Better to make internal code naming match official/UI naming to some extent, this will reduce confusion in the future. This is 'breaking' scripts and files that would use that feature, but since it is not yet officially supported nor exposed in 2.80, as far as that release is concerned, it is effectively a 'no functional changes' commit.
112 lines
4.0 KiB
C++
112 lines
4.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 by Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __BKE_LIBRARY_QUERY_H__
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#define __BKE_LIBRARY_QUERY_H__
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/** \file
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* \ingroup bke
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*/
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struct ID;
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struct Main;
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/* Tips for the callback for cases it's gonna to modify the pointer. */
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enum {
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IDWALK_CB_NOP = 0,
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IDWALK_CB_NEVER_NULL = (1 << 0),
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IDWALK_CB_NEVER_SELF = (1 << 1),
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/**
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* Indicates whether this is direct (i.e. by local data) or indirect (i.e. by linked data) usage.
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* \note Object proxies are half-local, half-linked...
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*/
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IDWALK_CB_INDIRECT_USAGE = (1 << 2),
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/**
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* That ID is used as mere sub-data by its owner
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* (only case currently: those f***ing nodetrees in materials etc.).
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* This means callback shall not *do* anything,
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* only use this as informative data if it needs it.
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*/
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IDWALK_CB_PRIVATE = (1 << 3),
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/** That ID is not really used by its owner, it's just an internal hint/helper.
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* This addresses Their Highest Ugliness the 'from' pointers: Object->from_proxy and Key->from.
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* How to handle that kind of cases totally depends on what caller code is doing... */
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IDWALK_CB_LOOPBACK = (1 << 4),
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/** That ID is used as library override's reference by its owner. */
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IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE = (1 << 5),
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/**
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* Adjusts #ID.us reference-count.
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* \note keep in sync with 'newlibadr_us' use in readfile.c
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*/
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IDWALK_CB_USER = (1 << 8),
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/** Ensure #ID.us is at least 1 on use. */
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IDWALK_CB_USER_ONE = (1 << 9),
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};
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enum {
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IDWALK_RET_NOP = 0,
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IDWALK_RET_STOP_ITER = 1 << 0, /* Completely stop iteration. */
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IDWALK_RET_STOP_RECURSION =
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1 << 1, /* Stop recursion, that is, do not loop over ID used by current one. */
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};
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/**
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* Call a callback for each ID link which the given ID uses.
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*
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* \return a set of flags to control further iteration (0 to keep going).
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*/
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typedef int (*LibraryIDLinkCallback)(void *user_data,
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struct ID *id_self,
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struct ID **id_pointer,
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int cb_flag);
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/* Flags for the foreach function itself. */
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enum {
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IDWALK_NOP = 0,
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IDWALK_READONLY = (1 << 0),
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IDWALK_RECURSE = (1 << 1), /* Also implies IDWALK_READONLY. */
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IDWALK_NO_INDIRECT_PROXY_DATA_USAGE = (1 << 8), /* Ugly special case :(((( */
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};
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/* Loop over all of the ID's this datablock links to. */
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void BKE_library_foreach_ID_link(
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struct Main *bmain, struct ID *id, LibraryIDLinkCallback callback, void *user_data, int flag);
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void BKE_library_update_ID_link_user(struct ID *id_dst, struct ID *id_src, const int cb_flag);
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int BKE_library_ID_use_ID(struct ID *id_user, struct ID *id_used);
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bool BKE_library_id_can_use_idtype(struct ID *id_owner, const short id_type_used);
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bool BKE_library_ID_is_locally_used(struct Main *bmain, void *idv);
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bool BKE_library_ID_is_indirectly_used(struct Main *bmain, void *idv);
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void BKE_library_ID_test_usages(struct Main *bmain,
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void *idv,
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bool *is_used_local,
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bool *is_used_linked);
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void BKE_library_unused_linked_data_set_tag(struct Main *bmain, const bool do_init_tag);
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void BKE_library_indirectly_used_data_tag_clear(struct Main *bmain);
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#endif /* __BKE_LIBRARY_QUERY_H__ */
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