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blender-archive/source/blender/editors/mesh/mesh_intern.h
Campbell Barton e16e17486b Gizmo: use spin widgets by default
- Now the spin tool has a persistent gizmo.
- Uses scene orientation, with additional view orientation.
- Uses the cursor center, ignoring the pivot since the
  selection center is rarely useful.
- Disable most of the redo gizmo's for now since they overlap,
  only allow adjusting the angle.

  Note: mixing new action with adjusting previous is confusing,
  we'll want to have design guidelines regarding this.
2018-09-18 13:44:41 +10:00

276 lines
12 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_intern.h
* \ingroup edmesh
*/
/* Internal for editmesh_xxxx.c functions */
#ifndef __MESH_INTERN_H__
#define __MESH_INTERN_H__
struct BMEditMesh;
struct BMOperator;
struct BMElem;
struct EnumPropertyItem;
struct bContext;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmOperatorType;
struct LinkNode;
/* *** editmesh_utils.c *** */
/*
* ok: the EDBM module is for editmode bmesh stuff. in contrast, the
* BMEdit module is for code shared with blenkernel that concerns
* the BMEditMesh structure. */
/* Calls a bmesh op, reporting errors to the user, etc */
bool EDBM_op_callf(struct BMEditMesh *em, struct wmOperator *op, const char *fmt, ...);
bool EDBM_op_call_and_selectf(struct BMEditMesh *em, struct wmOperator *op,
const char *select_slot, const bool select_replace,
const char *fmt, ...);
/* Same as above, but doesn't report errors.*/
bool EDBM_op_call_silentf(struct BMEditMesh *em, const char *fmt, ...);
/* these next two functions are the split version of EDBM_op_callf, so you can
* do stuff with a bmesh operator, after initializing it but before executing
* it.
*
* execute the operator with BM_Exec_Op */
bool EDBM_op_init(struct BMEditMesh *em, struct BMOperator *bmop,
struct wmOperator *op, const char *fmt, ...);
/* Cleans up after a bmesh operator */
bool EDBM_op_finish(struct BMEditMesh *em, struct BMOperator *bmop,
struct wmOperator *op, const bool do_report);
void EDBM_stats_update(struct BMEditMesh *em);
bool EDBM_view3d_poll(struct bContext *C);
struct BMElem *EDBM_elem_from_selectmode(
struct BMEditMesh *em,
struct BMVert *eve, struct BMEdge *eed, struct BMFace *efa);
int EDBM_elem_to_index_any(struct BMEditMesh *em, struct BMElem *ele);
struct BMElem *EDBM_elem_from_index_any(struct BMEditMesh *em, int index);
/* *** editmesh_add.c *** */
void MESH_OT_primitive_plane_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cube_add(struct wmOperatorType *ot);
void MESH_OT_primitive_circle_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cylinder_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cone_add(struct wmOperatorType *ot);
void MESH_OT_primitive_grid_add(struct wmOperatorType *ot);
void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot);
void MESH_OT_primitive_uv_sphere_add(struct wmOperatorType *ot);
void MESH_OT_primitive_ico_sphere_add(struct wmOperatorType *ot);
/* *** editmesh_add_gizmo.c *** */
void MESH_OT_primitive_cube_add_gizmo(struct wmOperatorType *ot);
/* *** editmesh_bevel.c *** */
void MESH_OT_bevel(struct wmOperatorType *ot);
/* *** editmesh_bisect.c *** */
void MESH_OT_bisect(struct wmOperatorType *ot);
/* *** editmesh_extrude.c *** */
void MESH_OT_extrude_repeat(struct wmOperatorType *ot);
void MESH_OT_extrude_region(struct wmOperatorType *ot);
void MESH_OT_extrude_context(struct wmOperatorType *ot);
void MESH_OT_extrude_verts_indiv(struct wmOperatorType *ot);
void MESH_OT_extrude_edges_indiv(struct wmOperatorType *ot);
void MESH_OT_extrude_faces_indiv(struct wmOperatorType *ot);
void MESH_OT_dupli_extrude_cursor(struct wmOperatorType *ot);
/* *** editmesh_extrude_screw.c *** */
void MESH_OT_screw(struct wmOperatorType *ot);
/* *** editmesh_extrude_spin.c *** */
void MESH_OT_spin(struct wmOperatorType *ot);
/* *** editmesh_extrude_spin_gizmo.c *** */
void MESH_GGT_spin(struct wmGizmoGroupType *gzgt);
void MESH_GGT_spin_redo(struct wmGizmoGroupType *gzgt);
/* *** editmesh_polybuild.c *** */
void MESH_OT_polybuild_face_at_cursor(struct wmOperatorType *ot);
void MESH_OT_polybuild_split_at_cursor(struct wmOperatorType *ot);
void MESH_OT_polybuild_dissolve_at_cursor(struct wmOperatorType *ot);
void MESH_OT_polybuild_hover(struct wmOperatorType *ot);
/* *** editmesh_inset.c *** */
void MESH_OT_inset(struct wmOperatorType *ot);
/* *** editmesh_intersect.c *** */
void MESH_OT_intersect(struct wmOperatorType *ot);
void MESH_OT_intersect_boolean(struct wmOperatorType *ot);
void MESH_OT_face_split_by_edges(struct wmOperatorType *ot);
/* *** editmesh_knife.c *** */
void MESH_OT_knife_tool(struct wmOperatorType *ot);
void MESH_OT_knife_project(struct wmOperatorType *ot);
void EDBM_mesh_knife(struct bContext *C, struct LinkNode *polys,
bool use_tag, bool cut_through);
struct wmKeyMap *knifetool_modal_keymap(struct wmKeyConfig *keyconf);
/* *** editmesh_loopcut.c *** */
void MESH_OT_loopcut(struct wmOperatorType *ot);
/* *** editmesh_rip.c *** */
void MESH_OT_rip(struct wmOperatorType *ot);
void MESH_OT_rip_edge(struct wmOperatorType *ot);
/* *** editmesh_select.c *** */
void MESH_OT_select_similar(struct wmOperatorType *ot);
void MESH_OT_select_similar_region(struct wmOperatorType *ot);
void MESH_OT_select_mode(struct wmOperatorType *ot);
void MESH_OT_loop_multi_select(struct wmOperatorType *ot);
void MESH_OT_loop_select(struct wmOperatorType *ot);
void MESH_OT_edgering_select(struct wmOperatorType *ot);
void MESH_OT_select_all(struct wmOperatorType *ot);
void MESH_OT_select_interior_faces(struct wmOperatorType *ot);
void MESH_OT_shortest_path_pick(struct wmOperatorType *ot);
void MESH_OT_select_linked(struct wmOperatorType *ot);
void MESH_OT_select_linked_pick(struct wmOperatorType *ot);
void MESH_OT_select_face_by_sides(struct wmOperatorType *ot);
void MESH_OT_select_loose(struct wmOperatorType *ot);
void MESH_OT_select_mirror(struct wmOperatorType *ot);
void MESH_OT_select_more(struct wmOperatorType *ot);
void MESH_OT_select_less(struct wmOperatorType *ot);
void MESH_OT_select_nth(struct wmOperatorType *ot);
void MESH_OT_edges_select_sharp(struct wmOperatorType *ot);
void MESH_OT_faces_select_linked_flat(struct wmOperatorType *ot);
void MESH_OT_select_non_manifold(struct wmOperatorType *ot);
void MESH_OT_select_random(struct wmOperatorType *ot);
void MESH_OT_select_ungrouped(struct wmOperatorType *ot);
void MESH_OT_select_axis(struct wmOperatorType *ot);
void MESH_OT_region_to_loop(struct wmOperatorType *ot);
void MESH_OT_loop_to_region(struct wmOperatorType *ot);
void MESH_OT_shortest_path_select(struct wmOperatorType *ot);
extern struct EnumPropertyItem *corner_type_items;
/* *** editmesh_tools.c *** */
void MESH_OT_subdivide(struct wmOperatorType *ot);
void MESH_OT_subdivide_edgering(struct wmOperatorType *ot);
void MESH_OT_unsubdivide(struct wmOperatorType *ot);
void MESH_OT_normals_make_consistent(struct wmOperatorType *ot);
void MESH_OT_vertices_smooth(struct wmOperatorType *ot);
void MESH_OT_vertices_smooth_laplacian(struct wmOperatorType *ot);
void MESH_OT_vert_connect(struct wmOperatorType *ot);
void MESH_OT_vert_connect_path(struct wmOperatorType *ot);
void MESH_OT_vert_connect_concave(struct wmOperatorType *ot);
void MESH_OT_vert_connect_nonplanar(struct wmOperatorType *ot);
void MESH_OT_face_make_planar(struct wmOperatorType *ot);
void MESH_OT_edge_split(struct wmOperatorType *ot);
void MESH_OT_bridge_edge_loops(struct wmOperatorType *ot);
void MESH_OT_offset_edge_loops(struct wmOperatorType *ot);
void MESH_OT_wireframe(struct wmOperatorType *ot);
void MESH_OT_convex_hull(struct wmOperatorType *ot);
void MESH_OT_symmetrize(struct wmOperatorType *ot);
void MESH_OT_symmetry_snap(struct wmOperatorType *ot);
void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot);
void MESH_OT_blend_from_shape(struct wmOperatorType *ot);
void MESH_OT_sort_elements(struct wmOperatorType *ot);
void MESH_OT_uvs_rotate(struct wmOperatorType *ot);
void MESH_OT_uvs_reverse(struct wmOperatorType *ot);
void MESH_OT_colors_rotate(struct wmOperatorType *ot);
void MESH_OT_colors_reverse(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
void MESH_OT_delete_loose(struct wmOperatorType *ot);
void MESH_OT_edge_collapse(struct wmOperatorType *ot);
void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
void MESH_OT_faces_shade_flat(struct wmOperatorType *ot);
void MESH_OT_split(struct wmOperatorType *ot);
void MESH_OT_edge_rotate(struct wmOperatorType *ot);
void MESH_OT_hide(struct wmOperatorType *ot);
void MESH_OT_reveal(struct wmOperatorType *ot);
void MESH_OT_mark_seam(struct wmOperatorType *ot);
void MESH_OT_mark_sharp(struct wmOperatorType *ot);
void MESH_OT_flip_normals(struct wmOperatorType *ot);
void MESH_OT_solidify(struct wmOperatorType *ot);
void MESH_OT_knife_cut(struct wmOperatorType *ot);
void MESH_OT_separate(struct wmOperatorType *ot);
void MESH_OT_fill(struct wmOperatorType *ot);
void MESH_OT_fill_grid(struct wmOperatorType *ot);
void MESH_OT_fill_holes(struct wmOperatorType *ot);
void MESH_OT_beautify_fill(struct wmOperatorType *ot);
void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
void MESH_OT_decimate(struct wmOperatorType *ot);
void MESH_OT_dissolve_verts(struct wmOperatorType *ot);
void MESH_OT_dissolve_edges(struct wmOperatorType *ot);
void MESH_OT_dissolve_faces(struct wmOperatorType *ot);
void MESH_OT_dissolve_mode(struct wmOperatorType *ot);
void MESH_OT_dissolve_limited(struct wmOperatorType *ot);
void MESH_OT_dissolve_degenerate(struct wmOperatorType *ot);
void MESH_OT_delete_edgeloop(struct wmOperatorType *ot);
void MESH_OT_edge_face_add(struct wmOperatorType *ot);
void MESH_OT_duplicate(struct wmOperatorType *ot);
void MESH_OT_merge(struct wmOperatorType *ot);
void MESH_OT_remove_doubles(struct wmOperatorType *ot);
void MESH_OT_poke(struct wmOperatorType *ot);
void MESH_OT_point_normals(struct wmOperatorType *ot);
void MESH_OT_merge_normals(struct wmOperatorType *ot);
void MESH_OT_split_normals(struct wmOperatorType *ot);
void MESH_OT_normals_tools(struct wmOperatorType *ot);
void MESH_OT_set_normals_from_faces(struct wmOperatorType *ot);
void MESH_OT_average_normals(struct wmOperatorType *ot);
void MESH_OT_smoothen_normals(struct wmOperatorType *ot);
void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot);
struct wmKeyMap *point_normals_modal_keymap(wmKeyConfig *keyconf);
#ifdef WITH_FREESTYLE
void MESH_OT_mark_freestyle_edge(struct wmOperatorType *ot);
void MESH_OT_mark_freestyle_face(struct wmOperatorType *ot);
#endif
/* *** mesh_data.c *** */
void MESH_OT_uv_texture_add(struct wmOperatorType *ot);
void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
/* no create_mask yet */
void MESH_OT_customdata_mask_clear(struct wmOperatorType *ot);
void MESH_OT_customdata_skin_add(struct wmOperatorType *ot);
void MESH_OT_customdata_skin_clear(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_add(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_clear(struct wmOperatorType *ot);
#endif /* __MESH_INTERN_H__ */