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blender-archive/source/blender/gpu/intern
Brecht Van Lommel b9f6d033be Eevee: internal support for arbitrary number of volume grids
This has no user visible impact yet since smoke volumes only support a fixed
set of attributes, but will become important with the new volume object.

For GPU shader compilation, volume grids are now handled separately from
image textures. They are somewhere between a vertex attribute and an image
texture, basically an attribute that is stored as a texture.

Differential Revision: https://developer.blender.org/D6952
2020-03-11 14:59:05 +01:00
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2019-04-22 19:48:17 +10:00
2020-02-28 17:03:20 +01:00
2019-10-04 16:23:39 +02:00
2019-09-14 00:22:24 +10:00
2020-02-11 15:19:04 +01:00