
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struct ModifierData;
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struct Object;
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struct PTCacheEdit;
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struct ParticleSystem;
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struct Volume;
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struct VolumeGrid;
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struct bGPDstroke;
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void DRW_shape_cache_free(void);
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void DRW_shape_cache_reset(void);
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/* 3D cursor */
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struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
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/* Common Shapes */
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struct GPUBatch *DRW_cache_groundline_get(void);
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struct GPUBatch *DRW_cache_grid_get(void);
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struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
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struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_quad_wires_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_sphere_get(void);
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struct GPUBatch *DRW_cache_normal_arrow_get(void);
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/* Dummy VBOs */
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struct GPUBatch *DRW_gpencil_dummy_buffer_get(void);
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/* Common Object */
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struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_object_face_wireframe_get(struct Object *ob);
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int DRW_cache_object_material_count_get(struct Object *ob);
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struct GPUVertBuf *DRW_cache_object_pos_vertbuf_get(struct Object *ob);
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/* Empties */
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struct GPUBatch *DRW_cache_plain_axes_get(void);
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struct GPUBatch *DRW_cache_single_arrow_get(void);
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struct GPUBatch *DRW_cache_empty_cube_get(void);
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struct GPUBatch *DRW_cache_circle_get(void);
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struct GPUBatch *DRW_cache_empty_sphere_get(void);
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struct GPUBatch *DRW_cache_empty_cylinder_get(void);
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struct GPUBatch *DRW_cache_empty_cone_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
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/* Force Field */
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struct GPUBatch *DRW_cache_field_wind_get(void);
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struct GPUBatch *DRW_cache_field_force_get(void);
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struct GPUBatch *DRW_cache_field_vortex_get(void);
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struct GPUBatch *DRW_cache_field_curve_get(void);
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struct GPUBatch *DRW_cache_field_tube_limit_get(void);
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struct GPUBatch *DRW_cache_field_cone_limit_get(void);
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struct GPUBatch *DRW_cache_field_sphere_limit_get(void);
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/* Lights */
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struct GPUBatch *DRW_cache_light_point_lines_get(void);
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struct GPUBatch *DRW_cache_light_sun_lines_get(void);
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struct GPUBatch *DRW_cache_light_spot_lines_get(void);
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struct GPUBatch *DRW_cache_light_area_disk_lines_get(void);
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struct GPUBatch *DRW_cache_light_area_square_lines_get(void);
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struct GPUBatch *DRW_cache_light_spot_volume_get(void);
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/* Camera */
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struct GPUBatch *DRW_cache_camera_frame_get(void);
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struct GPUBatch *DRW_cache_camera_volume_get(void);
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struct GPUBatch *DRW_cache_camera_volume_wire_get(void);
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struct GPUBatch *DRW_cache_camera_tria_wire_get(void);
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struct GPUBatch *DRW_cache_camera_tria_get(void);
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struct GPUBatch *DRW_cache_camera_distances_get(void);
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/* Speaker */
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struct GPUBatch *DRW_cache_speaker_get(void);
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/* Probe */
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struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
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struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
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struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct GPUBatch *DRW_cache_bone_octahedral_get(void);
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struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
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struct GPUBatch *DRW_cache_bone_box_get(void);
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struct GPUBatch *DRW_cache_bone_box_wire_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
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struct GPUBatch *DRW_cache_bone_point_get(void);
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struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_stick_get(void);
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struct GPUBatch *DRW_cache_bone_arrows_get(void);
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struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
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struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
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/* Meshes */
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struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_mesh_analysis_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
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/* Curve */
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struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_curve_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* edit-mode */
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struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
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/* Font */
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struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct GPUBatch **DRW_cache_text_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_text_face_wireframe_get(struct Object *ob);
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/* Surface */
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struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_surf_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_surf_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* Lattice */
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struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct GPUBatch *DRW_cache_particles_get_hair(struct Object *object,
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struct ParticleSystem *psys,
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struct ModifierData *md);
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struct GPUBatch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_cache_particles_get_edit_strands(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit,
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bool use_weight);
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struct GPUBatch *DRW_cache_particles_get_edit_inner_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_mball_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* Hair */
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struct GPUBatch *DRW_cache_hair_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_hair_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_hair_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_hair_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* PointCloud */
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struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
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/* Volume */
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typedef struct DRWVolumeGrid {
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struct DRWVolumeGrid *next, *prev;
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/* Grid name. */
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char *name;
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/* 3D texture. */
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struct GPUTexture *texture;
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/* Transform between 0..1 texture space and object space. */
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float texture_to_object[4][4];
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float object_to_texture[4][4];
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/* Transfrom from bounds to texture space. */
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float object_to_bounds[4][4];
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float bounds_to_texture[4][4];
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} DRWVolumeGrid;
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DRWVolumeGrid *DRW_volume_batch_cache_get_grid(struct Volume *volume, struct VolumeGrid *grid);
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struct GPUBatch *DRW_cache_volume_face_wireframe_get(struct Object *ob);
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/* GPencil */
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struct GPUBatch *DRW_cache_gpencil_strokes_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_fills_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_lines_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_points_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(struct Object *ob);
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struct GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(struct Object *ob);
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struct GPUBatch *DRW_cache_gpencil_face_wireframe_get(struct Object *ob);
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struct bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(struct Object *ob);
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void DRW_cache_gpencil_sbuffer_clear(struct Object *ob);
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#endif /* __DRAW_CACHE_H__ */
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