Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags. Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
		
			
				
	
	
		
			5368 lines
		
	
	
		
			144 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			5368 lines
		
	
	
		
			144 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
 | |
|  * $Id$
 | |
|  *
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * The Original Code is: all of this file.
 | |
|  *
 | |
|  * Contributor(s): none yet.
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| #ifndef WIN32
 | |
| #include <unistd.h>
 | |
| #else
 | |
| #include <io.h>
 | |
| #endif
 | |
| #include <string.h>
 | |
| #include <math.h>
 | |
| 
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "DNA_anim_types.h"
 | |
| #include "DNA_armature_types.h"
 | |
| #include "DNA_lattice_types.h"
 | |
| #include "DNA_meta_types.h"
 | |
| #include "DNA_node_types.h"
 | |
| #include "DNA_screen_types.h"
 | |
| #include "DNA_space_types.h"
 | |
| #include "DNA_sequence_types.h"
 | |
| #include "DNA_view3d_types.h"
 | |
| #include "DNA_constraint_types.h"
 | |
| 
 | |
| #include "BKE_anim.h"
 | |
| #include "BKE_action.h"
 | |
| #include "BKE_armature.h"
 | |
| #include "BKE_blender.h"
 | |
| #include "BKE_cloth.h"
 | |
| #include "BKE_context.h"
 | |
| #include "BKE_curve.h"
 | |
| #include "BKE_constraint.h"
 | |
| #include "BKE_depsgraph.h"
 | |
| #include "BKE_displist.h"
 | |
| #include "BKE_DerivedMesh.h"
 | |
| #include "BKE_effect.h"
 | |
| #include "BKE_font.h"
 | |
| #include "BKE_fcurve.h"
 | |
| #include "BKE_global.h"
 | |
| #include "BKE_lattice.h"
 | |
| #include "BKE_key.h"
 | |
| #include "BKE_main.h"
 | |
| #include "BKE_mball.h"
 | |
| #include "BKE_mesh.h"
 | |
| #include "BKE_modifier.h"
 | |
| #include "BKE_nla.h"
 | |
| #include "BKE_object.h"
 | |
| #include "BKE_particle.h"
 | |
| #include "BKE_sequencer.h"
 | |
| #include "BKE_pointcache.h"
 | |
| #include "BKE_softbody.h"
 | |
| #include "BKE_utildefines.h"
 | |
| #include "BKE_bmesh.h"
 | |
| #include "BKE_context.h"
 | |
| #include "BKE_report.h"
 | |
| #include "BKE_scene.h"
 | |
| 
 | |
| #include "BIF_gl.h"
 | |
| 
 | |
| #include "ED_anim_api.h"
 | |
| #include "ED_armature.h"
 | |
| #include "ED_particle.h"
 | |
| #include "ED_image.h"
 | |
| #include "ED_keyframing.h"
 | |
| #include "ED_keyframes_edit.h"
 | |
| #include "ED_object.h"
 | |
| #include "ED_markers.h"
 | |
| #include "ED_mesh.h"
 | |
| #include "ED_types.h"
 | |
| #include "ED_uvedit.h"
 | |
| 
 | |
| #include "UI_view2d.h"
 | |
| 
 | |
| #include "BLI_math.h"
 | |
| #include "BLI_blenlib.h"
 | |
| #include "BLI_editVert.h"
 | |
| 
 | |
| #include "RNA_access.h"
 | |
| 
 | |
| extern ListBase editelems;
 | |
| 
 | |
| #include "transform.h"
 | |
| 
 | |
| #include "BLO_sys_types.h" // for intptr_t support
 | |
| 
 | |
| /* local function prototype - for Object/Bone Constraints */
 | |
| static short constraints_list_needinv(TransInfo *t, ListBase *list);
 | |
| 
 | |
| /* ************************** Functions *************************** */
 | |
| 
 | |
| static void qsort_trans_data(TransInfo *t, TransData *head, TransData *tail) {
 | |
| 	TransData pivot = *head;
 | |
| 	TransData *ihead = head;
 | |
| 	TransData *itail = tail;
 | |
| 	short connected = t->flag & T_PROP_CONNECTED;
 | |
| 
 | |
| 	while (head < tail)
 | |
| 	{
 | |
| 		if (connected) {
 | |
| 			while ((tail->dist >= pivot.dist) && (head < tail))
 | |
| 				tail--;
 | |
| 		}
 | |
| 		else {
 | |
| 			while ((tail->rdist >= pivot.rdist) && (head < tail))
 | |
| 				tail--;
 | |
| 		}
 | |
| 
 | |
| 		if (head != tail)
 | |
| 		{
 | |
| 			*head = *tail;
 | |
| 			head++;
 | |
| 		}
 | |
| 
 | |
| 		if (connected) {
 | |
| 			while ((head->dist <= pivot.dist) && (head < tail))
 | |
| 				head++;
 | |
| 		}
 | |
| 		else {
 | |
| 			while ((head->rdist <= pivot.rdist) && (head < tail))
 | |
| 				head++;
 | |
| 		}
 | |
| 
 | |
| 		if (head != tail)
 | |
| 		{
 | |
| 			*tail = *head;
 | |
| 			tail--;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	*head = pivot;
 | |
| 	if (ihead < head) {
 | |
| 		qsort_trans_data(t, ihead, head-1);
 | |
| 	}
 | |
| 	if (itail > head) {
 | |
| 		qsort_trans_data(t, head+1, itail);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void sort_trans_data_dist(TransInfo *t) {
 | |
| 	TransData *start = t->data;
 | |
| 	int i = 1;
 | |
| 
 | |
| 	while(i < t->total && start->flag & TD_SELECTED) {
 | |
| 		start++;
 | |
| 		i++;
 | |
| 	}
 | |
| 	qsort_trans_data(t, start, t->data + t->total - 1);
 | |
| }
 | |
| 
 | |
| static void sort_trans_data(TransInfo *t)
 | |
| {
 | |
| 	TransData *sel, *unsel;
 | |
| 	TransData temp;
 | |
| 	unsel = t->data;
 | |
| 	sel = t->data;
 | |
| 	sel += t->total - 1;
 | |
| 	while (sel > unsel) {
 | |
| 		while (unsel->flag & TD_SELECTED) {
 | |
| 			unsel++;
 | |
| 			if (unsel == sel) {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		while (!(sel->flag & TD_SELECTED)) {
 | |
| 			sel--;
 | |
| 			if (unsel == sel) {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		temp = *unsel;
 | |
| 		*unsel = *sel;
 | |
| 		*sel = temp;
 | |
| 		sel--;
 | |
| 		unsel++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* distance calculated from not-selected vertex to nearest selected vertex
 | |
|    warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
 | |
| static void set_prop_dist(TransInfo *t, short with_dist)
 | |
| {
 | |
| 	TransData *tob;
 | |
| 	int a;
 | |
| 
 | |
| 	for(a=0, tob= t->data; a<t->total; a++, tob++) {
 | |
| 
 | |
| 		tob->rdist= 0.0f; // init, it was mallocced
 | |
| 
 | |
| 		if((tob->flag & TD_SELECTED)==0) {
 | |
| 			TransData *td;
 | |
| 			int i;
 | |
| 			float dist, vec[3];
 | |
| 
 | |
| 			tob->rdist = -1.0f; // signal for next loop
 | |
| 
 | |
| 			for (i = 0, td= t->data; i < t->total; i++, td++) {
 | |
| 				if(td->flag & TD_SELECTED) {
 | |
| 					sub_v3_v3v3(vec, tob->center, td->center);
 | |
| 					mul_m3_v3(tob->mtx, vec);
 | |
| 					dist = normalize_v3(vec);
 | |
| 					if (tob->rdist == -1.0f) {
 | |
| 						tob->rdist = dist;
 | |
| 					}
 | |
| 					else if (dist < tob->rdist) {
 | |
| 						tob->rdist = dist;
 | |
| 					}
 | |
| 				}
 | |
| 				else break;	// by definition transdata has selected items in beginning
 | |
| 			}
 | |
| 			if (with_dist) {
 | |
| 				tob->dist = tob->rdist;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ************************** CONVERSIONS ************************* */
 | |
| 
 | |
| /* ********************* texture space ********* */
 | |
| 
 | |
| static void createTransTexspace(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Scene *scene = t->scene;
 | |
| 	TransData *td;
 | |
| 	Object *ob;
 | |
| 	ID *id;
 | |
| 	short *texflag;
 | |
| 
 | |
| 	ob = OBACT;
 | |
| 
 | |
| 	if (ob == NULL) { // Shouldn't logically happen, but still...
 | |
| 		t->total = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	id = ob->data;
 | |
| 	if(id == NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
 | |
| 		t->total = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	t->total = 1;
 | |
| 	td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
 | |
| 	td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
 | |
| 
 | |
| 	td->flag= TD_SELECTED;
 | |
| 	VECCOPY(td->center, ob->obmat[3]);
 | |
| 	td->ob = ob;
 | |
| 
 | |
| 	copy_m3_m4(td->mtx, ob->obmat);
 | |
| 	copy_m3_m4(td->axismtx, ob->obmat);
 | |
| 	normalize_m3(td->axismtx);
 | |
| 	invert_m3_m3(td->smtx, td->mtx);
 | |
| 
 | |
| 	if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) {
 | |
| 		*texflag &= ~AUTOSPACE;
 | |
| 	}
 | |
| 
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 	VECCOPY(td->ext->irot, td->ext->rot);
 | |
| 	VECCOPY(td->ext->isize, td->ext->size);
 | |
| }
 | |
| 
 | |
| /* ********************* edge (for crease) ***** */
 | |
| 
 | |
| static void createTransEdge(bContext *C, TransInfo *t) {
 | |
| 	EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
 | |
| 	TransData *td = NULL;
 | |
| 	EditEdge *eed;
 | |
| 	float mtx[3][3], smtx[3][3];
 | |
| 	int count=0, countsel=0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	for(eed= em->edges.first; eed; eed= eed->next) {
 | |
| 		if(eed->h==0) {
 | |
| 			if (eed->f & SELECT) countsel++;
 | |
| 			if (propmode) count++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (countsel == 0)
 | |
| 		return;
 | |
| 
 | |
| 	if(propmode) {
 | |
| 		t->total = count;
 | |
| 	}
 | |
| 	else {
 | |
| 		t->total = countsel;
 | |
| 	}
 | |
| 
 | |
| 	td= t->data= MEM_callocN(t->total * sizeof(TransData), "TransCrease");
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	for(eed= em->edges.first; eed; eed= eed->next) {
 | |
| 		if(eed->h==0 && (eed->f & SELECT || propmode)) {
 | |
| 			/* need to set center for center calculations */
 | |
| 			add_v3_v3v3(td->center, eed->v1->co, eed->v2->co);
 | |
| 			mul_v3_fl(td->center, 0.5f);
 | |
| 
 | |
| 			td->loc= NULL;
 | |
| 			if (eed->f & SELECT)
 | |
| 				td->flag= TD_SELECTED;
 | |
| 			else
 | |
| 				td->flag= 0;
 | |
| 
 | |
| 
 | |
| 			copy_m3_m3(td->smtx, smtx);
 | |
| 			copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 			td->ext = NULL;
 | |
| 			if (t->mode == TFM_BWEIGHT) {
 | |
| 				td->val = &(eed->bweight);
 | |
| 				td->ival = eed->bweight;
 | |
| 			}
 | |
| 			else {
 | |
| 				td->val = &(eed->crease);
 | |
| 				td->ival = eed->crease;
 | |
| 			}
 | |
| 
 | |
| 			td++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ********************* pose mode ************* */
 | |
| 
 | |
| static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
 | |
| {
 | |
| 	bConstraint *con= pchan->constraints.first;
 | |
| 
 | |
| 	for(;con; con= con->next) {
 | |
| 		if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
 | |
| 			bKinematicConstraint *data= con->data;
 | |
| 
 | |
| 			if(data->tar==NULL)
 | |
| 				return data;
 | |
| 			if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
 | |
| 				return data;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static short apply_targetless_ik(Object *ob)
 | |
| {
 | |
| 	bPoseChannel *pchan, *parchan, *chanlist[256];
 | |
| 	bKinematicConstraint *data;
 | |
| 	int segcount, apply= 0;
 | |
| 
 | |
| 	/* now we got a difficult situation... we have to find the
 | |
| 	   target-less IK pchans, and apply transformation to the all
 | |
| 	   pchans that were in the chain */
 | |
| 
 | |
| 	for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
 | |
| 		data= has_targetless_ik(pchan);
 | |
| 		if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
 | |
| 
 | |
| 			/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
 | |
| 			segcount= 0;
 | |
| 
 | |
| 			/* exclude tip from chain? */
 | |
| 			if(!(data->flag & CONSTRAINT_IK_TIP))
 | |
| 				parchan= pchan->parent;
 | |
| 			else
 | |
| 				parchan= pchan;
 | |
| 
 | |
| 			/* Find the chain's root & count the segments needed */
 | |
| 			for (; parchan; parchan=parchan->parent){
 | |
| 				chanlist[segcount]= parchan;
 | |
| 				segcount++;
 | |
| 
 | |
| 				if(segcount==data->rootbone || segcount>255) break; // 255 is weak
 | |
| 			}
 | |
| 			for(;segcount;segcount--) {
 | |
| 				Bone *bone;
 | |
| 				float rmat[4][4], tmat[4][4], imat[4][4];
 | |
| 
 | |
| 				/* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK  */
 | |
| 				/* we put in channel the entire result of rmat= (channel * constraint * IK) */
 | |
| 				/* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat  */
 | |
| 				/* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
 | |
| 
 | |
| 				parchan= chanlist[segcount-1];
 | |
| 				bone= parchan->bone;
 | |
| 				bone->flag |= BONE_TRANSFORM;	/* ensures it gets an auto key inserted */
 | |
| 
 | |
| 				if(parchan->parent) {
 | |
| 					Bone *parbone= parchan->parent->bone;
 | |
| 					float offs_bone[4][4];
 | |
| 
 | |
| 					/* offs_bone =  yoffs(b-1) + root(b) + bonemat(b) */
 | |
| 					copy_m4_m3(offs_bone, bone->bone_mat);
 | |
| 
 | |
| 					/* The bone's root offset (is in the parent's coordinate system) */
 | |
| 					VECCOPY(offs_bone[3], bone->head);
 | |
| 
 | |
| 					/* Get the length translation of parent (length along y axis) */
 | |
| 					offs_bone[3][1]+= parbone->length;
 | |
| 
 | |
| 					/* pose_mat(b-1) * offs_bone */
 | |
| 					if(parchan->bone->flag & BONE_HINGE) {
 | |
| 						/* the rotation of the parent restposition */
 | |
| 						copy_m4_m4(rmat, parbone->arm_mat);	/* rmat used as temp */
 | |
| 
 | |
| 						/* the location of actual parent transform */
 | |
| 						VECCOPY(rmat[3], offs_bone[3]);
 | |
| 						offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
 | |
| 						mul_m4_v3(parchan->parent->pose_mat, rmat[3]);
 | |
| 
 | |
| 						mul_m4_m4m4(tmat, offs_bone, rmat);
 | |
| 					}
 | |
| 					else if(parchan->bone->flag & BONE_NO_SCALE) {
 | |
| 						mul_m4_m4m4(tmat, offs_bone, parchan->parent->pose_mat);
 | |
| 						normalize_m4(tmat);
 | |
| 					}
 | |
| 					else
 | |
| 						mul_m4_m4m4(tmat, offs_bone, parchan->parent->pose_mat);
 | |
| 
 | |
| 					invert_m4_m4(imat, tmat);
 | |
| 				}
 | |
| 				else {
 | |
| 					copy_m4_m3(tmat, bone->bone_mat);
 | |
| 
 | |
| 					VECCOPY(tmat[3], bone->head);
 | |
| 					invert_m4_m4(imat, tmat);
 | |
| 				}
 | |
| 				/* result matrix */
 | |
| 				mul_m4_m4m4(rmat, parchan->pose_mat, imat);
 | |
| 
 | |
| 				/* apply and decompose, doesn't work for constraints or non-uniform scale well */
 | |
| 				{
 | |
| 					float rmat3[3][3], qrmat[3][3], imat[3][3], smat[3][3];
 | |
| 
 | |
| 					copy_m3_m4(rmat3, rmat);
 | |
| 					
 | |
| 					/* rotation */
 | |
| 					if (parchan->rotmode > 0) 
 | |
| 						mat3_to_eulO( parchan->eul, parchan->rotmode,rmat3);
 | |
| 					else if (parchan->rotmode == ROT_MODE_AXISANGLE)
 | |
| 						mat3_to_axis_angle( parchan->rotAxis, &pchan->rotAngle,rmat3);
 | |
| 					else
 | |
| 						mat3_to_quat( parchan->quat,rmat3);
 | |
| 					
 | |
| 					/* for size, remove rotation */
 | |
| 					/* causes problems with some constraints (so apply only if needed) */
 | |
| 					if (data->flag & CONSTRAINT_IK_STRETCH) {
 | |
| 						if (parchan->rotmode > 0)
 | |
| 							eulO_to_mat3( qrmat,parchan->eul, parchan->rotmode);
 | |
| 						else if (parchan->rotmode == ROT_MODE_AXISANGLE)
 | |
| 							axis_angle_to_mat3( qrmat,parchan->rotAxis, parchan->rotAngle);
 | |
| 						else
 | |
| 							quat_to_mat3( qrmat,parchan->quat);
 | |
| 						
 | |
| 						invert_m3_m3(imat, qrmat);
 | |
| 						mul_m3_m3m3(smat, rmat3, imat);
 | |
| 						mat3_to_size( parchan->size,smat);
 | |
| 					}
 | |
| 					
 | |
| 					/* causes problems with some constraints (e.g. childof), so disable this */
 | |
| 					/* as it is IK shouldn't affect location directly */
 | |
| 					/* VECCOPY(parchan->loc, rmat[3]); */
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			apply= 1;
 | |
| 			data->flag &= ~CONSTRAINT_IK_AUTO;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return apply;
 | |
| }
 | |
| 
 | |
| static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
 | |
| {
 | |
| 	Bone *bone= pchan->bone;
 | |
| 	float pmat[3][3], omat[3][3], bmat[3][3];
 | |
| 	float cmat[3][3], tmat[3][3];
 | |
| 	float vec[3];
 | |
| 
 | |
| 	VECCOPY(vec, pchan->pose_mat[3]);
 | |
| 	VECCOPY(td->center, vec);
 | |
| 
 | |
| 	td->ob = ob;
 | |
| 	td->flag = TD_SELECTED;
 | |
| 	if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
 | |
| 	{
 | |
| 		td->flag |= TD_NOCENTER;
 | |
| 	}
 | |
| 
 | |
| 	if (bone->flag & BONE_TRANSFORM_CHILD)
 | |
| 	{
 | |
| 		td->flag |= TD_NOCENTER;
 | |
| 		td->flag |= TD_NO_LOC;
 | |
| 	}
 | |
| 
 | |
| 	td->protectflag= pchan->protectflag;
 | |
| 
 | |
| 	td->loc = pchan->loc;
 | |
| 	VECCOPY(td->iloc, pchan->loc);
 | |
| 
 | |
| 	td->ext->size= pchan->size;
 | |
| 	VECCOPY(td->ext->isize, pchan->size);
 | |
| 
 | |
| 	if (pchan->rotmode > 0) {
 | |
| 		td->ext->rot= pchan->eul;
 | |
| 		td->ext->rotAxis= NULL;
 | |
| 		td->ext->rotAngle= NULL;
 | |
| 		td->ext->quat= NULL;
 | |
| 		
 | |
| 		VECCOPY(td->ext->irot, pchan->eul);
 | |
| 	}
 | |
| 	else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
 | |
| 		td->ext->rot= NULL;
 | |
| 		td->ext->rotAxis= pchan->rotAxis;
 | |
| 		td->ext->rotAngle= &pchan->rotAngle;
 | |
| 		td->ext->quat= NULL;
 | |
| 		
 | |
| 		td->ext->irotAngle= pchan->rotAngle;
 | |
| 		VECCOPY(td->ext->irotAxis, pchan->rotAxis);
 | |
| 	}
 | |
| 	else {
 | |
| 		td->ext->rot= NULL;
 | |
| 		td->ext->rotAxis= NULL;
 | |
| 		td->ext->rotAngle= NULL;
 | |
| 		td->ext->quat= pchan->quat;
 | |
| 		
 | |
| 		QUATCOPY(td->ext->iquat, pchan->quat);
 | |
| 	}
 | |
| 	td->rotOrder= pchan->rotmode;
 | |
| 	
 | |
| 
 | |
| 	/* proper way to get parent transform + own transform + constraints transform */
 | |
| 	copy_m3_m4(omat, ob->obmat);
 | |
| 
 | |
| 	if (t->mode==TFM_TRANSLATION && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION))
 | |
| 		unit_m3(bmat);
 | |
| 	else
 | |
| 		copy_m3_m3(bmat, pchan->bone->bone_mat);
 | |
| 
 | |
| 	if (pchan->parent) {
 | |
| 		if(pchan->bone->flag & BONE_HINGE)
 | |
| 			copy_m3_m4(pmat, pchan->parent->bone->arm_mat);
 | |
| 		else
 | |
| 			copy_m3_m4(pmat, pchan->parent->pose_mat);
 | |
| 
 | |
| 		if (constraints_list_needinv(t, &pchan->constraints)) {
 | |
| 			copy_m3_m4(tmat, pchan->constinv);
 | |
| 			invert_m3_m3(cmat, tmat);
 | |
| 			mul_serie_m3(td->mtx, bmat, pmat, omat, cmat, 0,0,0,0);    // dang mulserie swaps args
 | |
| 		}
 | |
| 		else
 | |
| 			mul_serie_m3(td->mtx, bmat, pmat, omat, 0,0,0,0,0);    // dang mulserie swaps args
 | |
| 	}
 | |
| 	else {
 | |
| 		if (constraints_list_needinv(t, &pchan->constraints)) {
 | |
| 			copy_m3_m4(tmat, pchan->constinv);
 | |
| 			invert_m3_m3(cmat, tmat);
 | |
| 			mul_serie_m3(td->mtx, bmat, omat, cmat, 0,0,0,0,0);    // dang mulserie swaps args
 | |
| 		}
 | |
| 		else
 | |
| 			mul_m3_m3m3(td->mtx, omat, bmat);  // Mat3MulMat3 has swapped args!
 | |
| 	}
 | |
| 
 | |
| 	invert_m3_m3(td->smtx, td->mtx);
 | |
| 
 | |
| 	/* for axismat we use bone's own transform */
 | |
| 	copy_m3_m4(pmat, pchan->pose_mat);
 | |
| 	mul_m3_m3m3(td->axismtx, omat, pmat);
 | |
| 	normalize_m3(td->axismtx);
 | |
| 
 | |
| 	if (t->mode==TFM_BONESIZE) {
 | |
| 		bArmature *arm= t->poseobj->data;
 | |
| 
 | |
| 		if(arm->drawtype==ARM_ENVELOPE) {
 | |
| 			td->loc= NULL;
 | |
| 			td->val= &bone->dist;
 | |
| 			td->ival= bone->dist;
 | |
| 		}
 | |
| 		else {
 | |
| 			// abusive storage of scale in the loc pointer :)
 | |
| 			td->loc= &bone->xwidth;
 | |
| 			VECCOPY (td->iloc, td->loc);
 | |
| 			td->val= NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* in this case we can do target-less IK grabbing */
 | |
| 	if (t->mode==TFM_TRANSLATION) {
 | |
| 		bKinematicConstraint *data= has_targetless_ik(pchan);
 | |
| 		if(data) {
 | |
| 			if(data->flag & CONSTRAINT_IK_TIP) {
 | |
| 				VECCOPY(data->grabtarget, pchan->pose_tail);
 | |
| 			}
 | |
| 			else {
 | |
| 				VECCOPY(data->grabtarget, pchan->pose_head);
 | |
| 			}
 | |
| 			td->loc = data->grabtarget;
 | |
| 			VECCOPY(td->iloc, td->loc);
 | |
| 			data->flag |= CONSTRAINT_IK_AUTO;
 | |
| 
 | |
| 			/* only object matrix correction */
 | |
| 			copy_m3_m3(td->mtx, omat);
 | |
| 			invert_m3_m3(td->smtx, td->mtx);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* store reference to first constraint */
 | |
| 	td->con= pchan->constraints.first;
 | |
| }
 | |
| 
 | |
| static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
 | |
| {
 | |
| 	Bone *bone= lb->first;
 | |
| 
 | |
| 	for(;bone;bone= bone->next) {
 | |
| 		if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
 | |
| 		{
 | |
| 			bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
 | |
| 		}
 | |
| 		else if (bone->flag & BONE_TRANSFORM && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) && around == V3D_LOCAL)
 | |
| 		{
 | |
| 			bone->flag |= BONE_TRANSFORM_CHILD;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			bone->flag &= ~BONE_TRANSFORM;
 | |
| 		}
 | |
| 
 | |
| 		bone_children_clear_transflag(mode, around, &bone->childbase);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* sets transform flags in the bones, returns total */
 | |
| int count_set_pose_transflags(int *out_mode, short around, Object *ob)
 | |
| {
 | |
| 	bArmature *arm= ob->data;
 | |
| 	bPoseChannel *pchan;
 | |
| 	Bone *bone;
 | |
| 	int mode = *out_mode;
 | |
| 	int hastranslation = 0;
 | |
| 	int total = 0;
 | |
| 
 | |
| 	for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | |
| 		bone = pchan->bone;
 | |
| 		if ((bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
 | |
| 			if ((bone->flag & BONE_SELECTED) && !(ob->proxy && pchan->bone->layer & arm->layer_protected))
 | |
| 				bone->flag |= BONE_TRANSFORM;
 | |
| 			else
 | |
| 				bone->flag &= ~BONE_TRANSFORM;
 | |
| 			
 | |
| 			bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
 | |
| 			bone->flag &= ~BONE_TRANSFORM_CHILD;
 | |
| 		}
 | |
| 		else
 | |
| 			bone->flag &= ~BONE_TRANSFORM;
 | |
| 	}
 | |
| 
 | |
| 	/* make sure no bone can be transformed when a parent is transformed */
 | |
| 	/* since pchans are depsgraph sorted, the parents are in beginning of list */
 | |
| 	if(mode != TFM_BONESIZE) {
 | |
| 		for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | |
| 			bone = pchan->bone;
 | |
| 			if(bone->flag & BONE_TRANSFORM)
 | |
| 				bone_children_clear_transflag(mode, around, &bone->childbase);
 | |
| 		}
 | |
| 	}
 | |
| 	/* now count, and check if we have autoIK or have to switch from translate to rotate */
 | |
| 	hastranslation = 0;
 | |
| 
 | |
| 	for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | |
| 		bone = pchan->bone;
 | |
| 		if(bone->flag & BONE_TRANSFORM) {
 | |
| 
 | |
| 			total++;
 | |
| 
 | |
| 			if(mode == TFM_TRANSLATION) {
 | |
| 				if( has_targetless_ik(pchan)==NULL ) {
 | |
| 					if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
 | |
| 						if(pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM)
 | |
| 							hastranslation = 1;
 | |
| 					}
 | |
| 					else if((pchan->protectflag & OB_LOCK_LOC)!=OB_LOCK_LOC)
 | |
| 						hastranslation = 1;
 | |
| 				}
 | |
| 				else
 | |
| 					hastranslation = 1;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* if there are no translatable bones, do rotation */
 | |
| 	if(mode == TFM_TRANSLATION && !hastranslation)
 | |
| 	{
 | |
| 		*out_mode = TFM_ROTATION;
 | |
| 	}
 | |
| 
 | |
| 	return total;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* -------- Auto-IK ---------- */
 | |
| 
 | |
| /* adjust pose-channel's auto-ik chainlen */
 | |
| static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
 | |
| {
 | |
| 	bConstraint *con;
 | |
| 
 | |
| 	/* don't bother to search if no valid constraints */
 | |
| 	if ((pchan->constflag & (PCHAN_HAS_IK|PCHAN_HAS_TARGET))==0)
 | |
| 		return;
 | |
| 
 | |
| 	/* check if pchan has ik-constraint */
 | |
| 	for (con= pchan->constraints.first; con; con= con->next) {
 | |
| 		if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
 | |
| 			bKinematicConstraint *data= con->data;
 | |
| 
 | |
| 			/* only accept if a temporary one (for auto-ik) */
 | |
| 			if (data->flag & CONSTRAINT_IK_TEMP) {
 | |
| 				/* chainlen is new chainlen, but is limited by maximum chainlen */
 | |
| 				if ((chainlen==0) || (chainlen > data->max_rootbone))
 | |
| 					data->rootbone= data->max_rootbone;
 | |
| 				else
 | |
| 					data->rootbone= chainlen;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* change the chain-length of auto-ik */
 | |
| void transform_autoik_update (TransInfo *t, short mode)
 | |
| {
 | |
| 	short *chainlen= &t->settings->autoik_chainlen;
 | |
| 	bPoseChannel *pchan;
 | |
| 
 | |
| 	/* mode determines what change to apply to chainlen */
 | |
| 	if (mode == 1) {
 | |
| 		/* mode=1 is from WHEELMOUSEDOWN... increases len */
 | |
| 		(*chainlen)++;
 | |
| 	}
 | |
| 	else if (mode == -1) {
 | |
| 		/* mode==-1 is from WHEELMOUSEUP... decreases len */
 | |
| 		if (*chainlen > 0) (*chainlen)--;
 | |
| 	}
 | |
| 
 | |
| 	/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
 | |
| 	if (ELEM(NULL, t->poseobj, t->poseobj->pose))
 | |
| 		return;
 | |
| 
 | |
| 	/* apply to all pose-channels */
 | |
| 	for (pchan=t->poseobj->pose->chanbase.first; pchan; pchan=pchan->next) {
 | |
| 		pchan_autoik_adjust(pchan, *chainlen);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* frees temporal IKs */
 | |
| static void pose_grab_with_ik_clear(Object *ob)
 | |
| {
 | |
| 	bKinematicConstraint *data;
 | |
| 	bPoseChannel *pchan;
 | |
| 	bConstraint *con, *next;
 | |
| 
 | |
| 	for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
 | |
| 		/* clear all temporary lock flags */
 | |
| 		pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP|BONE_IK_NO_YDOF_TEMP|BONE_IK_NO_ZDOF_TEMP);
 | |
| 
 | |
| 		pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
 | |
| 		/* remove all temporary IK-constraints added */
 | |
| 		for (con= pchan->constraints.first; con; con= next) {
 | |
| 			next= con->next;
 | |
| 			if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
 | |
| 				data= con->data;
 | |
| 				if (data->flag & CONSTRAINT_IK_TEMP) {
 | |
| 					BLI_remlink(&pchan->constraints, con);
 | |
| 					MEM_freeN(con->data);
 | |
| 					MEM_freeN(con);
 | |
| 					continue;
 | |
| 				}
 | |
| 				pchan->constflag |= PCHAN_HAS_IK;
 | |
| 				if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
 | |
| 					pchan->constflag |= PCHAN_HAS_TARGET;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* adds the IK to pchan - returns if added */
 | |
| static short pose_grab_with_ik_add(bPoseChannel *pchan)
 | |
| {
 | |
| 	bKinematicConstraint *data;
 | |
| 	bConstraint *con;
 | |
| 	bConstraint *targetless = 0;
 | |
| 
 | |
| 	/* Sanity check */
 | |
| 	if (pchan == NULL)
 | |
| 		return 0;
 | |
| 
 | |
| 	/* Rule: not if there's already an IK on this channel */
 | |
| 	for (con= pchan->constraints.first; con; con= con->next) {
 | |
| 		if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
 | |
| 			bKinematicConstraint *data= con->data;
 | |
| 			if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0)) {
 | |
| 				targetless = con;
 | |
| 				/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
 | |
| 				if (con->enforce!=0.0f) {
 | |
| 					targetless->flag |= CONSTRAINT_IK_AUTO;
 | |
| 					return 0;
 | |
| 				}
 | |
| 			}
 | |
| 			if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f))
 | |
| 				return 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	con = add_pose_constraint(NULL, pchan, "TempConstraint", CONSTRAINT_TYPE_KINEMATIC);
 | |
| 	pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET);	/* for draw, but also for detecting while pose solving */
 | |
| 	data= con->data;
 | |
| 	if (targetless) { /* if exists use values from last targetless IK-constraint as base */
 | |
| 		*data = *((bKinematicConstraint*)targetless->data);
 | |
| 	}
 | |
| 	else
 | |
| 		data->flag= CONSTRAINT_IK_TIP;
 | |
| 	data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
 | |
| 	VECCOPY(data->grabtarget, pchan->pose_tail);
 | |
| 	data->rootbone= 1;
 | |
| 
 | |
| 	/* we include only a connected chain */
 | |
| 	while ((pchan) && (pchan->bone->flag & BONE_CONNECTED)) {
 | |
| 		/* here, we set ik-settings for bone from pchan->protectflag */
 | |
| 		if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
 | |
| 		if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
 | |
| 		if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
 | |
| 
 | |
| 		/* now we count this pchan as being included */
 | |
| 		data->rootbone++;
 | |
| 		pchan= pchan->parent;
 | |
| 	}
 | |
| 
 | |
| 	/* make a copy of maximum chain-length */
 | |
| 	data->max_rootbone= data->rootbone;
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* bone is a candidate to get IK, but we don't do it if it has children connected */
 | |
| static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
 | |
| {
 | |
| 	Bone *bonec;
 | |
| 	short wentdeeper=0, added=0;
 | |
| 
 | |
| 	/* go deeper if children & children are connected */
 | |
| 	for (bonec= bone->childbase.first; bonec; bonec= bonec->next) {
 | |
| 		if (bonec->flag & BONE_CONNECTED) {
 | |
| 			wentdeeper= 1;
 | |
| 			added+= pose_grab_with_ik_children(pose, bonec);
 | |
| 		}
 | |
| 	}
 | |
| 	if (wentdeeper==0) {
 | |
| 		bPoseChannel *pchan= get_pose_channel(pose, bone->name);
 | |
| 		if (pchan)
 | |
| 			added+= pose_grab_with_ik_add(pchan);
 | |
| 	}
 | |
| 
 | |
| 	return added;
 | |
| }
 | |
| 
 | |
| /* main call which adds temporal IK chains */
 | |
| static short pose_grab_with_ik(Object *ob)
 | |
| {
 | |
| 	bArmature *arm;
 | |
| 	bPoseChannel *pchan, *parent;
 | |
| 	Bone *bonec;
 | |
| 	short tot_ik= 0;
 | |
| 
 | |
| 	if ((ob==NULL) || (ob->pose==NULL) || (ob->mode & OB_MODE_POSE)==0)
 | |
| 		return 0;
 | |
| 
 | |
| 	arm = ob->data;
 | |
| 
 | |
| 	/* Rule: allow multiple Bones (but they must be selected, and only one ik-solver per chain should get added) */
 | |
| 	for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
 | |
| 		if (pchan->bone->layer & arm->layer) {
 | |
| 			if (pchan->bone->flag & BONE_SELECTED) {
 | |
| 				/* Rule: no IK for solitatry (unconnected) bones */
 | |
| 				for (bonec=pchan->bone->childbase.first; bonec; bonec=bonec->next) {
 | |
| 					if (bonec->flag & BONE_CONNECTED) {
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 				if ((pchan->bone->flag & BONE_CONNECTED)==0 && (bonec == NULL))
 | |
| 					continue;
 | |
| 
 | |
| 				/* rule: if selected Bone is not a root bone, it gets a temporal IK */
 | |
| 				if (pchan->parent) {
 | |
| 					/* only adds if there's no IK yet (and no parent bone was selected) */
 | |
| 					for (parent= pchan->parent; parent; parent= parent->parent) {
 | |
| 						if (parent->bone->flag & BONE_SELECTED)
 | |
| 							break;
 | |
| 					}
 | |
| 					if (parent == NULL)
 | |
| 						tot_ik += pose_grab_with_ik_add(pchan);
 | |
| 				}
 | |
| 				else {
 | |
| 					/* rule: go over the children and add IK to the tips */
 | |
| 					tot_ik += pose_grab_with_ik_children(ob->pose, pchan->bone);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (tot_ik) ? 1 : 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* only called with pose mode active object now */
 | |
| static void createTransPose(bContext *C, TransInfo *t, Object *ob)
 | |
| {
 | |
| 	bArmature *arm;
 | |
| 	bPoseChannel *pchan;
 | |
| 	TransData *td;
 | |
| 	TransDataExtension *tdx;
 | |
| 	short ik_on= 0;
 | |
| 	int i;
 | |
| 
 | |
| 	t->total= 0;
 | |
| 
 | |
| 	/* check validity of state */
 | |
| 	arm= get_armature(ob);
 | |
| 	if ((arm==NULL) || (ob->pose==NULL)) return;
 | |
| 
 | |
| 	if (arm->flag & ARM_RESTPOS) {
 | |
| 		if (ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE)==0) {
 | |
| 			// XXX use transform operator reports
 | |
| 			// BKE_report(op->reports, RPT_ERROR, "Can't select linked when sync selection is enabled.");
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* do we need to add temporal IK chains? */
 | |
| 	if ((arm->flag & ARM_AUTO_IK) && t->mode==TFM_TRANSLATION) {
 | |
| 		ik_on= pose_grab_with_ik(ob);
 | |
| 		if (ik_on) t->flag |= T_AUTOIK;
 | |
| 	}
 | |
| 
 | |
| 	/* set flags and count total (warning, can change transform to rotate) */
 | |
| 	t->total = count_set_pose_transflags(&t->mode, t->around, ob);
 | |
| 
 | |
| 	if(t->total == 0) return;
 | |
| 
 | |
| 	t->flag |= T_POSE;
 | |
| 	t->poseobj= ob;	/* we also allow non-active objects to be transformed, in weightpaint */
 | |
| 
 | |
| 	/* init trans data */
 | |
| 	td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
 | |
| 	tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
 | |
| 	for(i=0; i<t->total; i++, td++, tdx++) {
 | |
| 		td->ext= tdx;
 | |
| 		td->val = NULL;
 | |
| 	}
 | |
| 
 | |
| 	/* use pose channels to fill trans data */
 | |
| 	td= t->data;
 | |
| 	for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
 | |
| 		if (pchan->bone->flag & BONE_TRANSFORM) {
 | |
| 			add_pose_transdata(t, pchan, ob, td);
 | |
| 			td++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(td != (t->data+t->total)) {
 | |
| 		// XXX use transform operator reports
 | |
| 		// BKE_report(op->reports, RPT_DEBUG, "Bone selection count error.");
 | |
| 	}
 | |
| 
 | |
| 	/* initialise initial auto=ik chainlen's? */
 | |
| 	if (ik_on) transform_autoik_update(t, 0);
 | |
| }
 | |
| 
 | |
| /* ********************* armature ************** */
 | |
| 
 | |
| static void createTransArmatureVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	EditBone *ebo;
 | |
| 	bArmature *arm= t->obedit->data;
 | |
| 	ListBase *edbo = arm->edbo;
 | |
| 	TransData *td;
 | |
| 	float mtx[3][3], smtx[3][3], delta[3], bonemat[3][3];
 | |
| 	
 | |
| 	/* special hack for envelope drawmode and scaling:
 | |
| 	 * 	to allow scaling the size of the envelope around single points,
 | |
| 	 *	mode should become TFM_BONE_ENVELOPE in this case
 | |
| 	 */
 | |
| 	// TODO: maybe we need a separate hotkey for it, but this is consistent with 2.4x for now
 | |
| 	if ((t->mode == TFM_RESIZE) && (arm->drawtype==ARM_ENVELOPE))
 | |
| 		t->mode= TFM_BONE_ENVELOPE;
 | |
| 	
 | |
| 	t->total = 0;
 | |
| 	for (ebo = edbo->first; ebo; ebo = ebo->next)
 | |
| 	{
 | |
| 		if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED)) 
 | |
| 		{
 | |
| 			if (t->mode==TFM_BONESIZE)
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_SELECTED)
 | |
| 					t->total++;
 | |
| 			}
 | |
| 			else if (t->mode==TFM_BONE_ROLL)
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_SELECTED)
 | |
| 					t->total++;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_TIPSEL)
 | |
| 					t->total++;
 | |
| 				if (ebo->flag & BONE_ROOTSEL)
 | |
| 					t->total++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!t->total) return;
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
 | |
| 
 | |
| 	for (ebo = edbo->first; ebo; ebo = ebo->next)
 | |
| 	{
 | |
| 		ebo->oldlength = ebo->length;	// length==0.0 on extrude, used for scaling radius of bone points
 | |
| 
 | |
| 		if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED)) 
 | |
| 		{
 | |
| 			if (t->mode==TFM_BONE_ENVELOPE)
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_ROOTSEL)
 | |
| 				{
 | |
| 					td->val= &ebo->rad_head;
 | |
| 					td->ival= *td->val;
 | |
| 
 | |
| 					VECCOPY (td->center, ebo->head);
 | |
| 					td->flag= TD_SELECTED;
 | |
| 
 | |
| 					copy_m3_m3(td->smtx, smtx);
 | |
| 					copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 					td->loc = NULL;
 | |
| 					td->ext = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 				if (ebo->flag & BONE_TIPSEL)
 | |
| 				{
 | |
| 					td->val= &ebo->rad_tail;
 | |
| 					td->ival= *td->val;
 | |
| 					VECCOPY (td->center, ebo->tail);
 | |
| 					td->flag= TD_SELECTED;
 | |
| 
 | |
| 					copy_m3_m3(td->smtx, smtx);
 | |
| 					copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 					td->loc = NULL;
 | |
| 					td->ext = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 			else if (t->mode==TFM_BONESIZE)
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_SELECTED) {
 | |
| 					if(arm->drawtype==ARM_ENVELOPE)
 | |
| 					{
 | |
| 						td->loc= NULL;
 | |
| 						td->val= &ebo->dist;
 | |
| 						td->ival= ebo->dist;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						// abusive storage of scale in the loc pointer :)
 | |
| 						td->loc= &ebo->xwidth;
 | |
| 						VECCOPY (td->iloc, td->loc);
 | |
| 						td->val= NULL;
 | |
| 					}
 | |
| 					VECCOPY (td->center, ebo->head);
 | |
| 					td->flag= TD_SELECTED;
 | |
| 
 | |
| 					/* use local bone matrix */
 | |
| 					sub_v3_v3v3(delta, ebo->tail, ebo->head);
 | |
| 					vec_roll_to_mat3(delta, ebo->roll, bonemat);
 | |
| 					mul_m3_m3m3(td->mtx, mtx, bonemat);
 | |
| 					invert_m3_m3(td->smtx, td->mtx);
 | |
| 
 | |
| 					copy_m3_m3(td->axismtx, td->mtx);
 | |
| 					normalize_m3(td->axismtx);
 | |
| 
 | |
| 					td->ext = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 			}
 | |
| 			else if (t->mode==TFM_BONE_ROLL)
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_SELECTED)
 | |
| 				{
 | |
| 					td->loc= NULL;
 | |
| 					td->val= &(ebo->roll);
 | |
| 					td->ival= ebo->roll;
 | |
| 
 | |
| 					VECCOPY (td->center, ebo->head);
 | |
| 					td->flag= TD_SELECTED;
 | |
| 
 | |
| 					td->ext = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (ebo->flag & BONE_TIPSEL)
 | |
| 				{
 | |
| 					VECCOPY (td->iloc, ebo->tail);
 | |
| 					VECCOPY (td->center, td->iloc);
 | |
| 					td->loc= ebo->tail;
 | |
| 					td->flag= TD_SELECTED;
 | |
| 					if (ebo->flag & BONE_EDITMODE_LOCKED)
 | |
| 						td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
 | |
| 
 | |
| 					copy_m3_m3(td->smtx, smtx);
 | |
| 					copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 					sub_v3_v3v3(delta, ebo->tail, ebo->head);
 | |
| 					vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
 | |
| 
 | |
| 					if ((ebo->flag & BONE_ROOTSEL) == 0)
 | |
| 					{
 | |
| 						td->extra = ebo;
 | |
| 					}
 | |
| 
 | |
| 					td->ext = NULL;
 | |
| 					td->val = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 				if (ebo->flag & BONE_ROOTSEL)
 | |
| 				{
 | |
| 					VECCOPY (td->iloc, ebo->head);
 | |
| 					VECCOPY (td->center, td->iloc);
 | |
| 					td->loc= ebo->head;
 | |
| 					td->flag= TD_SELECTED;
 | |
| 					if (ebo->flag & BONE_EDITMODE_LOCKED)
 | |
| 						td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
 | |
| 
 | |
| 					copy_m3_m3(td->smtx, smtx);
 | |
| 					copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 					sub_v3_v3v3(delta, ebo->tail, ebo->head);
 | |
| 					vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
 | |
| 
 | |
| 					td->extra = ebo; /* to fix roll */
 | |
| 
 | |
| 					td->ext = NULL;
 | |
| 					td->val = NULL;
 | |
| 					td->ob = t->obedit;
 | |
| 
 | |
| 					td++;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ********************* meta elements ********* */
 | |
| 
 | |
| static void createTransMBallVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	MetaBall *mb = (MetaBall*)t->obedit->data;
 | |
| 	 MetaElem *ml;
 | |
| 	TransData *td;
 | |
| 	TransDataExtension *tx;
 | |
| 	float mtx[3][3], smtx[3][3];
 | |
| 	int count=0, countsel=0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	/* count totals */
 | |
| 	for(ml= mb->editelems->first; ml; ml= ml->next) {
 | |
| 		if(ml->flag & SELECT) countsel++;
 | |
| 		if(propmode) count++;
 | |
| 	}
 | |
| 
 | |
| 	/* note: in prop mode we need at least 1 selected */
 | |
| 	if (countsel==0) return;
 | |
| 
 | |
| 	if(propmode) t->total = count;
 | |
| 	else t->total = countsel;
 | |
| 
 | |
| 	td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
 | |
| 	tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	for(ml= mb->editelems->first; ml; ml= ml->next) {
 | |
| 		if(propmode || (ml->flag & SELECT)) {
 | |
| 			td->loc= &ml->x;
 | |
| 			VECCOPY(td->iloc, td->loc);
 | |
| 			VECCOPY(td->center, td->loc);
 | |
| 
 | |
| 			if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
 | |
| 			else td->flag= TD_USEQUAT;
 | |
| 
 | |
| 			copy_m3_m3(td->smtx, smtx);
 | |
| 			copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 			td->ext = tx;
 | |
| 
 | |
| 			/* Radius of MetaElem (mass of MetaElem influence) */
 | |
| 			if(ml->flag & MB_SCALE_RAD){
 | |
| 				td->val = &ml->rad;
 | |
| 				td->ival = ml->rad;
 | |
| 			}
 | |
| 			else{
 | |
| 				td->val = &ml->s;
 | |
| 				td->ival = ml->s;
 | |
| 			}
 | |
| 
 | |
| 			/* expx/expy/expz determine "shape" of some MetaElem types */
 | |
| 			tx->size = &ml->expx;
 | |
| 			tx->isize[0] = ml->expx;
 | |
| 			tx->isize[1] = ml->expy;
 | |
| 			tx->isize[2] = ml->expz;
 | |
| 
 | |
| 			/* quat is used for rotation of MetaElem */
 | |
| 			tx->quat = ml->quat;
 | |
| 			QUATCOPY(tx->iquat, ml->quat);
 | |
| 
 | |
| 			tx->rot = NULL;
 | |
| 
 | |
| 			td++;
 | |
| 			tx++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ********************* curve/surface ********* */
 | |
| 
 | |
| static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
 | |
| 	TransData *td, *td_near = NULL;
 | |
| 	for (td = head; td<=tail; td++) {
 | |
| 		if (td->flag & TD_SELECTED) {
 | |
| 			td_near = td;
 | |
| 			td->dist = 0.0f;
 | |
| 		}
 | |
| 		else if(td_near) {
 | |
| 			float dist;
 | |
| 			dist = len_v3v3(td_near->center, td->center);
 | |
| 			if (dist < (td-1)->dist) {
 | |
| 				td->dist = (td-1)->dist;
 | |
| 			}
 | |
| 			else {
 | |
| 				td->dist = dist;
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			td->dist = MAXFLOAT;
 | |
| 			td->flag |= TD_NOTCONNECTED;
 | |
| 		}
 | |
| 	}
 | |
| 	td_near = NULL;
 | |
| 	for (td = tail; td>=head; td--) {
 | |
| 		if (td->flag & TD_SELECTED) {
 | |
| 			td_near = td;
 | |
| 			td->dist = 0.0f;
 | |
| 		}
 | |
| 		else if(td_near) {
 | |
| 			float dist;
 | |
| 			dist = len_v3v3(td_near->center, td->center);
 | |
| 			if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td+1)->dist < td->dist) {
 | |
| 				td->flag &= ~TD_NOTCONNECTED;
 | |
| 				if (dist < (td+1)->dist) {
 | |
| 					td->dist = (td+1)->dist;
 | |
| 				}
 | |
| 				else {
 | |
| 					td->dist = dist;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Utility function for getting the handle data from bezier's */
 | |
| TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt) {
 | |
| 	TransDataCurveHandleFlags *hdata;
 | |
| 	td->flag |= TD_BEZTRIPLE;
 | |
| 	hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
 | |
| 	hdata->ih1 = bezt->h1;
 | |
| 	hdata->h1 = &bezt->h1;
 | |
| 	hdata->ih2 = bezt->h2; /* incase the second is not selected */
 | |
| 	hdata->h2 = &bezt->h2;
 | |
| 	return hdata;
 | |
| }
 | |
| 
 | |
| static void createTransCurveVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Object *obedit= CTX_data_edit_object(C);
 | |
| 	Curve *cu= obedit->data;
 | |
| 	TransData *td = NULL;
 | |
| 	  Nurb *nu;
 | |
| 	BezTriple *bezt;
 | |
| 	BPoint *bp;
 | |
| 	float mtx[3][3], smtx[3][3];
 | |
| 	int a;
 | |
| 	int count=0, countsel=0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 	short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
 | |
| 	
 | |
| 	/* to be sure */
 | |
| 	if(cu->editnurb==NULL) return;
 | |
| 
 | |
| 	/* count total of vertices, check identical as in 2nd loop for making transdata! */
 | |
| 	for(nu= cu->editnurb->first; nu; nu= nu->next) {
 | |
| 		if(nu->type == CU_BEZIER) {
 | |
| 			for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
 | |
| 				if(bezt->hide==0) {
 | |
| 					if (hide_handles) {
 | |
| 						if(bezt->f2 & SELECT) countsel+=3;
 | |
| 						if(propmode) count+= 3;
 | |
| 					} else {
 | |
| 						if(bezt->f1 & SELECT) countsel++;
 | |
| 						if(bezt->f2 & SELECT) countsel++;
 | |
| 						if(bezt->f3 & SELECT) countsel++;
 | |
| 						if(propmode) count+= 3;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
 | |
| 				if(bp->hide==0) {
 | |
| 					if(propmode) count++;
 | |
| 					if(bp->f1 & SELECT) countsel++;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/* note: in prop mode we need at least 1 selected */
 | |
| 	if (countsel==0) return;
 | |
| 
 | |
| 	if(propmode) t->total = count;
 | |
| 	else t->total = countsel;
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	td = t->data;
 | |
| 	for(nu= cu->editnurb->first; nu; nu= nu->next) {
 | |
| 		if(nu->type == CU_BEZIER) {
 | |
| 			TransData *head, *tail;
 | |
| 			head = tail = td;
 | |
| 			for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
 | |
| 				if(bezt->hide==0) {
 | |
| 					TransDataCurveHandleFlags *hdata = NULL;
 | |
| 
 | |
| 					if(		propmode ||
 | |
| 							((bezt->f2 & SELECT) && hide_handles) ||
 | |
| 							((bezt->f1 & SELECT) && hide_handles == 0)
 | |
| 					  ) {
 | |
| 						VECCOPY(td->iloc, bezt->vec[0]);
 | |
| 						td->loc= bezt->vec[0];
 | |
| 						VECCOPY(td->center, bezt->vec[1]);
 | |
| 						if (hide_handles) {
 | |
| 							if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
 | |
| 							else td->flag= 0;
 | |
| 						} else {
 | |
| 							if(bezt->f1 & SELECT) td->flag= TD_SELECTED;
 | |
| 							else td->flag= 0;
 | |
| 						}
 | |
| 						td->ext = NULL;
 | |
| 						td->val = NULL;
 | |
| 
 | |
| 						hdata = initTransDataCurveHandles(td, bezt);
 | |
| 
 | |
| 						copy_m3_m3(td->smtx, smtx);
 | |
| 						copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 						td++;
 | |
| 						count++;
 | |
| 						tail++;
 | |
| 					}
 | |
| 
 | |
| 					/* This is the Curve Point, the other two are handles */
 | |
| 					if(propmode || (bezt->f2 & SELECT)) {
 | |
| 						VECCOPY(td->iloc, bezt->vec[1]);
 | |
| 						td->loc= bezt->vec[1];
 | |
| 						VECCOPY(td->center, td->loc);
 | |
| 						if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
 | |
| 						else td->flag= 0;
 | |
| 						td->ext = NULL;
 | |
| 
 | |
| 						if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
 | |
| 							td->val = &(bezt->radius);
 | |
| 							td->ival = bezt->radius;
 | |
| 						} else if (t->mode==TFM_TILT) {
 | |
| 							td->val = &(bezt->alfa);
 | |
| 							td->ival = bezt->alfa;
 | |
| 						} else {
 | |
| 							td->val = NULL;
 | |
| 						}
 | |
| 
 | |
| 						copy_m3_m3(td->smtx, smtx);
 | |
| 						copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 						if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
 | |
| 						/* If the middle is selected but the sides arnt, this is needed */
 | |
| 						if (hdata==NULL) { /* if the handle was not saved by the previous handle */
 | |
| 							hdata = initTransDataCurveHandles(td, bezt);
 | |
| 						}
 | |
| 
 | |
| 						td++;
 | |
| 						count++;
 | |
| 						tail++;
 | |
| 					}
 | |
| 					if(		propmode ||
 | |
| 							((bezt->f2 & SELECT) && hide_handles) ||
 | |
| 							((bezt->f3 & SELECT) && hide_handles == 0)
 | |
| 					  ) {
 | |
| 						VECCOPY(td->iloc, bezt->vec[2]);
 | |
| 						td->loc= bezt->vec[2];
 | |
| 						VECCOPY(td->center, bezt->vec[1]);
 | |
| 						if (hide_handles) {
 | |
| 							if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
 | |
| 							else td->flag= 0;
 | |
| 						} else {
 | |
| 							if(bezt->f3 & SELECT) td->flag= TD_SELECTED;
 | |
| 							else td->flag= 0;
 | |
| 						}
 | |
| 						td->ext = NULL;
 | |
| 						td->val = NULL;
 | |
| 
 | |
| 						if (hdata==NULL) { /* if the handle was not saved by the previous handle */
 | |
| 							hdata = initTransDataCurveHandles(td, bezt);
 | |
| 						}
 | |
| 
 | |
| 						copy_m3_m3(td->smtx, smtx);
 | |
| 						copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 						td++;
 | |
| 						count++;
 | |
| 						tail++;
 | |
| 					}
 | |
| 				}
 | |
| 				else if (propmode && head != tail) {
 | |
| 					calc_distanceCurveVerts(head, tail-1);
 | |
| 					head = tail;
 | |
| 				}
 | |
| 			}
 | |
| 			if (propmode && head != tail)
 | |
| 				calc_distanceCurveVerts(head, tail-1);
 | |
| 
 | |
| 			/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles
 | |
| 			 * but for now just dont change handle types */
 | |
| 			if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
 | |
| 				testhandlesNurb(nu); /* sets the handles based on their selection, do this after the data is copied to the TransData */
 | |
| 		}
 | |
| 		else {
 | |
| 			TransData *head, *tail;
 | |
| 			head = tail = td;
 | |
| 			for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
 | |
| 				if(bp->hide==0) {
 | |
| 					if(propmode || (bp->f1 & SELECT)) {
 | |
| 						VECCOPY(td->iloc, bp->vec);
 | |
| 						td->loc= bp->vec;
 | |
| 						VECCOPY(td->center, td->loc);
 | |
| 						if(bp->f1 & SELECT) td->flag= TD_SELECTED;
 | |
| 						else td->flag= 0;
 | |
| 						td->ext = NULL;
 | |
| 
 | |
| 						if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
 | |
| 							td->val = &(bp->radius);
 | |
| 							td->ival = bp->radius;
 | |
| 						} else {
 | |
| 							td->val = &(bp->alfa);
 | |
| 							td->ival = bp->alfa;
 | |
| 						}
 | |
| 
 | |
| 						copy_m3_m3(td->smtx, smtx);
 | |
| 						copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 						td++;
 | |
| 						count++;
 | |
| 						tail++;
 | |
| 					}
 | |
| 				}
 | |
| 				else if (propmode && head != tail) {
 | |
| 					calc_distanceCurveVerts(head, tail-1);
 | |
| 					head = tail;
 | |
| 				}
 | |
| 			}
 | |
| 			if (propmode && head != tail)
 | |
| 				calc_distanceCurveVerts(head, tail-1);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ********************* lattice *************** */
 | |
| 
 | |
| static void createTransLatticeVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Lattice *latt = ((Lattice*)t->obedit->data)->editlatt;
 | |
| 	TransData *td = NULL;
 | |
| 	BPoint *bp;
 | |
| 	float mtx[3][3], smtx[3][3];
 | |
| 	int a;
 | |
| 	int count=0, countsel=0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	bp = latt->def;
 | |
| 	a  = latt->pntsu * latt->pntsv * latt->pntsw;
 | |
| 	while(a--) {
 | |
| 		if(bp->hide==0) {
 | |
| 			if(bp->f1 & SELECT) countsel++;
 | |
| 			if(propmode) count++;
 | |
| 		}
 | |
| 		bp++;
 | |
| 	}
 | |
| 
 | |
| 	 /* note: in prop mode we need at least 1 selected */
 | |
| 	if (countsel==0) return;
 | |
| 
 | |
| 	if(propmode) t->total = count;
 | |
| 	else t->total = countsel;
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	td = t->data;
 | |
| 	bp = latt->def;
 | |
| 	a  = latt->pntsu * latt->pntsv * latt->pntsw;
 | |
| 	while(a--) {
 | |
| 		if(propmode || (bp->f1 & SELECT)) {
 | |
| 			if(bp->hide==0) {
 | |
| 				VECCOPY(td->iloc, bp->vec);
 | |
| 				td->loc= bp->vec;
 | |
| 				VECCOPY(td->center, td->loc);
 | |
| 				if(bp->f1 & SELECT) td->flag= TD_SELECTED;
 | |
| 				else td->flag= 0;
 | |
| 				copy_m3_m3(td->smtx, smtx);
 | |
| 				copy_m3_m3(td->mtx, mtx);
 | |
| 
 | |
| 				td->ext = NULL;
 | |
| 				td->val = NULL;
 | |
| 
 | |
| 				td++;
 | |
| 				count++;
 | |
| 			}
 | |
| 		}
 | |
| 		bp++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ******************* particle edit **************** */
 | |
| static void createTransParticleVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	TransData *td = NULL;
 | |
| 	TransDataExtension *tx;
 | |
| 	Base *base = CTX_data_active_base(C);
 | |
| 	Object *ob = CTX_data_active_object(C);
 | |
| 	ParticleEditSettings *pset = PE_settings(t->scene);
 | |
| 	PTCacheEdit *edit = PE_get_current(t->scene, ob);
 | |
| 	ParticleSystem *psys = NULL;
 | |
| 	ParticleSystemModifierData *psmd = NULL;
 | |
| 	PTCacheEditPoint *point;
 | |
| 	PTCacheEditKey *key;
 | |
| 	float mat[4][4];
 | |
| 	int i,k, transformparticle;
 | |
| 	int count = 0, hasselected = 0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	if(edit==NULL || t->settings->particle.selectmode==SCE_SELECT_PATH) return;
 | |
| 
 | |
| 	psys = edit->psys;
 | |
| 
 | |
| 	if(psys)
 | |
| 		psmd = psys_get_modifier(ob,psys);
 | |
| 
 | |
| 	base->flag |= BA_HAS_RECALC_DATA;
 | |
| 
 | |
| 	for(i=0, point=edit->points; i<edit->totpoint; i++, point++) {
 | |
| 		point->flag &= ~PEP_TRANSFORM;
 | |
| 		transformparticle= 0;
 | |
| 
 | |
| 		if((point->flag & PEP_HIDE)==0) {
 | |
| 			for(k=0, key=point->keys; k<point->totkey; k++, key++) {
 | |
| 				if((key->flag&PEK_HIDE)==0) {
 | |
| 					if(key->flag&PEK_SELECT) {
 | |
| 						hasselected= 1;
 | |
| 						transformparticle= 1;
 | |
| 					}
 | |
| 					else if(propmode)
 | |
| 						transformparticle= 1;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(transformparticle) {
 | |
| 			count += point->totkey;
 | |
| 			point->flag |= PEP_TRANSFORM;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	 /* note: in prop mode we need at least 1 selected */
 | |
| 	if (hasselected==0) return;
 | |
| 
 | |
| 	t->total = count;
 | |
| 	td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
 | |
| 
 | |
| 	if(t->mode == TFM_BAKE_TIME)
 | |
| 		tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
 | |
| 	else
 | |
| 		tx = t->ext = NULL;
 | |
| 
 | |
| 	unit_m4(mat);
 | |
| 
 | |
| 	invert_m4_m4(ob->imat,ob->obmat);
 | |
| 
 | |
| 	for(i=0, point=edit->points; i<edit->totpoint; i++, point++) {
 | |
| 		TransData *head, *tail;
 | |
| 		head = tail = td;
 | |
| 
 | |
| 		if(!(point->flag & PEP_TRANSFORM)) continue;
 | |
| 
 | |
| 		if(psys && !(psys->flag & PSYS_GLOBAL_HAIR))
 | |
| 			psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, psys->particles + i, mat);
 | |
| 
 | |
| 		for(k=0, key=point->keys; k<point->totkey; k++, key++) {
 | |
| 			if(key->flag & PEK_USE_WCO) {
 | |
| 				VECCOPY(key->world_co, key->co);
 | |
| 				mul_m4_v3(mat, key->world_co);
 | |
| 				td->loc = key->world_co;
 | |
| 			}
 | |
| 			else
 | |
| 				td->loc = key->co;
 | |
| 
 | |
| 			VECCOPY(td->iloc, td->loc);
 | |
| 			VECCOPY(td->center, td->loc);
 | |
| 
 | |
| 			if(key->flag & PEK_SELECT)
 | |
| 				td->flag |= TD_SELECTED;
 | |
| 			else if(!propmode)
 | |
| 				td->flag |= TD_SKIP;
 | |
| 
 | |
| 			unit_m3(td->mtx);
 | |
| 			unit_m3(td->smtx);
 | |
| 
 | |
| 			/* don't allow moving roots */
 | |
| 			if(k==0 && pset->flag & PE_LOCK_FIRST && (!psys || !(psys->flag & PSYS_GLOBAL_HAIR)))
 | |
| 				td->protectflag |= OB_LOCK_LOC;
 | |
| 
 | |
| 			td->ob = ob;
 | |
| 			td->ext = tx;
 | |
| 			if(t->mode == TFM_BAKE_TIME) {
 | |
| 				td->val = key->time;
 | |
| 				td->ival = *(key->time);
 | |
| 				/* abuse size and quat for min/max values */
 | |
| 				td->flag |= TD_NO_EXT;
 | |
| 				if(k==0) tx->size = 0;
 | |
| 				else tx->size = (key - 1)->time;
 | |
| 
 | |
| 				if(k == point->totkey - 1) tx->quat = 0;
 | |
| 				else tx->quat = (key + 1)->time;
 | |
| 			}
 | |
| 
 | |
| 			td++;
 | |
| 			if(tx)
 | |
| 				tx++;
 | |
| 			tail++;
 | |
| 		}
 | |
| 		if (propmode && head != tail)
 | |
| 			calc_distanceCurveVerts(head, tail - 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void flushTransParticles(TransInfo *t)
 | |
| {
 | |
| 	Scene *scene = t->scene;
 | |
| 	Object *ob = OBACT;
 | |
| 	PTCacheEdit *edit = PE_get_current(scene, ob);
 | |
| 	ParticleSystem *psys = edit->psys;
 | |
| 	ParticleSystemModifierData *psmd = NULL;
 | |
| 	PTCacheEditPoint *point;
 | |
| 	PTCacheEditKey *key;
 | |
| 	TransData *td;
 | |
| 	float mat[4][4], imat[4][4], co[3];
 | |
| 	int i, k, propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	if(psys)
 | |
| 		psmd = psys_get_modifier(ob, psys);
 | |
| 
 | |
| 	/* we do transform in world space, so flush world space position
 | |
| 	 * back to particle local space (only for hair particles) */
 | |
| 	td= t->data;
 | |
| 	for(i=0, point=edit->points; i<edit->totpoint; i++, point++, td++) {
 | |
| 		if(!(point->flag & PEP_TRANSFORM)) continue;
 | |
| 
 | |
| 		if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
 | |
| 			psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, psys->particles + i, mat);
 | |
| 			invert_m4_m4(imat,mat);
 | |
| 
 | |
| 			for(k=0, key=point->keys; k<point->totkey; k++, key++) {
 | |
| 				VECCOPY(co, key->world_co);
 | |
| 				mul_m4_v3(imat, co);
 | |
| 
 | |
| 
 | |
| 				/* optimization for proportional edit */
 | |
| 				if(!propmode || !compare_v3v3(key->co, co, 0.0001f)) {
 | |
| 					VECCOPY(key->co, co);
 | |
| 					point->flag |= PEP_EDIT_RECALC;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			point->flag |= PEP_EDIT_RECALC;
 | |
| 	}
 | |
| 
 | |
| 	PE_update_object(scene, OBACT, 1);
 | |
| }
 | |
| 
 | |
| /* ********************* mesh ****************** */
 | |
| 
 | |
| /* proportional distance based on connectivity  */
 | |
| #define THRESHOLD	0.0001f
 | |
| 
 | |
| static int connectivity_edge(float mtx[][3], EditVert *v1, EditVert *v2)
 | |
| {
 | |
| 	float edge_vec[3];
 | |
| 	float edge_len;
 | |
| 	int done = 0;
 | |
| 
 | |
| 	sub_v3_v3v3(edge_vec, v1->co, v2->co);
 | |
| 	mul_m3_v3(mtx, edge_vec);
 | |
| 
 | |
| 	edge_len = len_v3(edge_vec);
 | |
| 
 | |
| 	if (v1->f2 + v2->f2 == 4)
 | |
| 		return 0;
 | |
| 
 | |
| 	if (v1->f2) {
 | |
| 		if (v2->f2) {
 | |
| 			if (v2->tmp.fp + edge_len + THRESHOLD < v1->tmp.fp) {
 | |
| 				v1->tmp.fp = v2->tmp.fp + edge_len;
 | |
| 				done = 1;
 | |
| 			} else if (v1->tmp.fp + edge_len + THRESHOLD < v2->tmp.fp) {
 | |
| 				v2->tmp.fp = v1->tmp.fp + edge_len;
 | |
| 				done = 1;
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			v2->f2 = 1;
 | |
| 			v2->tmp.fp = v1->tmp.fp + edge_len;
 | |
| 			done = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (v2->f2) {
 | |
| 		v1->f2 = 1;
 | |
| 		v1->tmp.fp = v2->tmp.fp + edge_len;
 | |
| 		done = 1;
 | |
| 	}
 | |
| 
 | |
| 	return done;
 | |
| }
 | |
| 
 | |
| static void editmesh_set_connectivity_distance(EditMesh *em, float mtx[][3])
 | |
| {
 | |
| 	EditVert *eve;
 | |
| 	EditEdge *eed;
 | |
| 	EditFace *efa;
 | |
| 	int done= 1;
 | |
| 
 | |
| 	/* f2 flag is used for 'selection' */
 | |
| 	/* tmp.l is offset on scratch array   */
 | |
| 	for(eve= em->verts.first; eve; eve= eve->next) {
 | |
| 		if(eve->h==0) {
 | |
| 			eve->tmp.fp = 0;
 | |
| 
 | |
| 			if(eve->f & SELECT) {
 | |
| 				eve->f2= 2;
 | |
| 			}
 | |
| 			else {
 | |
| 				eve->f2 = 0;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/* Floodfill routine */
 | |
| 	/*
 | |
| 	At worst this is n*n of complexity where n is number of edges
 | |
| 	Best case would be n if the list is ordered perfectly.
 | |
| 	Estimate is n log n in average (so not too bad)
 | |
| 	*/
 | |
| 	while(done) {
 | |
| 		done= 0;
 | |
| 
 | |
| 		for(eed= em->edges.first; eed; eed= eed->next) {
 | |
| 			if(eed->h==0) {
 | |
| 				done |= connectivity_edge(mtx, eed->v1, eed->v2);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* do internal edges for quads */
 | |
| 		for(efa= em->faces.first; efa; efa= efa->next) {
 | |
| 			if (efa->v4) {
 | |
| 				done |= connectivity_edge(mtx, efa->v1, efa->v3);
 | |
| 				done |= connectivity_edge(mtx, efa->v2, efa->v4);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* loop-in-a-loop I know, but we need it! (ton) */
 | |
| static void get_face_center(float *cent, EditMesh *em, EditVert *eve)
 | |
| {
 | |
| 	EditFace *efa;
 | |
| 
 | |
| 	for(efa= em->faces.first; efa; efa= efa->next)
 | |
| 		if(efa->f & SELECT)
 | |
| 			if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
 | |
| 				break;
 | |
| 	if(efa) {
 | |
| 		VECCOPY(cent, efa->cent);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //way to overwrite what data is edited with transform
 | |
| //static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
 | |
| static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert *eve)
 | |
| {
 | |
| 	td->flag = 0;
 | |
| 	//if(key)
 | |
| 	//	td->loc = key->co;
 | |
| 	//else
 | |
| 	td->loc = eve->co;
 | |
| 
 | |
| 	VECCOPY(td->center, td->loc);
 | |
| 	if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))
 | |
| 		get_face_center(td->center, em, eve);
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 
 | |
| 	// Setting normals
 | |
| 	VECCOPY(td->axismtx[2], eve->no);
 | |
| 	td->axismtx[0][0]		=
 | |
| 		td->axismtx[0][1]	=
 | |
| 		td->axismtx[0][2]	=
 | |
| 		td->axismtx[1][0]	=
 | |
| 		td->axismtx[1][1]	=
 | |
| 		td->axismtx[1][2]	= 0.0f;
 | |
| 
 | |
| 	td->ext = NULL;
 | |
| 	td->val = NULL;
 | |
| 	td->extra = NULL;
 | |
| 	if (t->mode == TFM_BWEIGHT) {
 | |
| 		td->val = &(eve->bweight);
 | |
| 		td->ival = eve->bweight;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *********************** CrazySpace correction. Now without doing subsurf optimal ****************** */
 | |
| 
 | |
| static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
 | |
| {
 | |
| 	float *vec = userData;
 | |
| 
 | |
| 	vec+= 3*index;
 | |
| 	VECCOPY(vec, co);
 | |
| }
 | |
| 
 | |
| static int modifiers_disable_subsurf_temporary(Object *ob)
 | |
| {
 | |
| 	ModifierData *md;
 | |
| 	int disabled = 0;
 | |
| 
 | |
| 	for(md=ob->modifiers.first; md; md=md->next)
 | |
| 		if(md->type==eModifierType_Subsurf)
 | |
| 			if(md->mode & eModifierMode_OnCage) {
 | |
| 				md->mode ^= eModifierMode_DisableTemporary;
 | |
| 				disabled= 1;
 | |
| 			}
 | |
| 
 | |
| 	return disabled;
 | |
| }
 | |
| 
 | |
| /* disable subsurf temporal, get mapped cos, and enable it */
 | |
| static float *get_crazy_mapped_editverts(TransInfo *t)
 | |
| {
 | |
| 	Mesh *me= t->obedit->data;
 | |
| 	DerivedMesh *dm;
 | |
| 	float *vertexcos;
 | |
| 
 | |
| 	/* disable subsurf temporal, get mapped cos, and enable it */
 | |
| 	if(modifiers_disable_subsurf_temporary(t->obedit)) {
 | |
| 		/* need to make new derivemesh */
 | |
| 		makeDerivedMesh(t->scene, t->obedit, me->edit_mesh, CD_MASK_BAREMESH);
 | |
| 	}
 | |
| 
 | |
| 	/* now get the cage */
 | |
| 	dm= editmesh_get_derived_cage(t->scene, t->obedit, me->edit_mesh, CD_MASK_BAREMESH);
 | |
| 
 | |
| 	vertexcos= MEM_mallocN(3*sizeof(float)*me->edit_mesh->totvert, "vertexcos map");
 | |
| 	dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
 | |
| 
 | |
| 	dm->release(dm);
 | |
| 
 | |
| 	/* set back the flag, no new cage needs to be built, transform does it */
 | |
| 	modifiers_disable_subsurf_temporary(t->obedit);
 | |
| 
 | |
| 	return vertexcos;
 | |
| }
 | |
| 
 | |
| #define TAN_MAKE_VEC(a, b, c)	a[0]= b[0] + 0.2f*(b[0]-c[0]); a[1]= b[1] + 0.2f*(b[1]-c[1]); a[2]= b[2] + 0.2f*(b[2]-c[2])
 | |
| static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3, float *def1, float *def2, float *def3)
 | |
| {
 | |
| 	float vecu[3], vecv[3];
 | |
| 	float q1[4], q2[4];
 | |
| 
 | |
| 	TAN_MAKE_VEC(vecu, v1, v2);
 | |
| 	TAN_MAKE_VEC(vecv, v1, v3);
 | |
| 	tri_to_quat( q1,v1, vecu, vecv);
 | |
| 
 | |
| 	TAN_MAKE_VEC(vecu, def1, def2);
 | |
| 	TAN_MAKE_VEC(vecv, def1, def3);
 | |
| 	tri_to_quat( q2,def1, vecu, vecv);
 | |
| 
 | |
| 	sub_qt_qtqt(quat, q2, q1);
 | |
| }
 | |
| #undef TAN_MAKE_VEC
 | |
| 
 | |
| static void set_crazyspace_quats(EditMesh *em, float *origcos, float *mappedcos, float *quats)
 | |
| {
 | |
| 	EditVert *eve, *prev;
 | |
| 	EditFace *efa;
 | |
| 	float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
 | |
| 	intptr_t index= 0;
 | |
| 
 | |
| 	/* two abused locations in vertices */
 | |
| 	for(eve= em->verts.first; eve; eve= eve->next, index++) {
 | |
| 		eve->tmp.p = NULL;
 | |
| 		eve->prev= (EditVert *)index;
 | |
| 	}
 | |
| 
 | |
| 	/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
 | |
| 	for(efa= em->faces.first; efa; efa= efa->next) {
 | |
| 
 | |
| 		/* retrieve mapped coordinates */
 | |
| 		v1= mappedcos + 3*(intptr_t)(efa->v1->prev);
 | |
| 		v2= mappedcos + 3*(intptr_t)(efa->v2->prev);
 | |
| 		v3= mappedcos + 3*(intptr_t)(efa->v3->prev);
 | |
| 
 | |
| 		co1= (origcos)? origcos + 3*(intptr_t)(efa->v1->prev): efa->v1->co;
 | |
| 		co2= (origcos)? origcos + 3*(intptr_t)(efa->v2->prev): efa->v2->co;
 | |
| 		co3= (origcos)? origcos + 3*(intptr_t)(efa->v3->prev): efa->v3->co;
 | |
| 
 | |
| 		if(efa->v2->tmp.p==NULL && efa->v2->f1) {
 | |
| 			set_crazy_vertex_quat(quats, co2, co3, co1, v2, v3, v1);
 | |
| 			efa->v2->tmp.p= (void*)quats;
 | |
| 			quats+= 4;
 | |
| 		}
 | |
| 
 | |
| 		if(efa->v4) {
 | |
| 			v4= mappedcos + 3*(intptr_t)(efa->v4->prev);
 | |
| 			co4= (origcos)? origcos + 3*(intptr_t)(efa->v4->prev): efa->v4->co;
 | |
| 
 | |
| 			if(efa->v1->tmp.p==NULL && efa->v1->f1) {
 | |
| 				set_crazy_vertex_quat(quats, co1, co2, co4, v1, v2, v4);
 | |
| 				efa->v1->tmp.p= (void*)quats;
 | |
| 				quats+= 4;
 | |
| 			}
 | |
| 			if(efa->v3->tmp.p==NULL && efa->v3->f1) {
 | |
| 				set_crazy_vertex_quat(quats, co3, co4, co2, v3, v4, v2);
 | |
| 				efa->v3->tmp.p= (void*)quats;
 | |
| 				quats+= 4;
 | |
| 			}
 | |
| 			if(efa->v4->tmp.p==NULL && efa->v4->f1) {
 | |
| 				set_crazy_vertex_quat(quats, co4, co1, co3, v4, v1, v3);
 | |
| 				efa->v4->tmp.p= (void*)quats;
 | |
| 				quats+= 4;
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			if(efa->v1->tmp.p==NULL && efa->v1->f1) {
 | |
| 				set_crazy_vertex_quat(quats, co1, co2, co3, v1, v2, v3);
 | |
| 				efa->v1->tmp.p= (void*)quats;
 | |
| 				quats+= 4;
 | |
| 			}
 | |
| 			if(efa->v3->tmp.p==NULL && efa->v3->f1) {
 | |
| 				set_crazy_vertex_quat(quats, co3, co1, co2, v3, v1, v2);
 | |
| 				efa->v3->tmp.p= (void*)quats;
 | |
| 				quats+= 4;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* restore abused prev pointer */
 | |
| 	for(prev= NULL, eve= em->verts.first; eve; prev= eve, eve= eve->next)
 | |
| 		eve->prev= prev;
 | |
| 
 | |
| }
 | |
| 
 | |
| void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
 | |
| 	BME_Vert *v;
 | |
| 	BME_TransData *vtd;
 | |
| 	TransData *tob;
 | |
| 	int i;
 | |
| 
 | |
| 	tob = t->data = MEM_callocN(td->len*sizeof(TransData), "TransObData(Bevel tool)");
 | |
| 
 | |
| 	for (i=0,v=bm->verts.first;v;v=v->next) {
 | |
| 		if ( (vtd = BME_get_transdata(td,v)) ) {
 | |
| 			tob->loc = vtd->loc;
 | |
| 			tob->val = &vtd->factor;
 | |
| 			VECCOPY(tob->iloc,vtd->co);
 | |
| 			VECCOPY(tob->center,vtd->org);
 | |
| 			VECCOPY(tob->axismtx[0],vtd->vec);
 | |
| 			tob->axismtx[1][0] = vtd->max ? *vtd->max : 0;
 | |
| 			tob++;
 | |
| 			i++;
 | |
| 		}
 | |
| 	}
 | |
| 	/* since td is a memarena, it can hold more transdata than actual elements
 | |
| 	 * (i.e. we can't depend on td->len to determine the number of actual elements) */
 | |
| 	t->total = i;
 | |
| }
 | |
| 
 | |
| static void createTransEditVerts(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	ToolSettings *ts = CTX_data_tool_settings(C);
 | |
| 	TransData *tob = NULL;
 | |
| 	EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
 | |
| 	EditVert *eve;
 | |
| 	EditVert *eve_act = NULL;
 | |
| 	float *mappedcos = NULL, *quats= NULL;
 | |
| 	float mtx[3][3], smtx[3][3], (*defmats)[3][3] = NULL, (*defcos)[3] = NULL;
 | |
| 	int count=0, countsel=0, a, totleft;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 	int mirror = 0;
 | |
| 	short selectmode = ts->selectmode;
 | |
| 
 | |
| 	if (t->flag & T_MIRROR)
 | |
| 	{
 | |
| 		mirror = 1;
 | |
| 	}
 | |
| 
 | |
| 	/* edge slide forces edge select */
 | |
| 	if (t->mode == TFM_EDGE_SLIDE) {
 | |
| 		selectmode = SCE_SELECT_EDGE;
 | |
| 	}
 | |
| 
 | |
| 	// transform now requires awareness for select mode, so we tag the f1 flags in verts
 | |
| 	if(selectmode & SCE_SELECT_VERTEX) {
 | |
| 		for(eve= em->verts.first; eve; eve= eve->next) {
 | |
| 			if(eve->h==0 && (eve->f & SELECT))
 | |
| 				eve->f1= SELECT;
 | |
| 			else
 | |
| 				eve->f1= 0;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(selectmode & SCE_SELECT_EDGE) {
 | |
| 		EditEdge *eed;
 | |
| 		for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
 | |
| 		for(eed= em->edges.first; eed; eed= eed->next) {
 | |
| 			if(eed->h==0 && (eed->f & SELECT))
 | |
| 				eed->v1->f1= eed->v2->f1= SELECT;
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		EditFace *efa;
 | |
| 		for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
 | |
| 		for(efa= em->faces.first; efa; efa= efa->next) {
 | |
| 			if(efa->h==0 && (efa->f & SELECT)) {
 | |
| 				efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
 | |
| 				if(efa->v4) efa->v4->f1= SELECT;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* now we can count */
 | |
| 	for(eve= em->verts.first; eve; eve= eve->next) {
 | |
| 		if(eve->h==0) {
 | |
| 			if(eve->f1) countsel++;
 | |
| 			if(propmode) count++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	 /* note: in prop mode we need at least 1 selected */
 | |
| 	if (countsel==0) return;
 | |
| 
 | |
| 	/* check active */
 | |
| 	if (em->selected.last) {
 | |
| 		EditSelection *ese = em->selected.last;
 | |
| 		if ( ese->type == EDITVERT ) {
 | |
| 			eve_act = (EditVert *)ese->data;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if(propmode) t->total = count;
 | |
| 	else t->total = countsel;
 | |
| 
 | |
| 	tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
 | |
| 
 | |
| 	copy_m3_m4(mtx, t->obedit->obmat);
 | |
| 	invert_m3_m3(smtx, mtx);
 | |
| 
 | |
| 	if(propmode) editmesh_set_connectivity_distance(em, mtx);
 | |
| 
 | |
| 	/* detect CrazySpace [tm] */
 | |
| 	if(propmode==0) {
 | |
| 		if(modifiers_getCageIndex(t->scene, t->obedit, NULL, 1)>=0) {
 | |
| 			if(modifiers_isCorrectableDeformed(t->scene, t->obedit)) {
 | |
| 				/* check if we can use deform matrices for modifier from the
 | |
| 				   start up to stack, they are more accurate than quats */
 | |
| 				totleft= editmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
 | |
| 
 | |
| 				/* if we still have more modifiers, also do crazyspace
 | |
| 				   correction with quats, relative to the coordinates after
 | |
| 				   the modifiers that support deform matrices (defcos) */
 | |
| 				if(totleft > 0) {
 | |
| 					mappedcos= get_crazy_mapped_editverts(t);
 | |
| 					quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
 | |
| 					set_crazyspace_quats(em, (float*)defcos, mappedcos, quats);
 | |
| 					if(mappedcos)
 | |
| 						MEM_freeN(mappedcos);
 | |
| 				}
 | |
| 
 | |
| 				if(defcos)
 | |
| 					MEM_freeN(defcos);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* find out which half we do */
 | |
| 	if(mirror) {
 | |
| 		for (eve=em->verts.first; eve; eve=eve->next) {
 | |
| 			if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
 | |
| 				if(eve->co[0]<0.0f)
 | |
| 				{
 | |
| 					t->mirror = -1;
 | |
| 					mirror = -1;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (a=0, eve=em->verts.first; eve; eve=eve->next, a++) {
 | |
| 		if(eve->h==0) {
 | |
| 			if(propmode || eve->f1) {
 | |
| 				VertsToTransData(t, tob, em, eve);
 | |
| 
 | |
| 				/* selected */
 | |
| 				if(eve->f1) tob->flag |= TD_SELECTED;
 | |
| 
 | |
| 				/* active */
 | |
| 				if(eve == eve_act) tob->flag |= TD_ACTIVE;
 | |
| 
 | |
| 				if(propmode) {
 | |
| 					if (eve->f2) {
 | |
| 						tob->dist= eve->tmp.fp;
 | |
| 					}
 | |
| 					else {
 | |
| 						tob->flag |= TD_NOTCONNECTED;
 | |
| 						tob->dist = MAXFLOAT;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* CrazySpace */
 | |
| 				if(defmats || (quats && eve->tmp.p)) {
 | |
| 					float mat[3][3], imat[3][3], qmat[3][3];
 | |
| 
 | |
| 					/* use both or either quat and defmat correction */
 | |
| 					if(quats && eve->tmp.f) {
 | |
| 						quat_to_mat3( qmat,eve->tmp.p);
 | |
| 
 | |
| 						if(defmats)
 | |
| 							mul_serie_m3(mat, mtx, qmat, defmats[a],
 | |
| 								NULL, NULL, NULL, NULL, NULL);
 | |
| 						else
 | |
| 							mul_m3_m3m3(mat, mtx, qmat);
 | |
| 					}
 | |
| 					else
 | |
| 						mul_m3_m3m3(mat, mtx, defmats[a]);
 | |
| 
 | |
| 					invert_m3_m3(imat, mat);
 | |
| 
 | |
| 					copy_m3_m3(tob->smtx, imat);
 | |
| 					copy_m3_m3(tob->mtx, mat);
 | |
| 				}
 | |
| 				else {
 | |
| 					copy_m3_m3(tob->smtx, smtx);
 | |
| 					copy_m3_m3(tob->mtx, mtx);
 | |
| 				}
 | |
| 
 | |
| 				/* Mirror? */
 | |
| 				if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
 | |
| 					EditVert *vmir= editmesh_get_x_mirror_vert(t->obedit, em, eve, tob->iloc, a);	/* initializes octree on first call */
 | |
| 					if(vmir != eve) {
 | |
| 						tob->extra = vmir;
 | |
| 					}
 | |
| 				}
 | |
| 				tob++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if (mirror != 0)
 | |
| 	{
 | |
| 		tob = t->data;
 | |
| 		for( a = 0; a < t->total; a++, tob++ )
 | |
| 		{
 | |
| 			if (ABS(tob->loc[0]) <= 0.00001f)
 | |
| 			{
 | |
| 				tob->flag |= TD_MIRROR_EDGE;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* crazy space free */
 | |
| 	if(quats)
 | |
| 		MEM_freeN(quats);
 | |
| 	if(defmats)
 | |
| 		MEM_freeN(defmats);
 | |
| }
 | |
| 
 | |
| /* *** NODE EDITOR *** */
 | |
| void flushTransNodes(TransInfo *t)
 | |
| {
 | |
| 	int a;
 | |
| 	TransData2D *td;
 | |
| 
 | |
| 	/* flush to 2d vector from internally used 3d vector */
 | |
| 	for(a=0, td= t->data2d; a<t->total; a++, td++) {
 | |
| 		td->loc2d[0]= td->loc[0];
 | |
| 		td->loc2d[1]= td->loc[1];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *** SEQUENCE EDITOR *** */
 | |
| #define XXX_DURIAN_ANIM_TX_HACK
 | |
| void flushTransSeq(TransInfo *t)
 | |
| {
 | |
| 	ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */
 | |
| 	int a, new_frame;
 | |
| 	TransData *td= NULL;
 | |
| 	TransData2D *td2d= NULL;
 | |
| 	TransDataSeq *tdsq= NULL;
 | |
| 	Sequence *seq;
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* prevent updating the same seq twice
 | |
| 	 * if the transdata order is changed this will mess up
 | |
| 	 * but so will TransDataSeq */
 | |
| 	Sequence *seq_prev= NULL;
 | |
| 
 | |
| 	/* flush to 2d vector from internally used 3d vector */
 | |
| 	for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
 | |
| 		tdsq= (TransDataSeq *)td->extra;
 | |
| 		seq= tdsq->seq;
 | |
| 		new_frame= (int)floor(td2d->loc[0] + 0.5f);
 | |
| 
 | |
| 		switch (tdsq->sel_flag) {
 | |
| 		case SELECT:
 | |
| #ifdef XXX_DURIAN_ANIM_TX_HACK
 | |
| 			if (seq != seq_prev) {
 | |
| 				int ofs = (new_frame - tdsq->start_offset) - seq->start; // breaks for single strips - color/image
 | |
| 				seq_offset_animdata(t->scene, seq, ofs);
 | |
| 			}
 | |
| #endif
 | |
| 			if (seq->type != SEQ_META && (seq->depth != 0 || seq_tx_test(seq))) /* for meta's, their children move */
 | |
| 				seq->start= new_frame - tdsq->start_offset;
 | |
| 
 | |
| 			if (seq->depth==0) {
 | |
| 				seq->machine= (int)floor(td2d->loc[1] + 0.5f);
 | |
| 				CLAMP(seq->machine, 1, MAXSEQ);
 | |
| 			}
 | |
| 			break;
 | |
| 		case SEQ_LEFTSEL: /* no vertical transform  */
 | |
| 			seq_tx_set_final_left(seq, new_frame);
 | |
| 			seq_tx_handle_xlimits(seq, tdsq->flag&SEQ_LEFTSEL, tdsq->flag&SEQ_RIGHTSEL);
 | |
| 			seq_single_fix(seq); /* todo - move this into aftertrans update? - old seq tx needed it anyway */
 | |
| 			break;
 | |
| 		case SEQ_RIGHTSEL: /* no vertical transform  */
 | |
| 			seq_tx_set_final_right(seq, new_frame);
 | |
| 			seq_tx_handle_xlimits(seq, tdsq->flag&SEQ_LEFTSEL, tdsq->flag&SEQ_RIGHTSEL);
 | |
| 			seq_single_fix(seq); /* todo - move this into aftertrans update? - old seq tx needed it anyway */
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (seq != seq_prev) {
 | |
| 			if(seq->depth==0) {
 | |
| 				/* Calculate this strip and all nested strips
 | |
| 				 * children are ALWAYS transformed first
 | |
| 				 * so we dont need to do this in another loop. */
 | |
| 				calc_sequence(t->scene, seq);
 | |
| 			}
 | |
| 			else {
 | |
| 				calc_sequence_disp(t->scene, seq);
 | |
| 			}
 | |
| 		}
 | |
| 		seq_prev= seq;
 | |
| 	}
 | |
| 
 | |
| 	/* need to do the overlap check in a new loop otherwise adjacent strips
 | |
| 	 * will not be updated and we'll get false positives */
 | |
| 	seq_prev= NULL;
 | |
| 	for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
 | |
| 
 | |
| 		tdsq= (TransDataSeq *)td->extra;
 | |
| 		seq= tdsq->seq;
 | |
| 
 | |
| 		if (seq != seq_prev) {
 | |
| 			if(seq->depth==0) {
 | |
| 				/* test overlap, displayes red outline */
 | |
| 				seq->flag &= ~SEQ_OVERLAP;
 | |
| 				if( seq_test_overlap(seqbasep, seq) ) {
 | |
| 					seq->flag |= SEQ_OVERLAP;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		seq_prev= seq;
 | |
| 	}
 | |
| 
 | |
| 	if (t->mode == TFM_TIME_TRANSLATE) { /* originally TFM_TIME_EXTEND, transform changes */
 | |
| 		/* Special annoying case here, need to calc metas with TFM_TIME_EXTEND only */
 | |
| 		seq= seqbasep->first;
 | |
| 
 | |
| 		while(seq) {
 | |
| 			if (seq->type == SEQ_META && seq->flag & SELECT)
 | |
| 				calc_sequence(t->scene, seq);
 | |
| 			seq= seq->next;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ********************* UV ****************** */
 | |
| 
 | |
| static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, float *uv, int selected)
 | |
| {
 | |
| 	float aspx, aspy;
 | |
| 
 | |
| 	ED_space_image_uv_aspect(sima, &aspx, &aspy);
 | |
| 
 | |
| 	/* uv coords are scaled by aspects. this is needed for rotations and
 | |
| 	   proportional editing to be consistent with the stretchted uv coords
 | |
| 	   that are displayed. this also means that for display and numinput,
 | |
| 	   and when the the uv coords are flushed, these are converted each time */
 | |
| 	td2d->loc[0] = uv[0]*aspx;
 | |
| 	td2d->loc[1] = uv[1]*aspy;
 | |
| 	td2d->loc[2] = 0.0f;
 | |
| 	td2d->loc2d = uv;
 | |
| 
 | |
| 	td->flag = 0;
 | |
| 	td->loc = td2d->loc;
 | |
| 	VECCOPY(td->center, td->loc);
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 
 | |
| 	memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 	td->axismtx[2][2] = 1.0f;
 | |
| 
 | |
| 	td->ext= NULL; td->val= NULL;
 | |
| 
 | |
| 	if(selected) {
 | |
| 		td->flag |= TD_SELECTED;
 | |
| 		td->dist= 0.0;
 | |
| 	}
 | |
| 	else {
 | |
| 		td->dist= MAXFLOAT;
 | |
| 	}
 | |
| 	unit_m3(td->mtx);
 | |
| 	unit_m3(td->smtx);
 | |
| }
 | |
| 
 | |
| static void createTransUVs(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	SpaceImage *sima = CTX_wm_space_image(C);
 | |
| 	Image *ima = CTX_data_edit_image(C);
 | |
| 	Scene *scene = t->scene;
 | |
| 	TransData *td = NULL;
 | |
| 	TransData2D *td2d = NULL;
 | |
| 	MTFace *tf;
 | |
| 	int count=0, countsel=0;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
 | |
| 	EditFace *efa;
 | |
| 
 | |
| 	if(!ED_uvedit_test(t->obedit)) return;
 | |
| 
 | |
| 	/* count */
 | |
| 	for (efa= em->faces.first; efa; efa= efa->next) {
 | |
| 		tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 | |
| 
 | |
| 		if(uvedit_face_visible(scene, ima, efa, tf)) {
 | |
| 			efa->tmp.p = tf;
 | |
| 
 | |
| 			if (uvedit_uv_selected(scene, efa, tf, 0)) countsel++;
 | |
| 			if (uvedit_uv_selected(scene, efa, tf, 1)) countsel++;
 | |
| 			if (uvedit_uv_selected(scene, efa, tf, 2)) countsel++;
 | |
| 			if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) countsel++;
 | |
| 			if(propmode)
 | |
| 				count += (efa->v4)? 4: 3;
 | |
| 		} else {
 | |
| 			efa->tmp.p = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	 /* note: in prop mode we need at least 1 selected */
 | |
| 	if (countsel==0) return;
 | |
| 
 | |
| 	t->total= (propmode)? count: countsel;
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
 | |
| 	/* for each 2d uv coord a 3d vector is allocated, so that they can be
 | |
| 	   treated just as if they were 3d verts */
 | |
| 	t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
 | |
| 
 | |
| 	if(sima->flag & SI_CLIP_UV)
 | |
| 		t->flag |= T_CLIP_UV;
 | |
| 
 | |
| 	td= t->data;
 | |
| 	td2d= t->data2d;
 | |
| 
 | |
| 	for (efa= em->faces.first; efa; efa= efa->next) {
 | |
| 		if ((tf=(MTFace *)efa->tmp.p)) {
 | |
| 			if (propmode) {
 | |
| 				UVsToTransData(sima, td++, td2d++, tf->uv[0], uvedit_uv_selected(scene, efa, tf, 0));
 | |
| 				UVsToTransData(sima, td++, td2d++, tf->uv[1], uvedit_uv_selected(scene, efa, tf, 1));
 | |
| 				UVsToTransData(sima, td++, td2d++, tf->uv[2], uvedit_uv_selected(scene, efa, tf, 2));
 | |
| 				if(efa->v4)
 | |
| 					UVsToTransData(sima, td++, td2d++, tf->uv[3], uvedit_uv_selected(scene, efa, tf, 3));
 | |
| 			} else {
 | |
| 				if(uvedit_uv_selected(scene, efa, tf, 0))				UVsToTransData(sima, td++, td2d++, tf->uv[0], 1);
 | |
| 				if(uvedit_uv_selected(scene, efa, tf, 1))				UVsToTransData(sima, td++, td2d++, tf->uv[1], 1);
 | |
| 				if(uvedit_uv_selected(scene, efa, tf, 2))				UVsToTransData(sima, td++, td2d++, tf->uv[2], 1);
 | |
| 				if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))	UVsToTransData(sima, td++, td2d++, tf->uv[3], 1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (sima->flag & SI_LIVE_UNWRAP)
 | |
| 		ED_uvedit_live_unwrap_begin(t->scene, t->obedit);
 | |
| }
 | |
| 
 | |
| void flushTransUVs(TransInfo *t)
 | |
| {
 | |
| 	SpaceImage *sima = t->sa->spacedata.first;
 | |
| 	TransData2D *td;
 | |
| 	int a, width, height;
 | |
| 	float aspx, aspy, invx, invy;
 | |
| 
 | |
| 	ED_space_image_uv_aspect(sima, &aspx, &aspy);
 | |
| 	ED_space_image_size(sima, &width, &height);
 | |
| 	invx= 1.0f/aspx;
 | |
| 	invy= 1.0f/aspy;
 | |
| 
 | |
| 	/* flush to 2d vector from internally used 3d vector */
 | |
| 	for(a=0, td= t->data2d; a<t->total; a++, td++) {
 | |
| 		td->loc2d[0]= td->loc[0]*invx;
 | |
| 		td->loc2d[1]= td->loc[1]*invy;
 | |
| 
 | |
| 		if((sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
 | |
| 			td->loc2d[0]= (float)floor(width*td->loc2d[0] + 0.5f)/width;
 | |
| 			td->loc2d[1]= (float)floor(height*td->loc2d[1] + 0.5f)/height;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int clipUVTransform(TransInfo *t, float *vec, int resize)
 | |
| {
 | |
| 	TransData *td;
 | |
| 	int a, clipx=1, clipy=1;
 | |
| 	float aspx, aspy, min[2], max[2];
 | |
| 
 | |
| 	ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
 | |
| 	min[0]= min[1]= 0.0f;
 | |
| 	max[0]= aspx; max[1]= aspy;
 | |
| 
 | |
| 	for(a=0, td= t->data; a<t->total; a++, td++) {
 | |
| 		DO_MINMAX2(td->loc, min, max);
 | |
| 	}
 | |
| 
 | |
| 	if(resize) {
 | |
| 		if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
 | |
| 			vec[0] *= t->center[0]/(t->center[0] - min[0]);
 | |
| 		else if(max[0] > aspx && t->center[0] < aspx)
 | |
| 			vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
 | |
| 		else
 | |
| 			clipx= 0;
 | |
| 
 | |
| 		if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
 | |
| 			vec[1] *= t->center[1]/(t->center[1] - min[1]);
 | |
| 		else if(max[1] > aspy && t->center[1] < aspy)
 | |
| 			vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
 | |
| 		else
 | |
| 			clipy= 0;
 | |
| 	}
 | |
| 	else {
 | |
| 		if(min[0] < 0.0f)
 | |
| 			vec[0] -= min[0];
 | |
| 		else if(max[0] > aspx)
 | |
| 			vec[0] -= max[0]-aspx;
 | |
| 		else
 | |
| 			clipx= 0;
 | |
| 
 | |
| 		if(min[1] < 0.0f)
 | |
| 			vec[1] -= min[1];
 | |
| 		else if(max[1] > aspy)
 | |
| 			vec[1] -= max[1]-aspy;
 | |
| 		else
 | |
| 			clipy= 0;
 | |
| 	}
 | |
| 
 | |
| 	return (clipx || clipy);
 | |
| }
 | |
| 
 | |
| /* ********************* ANIMATION EDITORS (GENERAL) ************************* */
 | |
| 
 | |
| /* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
 | |
| static short FrameOnMouseSide(char side, float frame, float cframe)
 | |
| {
 | |
| 	/* both sides, so it doesn't matter */
 | |
| 	if (side == 'B') return 1;
 | |
| 
 | |
| 	/* only on the named side */
 | |
| 	if (side == 'R')
 | |
| 		return (frame >= cframe) ? 1 : 0;
 | |
| 	else
 | |
| 		return (frame <= cframe) ? 1 : 0;
 | |
| }
 | |
| 
 | |
| /* ********************* NLA EDITOR ************************* */
 | |
| 
 | |
| static void createTransNlaData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Scene *scene= t->scene;
 | |
| 	TransData *td = NULL;
 | |
| 	TransDataNla *tdn = NULL;
 | |
| 	
 | |
| 	bAnimContext ac;
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	
 | |
| 	int count=0;
 | |
| 	
 | |
| 	/* determine what type of data we are operating on */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	/* filter data */
 | |
| 	filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS | ANIMFILTER_FOREDIT);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 	
 | |
| 	/* which side of the current frame should be allowed */
 | |
| 	if (t->mode == TFM_TIME_EXTEND) {
 | |
| 		/* only side on which mouse is gets transformed */
 | |
| 		float xmouse, ymouse;
 | |
| 		
 | |
| 		UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
 | |
| 		t->frame_side= (xmouse > CFRA) ? 'R' : 'L';
 | |
| 	}
 | |
| 	else {
 | |
| 		/* normal transform - both sides of current frame are considered */
 | |
| 		t->frame_side = 'B';
 | |
| 	}
 | |
| 	
 | |
| 	/* loop 1: count how many strips are selected (consider each strip as 2 points) */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		NlaTrack *nlt= (NlaTrack *)ale->data;
 | |
| 		NlaStrip *strip;
 | |
| 		
 | |
| 		/* make some meta-strips for chains of selected strips */
 | |
| 		BKE_nlastrips_make_metas(&nlt->strips, 1);
 | |
| 		
 | |
| 		/* only consider selected strips */
 | |
| 		for (strip= nlt->strips.first; strip; strip= strip->next) {
 | |
| 			// TODO: we can make strips have handles later on...
 | |
| 			/* transition strips can't get directly transformed */
 | |
| 			if (strip->type != NLASTRIP_TYPE_TRANSITION) {
 | |
| 				if (strip->flag & NLASTRIP_FLAG_SELECT) {
 | |
| 					if (FrameOnMouseSide(t->frame_side, strip->start, (float)CFRA)) count++;
 | |
| 					if (FrameOnMouseSide(t->frame_side, strip->end, (float)CFRA)) count++;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* stop if trying to build list if nothing selected */
 | |
| 	if (count == 0) {
 | |
| 		/* cleanup temp list */
 | |
| 		BLI_freelistN(&anim_data);
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* allocate memory for data */
 | |
| 	t->total= count;
 | |
| 	
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(NLA Editor)");
 | |
| 	td= t->data;
 | |
| 	t->customData= MEM_callocN(t->total*sizeof(TransDataNla), "TransDataNla (NLA Editor)");
 | |
| 	tdn= t->customData;
 | |
| 	
 | |
| 	/* loop 2: build transdata array */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		/* only if a real NLA-track */
 | |
| 		if (ale->type == ANIMTYPE_NLATRACK) {
 | |
| 			NlaTrack *nlt= (NlaTrack *)ale->data;
 | |
| 			NlaStrip *strip;
 | |
| 			
 | |
| 			/* only consider selected strips */
 | |
| 			for (strip= nlt->strips.first; strip; strip= strip->next) {
 | |
| 				// TODO: we can make strips have handles later on...
 | |
| 				/* transition strips can't get directly transformed */
 | |
| 				if (strip->type != NLASTRIP_TYPE_TRANSITION) {
 | |
| 					if (strip->flag & NLASTRIP_FLAG_SELECT) {
 | |
| 						/* our transform data is constructed as follows:
 | |
| 						 *	- only the handles on the right side of the current-frame get included
 | |
| 						 *	- td structs are transform-elements operated on by the transform system
 | |
| 						 *	  and represent a single handle. The storage/pointer used (val or loc) depends on
 | |
| 						 *	  whether we're scaling or transforming. Ultimately though, the handles
 | |
| 						 * 	  the td writes to will simply be a dummy in tdn
 | |
| 						 *	- for each strip being transformed, a single tdn struct is used, so in some
 | |
| 						 *	  cases, there will need to be 1 of these tdn elements in the array skipped...
 | |
| 						 */
 | |
| 						float center[3], yval;
 | |
| 						
 | |
| 						/* firstly, init tdn settings */
 | |
| 						tdn->id= ale->id;
 | |
| 						tdn->oldTrack= tdn->nlt= nlt;
 | |
| 						tdn->strip= strip;
 | |
| 						tdn->trackIndex= BLI_findindex(&nlt->strips, strip);
 | |
| 						
 | |
| 						yval= (float)(tdn->trackIndex * NLACHANNEL_STEP);
 | |
| 						
 | |
| 						tdn->h1[0]= strip->start;
 | |
| 						tdn->h1[1]= yval;
 | |
| 						tdn->h2[0]= strip->end;
 | |
| 						tdn->h2[1]= yval;
 | |
| 						
 | |
| 						center[0]= (float)CFRA;
 | |
| 						center[1]= yval;
 | |
| 						center[2]= 0.0f;
 | |
| 						
 | |
| 						/* set td's based on which handles are applicable */
 | |
| 						if (FrameOnMouseSide(t->frame_side, strip->start, (float)CFRA))
 | |
| 						{
 | |
| 							/* just set tdn to assume that it only has one handle for now */
 | |
| 							tdn->handle= -1;
 | |
| 							
 | |
| 							/* now, link the transform data up to this data */
 | |
| 							if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
 | |
| 								td->loc= tdn->h1;
 | |
| 								VECCOPY(td->iloc, tdn->h1);
 | |
| 								
 | |
| 								/* store all the other gunk that is required by transform */
 | |
| 								VECCOPY(td->center, center);
 | |
| 								memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 								td->axismtx[2][2] = 1.0f;
 | |
| 								
 | |
| 								td->ext= NULL; td->val= NULL;
 | |
| 								
 | |
| 								td->flag |= TD_SELECTED;
 | |
| 								td->dist= 0.0f;
 | |
| 								
 | |
| 								unit_m3(td->mtx);
 | |
| 								unit_m3(td->smtx);
 | |
| 							}
 | |
| 							else {
 | |
| 								td->val= &tdn->h1[0];
 | |
| 								td->ival= tdn->h1[0];
 | |
| 							}
 | |
| 							
 | |
| 							td->extra= tdn;
 | |
| 							td++;
 | |
| 						}
 | |
| 						if (FrameOnMouseSide(t->frame_side, strip->end, (float)CFRA))
 | |
| 						{
 | |
| 							/* if tdn is already holding the start handle, then we're doing both, otherwise, only end */
 | |
| 							tdn->handle= (tdn->handle) ? 2 : 1;
 | |
| 							
 | |
| 							/* now, link the transform data up to this data */
 | |
| 							if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
 | |
| 								td->loc= tdn->h2;
 | |
| 								VECCOPY(td->iloc, tdn->h2);
 | |
| 								
 | |
| 								/* store all the other gunk that is required by transform */
 | |
| 								VECCOPY(td->center, center);
 | |
| 								memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 								td->axismtx[2][2] = 1.0f;
 | |
| 								
 | |
| 								td->ext= NULL; td->val= NULL;
 | |
| 								
 | |
| 								td->flag |= TD_SELECTED;
 | |
| 								td->dist= 0.0f;
 | |
| 								
 | |
| 								unit_m3(td->mtx);
 | |
| 								unit_m3(td->smtx);
 | |
| 							}
 | |
| 							else {
 | |
| 								td->val= &tdn->h2[0];
 | |
| 								td->ival= tdn->h2[0];
 | |
| 							}
 | |
| 							
 | |
| 							td->extra= tdn;
 | |
| 							td++;
 | |
| 						}
 | |
| 						
 | |
| 						/* if both handles were used, skip the next tdn (i.e. leave it blank) since the counting code is dumb...
 | |
| 						 * otherwise, just advance to the next one...
 | |
| 						 */
 | |
| 						if (tdn->handle == 2)
 | |
| 							tdn += 2;
 | |
| 						else
 | |
| 							tdn++;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* cleanup temp list */
 | |
| 	BLI_freelistN(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ********************* ACTION EDITOR ****************** */
 | |
| 
 | |
| /* Called by special_aftertrans_update to make sure selected gp-frames replace
 | |
|  * any other gp-frames which may reside on that frame (that are not selected).
 | |
|  * It also makes sure gp-frames are still stored in chronological order after
 | |
|  * transform.
 | |
|  */
 | |
| #if 0
 | |
| static void posttrans_gpd_clean (bGPdata *gpd)
 | |
| {
 | |
| 	bGPDlayer *gpl;
 | |
| 
 | |
| 	for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
 | |
| 		ListBase sel_buffer = {NULL, NULL};
 | |
| 		bGPDframe *gpf, *gpfn;
 | |
| 		bGPDframe *gfs, *gfsn;
 | |
| 
 | |
| 		/* loop 1: loop through and isolate selected gp-frames to buffer
 | |
| 		 * (these need to be sorted as they are isolated)
 | |
| 		 */
 | |
| 		for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
 | |
| 			short added= 0;
 | |
| 			gpfn= gpf->next;
 | |
| 
 | |
| 			if (gpf->flag & GP_FRAME_SELECT) {
 | |
| 				BLI_remlink(&gpl->frames, gpf);
 | |
| 
 | |
| 				/* find place to add them in buffer
 | |
| 				 * - go backwards as most frames will still be in order,
 | |
| 				 *   so doing it this way will be faster
 | |
| 				 */
 | |
| 				for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
 | |
| 					/* if current (gpf) occurs after this one in buffer, add! */
 | |
| 					if (gfs->framenum < gpf->framenum) {
 | |
| 						BLI_insertlinkafter(&sel_buffer, gfs, gpf);
 | |
| 						added= 1;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 				if (added == 0)
 | |
| 					BLI_addhead(&sel_buffer, gpf);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* error checking: it is unlikely, but may be possible to have none selected */
 | |
| 		if (sel_buffer.first == NULL)
 | |
| 			continue;
 | |
| 
 | |
| 		/* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
 | |
| 		if (gpl->frames.first == NULL) {
 | |
| 			gpl->frames.first= sel_buffer.first;
 | |
| 			gpl->frames.last= sel_buffer.last;
 | |
| 
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		/* loop 2: remove duplicates of frames in buffers */
 | |
| 		for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
 | |
| 			gpfn= gpf->next;
 | |
| 
 | |
| 			/* loop through sel_buffer, emptying stuff from front of buffer if ok */
 | |
| 			for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
 | |
| 				gfsn= gfs->next;
 | |
| 
 | |
| 				/* if this buffer frame needs to go before current, add it! */
 | |
| 				if (gfs->framenum < gpf->framenum) {
 | |
| 					/* transfer buffer frame to frames list (before current) */
 | |
| 					BLI_remlink(&sel_buffer, gfs);
 | |
| 					BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
 | |
| 				}
 | |
| 				/* if this buffer frame is on same frame, replace current with it and stop */
 | |
| 				else if (gfs->framenum == gpf->framenum) {
 | |
| 					/* transfer buffer frame to frames list (before current) */
 | |
| 					BLI_remlink(&sel_buffer, gfs);
 | |
| 					BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
 | |
| 
 | |
| 					/* get rid of current frame */
 | |
| 					// TRANSFORM_FIX_ME
 | |
| 					//gpencil_layer_delframe(gpl, gpf);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* if anything is still in buffer, append to end */
 | |
| 		for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
 | |
| 			gfsn= gfs->next;
 | |
| 
 | |
| 			BLI_remlink(&sel_buffer, gfs);
 | |
| 			BLI_addtail(&gpl->frames, gfs);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /* Called during special_aftertrans_update to make sure selected keyframes replace
 | |
|  * any other keyframes which may reside on that frame (that is not selected).
 | |
|  */
 | |
| static void posttrans_fcurve_clean (FCurve *fcu)
 | |
| {
 | |
| 	float *selcache;	/* cache for frame numbers of selected frames (fcu->totvert*sizeof(float)) */
 | |
| 	int len, index, i;	/* number of frames in cache, item index */
 | |
| 
 | |
| 	/* allocate memory for the cache */
 | |
| 	// TODO: investigate using BezTriple columns instead?
 | |
| 	if (fcu->totvert == 0 || fcu->bezt==NULL)
 | |
| 		return;
 | |
| 	selcache= MEM_callocN(sizeof(float)*fcu->totvert, "FCurveSelFrameNums");
 | |
| 	len= 0;
 | |
| 	index= 0;
 | |
| 
 | |
| 	/* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
 | |
| 	 * as there is no guarantee what order the keyframes are exactly, even though
 | |
| 	 * they have been sorted by time.
 | |
| 	 */
 | |
| 
 | |
| 	/*	Loop 1: find selected keyframes   */
 | |
| 	for (i = 0; i < fcu->totvert; i++) {
 | |
| 		BezTriple *bezt= &fcu->bezt[i];
 | |
| 		
 | |
| 		if (BEZSELECTED(bezt)) {
 | |
| 			selcache[index]= bezt->vec[1][0];
 | |
| 			index++;
 | |
| 			len++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Loop 2: delete unselected keyframes on the same frames 
 | |
| 	 * (if any keyframes were found, or the whole curve wasn't affected) 
 | |
| 	 */
 | |
| 	if ((len) && (len != fcu->totvert)) {
 | |
| 		for (i= fcu->totvert-1; i >= 0; i--) {
 | |
| 			BezTriple *bezt= &fcu->bezt[i];
 | |
| 			
 | |
| 			if (BEZSELECTED(bezt) == 0) {
 | |
| 				/* check beztriple should be removed according to cache */
 | |
| 				for (index= 0; index < len; index++) {
 | |
| 					if (IS_EQ(bezt->vec[1][0], selcache[index])) {
 | |
| 						delete_fcurve_key(fcu, i, 0);
 | |
| 						break;
 | |
| 					}
 | |
| 					else if (bezt->vec[1][0] < selcache[index])
 | |
| 						break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		testhandles_fcurve(fcu);
 | |
| 	}
 | |
| 
 | |
| 	/* free cache */
 | |
| 	MEM_freeN(selcache);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /* Called by special_aftertrans_update to make sure selected keyframes replace
 | |
|  * any other keyframes which may reside on that frame (that is not selected).
 | |
|  * remake_action_ipos should have already been called
 | |
|  */
 | |
| static void posttrans_action_clean (bAnimContext *ac, bAction *act)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* filter data */
 | |
| 	filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, act, ANIMCONT_ACTION);
 | |
| 
 | |
| 	/* loop through relevant data, removing keyframes as appropriate
 | |
| 	 *  	- all keyframes are converted in/out of global time
 | |
| 	 */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		AnimData *adt= ANIM_nla_mapping_get(ac, ale);
 | |
| 
 | |
| 		if (adt) {
 | |
| 			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
 | |
| 			posttrans_fcurve_clean(ale->key_data);
 | |
| 			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
 | |
| 		}
 | |
| 		else
 | |
| 			posttrans_fcurve_clean(ale->key_data);
 | |
| 	}
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	BLI_freelistN(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ----------------------------- */
 | |
| 
 | |
| /* fully select selected beztriples, but only include if it's on the right side of cfra */
 | |
| static int count_fcurve_keys(FCurve *fcu, char side, float cfra)
 | |
| {
 | |
| 	BezTriple *bezt;
 | |
| 	int i, count = 0;
 | |
| 
 | |
| 	if (ELEM(NULL, fcu, fcu->bezt))
 | |
| 		return count;
 | |
| 
 | |
| 	/* only include points that occur on the right side of cfra */
 | |
| 	for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
 | |
| 		if (bezt->f2 & SELECT) {
 | |
| 			/* fully select the other two keys */
 | |
| 			bezt->f1 |= SELECT;
 | |
| 			bezt->f3 |= SELECT;
 | |
| 
 | |
| 			if (FrameOnMouseSide(side, bezt->vec[1][0], cfra))
 | |
| 				count += 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| /* fully select selected beztriples, but only include if it's on the right side of cfra */
 | |
| #if 0
 | |
| static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
 | |
| {
 | |
| 	bGPDframe *gpf;
 | |
| 	int count = 0;
 | |
| 
 | |
| 	if (gpl == NULL)
 | |
| 		return count;
 | |
| 
 | |
| 	/* only include points that occur on the right side of cfra */
 | |
| 	for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
 | |
| 		if (gpf->flag & GP_FRAME_SELECT) {
 | |
| 			if (FrameOnMouseSide(side, (float)gpf->framenum, cfra))
 | |
| 				count++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /* This function assigns the information to transdata */
 | |
| static void TimeToTransData(TransData *td, float *time, AnimData *adt)
 | |
| {
 | |
| 	/* memory is calloc'ed, so that should zero everything nicely for us */
 | |
| 	td->val = time;
 | |
| 	td->ival = *(time);
 | |
| 
 | |
| 	/* store the AnimData where this keyframe exists as a keyframe of the
 | |
| 	 * active action as td->extra.
 | |
| 	 */
 | |
| 	td->extra= adt;
 | |
| }
 | |
| 
 | |
| /* This function advances the address to which td points to, so it must return
 | |
|  * the new address so that the next time new transform data is added, it doesn't
 | |
|  * overwrite the existing ones...  i.e.   td = IcuToTransData(td, icu, ob, side, cfra);
 | |
|  *
 | |
|  * The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
 | |
|  * on the named side are used.
 | |
|  */
 | |
| static TransData *ActionFCurveToTransData(TransData *td, TransData2D **td2dv, FCurve *fcu, AnimData *adt, char side, float cfra)
 | |
| {
 | |
| 	BezTriple *bezt;
 | |
| 	TransData2D *td2d = *td2dv;
 | |
| 	int i;
 | |
| 
 | |
| 	if (fcu == NULL)
 | |
| 		return td;
 | |
| 
 | |
| 	for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
 | |
| 		/* only add selected keyframes (for now, proportional edit is not enabled) */
 | |
| 		if (BEZSELECTED(bezt)) {
 | |
| 			/* only add if on the right 'side' of the current frame */
 | |
| 			if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
 | |
| 				TimeToTransData(td, bezt->vec[1], adt);
 | |
| 
 | |
| 				/*set flags to move handles as necassary*/
 | |
| 				td->flag |= TD_MOVEHANDLE1|TD_MOVEHANDLE2;
 | |
| 				td2d->h1 = bezt->vec[0];
 | |
| 				td2d->h2 = bezt->vec[2];
 | |
| 
 | |
| 				VECCOPY2D(td2d->ih1, td2d->h1);
 | |
| 				VECCOPY2D(td2d->ih2, td2d->h2);
 | |
| 
 | |
| 				td++;
 | |
| 				td2d++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	*td2dv = td2d;
 | |
| 
 | |
| 	return td;
 | |
| }
 | |
| 
 | |
| /* helper struct for gp-frame transforms (only used here) */
 | |
| typedef struct tGPFtransdata {
 | |
| 	float val;			/* where transdata writes transform */
 | |
| 	int *sdata;			/* pointer to gpf->framenum */
 | |
| } tGPFtransdata;
 | |
| 
 | |
| /* This function helps flush transdata written to tempdata into the gp-frames  */
 | |
| void flushTransGPactionData (TransInfo *t)
 | |
| {
 | |
| 	tGPFtransdata *tfd;
 | |
| 	int i;
 | |
| 
 | |
| 	/* find the first one to start from */
 | |
| 	if (t->mode == TFM_TIME_SLIDE)
 | |
| 		tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
 | |
| 	else
 | |
| 		tfd= (tGPFtransdata *)(t->customData);
 | |
| 
 | |
| 	/* flush data! */
 | |
| 	for (i = 0; i < t->total; i++, tfd++) {
 | |
| 		*(tfd->sdata)= (int)floor(tfd->val + 0.5);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* This function advances the address to which td points to, so it must return
 | |
|  * the new address so that the next time new transform data is added, it doesn't
 | |
|  * overwrite the existing ones...  i.e.   td = GPLayerToTransData(td, ipo, ob, side, cfra);
 | |
|  *
 | |
|  * The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
 | |
|  * on the named side are used.
 | |
|  */
 | |
| #if 0
 | |
| static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
 | |
| {
 | |
| 	bGPDframe *gpf;
 | |
| 	int count= 0;
 | |
| 
 | |
| 	/* check for select frames on right side of current frame */
 | |
| 	for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
 | |
| 		if (gpf->flag & GP_FRAME_SELECT) {
 | |
| 			if (FrameOnMouseSide(side, (float)gpf->framenum, cfra)) {
 | |
| 				/* memory is calloc'ed, so that should zero everything nicely for us */
 | |
| 				td->val= &tfd->val;
 | |
| 				td->ival= (float)gpf->framenum;
 | |
| 
 | |
| 				tfd->val= (float)gpf->framenum;
 | |
| 				tfd->sdata= &gpf->framenum;
 | |
| 
 | |
| 				/* advance td now */
 | |
| 				td++;
 | |
| 				tfd++;
 | |
| 				count++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void createTransActionData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Scene *scene= t->scene;
 | |
| 	TransData *td = NULL;
 | |
| 	TransData2D *td2d = NULL;
 | |
| 	tGPFtransdata *tfd = NULL;
 | |
| 	
 | |
| 	bAnimContext ac;
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	
 | |
| 	int count=0;
 | |
| 	float cfra;
 | |
| 	
 | |
| 	/* determine what type of data we are operating on */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	/* filter data */
 | |
| 	if (ac.datatype == ANIMCONT_GPENCIL)
 | |
| 		filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT);
 | |
| 	else
 | |
| 		filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 	
 | |
| 	/* which side of the current frame should be allowed */
 | |
| 	if (t->mode == TFM_TIME_EXTEND) {
 | |
| 		/* only side on which mouse is gets transformed */
 | |
| 		float xmouse, ymouse;
 | |
| 		
 | |
| 		UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
 | |
| 		t->frame_side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
 | |
| 	}
 | |
| 	else {
 | |
| 		/* normal transform - both sides of current frame are considered */
 | |
| 		t->frame_side = 'B';
 | |
| 	}
 | |
| 	
 | |
| 	/* loop 1: fully select ipo-keys and count how many BezTriples are selected */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 		
 | |
| 		/* convert current-frame to action-time (slightly less accurate, espcially under
 | |
| 		 * higher scaling ratios, but is faster than converting all points)
 | |
| 		 */
 | |
| 		if (adt)
 | |
| 			cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
 | |
| 		else
 | |
| 			cfra = (float)CFRA;
 | |
| 		
 | |
| 		//if (ale->type == ANIMTYPE_GPLAYER)
 | |
| 		//	count += count_gplayer_frames(ale->data, t->frame_side, cfra);
 | |
| 		//else
 | |
| 			count += count_fcurve_keys(ale->key_data, t->frame_side, cfra);
 | |
| 	}
 | |
| 	
 | |
| 	/* stop if trying to build list if nothing selected */
 | |
| 	if (count == 0) {
 | |
| 		/* cleanup temp list */
 | |
| 		BLI_freelistN(&anim_data);
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* allocate memory for data */
 | |
| 	t->total= count;
 | |
| 	
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(Action Editor)");
 | |
| 	t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "transdata2d");
 | |
| 	td= t->data;
 | |
| 	td2d = t->data2d;
 | |
| 	
 | |
| 	if (ac.datatype == ANIMCONT_GPENCIL) {
 | |
| 		if (t->mode == TFM_TIME_SLIDE) {
 | |
| 			t->customData= MEM_callocN((sizeof(float)*2)+(sizeof(tGPFtransdata)*count), "TimeSlide + tGPFtransdata");
 | |
| 			tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
 | |
| 		}
 | |
| 		else {
 | |
| 			t->customData= MEM_callocN(sizeof(tGPFtransdata)*count, "tGPFtransdata");
 | |
| 			tfd= (tGPFtransdata *)(t->customData);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->mode == TFM_TIME_SLIDE)
 | |
| 		t->customData= MEM_callocN(sizeof(float)*2, "TimeSlide Min/Max");
 | |
| 	
 | |
| 	/* loop 2: build transdata array */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		//if (ale->type == ANIMTYPE_GPLAYER) {
 | |
| 		//	bGPDlayer *gpl= (bGPDlayer *)ale->data;
 | |
| 		//	int i;
 | |
| 		//
 | |
| 		//	i = GPLayerToTransData(td, tfd, gpl, t->frame_side, cfra);
 | |
| 		//	td += i;
 | |
| 		//	tfd += i;
 | |
| 		//}
 | |
| 		//else {
 | |
| 			AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 			FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 			
 | |
| 			/* convert current-frame to action-time (slightly less accurate, espcially under
 | |
| 			 * higher scaling ratios, but is faster than converting all points)
 | |
| 			 */
 | |
| 			if (adt)
 | |
| 				cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
 | |
| 			else
 | |
| 				cfra = (float)CFRA;
 | |
| 			
 | |
| 			td= ActionFCurveToTransData(td, &td2d, fcu, adt, t->frame_side, cfra);
 | |
| 		//}
 | |
| 	}
 | |
| 	
 | |
| 	/* check if we're supposed to be setting minx/maxx for TimeSlide */
 | |
| 	if (t->mode == TFM_TIME_SLIDE) {
 | |
| 		float min=999999999.0f, max=-999999999.0f;
 | |
| 		int i;
 | |
| 		
 | |
| 		td= (t->data + 1);
 | |
| 		for (i=1; i < count; i+=3, td+=3) {
 | |
| 			if (min > *(td->val)) min= *(td->val);
 | |
| 			if (max < *(td->val)) max= *(td->val);
 | |
| 		}
 | |
| 		
 | |
| 		/* minx/maxx values used by TimeSlide are stored as a
 | |
| 		 * calloced 2-float array in t->customData. This gets freed
 | |
| 		 * in postTrans (T_FREE_CUSTOMDATA).
 | |
| 		 */
 | |
| 		*((float *)(t->customData)) = min;
 | |
| 		*((float *)(t->customData) + 1) = max;
 | |
| 	}
 | |
| 
 | |
| 	/* cleanup temp list */
 | |
| 	BLI_freelistN(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ********************* GRAPH EDITOR ************************* */
 | |
| 
 | |
| /* Helper function for createTransGraphEditData, which is reponsible for associating
 | |
|  * source data with transform data
 | |
|  */
 | |
| static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, BezTriple *bezt, 
 | |
| 				int bi, short selected, short ishandle, short intvals, 
 | |
| 				float mtx[3][3], float smtx[3][3])
 | |
| {
 | |
| 	float *loc = bezt->vec[bi];
 | |
| 	float *cent = bezt->vec[1];
 | |
| 
 | |
| 	/* New location from td gets dumped onto the old-location of td2d, which then
 | |
| 	 * gets copied to the actual data at td2d->loc2d (bezt->vec[n])
 | |
| 	 *
 | |
| 	 * Due to NLA mapping, we apply NLA mapping to some of the verts here,
 | |
| 	 * and then that mapping will be undone after transform is done.
 | |
| 	 */
 | |
| 	
 | |
| 	if (adt) {
 | |
| 		td2d->loc[0] = BKE_nla_tweakedit_remap(adt, loc[0], NLATIME_CONVERT_MAP);
 | |
| 		td2d->loc[1] = loc[1];
 | |
| 		td2d->loc[2] = 0.0f;
 | |
| 		td2d->loc2d = loc;
 | |
| 		
 | |
| 		td->loc = td2d->loc;
 | |
| 		td->center[0] = BKE_nla_tweakedit_remap(adt, cent[0], NLATIME_CONVERT_MAP);
 | |
| 		td->center[1] = cent[1];
 | |
| 		td->center[2] = 0.0f;
 | |
| 		
 | |
| 		VECCOPY(td->iloc, td->loc);
 | |
| 	}
 | |
| 	else {
 | |
| 		td2d->loc[0] = loc[0];
 | |
| 		td2d->loc[1] = loc[1];
 | |
| 		td2d->loc[2] = 0.0f;
 | |
| 		td2d->loc2d = loc;
 | |
| 		
 | |
| 		td->loc = td2d->loc;
 | |
| 		VECCOPY(td->center, cent);
 | |
| 		VECCOPY(td->iloc, td->loc);
 | |
| 	}
 | |
| 
 | |
| 	if (td->flag & TD_MOVEHANDLE1) {
 | |
| 		td2d->h1 = bezt->vec[0];
 | |
| 		VECCOPY2D(td2d->ih1, td2d->h1);
 | |
| 	} 
 | |
| 	else 	
 | |
| 		td2d->h1 = NULL;
 | |
| 
 | |
| 	if (td->flag & TD_MOVEHANDLE2) {
 | |
| 		td2d->h2 = bezt->vec[2];
 | |
| 		VECCOPY2D(td2d->ih2, td2d->h2);
 | |
| 	} 
 | |
| 	else 
 | |
| 		td2d->h2 = NULL;
 | |
| 
 | |
| 	memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 	td->axismtx[2][2] = 1.0f;
 | |
| 	
 | |
| 	td->ext= NULL; td->val= NULL;
 | |
| 	
 | |
| 	/* store AnimData info in td->extra, for applying mapping when flushing */
 | |
| 	td->extra= adt;
 | |
| 	
 | |
| 	if (selected) {
 | |
| 		td->flag |= TD_SELECTED;
 | |
| 		td->dist= 0.0f;
 | |
| 	}
 | |
| 	else
 | |
| 		td->dist= MAXFLOAT;
 | |
| 	
 | |
| 	if (ishandle)
 | |
| 		td->flag |= TD_NOTIMESNAP;
 | |
| 	if (intvals)
 | |
| 		td->flag |= TD_INTVALUES;
 | |
| 
 | |
| 	/* copy space-conversion matrices for dealing with non-uniform scales */
 | |
| 	copy_m3_m3(td->mtx, mtx);
 | |
| 	copy_m3_m3(td->smtx, smtx);
 | |
| }
 | |
| 
 | |
| static void createTransGraphEditData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	SpaceIpo *sipo= CTX_wm_space_graph(C);
 | |
| 	Scene *scene= t->scene;
 | |
| 	ARegion *ar= t->ar;
 | |
| 	View2D *v2d= &ar->v2d;
 | |
| 	
 | |
| 	TransData *td = NULL;
 | |
| 	TransData2D *td2d = NULL;
 | |
| 	
 | |
| 	bAnimContext ac;
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	
 | |
| 	BezTriple *bezt;
 | |
| 	int count=0, i;
 | |
| 	float cfra;
 | |
| 	float mtx[3][3], smtx[3][3];
 | |
| 	
 | |
| 	/* determine what type of data we are operating on */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	/* filter data */
 | |
| 	filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 	
 | |
| 	/* which side of the current frame should be allowed */
 | |
| 		// XXX we still want this mode, but how to get this using standard transform too?
 | |
| 	if (t->mode == TFM_TIME_EXTEND) {
 | |
| 		/* only side on which mouse is gets transformed */
 | |
| 		float xmouse, ymouse;
 | |
| 		
 | |
| 		UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
 | |
| 		t->frame_side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
 | |
| 	}
 | |
| 	else {
 | |
| 		/* normal transform - both sides of current frame are considered */
 | |
| 		t->frame_side = 'B';
 | |
| 	}
 | |
| 	
 | |
| 	/* loop 1: count how many BezTriples (specifically their verts) are selected (or should be edited) */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 		FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 		
 | |
| 		/* convert current-frame to action-time (slightly less accurate, espcially under
 | |
| 		 * higher scaling ratios, but is faster than converting all points)
 | |
| 		 */
 | |
| 		if (adt)
 | |
| 			cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
 | |
| 		else
 | |
| 			cfra = (float)CFRA;
 | |
| 		
 | |
| 		/* F-Curve may not have any keyframes */
 | |
| 		if (fcu->bezt == NULL)
 | |
| 			continue;
 | |
| 		
 | |
| 		/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse */
 | |
| 		for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
 | |
| 			if (FrameOnMouseSide(t->frame_side, bezt->vec[1][0], cfra)) {
 | |
| 				if (sipo->around == V3D_LOCAL && !ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE)) {
 | |
| 					/* for local-pivot we only need to count the number of selected handles only, so that centerpoints don't
 | |
| 					 * don't get moved wrong
 | |
| 					 */
 | |
| 					if (bezt->ipo == BEZT_IPO_BEZ) {
 | |
| 						if (bezt->f1 & SELECT) count++;
 | |
| 						if (bezt->f3 & SELECT) count++;
 | |
| 					}
 | |
| 					else if (bezt->f2 & SELECT) count++; // TODO: could this cause problems?
 | |
| 				}
 | |
| 				else if (ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE)) {
 | |
| 					/* for 'normal' pivots - just include anything that is selected.
 | |
| 					   this works a bit differently in translation modes */
 | |
| 					if (bezt->f2 & SELECT) count++;
 | |
| 					else {
 | |
| 						if (bezt->f1 & SELECT) count++;
 | |
| 						if (bezt->f3 & SELECT) count++;
 | |
| 					}
 | |
| 				} 
 | |
| 				else {
 | |
| 					/* for 'normal' pivots - just include anything that is selected */
 | |
| 					if (bezt->f1 & SELECT) count++;
 | |
| 					if (bezt->f2 & SELECT) count++;
 | |
| 					if (bezt->f3 & SELECT) count++;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* stop if trying to build list if nothing selected */
 | |
| 	if (count == 0) {
 | |
| 		/* cleanup temp list */
 | |
| 		BLI_freelistN(&anim_data);
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* allocate memory for data */
 | |
| 	t->total= count;
 | |
| 	
 | |
| 	t->data= MEM_callocN(t->total*sizeof(TransData), "TransData (Graph Editor)");
 | |
| 		/* for each 2d vert a 3d vector is allocated, so that they can be treated just as if they were 3d verts */
 | |
| 	t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransData2D (Graph Editor)");
 | |
| 	
 | |
| 	td= t->data;
 | |
| 	td2d= t->data2d;
 | |
| 	
 | |
| 	/* precompute space-conversion matrices for dealing with non-uniform scaling of Graph Editor */
 | |
| 	unit_m3(mtx);
 | |
| 	unit_m3(smtx);
 | |
| 	
 | |
| 	if (ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
 | |
| 		float xscale, yscale;
 | |
| 		
 | |
| 		/* apply scale factors to x and y axes of space-conversion matrices */
 | |
| 		UI_view2d_getscale(v2d, &xscale, &yscale);
 | |
| 		
 | |
| 		/* mtx is data to global (i.e. view) conversion */
 | |
| 		mul_v3_fl(mtx[0], xscale);
 | |
| 		mul_v3_fl(mtx[1], yscale);
 | |
| 		
 | |
| 		/* smtx is global (i.e. view) to data conversion */
 | |
| 		if (IS_EQ(xscale, 0.0f) == 0) mul_v3_fl(smtx[0], 1.0f/xscale);
 | |
| 		if (IS_EQ(yscale, 0.0f) == 0) mul_v3_fl(smtx[1], 1.0f/yscale);
 | |
| 	}
 | |
| 	
 | |
| 	/* loop 2: build transdata arrays */
 | |
| 	for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 		AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 		FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 		short intvals= (fcu->flag & FCURVE_INT_VALUES);
 | |
| 		
 | |
| 		/* convert current-frame to action-time (slightly less accurate, espcially under
 | |
| 		 * higher scaling ratios, but is faster than converting all points)
 | |
| 		 */
 | |
| 		if (adt)
 | |
| 			cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
 | |
| 		else
 | |
| 			cfra = (float)CFRA;
 | |
| 			
 | |
| 		/* F-Curve may not have any keyframes */
 | |
| 		if (fcu->bezt == NULL)
 | |
| 			continue;
 | |
| 		
 | |
| 		ANIM_unit_mapping_apply_fcurve(ac.scene, ale->id, ale->key_data, ANIM_UNITCONV_ONLYSEL|ANIM_UNITCONV_SELVERTS);
 | |
| 		
 | |
| 		/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse (if applicable) */
 | |
| 		for (i=0, bezt= fcu->bezt; i < fcu->totvert; i++, bezt++) {
 | |
| 			if (FrameOnMouseSide(t->frame_side, bezt->vec[1][0], cfra)) {
 | |
| 				TransDataCurveHandleFlags *hdata = NULL;
 | |
| 				short h1=1, h2=1;
 | |
| 				
 | |
| 				/* only include handles if selected, irrespective of the interpolation modes.
 | |
| 				 * also, only treat handles specially if the center point isn't selected. 
 | |
| 				 */
 | |
| 				if (!ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE) || !(bezt->f2 & SELECT)) {
 | |
| 					if (bezt->f1 & SELECT) {
 | |
| 						hdata = initTransDataCurveHandles(td, bezt);
 | |
| 						bezt_to_transdata(td++, td2d++, adt, bezt, 0, 1, 1, intvals, mtx, smtx);
 | |
| 					} 
 | |
| 					else
 | |
| 						h1= 0;
 | |
| 					
 | |
| 					if (bezt->f3 & SELECT) {
 | |
| 						if (hdata==NULL)
 | |
| 							hdata = initTransDataCurveHandles(td, bezt);
 | |
| 						bezt_to_transdata(td++, td2d++, adt, bezt, 2, 1, 1, intvals, mtx, smtx);
 | |
| 					} 
 | |
| 					else
 | |
| 						h2= 0;
 | |
| 				}
 | |
| 				
 | |
| 				/* only include main vert if selected */
 | |
| 				if (bezt->f2 & SELECT) {
 | |
| 					/* move handles relative to center */
 | |
| 					if (ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE)) {
 | |
| 						if (bezt->f1 & SELECT) td->flag |= TD_MOVEHANDLE1;
 | |
| 						if (bezt->f3 & SELECT) td->flag |= TD_MOVEHANDLE2;
 | |
| 					}
 | |
| 					
 | |
| 					/* if scaling around individuals centers, do not include keyframes */
 | |
| 					if (sipo->around != V3D_LOCAL) {
 | |
| 						/* if handles were not selected, store their selection status */
 | |
| 						if (!(bezt->f1 & SELECT) && !(bezt->f3 & SELECT)) {
 | |
| 							if (hdata == NULL)
 | |
| 								hdata = initTransDataCurveHandles(td, bezt);
 | |
| 						}
 | |
| 						
 | |
| 						bezt_to_transdata(td++, td2d++, adt, bezt, 1, 1, 0, intvals, mtx, smtx);
 | |
| 					}
 | |
| 					
 | |
| 					/* special hack (must be done after initTransDataCurveHandles(), as that stores handle settings to restore...):
 | |
| 					 *	- Check if we've got entire BezTriple selected and we're scaling/rotating that point,
 | |
| 					 *	  then check if we're using auto-handles.
 | |
| 					 *	- If so, change them auto-handles to aligned handles so that handles get affected too
 | |
| 					 */
 | |
| 					if ((bezt->h1 == HD_AUTO) && (bezt->h2 == HD_AUTO) && ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
 | |
| 						if (h1 && h2) {
 | |
| 							bezt->h1= HD_ALIGN;
 | |
| 							bezt->h2= HD_ALIGN;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* Sets handles based on the selection */
 | |
| 		testhandles_fcurve(fcu);
 | |
| 	}
 | |
| 	
 | |
| 	/* cleanup temp list */
 | |
| 	BLI_freelistN(&anim_data);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ------------------------ */
 | |
| 
 | |
| /* struct for use in re-sorting BezTriples during IPO transform */
 | |
| typedef struct BeztMap {
 | |
| 	BezTriple *bezt;
 | |
| 	int oldIndex; 		/* index of bezt in icu->bezt array before sorting */
 | |
| 	int newIndex;		/* index of bezt in icu->bezt array after sorting */
 | |
| 	short swapHs; 		/* swap order of handles (-1=clear; 0=not checked, 1=swap) */
 | |
| 	char pipo, cipo;	/* interpolation of current and next segments */
 | |
| } BeztMap;
 | |
| 
 | |
| 
 | |
| /* This function converts an FCurve's BezTriple array to a BeztMap array
 | |
|  * NOTE: this allocates memory that will need to get freed later
 | |
|  */
 | |
| static BeztMap *bezt_to_beztmaps (BezTriple *bezts, int totvert)
 | |
| {
 | |
| 	BezTriple *bezt= bezts;
 | |
| 	BezTriple *prevbezt= NULL;
 | |
| 	BeztMap *bezm, *bezms;
 | |
| 	int i;
 | |
| 	
 | |
| 	/* allocate memory for this array */
 | |
| 	if (totvert==0 || bezts==NULL)
 | |
| 		return NULL;
 | |
| 	bezm= bezms= MEM_callocN(sizeof(BeztMap)*totvert, "BeztMaps");
 | |
| 	
 | |
| 	/* assign beztriples to beztmaps */
 | |
| 	for (i=0; i < totvert; i++, bezm++, prevbezt=bezt, bezt++) {
 | |
| 		bezm->bezt= bezt;
 | |
| 		
 | |
| 		bezm->oldIndex= i;
 | |
| 		bezm->newIndex= i;
 | |
| 		
 | |
| 		bezm->pipo= (prevbezt) ? prevbezt->ipo : bezt->ipo;
 | |
| 		bezm->cipo= bezt->ipo;
 | |
| 	}
 | |
| 
 | |
| 	return bezms;
 | |
| }
 | |
| 
 | |
| /* This function copies the code of sort_time_ipocurve, but acts on BeztMap structs instead */
 | |
| static void sort_time_beztmaps (BeztMap *bezms, int totvert)
 | |
| {
 | |
| 	BeztMap *bezm;
 | |
| 	int i, ok= 1;
 | |
| 	
 | |
| 	/* keep repeating the process until nothing is out of place anymore */
 | |
| 	while (ok) {
 | |
| 		ok= 0;
 | |
| 		
 | |
| 		bezm= bezms;
 | |
| 		i= totvert;
 | |
| 		while (i--) {
 | |
| 			/* is current bezm out of order (i.e. occurs later than next)? */
 | |
| 			if (i > 0) {
 | |
| 				if (bezm->bezt->vec[1][0] > (bezm+1)->bezt->vec[1][0]) {
 | |
| 					bezm->newIndex++;
 | |
| 					(bezm+1)->newIndex--;
 | |
| 					
 | |
| 					SWAP(BeztMap, *bezm, *(bezm+1));
 | |
| 					
 | |
| 					ok= 1;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			/* do we need to check if the handles need to be swapped?
 | |
| 			 * optimisation: this only needs to be performed in the first loop
 | |
| 			 */
 | |
| 			if (bezm->swapHs == 0) {
 | |
| 				if ( (bezm->bezt->vec[0][0] > bezm->bezt->vec[1][0]) &&
 | |
| 					 (bezm->bezt->vec[2][0] < bezm->bezt->vec[1][0]) )
 | |
| 				{
 | |
| 					/* handles need to be swapped */
 | |
| 					bezm->swapHs = 1;
 | |
| 				}
 | |
| 				else {
 | |
| 					/* handles need to be cleared */
 | |
| 					bezm->swapHs = -1;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			bezm++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* This function firstly adjusts the pointers that the transdata has to each BezTriple */
 | |
| static void beztmap_to_data (TransInfo *t, FCurve *fcu, BeztMap *bezms, int totvert)
 | |
| {
 | |
| 	BezTriple *bezts = fcu->bezt;
 | |
| 	BeztMap *bezm;
 | |
| 	TransData2D *td;
 | |
| 	int i, j;
 | |
| 	char *adjusted;
 | |
| 	
 | |
| 	/* dynamically allocate an array of chars to mark whether an TransData's
 | |
| 	 * pointers have been fixed already, so that we don't override ones that are
 | |
| 	 * already done
 | |
| 	  */
 | |
| 	adjusted= MEM_callocN(t->total, "beztmap_adjusted_map");
 | |
| 	
 | |
| 	/* for each beztmap item, find if it is used anywhere */
 | |
| 	bezm= bezms;
 | |
| 	for (i= 0; i < totvert; i++, bezm++) {
 | |
| 		/* loop through transdata, testing if we have a hit
 | |
| 		 * for the handles (vec[0]/vec[2]), we must also check if they need to be swapped...
 | |
| 		 */
 | |
| 		td= t->data2d;
 | |
| 		for (j= 0; j < t->total; j++, td++) {
 | |
| 			/* skip item if already marked */
 | |
| 			if (adjusted[j] != 0) continue;
 | |
| 			
 | |
| 			/* only selected verts */
 | |
| 			if (bezm->pipo == BEZT_IPO_BEZ) {
 | |
| 				if (bezm->bezt->f1 & SELECT) {
 | |
| 					if (td->loc2d == bezm->bezt->vec[0]) {
 | |
| 						if (bezm->swapHs == 1)
 | |
| 							td->loc2d= (bezts + bezm->newIndex)->vec[2];
 | |
| 						else
 | |
| 							td->loc2d= (bezts + bezm->newIndex)->vec[0];
 | |
| 						adjusted[j] = 1;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			if (bezm->cipo == BEZT_IPO_BEZ) {
 | |
| 				if (bezm->bezt->f3 & SELECT) {
 | |
| 					if (td->loc2d == bezm->bezt->vec[2]) {
 | |
| 						if (bezm->swapHs == 1)
 | |
| 							td->loc2d= (bezts + bezm->newIndex)->vec[0];
 | |
| 						else
 | |
| 							td->loc2d= (bezts + bezm->newIndex)->vec[2];
 | |
| 						adjusted[j] = 1;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			if (bezm->bezt->f2 & SELECT) {
 | |
| 				if (td->loc2d == bezm->bezt->vec[1]) {
 | |
| 					td->loc2d= (bezts + bezm->newIndex)->vec[1];
 | |
| 					adjusted[j] = 1;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	/* free temp memory used for 'adjusted' array */
 | |
| 	MEM_freeN(adjusted);
 | |
| }
 | |
| 
 | |
| /* This function is called by recalcData during the Transform loop to recalculate
 | |
|  * the handles of curves and sort the keyframes so that the curves draw correctly.
 | |
|  * It is only called if some keyframes have moved out of order.
 | |
|  *
 | |
|  * anim_data is the list of channels (F-Curves) retrieved already containing the
 | |
|  * channels to work on. It should not be freed here as it may still need to be used.
 | |
|  */
 | |
| void remake_graph_transdata (TransInfo *t, ListBase *anim_data)
 | |
| {
 | |
| 	bAnimListElem *ale;
 | |
| 	
 | |
| 	/* sort and reassign verts */
 | |
| 	for (ale= anim_data->first; ale; ale= ale->next) {
 | |
| 		FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 		
 | |
| 		if (fcu->bezt) {
 | |
| 			BeztMap *bezm;
 | |
| 			
 | |
| 			/* adjust transform-data pointers */
 | |
| 			bezm= bezt_to_beztmaps(fcu->bezt, fcu->totvert);
 | |
| 			sort_time_beztmaps(bezm, fcu->totvert);
 | |
| 			beztmap_to_data(t, fcu, bezm, fcu->totvert);
 | |
| 			
 | |
| 			/* free mapping stuff */
 | |
| 			MEM_freeN(bezm);
 | |
| 			
 | |
| 			/* re-sort actual beztriples (perhaps this could be done using the beztmaps to save time?) */
 | |
| 			sort_time_fcurve(fcu);
 | |
| 			
 | |
| 			/* make sure handles are all set correctly */
 | |
| 			testhandles_fcurve(fcu);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* this function is called on recalcData to apply the transforms applied
 | |
|  * to the transdata on to the actual keyframe data
 | |
|  */
 | |
| void flushTransGraphData(TransInfo *t)
 | |
| {
 | |
| 	SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
 | |
| 	TransData *td;
 | |
| 	TransData2D *td2d;
 | |
| 	Scene *scene= t->scene;
 | |
| 	double secf= FPS;
 | |
| 	int a;
 | |
| 
 | |
| 	/* flush to 2d vector from internally used 3d vector */
 | |
| 	for (a=0, td= t->data, td2d=t->data2d; a<t->total; a++, td++, td2d++) {
 | |
| 		AnimData *adt= (AnimData *)td->extra; /* pointers to relevant AnimData blocks are stored in the td->extra pointers */
 | |
| 		
 | |
| 		/* handle snapping for time values
 | |
| 		 *	- we should still be in NLA-mapping timespace
 | |
| 		 *	- only apply to keyframes (but never to handles)
 | |
| 		 */
 | |
| 		if ((td->flag & TD_NOTIMESNAP)==0) {
 | |
| 			switch (sipo->autosnap) {
 | |
| 				case SACTSNAP_FRAME: /* snap to nearest frame (or second if drawing seconds) */
 | |
| 					if (sipo->flag & SIPO_DRAWTIME)
 | |
| 						td2d->loc[0]= (float)( floor((td2d->loc[0]/secf) + 0.5f) * secf );
 | |
| 					else
 | |
| 						td2d->loc[0]= (float)( floor(td2d->loc[0]+0.5f) );
 | |
| 					break;
 | |
| 				
 | |
| 				case SACTSNAP_MARKER: /* snap to nearest marker */
 | |
| 					td2d->loc[0]= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, td2d->loc[0]);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* we need to unapply the nla-mapping from the time in some situations */
 | |
| 		if (adt)
 | |
| 			td2d->loc2d[0]= BKE_nla_tweakedit_remap(adt, td2d->loc[0], NLATIME_CONVERT_UNMAP);
 | |
| 		else
 | |
| 			td2d->loc2d[0]= td2d->loc[0];
 | |
| 		
 | |
| 		/* if int-values only, truncate to integers */
 | |
| 		if (td->flag & TD_INTVALUES)
 | |
| 			td2d->loc2d[1]= (float)((int)td2d->loc[1]);
 | |
| 		else
 | |
| 			td2d->loc2d[1]= td2d->loc[1];
 | |
| 
 | |
| 		if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) {
 | |
| 			td2d->h1[0] = td2d->ih1[0] + td->loc[0] - td->iloc[0];
 | |
| 			td2d->h1[1] = td2d->ih1[1] + td->loc[1] - td->iloc[1];
 | |
| 		}
 | |
| 
 | |
| 		if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) {
 | |
| 			td2d->h2[0] = td2d->ih2[0] + td->loc[0] - td->iloc[0];
 | |
| 			td2d->h2[1] = td2d->ih2[1] + td->loc[1] - td->iloc[1];
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *************************** Object Transform data ******************* */
 | |
| 
 | |
| /* Little helper function for ObjectToTransData used to give certain
 | |
|  * constraints (ChildOf, FollowPath, and others that may be added)
 | |
|  * inverse corrections for transform, so that they aren't in CrazySpace.
 | |
|  * These particular constraints benefit from this, but others don't, hence
 | |
|  * this semi-hack ;-)    - Aligorith
 | |
|  */
 | |
| static short constraints_list_needinv(TransInfo *t, ListBase *list)
 | |
| {
 | |
| 	bConstraint *con;
 | |
| 
 | |
| 	/* loop through constraints, checking if there's one of the mentioned
 | |
| 	 * constraints needing special crazyspace corrections
 | |
| 	 */
 | |
| 	if (list) {
 | |
| 		for (con= list->first; con; con=con->next) {
 | |
| 			/* only consider constraint if it is enabled, and has influence on result */
 | |
| 			if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0)) {
 | |
| 				/* (affirmative) returns for specific constraints here... */
 | |
| 					/* constraints that require this regardless  */
 | |
| 				if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
 | |
| 				if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) return 1;
 | |
| 				if (con->type == CONSTRAINT_TYPE_CLAMPTO) return 1;
 | |
| 
 | |
| 					/* constraints that require this only under special conditions */
 | |
| 				if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
 | |
| 					/* CopyRot constraint only does this when rotating, and offset is on */
 | |
| 					bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
 | |
| 
 | |
| 					if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION))
 | |
| 						return 1;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* no appropriate candidates found */
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* This function applies the rules for transforming a strip so duplicate
 | |
|  * checks dont need to be added in multiple places.
 | |
|  *
 | |
|  * recursive, count and flag MUST be set.
 | |
|  *
 | |
|  * seq->depth must be set before running this function so we know if the strips
 | |
|  * are root level or not
 | |
|  */
 | |
| static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count, int *flag)
 | |
| {
 | |
|  
 | |
| #ifdef XXX_DURIAN_ANIM_TX_HACK
 | |
| 	/* hack */
 | |
| 	if((seq->flag & SELECT)==0 && seq->type & SEQ_EFFECT) {
 | |
| 		Sequence *seq_t[3] = {seq->seq1, seq->seq2, seq->seq3};
 | |
| 		int i;
 | |
| 		for(i=0; i<3; i++) {
 | |
| 			if (seq_t[i] && ((seq_t[i])->flag & SELECT) && !(seq_t[i]->flag & SEQ_LOCK) && !(seq_t[i]->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)))
 | |
| 				seq->flag |= SELECT;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
|     
 | |
| 	/* for extend we need to do some tricks */
 | |
| 	if (t->mode == TFM_TIME_EXTEND) {
 | |
| 
 | |
| 		/* *** Extend Transform *** */
 | |
| 
 | |
| 		Scene * scene= t->scene;
 | |
| 		int cfra= CFRA;
 | |
| 		int left= seq_tx_get_final_left(seq, 0);
 | |
| 		int right= seq_tx_get_final_right(seq, 0);
 | |
| 
 | |
| 		if (seq->depth == 0 && ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK))) {
 | |
| 			*recursive= 0;
 | |
| 			*count= 0;
 | |
| 			*flag= 0;
 | |
| 		}
 | |
| 		else if (seq->type ==SEQ_META) {
 | |
| 
 | |
| 			/* for meta's we only ever need to extend their children, no matter what depth
 | |
| 			 * just check the meta's are in the bounds */
 | |
| 			if (t->frame_side=='R' && right <= cfra)		*recursive= 0;
 | |
| 			else if (t->frame_side=='L' && left >= cfra)	*recursive= 0;
 | |
| 			else											*recursive= 1;
 | |
| 
 | |
| 			*count= 0;
 | |
| 			*flag= 0;
 | |
| 		}
 | |
| 		else {
 | |
| 
 | |
| 			*recursive= 0;	/* not a meta, so no thinking here */
 | |
| 			*count= 1;		/* unless its set to 0, extend will never set 2 handles at once */
 | |
| 			*flag= (seq->flag | SELECT) & ~(SEQ_LEFTSEL|SEQ_RIGHTSEL);
 | |
| 
 | |
| 			if (t->frame_side=='R') {
 | |
| 				if (right <= cfra)		*count= *flag= 0;	/* ignore */
 | |
| 				else if (left > cfra)	;	/* keep the selection */
 | |
| 				else					*flag |= SEQ_RIGHTSEL;
 | |
| 			}
 | |
| 			else {
 | |
| 				if (left >= cfra)		*count= *flag= 0;	/* ignore */
 | |
| 				else if (right < cfra)	;	/* keep the selection */
 | |
| 				else					*flag |= SEQ_LEFTSEL;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 
 | |
| 		t->frame_side= 'B';
 | |
| 
 | |
| 		/* *** Normal Transform *** */
 | |
| 
 | |
| 		if (seq->depth == 0) {
 | |
| 
 | |
| 			/* Count */
 | |
| 
 | |
| 			/* Non nested strips (resect selection and handles) */
 | |
| 			if ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK)) {
 | |
| 				*recursive= 0;
 | |
| 				*count= 0;
 | |
| 				*flag= 0;
 | |
| 			}
 | |
| 			else {
 | |
| 				if ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == (SEQ_LEFTSEL|SEQ_RIGHTSEL)) {
 | |
| 					*flag= seq->flag;
 | |
| 					*count= 2; /* we need 2 transdata's */
 | |
| 				} else {
 | |
| 					*flag= seq->flag;
 | |
| 					*count= 1; /* selected or with a handle selected */
 | |
| 				}
 | |
| 
 | |
| 				/* Recursive */
 | |
| 
 | |
| 				if ((seq->type == SEQ_META) && ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == 0)) {
 | |
| 					/* if any handles are selected, dont recurse */
 | |
| 					*recursive = 1;
 | |
| 				}
 | |
| 				else {
 | |
| 					*recursive = 0;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Nested, different rules apply */
 | |
| 
 | |
| 			if (seq->type == SEQ_META) {
 | |
| 				/* Meta's can only directly be moved between channels since they
 | |
| 				 * dont have their start and length set directly (children affect that)
 | |
| 				 * since this Meta is nested we dont need any of its data infact.
 | |
| 				 * calc_sequence() will update its settings when run on the toplevel meta */
 | |
| 				*flag= 0;
 | |
| 				*count= 0;
 | |
| 				*recursive = 1;
 | |
| 			}
 | |
| 			else {
 | |
| 				*flag= (seq->flag | SELECT) & ~(SEQ_LEFTSEL|SEQ_RIGHTSEL);
 | |
| 				*count= 1; /* ignore the selection for nested */
 | |
| 				*recursive = 0;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static int SeqTransCount(TransInfo *t, ListBase *seqbase, int depth)
 | |
| {
 | |
| 	Sequence *seq;
 | |
| 	int tot= 0, recursive, count, flag;
 | |
| 
 | |
| 	for (seq= seqbase->first; seq; seq= seq->next) {
 | |
| 		seq->depth= depth;
 | |
| 
 | |
| 		SeqTransInfo(t, seq, &recursive, &count, &flag); /* ignore the flag */
 | |
| 		tot += count;
 | |
| 
 | |
| 		if (recursive) {
 | |
| 			tot += SeqTransCount(t, &seq->seqbase, depth+1);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return tot;
 | |
| }
 | |
| 
 | |
| 
 | |
| static TransData *SeqToTransData(TransInfo *t, TransData *td, TransData2D *td2d, TransDataSeq *tdsq, Sequence *seq, int flag, int sel_flag)
 | |
| {
 | |
| 	int start_left;
 | |
| 
 | |
| 	switch(sel_flag) {
 | |
| 	case SELECT:
 | |
| 		/* Use seq_tx_get_final_left() and an offset here
 | |
| 		 * so transform has the left hand location of the strip.
 | |
| 		 * tdsq->start_offset is used when flushing the tx data back */
 | |
| 		start_left= seq_tx_get_final_left(seq, 0);
 | |
| 		td2d->loc[0]= start_left;
 | |
| 		tdsq->start_offset= start_left - seq->start; /* use to apply the original location */
 | |
| 		break;
 | |
| 	case SEQ_LEFTSEL:
 | |
| 		start_left= seq_tx_get_final_left(seq, 0);
 | |
| 		td2d->loc[0] = start_left;
 | |
| 		break;
 | |
| 	case SEQ_RIGHTSEL:
 | |
| 		td2d->loc[0] = seq_tx_get_final_right(seq, 0);
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	td2d->loc[1] = seq->machine; /* channel - Y location */
 | |
| 	td2d->loc[2] = 0.0f;
 | |
| 	td2d->loc2d = NULL;
 | |
| 
 | |
| 
 | |
| 	tdsq->seq= seq;
 | |
| 
 | |
| 	/* Use instead of seq->flag for nested strips and other
 | |
| 	 * cases where the selection may need to be modified */
 | |
| 	tdsq->flag= flag;
 | |
| 	tdsq->sel_flag= sel_flag;
 | |
| 
 | |
| 
 | |
| 	td->extra= (void *)tdsq; /* allow us to update the strip from here */
 | |
| 
 | |
| 	td->flag = 0;
 | |
| 	td->loc = td2d->loc;
 | |
| 	VECCOPY(td->center, td->loc);
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 
 | |
| 	memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 	td->axismtx[2][2] = 1.0f;
 | |
| 
 | |
| 	td->ext= NULL; td->val= NULL;
 | |
| 
 | |
| 	td->flag |= TD_SELECTED;
 | |
| 	td->dist= 0.0;
 | |
| 
 | |
| 	unit_m3(td->mtx);
 | |
| 	unit_m3(td->smtx);
 | |
| 
 | |
| 	/* Time Transform (extend) */
 | |
| 	td->val= td2d->loc;
 | |
| 	td->ival= td2d->loc[0];
 | |
| 
 | |
| 	return td;
 | |
| }
 | |
| 
 | |
| static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *td, TransData2D *td2d, TransDataSeq *tdsq)
 | |
| {
 | |
| 	Sequence *seq;
 | |
| 	int recursive, count, flag;
 | |
| 	int tot= 0;
 | |
| 
 | |
| 	for (seq= seqbase->first; seq; seq= seq->next) {
 | |
| 
 | |
| 		SeqTransInfo(t, seq, &recursive, &count, &flag);
 | |
| 
 | |
| 		/* add children first so recalculating metastrips does nested strips first */
 | |
| 		if (recursive) {
 | |
| 			int tot_children= SeqToTransData_Recursive(t, &seq->seqbase, td, td2d, tdsq);
 | |
| 
 | |
| 			td=		td +	tot_children;
 | |
| 			td2d=	td2d +	tot_children;
 | |
| 			tdsq=	tdsq +	tot_children;
 | |
| 
 | |
| 			tot += tot_children;
 | |
| 		}
 | |
| 
 | |
| 		/* use 'flag' which is derived from seq->flag but modified for special cases */
 | |
| 		if (flag & SELECT) {
 | |
| 			if (flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) {
 | |
| 				if (flag & SEQ_LEFTSEL) {
 | |
| 					SeqToTransData(t, td++, td2d++, tdsq++, seq, flag, SEQ_LEFTSEL);
 | |
| 					tot++;
 | |
| 				}
 | |
| 				if (flag & SEQ_RIGHTSEL) {
 | |
| 					SeqToTransData(t, td++, td2d++, tdsq++, seq, flag, SEQ_RIGHTSEL);
 | |
| 					tot++;
 | |
| 				}
 | |
| 			}
 | |
| 			else {
 | |
| 				SeqToTransData(t, td++, td2d++, tdsq++, seq, flag, SELECT);
 | |
| 				tot++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return tot;
 | |
| }
 | |
| 
 | |
| static void freeSeqData(TransInfo *t)
 | |
| {
 | |
| 	Editing *ed= seq_give_editing(t->scene, FALSE);
 | |
| 
 | |
| 	if(ed != NULL) {
 | |
| 		ListBase *seqbasep= ed->seqbasep;
 | |
| 		TransData *td= t->data;
 | |
| 		int a;
 | |
| 
 | |
| 		/* prevent updating the same seq twice
 | |
| 		 * if the transdata order is changed this will mess up
 | |
| 		 * but so will TransDataSeq */
 | |
| 		Sequence *seq_prev= NULL;
 | |
| 		Sequence *seq;
 | |
| 
 | |
| 
 | |
| 		if (!(t->state == TRANS_CANCEL)) {
 | |
| 
 | |
| #if 0		// default 2.4 behavior
 | |
| 
 | |
| 			/* flush to 2d vector from internally used 3d vector */
 | |
| 			for(a=0; a<t->total; a++, td++) {
 | |
| 				if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
 | |
| 				seq= ((TransDataSeq *)td->extra)->seq;
 | |
| 					shuffle_seq(seqbasep, seq);
 | |
| 				}
 | |
| 
 | |
| 				seq_prev= seq;
 | |
| 			}
 | |
| 
 | |
| #else		// durian hack
 | |
| 			{
 | |
| 				int overlap= 0;
 | |
| 
 | |
| 				for(a=0; a<t->total; a++, td++) {
 | |
| 					seq_prev= NULL;
 | |
| 					seq= ((TransDataSeq *)td->extra)->seq;
 | |
| 					if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
 | |
| 						overlap= 1;
 | |
| 						break;
 | |
| 					}
 | |
| 					seq_prev= seq;
 | |
| 				}
 | |
| 
 | |
| 				if(overlap) {
 | |
| 					for(seq= seqbasep->first; seq; seq= seq->next)
 | |
| 						seq->tmp= NULL;
 | |
| 
 | |
| 					td= t->data;
 | |
| 					seq_prev= NULL;
 | |
| 					for(a=0; a<t->total; a++, td++) {
 | |
| 						seq= ((TransDataSeq *)td->extra)->seq;
 | |
| 						if ((seq != seq_prev)) {
 | |
| 							/* Tag seq with a non zero value, used by shuffle_seq_time to identify the ones to shuffle */
 | |
| 							seq->tmp= (void*)1;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					shuffle_seq_time(seqbasep, t->scene);
 | |
| 				}
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			for(seq= seqbasep->first; seq; seq= seq->next) {
 | |
| 				/* We might want to build a list of effects that need to be updated during transform */
 | |
| 				if(seq->type & SEQ_EFFECT) {
 | |
| 					if		(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(t->scene, seq);
 | |
| 					else if	(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(t->scene, seq);
 | |
| 					else if	(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(t->scene, seq);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			sort_seq(t->scene);
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Cancelled, need to update the strips display */
 | |
| 			for(a=0; a<t->total; a++, td++) {
 | |
| 				seq= ((TransDataSeq *)td->extra)->seq;
 | |
| 				if ((seq != seq_prev) && (seq->depth==0)) {
 | |
| 					calc_sequence_disp(t->scene, seq);
 | |
| 				}
 | |
| 				seq_prev= seq;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (t->customData) {
 | |
| 		MEM_freeN(t->customData);
 | |
| 		t->customData= NULL;
 | |
| 	}
 | |
| 	if (t->data) {
 | |
| 		MEM_freeN(t->data); // XXX postTrans usually does this
 | |
| 		t->data= NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void createTransSeqData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 
 | |
| 	View2D *v2d= UI_view2d_fromcontext(C);
 | |
| 	Scene *scene= t->scene;
 | |
| 	Editing *ed= seq_give_editing(t->scene, FALSE);
 | |
| 	TransData *td = NULL;
 | |
| 	TransData2D *td2d= NULL;
 | |
| 	TransDataSeq *tdsq= NULL;
 | |
| 
 | |
| 	int count=0;
 | |
| 
 | |
| 	if (ed==NULL) {
 | |
| 		t->total= 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	t->customFree= freeSeqData;
 | |
| 
 | |
| 	/* which side of the current frame should be allowed */
 | |
| 	if (t->mode == TFM_TIME_EXTEND) {
 | |
| 		/* only side on which mouse is gets transformed */
 | |
| 		float xmouse, ymouse;
 | |
| 
 | |
| 		UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
 | |
| 		t->frame_side = (xmouse > CFRA) ? 'R' : 'L';
 | |
| 	}
 | |
| 	else {
 | |
| 		/* normal transform - both sides of current frame are considered */
 | |
| 		t->frame_side = 'B';
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	count = SeqTransCount(t, ed->seqbasep, 0);
 | |
| 
 | |
| 	/* allocate memory for data */
 | |
| 	t->total= count;
 | |
| 
 | |
| 	/* stop if trying to build list if nothing selected */
 | |
| 	if (count == 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransSeq TransData");
 | |
| 	td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransSeq TransData2D");
 | |
| 	tdsq = t->customData= MEM_callocN(t->total*sizeof(TransDataSeq), "TransSeq TransDataSeq");
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* loop 2: build transdata array */
 | |
| 	SeqToTransData_Recursive(t, ed->seqbasep, td, td2d, tdsq);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* transcribe given object into TransData for Transforming */
 | |
| static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *ob)
 | |
| {
 | |
| 	Scene *scene = t->scene;
 | |
| 	float obmtx[3][3];
 | |
| 	short constinv;
 | |
| 	short skip_invert = 0;
 | |
| 
 | |
| 	/* axismtx has the real orientation */
 | |
| 	copy_m3_m4(td->axismtx, ob->obmat);
 | |
| 	normalize_m3(td->axismtx);
 | |
| 
 | |
| 	td->con= ob->constraints.first;
 | |
| 
 | |
| 	/* hack: tempolarily disable tracking and/or constraints when getting
 | |
| 	 *		object matrix, if tracking is on, or if constraints don't need
 | |
| 	 * 		inverse correction to stop it from screwing up space conversion
 | |
| 	 *		matrix later
 | |
| 	 */
 | |
| 	constinv = constraints_list_needinv(t, &ob->constraints);
 | |
| 
 | |
| 	/* disable constraints inversion for dummy pass */
 | |
| 	if (t->mode == TFM_DUMMY)
 | |
| 		skip_invert = 1;
 | |
| 
 | |
| 	if (skip_invert == 0 && constinv == 0) {
 | |
| 		if (constinv == 0)
 | |
| 			ob->transflag |= OB_NO_CONSTRAINTS; /* where_is_object_time checks this */
 | |
| 		
 | |
| 		where_is_object(t->scene, ob);
 | |
| 		
 | |
| 		if (constinv == 0)
 | |
| 			ob->transflag &= ~OB_NO_CONSTRAINTS;
 | |
| 	}
 | |
| 	else
 | |
| 		where_is_object(t->scene, ob);
 | |
| 
 | |
| 	td->ob = ob;
 | |
| 
 | |
| 	td->loc = ob->loc;
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 	
 | |
| 	if (ob->rotmode > 0) {
 | |
| 		td->ext->rot= ob->rot;
 | |
| 		td->ext->rotAxis= NULL;
 | |
| 		td->ext->rotAngle= NULL;
 | |
| 		td->ext->quat= NULL;
 | |
| 		
 | |
| 		VECCOPY(td->ext->irot, ob->rot);
 | |
| 		VECCOPY(td->ext->drot, ob->drot);
 | |
| 	}
 | |
| 	else if (ob->rotmode == ROT_MODE_AXISANGLE) {
 | |
| 		td->ext->rot= NULL;
 | |
| 		td->ext->rotAxis= ob->rotAxis;
 | |
| 		td->ext->rotAngle= &ob->rotAngle;
 | |
| 		td->ext->quat= NULL;
 | |
| 		
 | |
| 		td->ext->irotAngle= ob->rotAngle;
 | |
| 		VECCOPY(td->ext->irotAxis, ob->rotAxis);
 | |
| 		td->ext->drotAngle= ob->drotAngle;
 | |
| 		VECCOPY(td->ext->drotAxis, ob->drotAxis);
 | |
| 	}
 | |
| 	else {
 | |
| 		td->ext->rot= NULL;
 | |
| 		td->ext->rotAxis= NULL;
 | |
| 		td->ext->rotAngle= NULL;
 | |
| 		td->ext->quat= ob->quat;
 | |
| 		
 | |
| 		QUATCOPY(td->ext->iquat, ob->quat);
 | |
| 		QUATCOPY(td->ext->dquat, ob->dquat);
 | |
| 	}
 | |
| 	td->rotOrder=ob->rotmode;
 | |
| 
 | |
| 	td->ext->size = ob->size;
 | |
| 	VECCOPY(td->ext->isize, ob->size);
 | |
| 	VECCOPY(td->ext->dsize, ob->dsize);
 | |
| 
 | |
| 	VECCOPY(td->center, ob->obmat[3]);
 | |
| 
 | |
| 	copy_m4_m4(td->ext->obmat, ob->obmat);
 | |
| 
 | |
| 	/* is there a need to set the global<->data space conversion matrices? */
 | |
| 	if (ob->parent || constinv) {
 | |
| 		float totmat[3][3], obinv[3][3];
 | |
| 
 | |
| 		/* Get the effect of parenting, and/or certain constraints.
 | |
| 		 * NOTE: some Constraints, and also Tracking should never get this
 | |
| 		 *		done, as it doesn't work well.
 | |
| 		 */
 | |
| 		object_to_mat3(ob, obmtx);
 | |
| 		copy_m3_m4(totmat, ob->obmat);
 | |
| 		invert_m3_m3(obinv, totmat);
 | |
| 		mul_m3_m3m3(td->smtx, obmtx, obinv);
 | |
| 		invert_m3_m3(td->mtx, td->smtx);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* no conversion to/from dataspace */
 | |
| 		unit_m3(td->smtx);
 | |
| 		unit_m3(td->mtx);
 | |
| 	}
 | |
| 
 | |
| 	/* set active flag */
 | |
| 	if (ob == OBACT)
 | |
| 	{
 | |
| 		td->flag |= TD_ACTIVE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* sets flags in Bases to define whether they take part in transform */
 | |
| /* it deselects Bases, so we have to call the clear function always after */
 | |
| static void set_trans_object_base_flags(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Scene *scene = t->scene;
 | |
| 	View3D *v3d = t->view;
 | |
| 
 | |
| 	/*
 | |
| 	 if Base selected and has parent selected:
 | |
| 	 base->flag= BA_WAS_SEL
 | |
| 	 */
 | |
| 	Base *base;
 | |
| 
 | |
| 	/* don't do it if we're not actually going to recalculate anything */
 | |
| 	if(t->mode == TFM_DUMMY)
 | |
| 		return;
 | |
| 
 | |
| 	/* makes sure base flags and object flags are identical */
 | |
| 	copy_baseflags(t->scene);
 | |
| 
 | |
| 	/* handle pending update events, otherwise they got copied below */
 | |
| 	for (base= scene->base.first; base; base= base->next) {
 | |
| 		if(base->object->recalc)
 | |
| 			object_handle_update(t->scene, base->object);
 | |
| 	}
 | |
| 
 | |
| 	for (base= scene->base.first; base; base= base->next) {
 | |
| 		base->flag &= ~BA_WAS_SEL;
 | |
| 
 | |
| 		if(TESTBASELIB_BGMODE(v3d, scene, base)) {
 | |
| 			Object *ob= base->object;
 | |
| 			Object *parsel= ob->parent;
 | |
| 
 | |
| 			/* if parent selected, deselect */
 | |
| 			while(parsel) {
 | |
| 				if(parsel->flag & SELECT) break;
 | |
| 				parsel= parsel->parent;
 | |
| 			}
 | |
| 
 | |
| 			if(parsel)
 | |
| 			{
 | |
| 				/* rotation around local centers are allowed to propagate */
 | |
| 				if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)  && t->around == V3D_LOCAL) {
 | |
| 					base->flag |= BA_TRANSFORM_CHILD;
 | |
| 				} else {
 | |
| 					base->flag &= ~SELECT;
 | |
| 					base->flag |= BA_WAS_SEL;
 | |
| 				}
 | |
| 			}
 | |
| 			/* used for flush, depgraph will change recalcs if needed :) */
 | |
| 			ob->recalc |= OB_RECALC_OB;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
 | |
| 	DAG_scene_flush_update(t->scene, -1, 0);
 | |
| 
 | |
| 	/* and we store them temporal in base (only used for transform code) */
 | |
| 	/* this because after doing updates, the object->recalc is cleared */
 | |
| 	for (base= scene->base.first; base; base= base->next) {
 | |
| 		if(base->object->recalc & OB_RECALC_OB)
 | |
| 			base->flag |= BA_HAS_RECALC_OB;
 | |
| 		if(base->object->recalc & OB_RECALC_DATA)
 | |
| 			base->flag |= BA_HAS_RECALC_DATA;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int mark_children(Object *ob)
 | |
| {
 | |
| 	if (ob->flag & (SELECT|BA_TRANSFORM_CHILD))
 | |
| 		return 1;
 | |
| 
 | |
| 	if (ob->parent)
 | |
| 	{
 | |
| 		if (mark_children(ob->parent))
 | |
| 		{
 | |
| 			ob->flag |= BA_TRANSFORM_CHILD;
 | |
| 			return 1;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static int count_proportional_objects(TransInfo *t)
 | |
| {
 | |
| 	int total = 0;
 | |
| 	Scene *scene = t->scene;
 | |
| 	View3D *v3d = t->view;
 | |
| 	Base *base;
 | |
| 
 | |
| 	/* rotations around local centers are allowed to propagate, so we take all objects */
 | |
| 	if (!((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)  && t->around == V3D_LOCAL))
 | |
| 	{
 | |
| 		/* mark all parents */
 | |
| 		for (base= scene->base.first; base; base= base->next) {
 | |
| 			if(TESTBASELIB_BGMODE(v3d, scene, base)) {
 | |
| 				Object *parent = base->object->parent;
 | |
| 	
 | |
| 				/* flag all parents */
 | |
| 				while(parent) {
 | |
| 					parent->flag |= BA_TRANSFORM_PARENT;
 | |
| 					parent = parent->parent;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* mark all children */
 | |
| 		for (base= scene->base.first; base; base= base->next) {
 | |
| 			/* all base not already selected or marked that is editable */
 | |
| 			if ((base->object->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
 | |
| 			{
 | |
| 				mark_children(base->object);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	for (base= scene->base.first; base; base= base->next) {
 | |
| 		Object *ob= base->object;
 | |
| 
 | |
| 		/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
 | |
| 		if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
 | |
| 		{
 | |
| 
 | |
| 			/* used for flush, depgraph will change recalcs if needed :) */
 | |
| 			ob->recalc |= OB_RECALC_OB;
 | |
| 
 | |
| 			total += 1;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 
 | |
| 	/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
 | |
| 	DAG_scene_flush_update(t->scene, -1, 0);
 | |
| 
 | |
| 	/* and we store them temporal in base (only used for transform code) */
 | |
| 	/* this because after doing updates, the object->recalc is cleared */
 | |
| 	for (base= scene->base.first; base; base= base->next) {
 | |
| 		if(base->object->recalc & OB_RECALC_OB)
 | |
| 			base->flag |= BA_HAS_RECALC_OB;
 | |
| 		if(base->object->recalc & OB_RECALC_DATA)
 | |
| 			base->flag |= BA_HAS_RECALC_DATA;
 | |
| 	}
 | |
| 
 | |
| 	return total;
 | |
| }
 | |
| 
 | |
| static void clear_trans_object_base_flags(TransInfo *t)
 | |
| {
 | |
| 	Scene *sce = t->scene;
 | |
| 	Base *base;
 | |
| 
 | |
| 	for (base= sce->base.first; base; base = base->next)
 | |
| 	{
 | |
| 		if(base->flag & BA_WAS_SEL)
 | |
| 			base->flag |= SELECT;
 | |
| 
 | |
| 		base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_TEMP_TAG|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* auto-keyframing feature - for objects
 | |
|  * 	tmode: should be a transform mode
 | |
|  */
 | |
| // NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
 | |
| void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode)
 | |
| {
 | |
| 	ID *id= &ob->id;
 | |
| 	FCurve *fcu;
 | |
| 	
 | |
| 	// TODO: this should probably be done per channel instead...
 | |
| 	if (autokeyframe_cfra_can_key(scene, id)) {
 | |
| 		KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
 | |
| 		ListBase dsources = {NULL, NULL};
 | |
| 		float cfra= (float)CFRA; // xxx this will do for now
 | |
| 		short flag = 0;
 | |
| 		
 | |
| 		/* get flags used for inserting keyframes */
 | |
| 		flag = ANIM_get_keyframing_flags(scene, 1);
 | |
| 		
 | |
| 		/* add datasource override for the camera object */
 | |
| 		ANIM_relative_keyingset_add_source(&dsources, id, NULL, NULL); 
 | |
| 		
 | |
| 		if (IS_AUTOKEY_FLAG(ONLYKEYINGSET) && (active_ks)) {
 | |
| 			/* only insert into active keyingset 
 | |
| 			 * NOTE: we assume here that the active Keying Set does not need to have its iterator overridden spe
 | |
| 			 */
 | |
| 			ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 		}
 | |
| 		else if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
 | |
| 			AnimData *adt= ob->adt;
 | |
| 			
 | |
| 			/* only key on available channels */
 | |
| 			if (adt && adt->action) {
 | |
| 				for (fcu= adt->action->curves.first; fcu; fcu= fcu->next) {
 | |
| 					fcu->flag &= ~FCURVE_SELECTED;
 | |
| 					insert_keyframe(id, adt->action, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
 | |
| 			short doLoc=0, doRot=0, doScale=0;
 | |
| 			
 | |
| 			/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
 | |
| 			if (tmode == TFM_TRANSLATION) {
 | |
| 				doLoc = 1;
 | |
| 			}
 | |
| 			else if (tmode == TFM_ROTATION) {
 | |
| 				if (v3d->around == V3D_ACTIVE) {
 | |
| 					if (ob != OBACT)
 | |
| 						doLoc = 1;
 | |
| 				}
 | |
| 				else if (v3d->around == V3D_CURSOR)
 | |
| 					doLoc = 1;
 | |
| 				
 | |
| 				if ((v3d->flag & V3D_ALIGN)==0)
 | |
| 					doRot = 1;
 | |
| 			}
 | |
| 			else if (tmode == TFM_RESIZE) {
 | |
| 				if (v3d->around == V3D_ACTIVE) {
 | |
| 					if (ob != OBACT)
 | |
| 						doLoc = 1;
 | |
| 				}
 | |
| 				else if (v3d->around == V3D_CURSOR)
 | |
| 					doLoc = 1;
 | |
| 				
 | |
| 				if ((v3d->flag & V3D_ALIGN)==0)
 | |
| 					doScale = 1;
 | |
| 			}
 | |
| 			
 | |
| 			/* insert keyframes for the affected sets of channels using the builtin KeyingSets found */
 | |
| 			if (doLoc) {
 | |
| 				KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
 | |
| 				ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 			}
 | |
| 			if (doRot) {
 | |
| 				KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
 | |
| 				ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 			}
 | |
| 			if (doScale) {
 | |
| 				KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Scale");
 | |
| 				ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 			}
 | |
| 		}
 | |
| 		/* insert keyframe in all (transform) channels */
 | |
| 		else {
 | |
| 			KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
 | |
| 			ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 		}
 | |
| 		
 | |
| 		/* free temp info */
 | |
| 		BLI_freelistN(&dsources);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* auto-keyframing feature - for poses/pose-channels
 | |
|  * 	tmode: should be a transform mode
 | |
|  *	targetless_ik: has targetless ik been done on any channels?
 | |
|  */
 | |
| // NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
 | |
| void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode, short targetless_ik)
 | |
| {
 | |
| 	ID *id= &ob->id;
 | |
| 	AnimData *adt= ob->adt;
 | |
| 	bAction	*act= (adt) ? adt->action : NULL;
 | |
| 	bPose	*pose= ob->pose;
 | |
| 	bPoseChannel *pchan;
 | |
| 	FCurve *fcu;
 | |
| 	
 | |
| 	// TODO: this should probably be done per channel instead...
 | |
| 	if (autokeyframe_cfra_can_key(scene, id)) {
 | |
| 		KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
 | |
| 		float cfra= (float)CFRA;
 | |
| 		short flag= 0;
 | |
| 		
 | |
| 		/* flag is initialised from UserPref keyframing settings
 | |
| 		 *	- special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
 | |
| 		 * 	  visual keyframes even if flag not set, as it's not that useful otherwise
 | |
| 		 *	  (for quick animation recording)
 | |
| 		 */
 | |
| 		flag = ANIM_get_keyframing_flags(scene, 1);
 | |
| 		
 | |
| 		if (targetless_ik) 
 | |
| 			flag |= INSERTKEY_MATRIX;
 | |
| 		
 | |
| 		for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
 | |
| 			if (pchan->bone->flag & BONE_TRANSFORM) {
 | |
| 				ListBase dsources = {NULL, NULL};
 | |
| 				
 | |
| 				/* clear any 'unkeyed' flag it may have */
 | |
| 				pchan->bone->flag &= ~BONE_UNKEYED;
 | |
| 				
 | |
| 				/* add datasource override for the camera object */
 | |
| 				ANIM_relative_keyingset_add_source(&dsources, id, &RNA_PoseBone, pchan); 
 | |
| 				
 | |
| 				/* only insert into active keyingset? */
 | |
| 				if (IS_AUTOKEY_FLAG(ONLYKEYINGSET) && (active_ks)) {
 | |
| 					/* run the active Keying Set on the current datasource */
 | |
| 					ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 				}
 | |
| 				/* only insert into available channels? */
 | |
| 				else if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
 | |
| 					if (act) {
 | |
| 						for (fcu= act->curves.first; fcu; fcu= fcu->next) {
 | |
| 							/* only insert keyframes for this F-Curve if it affects the current bone */
 | |
| 							if (strstr(fcu->rna_path, "bones")) {
 | |
| 								char *pchanName= BLI_getQuotedStr(fcu->rna_path, "bones[");
 | |
| 								
 | |
| 								/* only if bone name matches too... 
 | |
| 								 * NOTE: this will do constraints too, but those are ok to do here too?
 | |
| 								 */
 | |
| 								if (pchanName && strcmp(pchanName, pchan->name) == 0) 
 | |
| 									insert_keyframe(id, act, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
 | |
| 									
 | |
| 								if (pchanName) MEM_freeN(pchanName);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				/* only insert keyframe if needed? */
 | |
| 				else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
 | |
| 					short doLoc=0, doRot=0, doScale=0;
 | |
| 					
 | |
| 					/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
 | |
| 					if (tmode == TFM_TRANSLATION) {
 | |
| 						if (targetless_ik)
 | |
| 							doRot= 1;
 | |
| 						else
 | |
| 							doLoc = 1;
 | |
| 					}
 | |
| 					else if (tmode == TFM_ROTATION) {
 | |
| 						if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
 | |
| 							doLoc = 1;
 | |
| 							
 | |
| 						if ((v3d->flag & V3D_ALIGN)==0)
 | |
| 							doRot = 1;
 | |
| 					}
 | |
| 					else if (tmode == TFM_RESIZE) {
 | |
| 						if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
 | |
| 							doLoc = 1;
 | |
| 							
 | |
| 						if ((v3d->flag & V3D_ALIGN)==0)
 | |
| 							doScale = 1;
 | |
| 					}
 | |
| 					
 | |
| 					if (doLoc) {
 | |
| 						KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
 | |
| 						ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 					}
 | |
| 					if (doRot) {
 | |
| 						KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
 | |
| 						ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 					}
 | |
| 					if (doScale) {
 | |
| 						KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Scale");
 | |
| 						ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 					}
 | |
| 				}
 | |
| 				/* insert keyframe in all (transform) channels */
 | |
| 				else {
 | |
| 					KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
 | |
| 					ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
 | |
| 				}
 | |
| 				
 | |
| 				/* free temp info */
 | |
| 				BLI_freelistN(&dsources);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* do the bone paths 
 | |
| 		 * 	- only do this when there is context info, since we need that to resolve
 | |
| 		 *	  how to do the updates and so on...
 | |
| 		 *	- do not calculate unless there are paths already to update...
 | |
| 		 */
 | |
| 		if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
 | |
| 			//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
 | |
| 			ED_pose_recalculate_paths(C, scene, ob);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		/* tag channels that should have unkeyed data */
 | |
| 		for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
 | |
| 			if (pchan->bone->flag & BONE_TRANSFORM) {
 | |
| 				/* tag this channel */
 | |
| 				pchan->bone->flag |= BONE_UNKEYED;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* inserting keys, pointcache, redraw events... */
 | |
| /* 
 | |
|  * note: sequencer freeing has its own function now because of a conflict with transform's order of freeing (campbell)
 | |
|  * 		 Order changed, the sequencer stuff should go back in here
 | |
|  * */
 | |
| void special_aftertrans_update(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Object *ob;
 | |
| //	short redrawipo=0, resetslowpar=1;
 | |
| 	int cancelled= (t->state == TRANS_CANCEL);
 | |
| 	short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0; /* see bugreport #21229 for reasons for this data */
 | |
| 	
 | |
| 	/* early out when nothing happened */
 | |
| 	if (t->total == 0 || t->mode == TFM_DUMMY)
 | |
| 		return;
 | |
| 	
 | |
| 	if (t->spacetype==SPACE_VIEW3D) {
 | |
| 		if (t->obedit) {
 | |
| 			if (cancelled==0) {
 | |
| 				EM_automerge(t->scene, t->obedit, 1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if (t->spacetype == SPACE_SEQ) {
 | |
| 		/* freeSeqData in transform_conversions.c does this
 | |
| 		 * keep here so the else at the end wont run... */
 | |
| 
 | |
| 		SpaceSeq *sseq= (SpaceSeq *)t->sa->spacedata.first;
 | |
| 
 | |
| 		/* marker transform, not especially nice but we may want to move markers
 | |
| 		 * at the same time as keyframes in the dope sheet. */
 | |
| 		if ((sseq->flag & SEQ_MARKER_TRANS) && (cancelled == 0)) {
 | |
| 			/* cant use , TFM_TIME_EXTEND
 | |
| 			 * for some reason EXTEND is changed into TRANSLATE, so use frame_side instead */
 | |
| 
 | |
| 			if(t->mode == TFM_SEQ_SLIDE) {
 | |
| 				if(t->frame_side == 'B')
 | |
| 					scene_marker_tfm_translate(t->scene, floor(t->values[0] + 0.5f), SELECT);
 | |
| 			}
 | |
| 			else if (ELEM(t->frame_side, 'L', 'R')) {
 | |
| 				scene_marker_tfm_extend(t->scene, floor(t->vec[0] + 0.5f), SELECT, t->scene->r.cfra, t->frame_side);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NODE) {
 | |
| 		/* pass */
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_ACTION) {
 | |
| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
 | |
| 		bAnimContext ac;
 | |
| 		
 | |
| 		/* initialise relevant anim-context 'context' data */
 | |
| 		if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 			return;
 | |
| 			
 | |
| 		ob = ac.obact;
 | |
| 		
 | |
| 		if (ELEM(ac.datatype, ANIMCONT_DOPESHEET, ANIMCONT_SHAPEKEY)) {
 | |
| 			ListBase anim_data = {NULL, NULL};
 | |
| 			bAnimListElem *ale;
 | |
| 			short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
 | |
| 			
 | |
| 			/* get channels to work on */
 | |
| 			ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 			
 | |
| 			/* these should all be F-Curves */
 | |
| 			for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 				AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 				FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 				
 | |
| 				if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
 | |
| 					 ((cancelled == 0) || (duplicate)) )
 | |
| 				{
 | |
| 					if (adt) {
 | |
| 						ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
 | |
| 						posttrans_fcurve_clean(fcu);
 | |
| 						ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
 | |
| 					}
 | |
| 					else
 | |
| 						posttrans_fcurve_clean(fcu);
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			/* free temp memory */
 | |
| 			BLI_freelistN(&anim_data);
 | |
| 		}
 | |
| 		else if (ac.datatype == ANIMCONT_ACTION) { // TODO: just integrate into the above...
 | |
| 			/* Depending on the lock status, draw necessary views */
 | |
| 			// fixme... some of this stuff is not good
 | |
| 			if (ob) {
 | |
| 				if (ob->pose || ob_get_key(ob))
 | |
| 					DAG_id_flush_update(&ob->id, OB_RECALC_ALL);
 | |
| 				else
 | |
| 					DAG_id_flush_update(&ob->id, OB_RECALC_OB);
 | |
| 			}
 | |
| 			
 | |
| 			/* Do curve cleanups? */
 | |
| 			if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
 | |
| 				 ((cancelled == 0) || (duplicate)) )
 | |
| 			{
 | |
| 				posttrans_action_clean(&ac, (bAction *)ac.data);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* marker transform, not especially nice but we may want to move markers
 | |
| 		 * at the same time as keyframes in the dope sheet. */
 | |
| 		if ((saction->flag & SACTION_MARKERS_MOVE) && (cancelled == 0)) {
 | |
| 			/* cant use , TFM_TIME_EXTEND
 | |
| 			 * for some reason EXTEND is changed into TRANSLATE, so use frame_side instead */
 | |
| 
 | |
| 			if(t->mode == TFM_TIME_TRANSLATE) {
 | |
| 				if(t->frame_side == 'B')
 | |
| 					scene_marker_tfm_translate(t->scene, floor(t->vec[0] + 0.5f), SELECT);
 | |
| 				else if (ELEM(t->frame_side, 'L', 'R'))
 | |
| 					scene_marker_tfm_extend(t->scene, floor(t->vec[0] + 0.5f), SELECT, t->scene->r.cfra, t->frame_side);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #if 0 // XXX future of this is still not clear
 | |
| 		else if (ac.datatype == ANIMCONT_GPENCIL) {
 | |
| 			/* remove duplicate frames and also make sure points are in order! */
 | |
| 			if ((cancelled == 0) || (duplicate))
 | |
| 			{
 | |
| 				bScreen *sc= (bScreen *)ac.data;
 | |
| 				ScrArea *sa;
 | |
| 				
 | |
| 				/* BAD... we need to loop over all screen areas for current screen...
 | |
| 				 * 	- sync this with actdata_filter_gpencil() in editaction.c
 | |
| 				 */
 | |
| 				for (sa= sc->areabase.first; sa; sa= sa->next) {
 | |
| 					bGPdata *gpd= gpencil_data_get_active(sa);
 | |
| 					
 | |
| 					if (gpd)
 | |
| 						posttrans_gpd_clean(gpd);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| #endif // XXX future of this is still not clear
 | |
| 		
 | |
| 		/* make sure all F-Curves are set correctly */
 | |
| 		ANIM_editkeyframes_refresh(&ac);
 | |
| 		
 | |
| 		/* clear flag that was set for time-slide drawing */
 | |
| 		saction->flag &= ~SACTION_MOVING;
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IPO) {
 | |
| 		SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
 | |
| 		bAnimContext ac;
 | |
| 		
 | |
| 		/* initialise relevant anim-context 'context' data */
 | |
| 		if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 			return;
 | |
| 		
 | |
| 		if (ac.datatype)
 | |
| 		{
 | |
| 			ListBase anim_data = {NULL, NULL};
 | |
| 			bAnimListElem *ale;
 | |
| 			short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
 | |
| 			
 | |
| 			/* get channels to work on */
 | |
| 			ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 			
 | |
| 			for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 				AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
 | |
| 				FCurve *fcu= (FCurve *)ale->key_data;
 | |
| 				
 | |
| 				if ( (sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
 | |
| 					 ((cancelled == 0) || (duplicate)) )
 | |
| 				{
 | |
| 					if (adt) {
 | |
| 						ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
 | |
| 						posttrans_fcurve_clean(fcu);
 | |
| 						ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
 | |
| 					}
 | |
| 					else
 | |
| 						posttrans_fcurve_clean(fcu);
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			/* free temp memory */
 | |
| 			BLI_freelistN(&anim_data);
 | |
| 		}
 | |
| 		
 | |
| 		/* make sure all F-Curves are set correctly */
 | |
| 		ANIM_editkeyframes_refresh(&ac);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NLA) {
 | |
| 		bAnimContext ac;
 | |
| 		
 | |
| 		/* initialise relevant anim-context 'context' data */
 | |
| 		if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 			return;
 | |
| 			
 | |
| 		if (ac.datatype)
 | |
| 		{
 | |
| 			ListBase anim_data = {NULL, NULL};
 | |
| 			bAnimListElem *ale;
 | |
| 			short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NLATRACKS);
 | |
| 			
 | |
| 			/* get channels to work on */
 | |
| 			ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 			
 | |
| 			for (ale= anim_data.first; ale; ale= ale->next) {
 | |
| 				NlaTrack *nlt= (NlaTrack *)ale->data;
 | |
| 				
 | |
| 				/* make sure strips are in order again */
 | |
| 				BKE_nlatrack_sort_strips(nlt);
 | |
| 				
 | |
| 				/* remove the temp metas */
 | |
| 				BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
 | |
| 			}
 | |
| 			
 | |
| 			/* free temp memory */
 | |
| 			BLI_freelistN(&anim_data);
 | |
| 			
 | |
| 			/* perform after-transfrom validation */
 | |
| 			ED_nla_postop_refresh(&ac);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->obedit) {
 | |
| 		if (t->obedit->type == OB_MESH)
 | |
| 		{
 | |
| 			EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
 | |
| 			/* table needs to be created for each edit command, since vertices can move etc */
 | |
| 			mesh_octree_table(t->obedit, em, NULL, 'e');
 | |
| 		}
 | |
| 	}
 | |
| 	else if ((t->flag & T_POSE) && (t->poseobj)) {
 | |
| 		bArmature *arm;
 | |
| 		bPose	*pose;
 | |
| 		bPoseChannel *pchan;
 | |
| 		short targetless_ik= 0;
 | |
| 
 | |
| 		ob= t->poseobj;
 | |
| 		arm= ob->data;
 | |
| 		pose= ob->pose;
 | |
| 
 | |
| 		/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
 | |
| 		if (!cancelled && t->mode==TFM_TRANSLATION)
 | |
| 			targetless_ik= apply_targetless_ik(ob);
 | |
| 		else {
 | |
| 			/* not forget to clear the auto flag */
 | |
| 			for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
 | |
| 				bKinematicConstraint *data= has_targetless_ik(pchan);
 | |
| 				if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (t->mode==TFM_TRANSLATION)
 | |
| 			pose_grab_with_ik_clear(ob);
 | |
| 
 | |
| 		/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
 | |
| 		if (!cancelled && (t->mode != TFM_DUMMY)) {
 | |
| 			autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
 | |
| 			DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
 | |
| 		}
 | |
| 		else if (arm->flag & ARM_DELAYDEFORM) {
 | |
| 			/* old optimize trick... this enforces to bypass the depgraph */
 | |
| 			DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
 | |
| 			ob->recalc= 0;	// is set on OK position already by recalcData()
 | |
| 		}
 | |
| 		else
 | |
| 			DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
 | |
| 
 | |
| 	}
 | |
| 	else if(t->scene->basact && (ob = t->scene->basact->object) && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, ob)) {
 | |
| 		;
 | |
| 	}
 | |
| 	else { /* Objects */
 | |
| 		int i, recalcObPaths=0;
 | |
| 
 | |
| 		for (i = 0; i < t->total; i++) {
 | |
| 			TransData *td = t->data + i;
 | |
| 			Object *ob = td->ob;
 | |
| 			ListBase pidlist;
 | |
| 			PTCacheID *pid;
 | |
| 			
 | |
| 			if (td->flag & TD_NOACTION)
 | |
| 				break;
 | |
| 			
 | |
| 			if (td->flag & TD_SKIP)
 | |
| 				continue;
 | |
| 
 | |
| 			/* flag object caches as outdated */
 | |
| 			BKE_ptcache_ids_from_object(&pidlist, ob, t->scene, MAX_DUPLI_RECUR);
 | |
| 			for(pid=pidlist.first; pid; pid=pid->next) {
 | |
| 				if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
 | |
| 					pid->cache->flag |= PTCACHE_OUTDATED;
 | |
| 			}
 | |
| 			BLI_freelistN(&pidlist);
 | |
| 
 | |
| 			/* pointcache refresh */
 | |
| 			if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
 | |
| 				ob->recalc |= OB_RECALC_DATA;
 | |
| 
 | |
| 			/* Needed for proper updating of "quick cached" dynamics. */
 | |
| 			/* Creates troubles for moving animated objects without */
 | |
| 			/* autokey though, probably needed is an anim sys override? */
 | |
| 			/* Please remove if some other solution is found. -jahka */
 | |
| 			DAG_id_flush_update(&ob->id, OB_RECALC_OB);
 | |
| 
 | |
| 			/* Set autokey if necessary */
 | |
| 			if (!cancelled) {
 | |
| 				autokeyframe_ob_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode);
 | |
| 				
 | |
| 				/* only calculate paths if there are paths to be recalculated */
 | |
| 				if (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)
 | |
| 					recalcObPaths= 1;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* recalculate motion paths for objects (if necessary) 
 | |
| 		 * NOTE: only do this when there is context info
 | |
| 		 */
 | |
| 		if (C && recalcObPaths) {
 | |
| 			//ED_objects_clear_paths(C); // XXX for now, don't need to clear
 | |
| 			ED_objects_recalculate_paths(C, t->scene);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	clear_trans_object_base_flags(t);
 | |
| 
 | |
| 	if(t->spacetype == SPACE_VIEW3D)
 | |
| 	{
 | |
| 		View3D *v3d = t->view;
 | |
| 
 | |
| 		/* restore manipulator */
 | |
| 		if (t->flag & T_MODAL) {
 | |
| 			v3d->twtype = t->twtype;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	if(resetslowpar)
 | |
| 		reset_slowparents();
 | |
| 
 | |
| 	/* note; should actually only be done for all objects when a lamp is moved... (ton) */
 | |
| 	if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
 | |
| 		reshadeall_displist();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void createTransObject(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	TransData *td = NULL;
 | |
| 	TransDataExtension *tx;
 | |
| 	int propmode = t->flag & T_PROP_EDIT;
 | |
| 
 | |
| 	set_trans_object_base_flags(C, t);
 | |
| 
 | |
| 	/* count */
 | |
| 	t->total= CTX_DATA_COUNT(C, selected_objects);
 | |
| 	
 | |
| 	if(!t->total) {
 | |
| 		/* clear here, main transform function escapes too */
 | |
| 		clear_trans_object_base_flags(t);
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	if (propmode)
 | |
| 	{
 | |
| 		t->total += count_proportional_objects(t);
 | |
| 	}
 | |
| 
 | |
| 	td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
 | |
| 	tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
 | |
| 
 | |
| 	CTX_DATA_BEGIN(C, Base*, base, selected_bases)
 | |
| 	{
 | |
| 		Object *ob= base->object;
 | |
| 		
 | |
| 		td->flag = TD_SELECTED;
 | |
| 		td->protectflag= ob->protectflag;
 | |
| 		td->ext = tx;
 | |
| 		td->rotOrder= ob->rotmode;
 | |
| 		
 | |
| 		if (base->flag & BA_TRANSFORM_CHILD)
 | |
| 		{
 | |
| 			td->flag |= TD_NOCENTER;
 | |
| 			td->flag |= TD_NO_LOC;
 | |
| 		}
 | |
| 		
 | |
| 		/* select linked objects, but skip them later */
 | |
| 		if (ob->id.lib != 0) {
 | |
| 			td->flag |= TD_SKIP;
 | |
| 		}
 | |
| 		
 | |
| 		ObjectToTransData(C, t, td, ob);
 | |
| 		td->val = NULL;
 | |
| 		td++;
 | |
| 		tx++;
 | |
| 	}
 | |
| 	CTX_DATA_END;
 | |
| 	
 | |
| 	if (propmode)
 | |
| 	{
 | |
| 		Scene *scene = t->scene;
 | |
| 		View3D *v3d = t->view;
 | |
| 		Base *base;
 | |
| 
 | |
| 		for (base= scene->base.first; base; base= base->next) {
 | |
| 			Object *ob= base->object;
 | |
| 
 | |
| 			/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
 | |
| 			if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
 | |
| 			{
 | |
| 				td->protectflag= ob->protectflag;
 | |
| 				td->ext = tx;
 | |
| 				td->rotOrder= ob->rotmode;
 | |
| 				
 | |
| 				ObjectToTransData(C, t, td, ob);
 | |
| 				td->val = NULL;
 | |
| 				td++;
 | |
| 				tx++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* transcribe given node into TransData2D for Transforming */
 | |
| static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
 | |
| // static void NodeToTransData(bContext *C, TransInfo *t, TransData2D *td, bNode *node)
 | |
| {
 | |
| 	td2d->loc[0] = node->locx; /* hold original location */
 | |
| 	td2d->loc[1] = node->locy;
 | |
| 	td2d->loc[2] = 0.0f;
 | |
| 	td2d->loc2d = &node->locx; /* current location */
 | |
| 
 | |
| 	td->flag = 0;
 | |
| 	td->loc = td2d->loc;
 | |
| 	VECCOPY(td->center, td->loc);
 | |
| 	VECCOPY(td->iloc, td->loc);
 | |
| 
 | |
| 	memset(td->axismtx, 0, sizeof(td->axismtx));
 | |
| 	td->axismtx[2][2] = 1.0f;
 | |
| 
 | |
| 	td->ext= NULL; td->val= NULL;
 | |
| 
 | |
| 	td->flag |= TD_SELECTED;
 | |
| 	td->dist= 0.0;
 | |
| 
 | |
| 	unit_m3(td->mtx);
 | |
| 	unit_m3(td->smtx);
 | |
| }
 | |
| 
 | |
| void createTransNodeData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	TransData *td;
 | |
| 	TransData2D *td2d;
 | |
| 
 | |
| 	t->total= CTX_DATA_COUNT(C, selected_nodes);
 | |
| 
 | |
| 	td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransNode TransData");
 | |
| 	td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransNode TransData2D");
 | |
| 
 | |
| 	CTX_DATA_BEGIN(C, bNode *, selnode, selected_nodes)
 | |
| 		NodeToTransData(td++, td2d++, selnode);
 | |
| 	CTX_DATA_END
 | |
| }
 | |
| 
 | |
| void createTransData(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	Scene *scene = t->scene;
 | |
| 	Object *ob = OBACT;
 | |
| 
 | |
| 	if (t->options & CTX_TEXTURE) {
 | |
| 		t->flag |= T_TEXTURE;
 | |
| 		createTransTexspace(C, t);
 | |
| 	}
 | |
| 	else if (t->options & CTX_EDGE) {
 | |
| 		t->ext = NULL;
 | |
| 		t->flag |= T_EDIT;
 | |
| 		createTransEdge(C, t);
 | |
| 		if(t->data && t->flag & T_PROP_EDIT) {
 | |
| 			sort_trans_data(t);	// makes selected become first in array
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->options == CTX_BMESH) {
 | |
| 		// TRANSFORM_FIX_ME
 | |
| 		//createTransBMeshVerts(t, G.editBMesh->bm, G.editBMesh->td);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IMAGE) {
 | |
| 		t->flag |= T_POINTS|T_2D_EDIT;
 | |
| 		createTransUVs(C, t);
 | |
| 		if(t->data && (t->flag & T_PROP_EDIT)) {
 | |
| 			sort_trans_data(t);	// makes selected become first in array
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_ACTION) {
 | |
| 		t->flag |= T_POINTS|T_2D_EDIT;
 | |
| 		createTransActionData(C, t);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NLA) {
 | |
| 		t->flag |= T_POINTS|T_2D_EDIT;
 | |
| 		createTransNlaData(C, t);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_SEQ) {
 | |
| 		t->flag |= T_POINTS|T_2D_EDIT;
 | |
| 		t->num.flag |= NUM_NO_FRACTION; /* sequencer has no use for floating point transformations */
 | |
| 		createTransSeqData(C, t);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IPO) {
 | |
| 		t->flag |= T_POINTS|T_2D_EDIT;
 | |
| 		createTransGraphEditData(C, t);
 | |
| #if 0
 | |
| 		if (t->data && (t->flag & T_PROP_EDIT)) {
 | |
| 			sort_trans_data(t);	// makes selected become first in array
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 	else if(t->spacetype == SPACE_NODE) {
 | |
| 		t->flag |= T_2D_EDIT|T_POINTS;
 | |
| 		createTransNodeData(C, t);
 | |
| 		if (t->data && (t->flag & T_PROP_EDIT)) {
 | |
| 			sort_trans_data(t);	// makes selected become first in array
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->obedit) {
 | |
| 		t->ext = NULL;
 | |
| 		if (t->obedit->type == OB_MESH) {
 | |
| 			createTransEditVerts(C, t);
 | |
| 		   }
 | |
| 		else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
 | |
| 			createTransCurveVerts(C, t);
 | |
| 		}
 | |
| 		else if (t->obedit->type==OB_LATTICE) {
 | |
| 			createTransLatticeVerts(C, t);
 | |
| 		}
 | |
| 		else if (t->obedit->type==OB_MBALL) {
 | |
| 			createTransMBallVerts(C, t);
 | |
| 		}
 | |
| 		else if (t->obedit->type==OB_ARMATURE) {
 | |
| 			t->flag &= ~T_PROP_EDIT;
 | |
| 			createTransArmatureVerts(C, t);
 | |
| 		  }
 | |
| 		else {
 | |
| 			printf("edit type not implemented!\n");
 | |
| 		}
 | |
| 
 | |
| 		t->flag |= T_EDIT|T_POINTS;
 | |
| 
 | |
| 		if(t->data && t->flag & T_PROP_EDIT) {
 | |
| 			if (ELEM(t->obedit->type, OB_CURVE, OB_MESH)) {
 | |
| 				sort_trans_data(t);	// makes selected become first in array
 | |
| 				set_prop_dist(t, 0);
 | |
| 				sort_trans_data_dist(t);
 | |
| 			}
 | |
| 			else {
 | |
| 				sort_trans_data(t);	// makes selected become first in array
 | |
| 				set_prop_dist(t, 1);
 | |
| 				sort_trans_data_dist(t);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
 | |
| 		if(t->mode==TFM_BONESIZE) {
 | |
| 			t->flag &= ~(T_EDIT|T_POINTS);
 | |
| 			t->flag |= T_POSE;
 | |
| 			t->poseobj = ob;	/* <- tsk tsk, this is going to give issues one day */
 | |
| 		}
 | |
| 	}
 | |
| 	else if (ob && (ob->mode & OB_MODE_POSE)) {
 | |
| 		// XXX this is currently limited to active armature only...
 | |
| 		// XXX active-layer checking isn't done as that should probably be checked through context instead
 | |
| 		createTransPose(C, t, ob);
 | |
| 	}
 | |
| 	else if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
 | |
| 		/* exception, we look for the one selected armature */
 | |
| 		CTX_DATA_BEGIN(C, Object*, ob_armature, selected_objects)
 | |
| 		{
 | |
| 			if(ob_armature->type==OB_ARMATURE)
 | |
| 			{
 | |
| 				if((ob_armature->mode & OB_MODE_POSE) && ob_armature == modifiers_isDeformedByArmature(ob))
 | |
| 				{
 | |
| 					createTransPose(C, t, ob_armature);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		CTX_DATA_END;
 | |
| 	}
 | |
| 	else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) 
 | |
| 		&& PE_start_edit(PE_get_current(scene, ob))) {
 | |
| 		createTransParticleVerts(C, t);
 | |
| 		t->flag |= T_POINTS;
 | |
| 
 | |
| 		if(t->data && t->flag & T_PROP_EDIT) {
 | |
| 			sort_trans_data(t);	// makes selected become first in array
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		createTransObject(C, t);
 | |
| 		t->flag |= T_OBJECT;
 | |
| 
 | |
| 		if(t->data && t->flag & T_PROP_EDIT) {
 | |
| 			// selected objects are already first, no need to presort
 | |
| 			set_prop_dist(t, 1);
 | |
| 			sort_trans_data_dist(t);
 | |
| 		}
 | |
| 
 | |
| 		if (t->ar->regiontype == RGN_TYPE_WINDOW)
 | |
| 		{
 | |
| 			View3D *v3d = t->view;
 | |
| 			RegionView3D *rv3d = CTX_wm_region_view3d(C);
 | |
| 			if(rv3d && (t->flag & T_OBJECT) && v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB)
 | |
| 			{
 | |
| 				t->flag |= T_CAMERA;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| // TRANSFORM_FIX_ME
 | |
| //	/* temporal...? */
 | |
| //	t->scene->recalc |= SCE_PRV_CHANGED;	/* test for 3d preview */
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 |