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blender-archive/source/blender/blenkernel/BKE_context.h
Julian Eisel 35affaa971 Assets: AssetHandle type as temporary design to reference assets
With temporary I mean that this is not intended to be part of the
eventual asset system design. For that we are planning to have an
`AssetRepresentation` instead, see T87235. Once the `AssetList` is
implemented (see T88184), that would be the owner of the asset
representations.

However for the upcoming asset system, asset browser, asset view and
pose library commits we need some kind of asset handle to pass around.
That is what this commit introduces.
Idea is a handle to wrap the `FileDirEntry` representing the asset, and
an API to access its data (currently very small, will be extended in
further commits). So the fact that an asset is currently a file
internally is abstracted away. However: We have to expose it as file in
the Python API, because we can't return the asset-handle directly there,
for reasons explained in the code. So the active asset file is exposed
as `bpy.context.asset_file_handle`.
2021-07-15 16:12:36 +02:00

400 lines
14 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
/* XXX temporary, until AssetHandle is designed properly and queries can return a pointer to it. */
#include "DNA_asset_types.h"
#include "DNA_listBase.h"
#include "DNA_object_enums.h"
#include "RNA_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct Base;
struct CacheFile;
struct Collection;
struct Depsgraph;
struct EditBone;
struct ID;
struct Image;
struct LayerCollection;
struct ListBase;
struct Main;
struct Object;
struct PointerRNA;
struct RegionView3D;
struct RenderEngineType;
struct ReportList;
struct Scene;
struct ScrArea;
struct SpaceClip;
struct SpaceImage;
struct SpaceLink;
struct SpaceText;
struct StructRNA;
struct Text;
struct ToolSettings;
struct View3D;
struct ViewLayer;
struct bGPDframe;
struct bGPDlayer;
struct bGPdata;
struct bPoseChannel;
struct bScreen;
struct wmWindow;
struct wmWindowManager;
/* Structs */
struct bContext;
typedef struct bContext bContext;
struct bContextDataResult;
typedef struct bContextDataResult bContextDataResult;
/* Result of context lookups.
* The specific values are important, and used implicitly in ctx_data_get(). Some functions also
* still accept/return `int` instead, to ensure that the compiler uses the correct storage size
* when mixing C/C++ code. */
typedef enum eContextResult {
/* The context member was found, and its data is available. */
CTX_RESULT_OK = 1,
/* The context member was not found. */
CTX_RESULT_MEMBER_NOT_FOUND = 0,
/* The context member was found, but its data is not available.
* For example, "active_bone" is a valid context member, but has not data in Object mode. */
CTX_RESULT_NO_DATA = -1,
} eContextResult;
/* Function mapping a context member name to its value. */
typedef int /*eContextResult*/ (*bContextDataCallback)(const bContext *C,
const char *member,
bContextDataResult *result);
typedef struct bContextStoreEntry {
struct bContextStoreEntry *next, *prev;
char name[128];
PointerRNA ptr;
} bContextStoreEntry;
typedef struct bContextStore {
struct bContextStore *next, *prev;
ListBase entries;
bool used;
} bContextStore;
/* for the context's rna mode enum
* keep aligned with data_mode_strings in context.c */
typedef enum eContextObjectMode {
CTX_MODE_EDIT_MESH = 0,
CTX_MODE_EDIT_CURVE,
CTX_MODE_EDIT_SURFACE,
CTX_MODE_EDIT_TEXT,
CTX_MODE_EDIT_ARMATURE,
CTX_MODE_EDIT_METABALL,
CTX_MODE_EDIT_LATTICE,
CTX_MODE_POSE,
CTX_MODE_SCULPT,
CTX_MODE_PAINT_WEIGHT,
CTX_MODE_PAINT_VERTEX,
CTX_MODE_PAINT_TEXTURE,
CTX_MODE_PARTICLE,
CTX_MODE_OBJECT,
CTX_MODE_PAINT_GPENCIL,
CTX_MODE_EDIT_GPENCIL,
CTX_MODE_SCULPT_GPENCIL,
CTX_MODE_WEIGHT_GPENCIL,
CTX_MODE_VERTEX_GPENCIL,
} eContextObjectMode;
#define CTX_MODE_NUM (CTX_MODE_VERTEX_GPENCIL + 1)
/* Context */
bContext *CTX_create(void);
void CTX_free(bContext *C);
bContext *CTX_copy(const bContext *C);
/* Stored Context */
bContextStore *CTX_store_add(ListBase *contexts, const char *name, const PointerRNA *ptr);
bContextStore *CTX_store_add_all(ListBase *contexts, bContextStore *context);
bContextStore *CTX_store_get(bContext *C);
void CTX_store_set(bContext *C, bContextStore *store);
bContextStore *CTX_store_copy(bContextStore *store);
void CTX_store_free(bContextStore *store);
void CTX_store_free_list(ListBase *contexts);
/* need to store if python is initialized or not */
bool CTX_py_init_get(bContext *C);
void CTX_py_init_set(bContext *C, bool value);
void *CTX_py_dict_get(const bContext *C);
void *CTX_py_dict_get_orig(const bContext *C);
struct bContext_PyState {
void *py_context;
void *py_context_orig;
};
void CTX_py_state_push(bContext *C, struct bContext_PyState *pystate, void *value);
void CTX_py_state_pop(bContext *C, struct bContext_PyState *pystate);
/* Window Manager Context */
struct wmWindowManager *CTX_wm_manager(const bContext *C);
struct wmWindow *CTX_wm_window(const bContext *C);
struct WorkSpace *CTX_wm_workspace(const bContext *C);
struct bScreen *CTX_wm_screen(const bContext *C);
struct ScrArea *CTX_wm_area(const bContext *C);
struct SpaceLink *CTX_wm_space_data(const bContext *C);
struct ARegion *CTX_wm_region(const bContext *C);
void *CTX_wm_region_data(const bContext *C);
struct ARegion *CTX_wm_menu(const bContext *C);
struct wmGizmoGroup *CTX_wm_gizmo_group(const bContext *C);
struct wmMsgBus *CTX_wm_message_bus(const bContext *C);
struct ReportList *CTX_wm_reports(const bContext *C);
struct View3D *CTX_wm_view3d(const bContext *C);
struct RegionView3D *CTX_wm_region_view3d(const bContext *C);
struct SpaceText *CTX_wm_space_text(const bContext *C);
struct SpaceImage *CTX_wm_space_image(const bContext *C);
struct SpaceConsole *CTX_wm_space_console(const bContext *C);
struct SpaceProperties *CTX_wm_space_properties(const bContext *C);
struct SpaceFile *CTX_wm_space_file(const bContext *C);
struct SpaceSeq *CTX_wm_space_seq(const bContext *C);
struct SpaceOutliner *CTX_wm_space_outliner(const bContext *C);
struct SpaceNla *CTX_wm_space_nla(const bContext *C);
struct SpaceNode *CTX_wm_space_node(const bContext *C);
struct SpaceGraph *CTX_wm_space_graph(const bContext *C);
struct SpaceAction *CTX_wm_space_action(const bContext *C);
struct SpaceInfo *CTX_wm_space_info(const bContext *C);
struct SpaceUserPref *CTX_wm_space_userpref(const bContext *C);
struct SpaceClip *CTX_wm_space_clip(const bContext *C);
struct SpaceTopBar *CTX_wm_space_topbar(const bContext *C);
struct SpaceSpreadsheet *CTX_wm_space_spreadsheet(const bContext *C);
void CTX_wm_manager_set(bContext *C, struct wmWindowManager *wm);
void CTX_wm_window_set(bContext *C, struct wmWindow *win);
void CTX_wm_screen_set(bContext *C, struct bScreen *screen); /* to be removed */
void CTX_wm_area_set(bContext *C, struct ScrArea *area);
void CTX_wm_region_set(bContext *C, struct ARegion *region);
void CTX_wm_menu_set(bContext *C, struct ARegion *menu);
void CTX_wm_gizmo_group_set(bContext *C, struct wmGizmoGroup *gzgroup);
/**
* Values to create the message that describes the reason poll failed.
*
* \note This must be called in the same context as the poll function that created it.
*/
struct bContextPollMsgDyn_Params {
/** The result is allocated . */
char *(*get_fn)(bContext *C, void *user_data);
/** Optionally free the user-data. */
void (*free_fn)(bContext *C, void *user_data);
void *user_data;
};
const char *CTX_wm_operator_poll_msg_get(struct bContext *C, bool *r_free);
void CTX_wm_operator_poll_msg_set(struct bContext *C, const char *msg);
void CTX_wm_operator_poll_msg_set_dynamic(bContext *C,
const struct bContextPollMsgDyn_Params *params);
void CTX_wm_operator_poll_msg_clear(struct bContext *C);
/* Data Context
*
* - listbases consist of CollectionPointerLink items and must be
* freed with BLI_freelistN!
* - the dir listbase consists of LinkData items */
/* data type, needed so we can tell between a NULL pointer and an empty list */
enum {
CTX_DATA_TYPE_POINTER = 0,
CTX_DATA_TYPE_COLLECTION,
};
PointerRNA CTX_data_pointer_get(const bContext *C, const char *member);
PointerRNA CTX_data_pointer_get_type(const bContext *C, const char *member, StructRNA *type);
PointerRNA CTX_data_pointer_get_type_silent(const bContext *C,
const char *member,
StructRNA *type);
ListBase CTX_data_collection_get(const bContext *C, const char *member);
ListBase CTX_data_dir_get_ex(const bContext *C,
const bool use_store,
const bool use_rna,
const bool use_all);
ListBase CTX_data_dir_get(const bContext *C);
int /*eContextResult*/ CTX_data_get(
const bContext *C, const char *member, PointerRNA *r_ptr, ListBase *r_lb, short *r_type);
void CTX_data_id_pointer_set(bContextDataResult *result, struct ID *id);
void CTX_data_pointer_set(bContextDataResult *result, struct ID *id, StructRNA *type, void *data);
void CTX_data_id_list_add(bContextDataResult *result, struct ID *id);
void CTX_data_list_add(bContextDataResult *result, struct ID *id, StructRNA *type, void *data);
void CTX_data_dir_set(bContextDataResult *result, const char **dir);
void CTX_data_type_set(struct bContextDataResult *result, short type);
short CTX_data_type_get(struct bContextDataResult *result);
bool CTX_data_equals(const char *member, const char *str);
bool CTX_data_dir(const char *member);
#define CTX_DATA_BEGIN(C, Type, instance, member) \
{ \
ListBase ctx_data_list; \
CollectionPointerLink *ctx_link; \
CTX_data_##member(C, &ctx_data_list); \
for (ctx_link = ctx_data_list.first; ctx_link; ctx_link = ctx_link->next) { \
Type instance = ctx_link->ptr.data;
#define CTX_DATA_END \
} \
BLI_freelistN(&ctx_data_list); \
} \
(void)0
#define CTX_DATA_BEGIN_WITH_ID(C, Type, instance, member, Type_id, instance_id) \
CTX_DATA_BEGIN (C, Type, instance, member) \
Type_id instance_id = (Type_id)ctx_link->ptr.owner_id;
int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *));
#define CTX_DATA_COUNT(C, member) ctx_data_list_count(C, CTX_data_##member)
/* Data Context Members */
struct Main *CTX_data_main(const bContext *C);
struct Scene *CTX_data_scene(const bContext *C);
struct LayerCollection *CTX_data_layer_collection(const bContext *C);
struct Collection *CTX_data_collection(const bContext *C);
struct ViewLayer *CTX_data_view_layer(const bContext *C);
struct RenderEngineType *CTX_data_engine_type(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
enum eContextObjectMode CTX_data_mode_enum_ex(const struct Object *obedit,
const struct Object *ob,
const eObjectMode object_mode);
enum eContextObjectMode CTX_data_mode_enum(const bContext *C);
void CTX_data_main_set(bContext *C, struct Main *bmain);
void CTX_data_scene_set(bContext *C, struct Scene *scene);
/* Only Outliner currently! */
int CTX_data_selected_ids(const bContext *C, ListBase *list);
int CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
int CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
int CTX_data_editable_objects(const bContext *C, ListBase *list);
int CTX_data_editable_bases(const bContext *C, ListBase *list);
int CTX_data_selected_objects(const bContext *C, ListBase *list);
int CTX_data_selected_bases(const bContext *C, ListBase *list);
int CTX_data_visible_objects(const bContext *C, ListBase *list);
int CTX_data_visible_bases(const bContext *C, ListBase *list);
int CTX_data_selectable_objects(const bContext *C, ListBase *list);
int CTX_data_selectable_bases(const bContext *C, ListBase *list);
struct Object *CTX_data_active_object(const bContext *C);
struct Base *CTX_data_active_base(const bContext *C);
struct Object *CTX_data_edit_object(const bContext *C);
struct Image *CTX_data_edit_image(const bContext *C);
struct Text *CTX_data_edit_text(const bContext *C);
struct MovieClip *CTX_data_edit_movieclip(const bContext *C);
struct Mask *CTX_data_edit_mask(const bContext *C);
struct CacheFile *CTX_data_edit_cachefile(const bContext *C);
int CTX_data_selected_nodes(const bContext *C, ListBase *list);
struct EditBone *CTX_data_active_bone(const bContext *C);
int CTX_data_selected_bones(const bContext *C, ListBase *list);
int CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
int CTX_data_visible_bones(const bContext *C, ListBase *list);
int CTX_data_editable_bones(const bContext *C, ListBase *list);
struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C);
int CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list);
int CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
struct bGPdata *CTX_data_gpencil_data(const bContext *C);
struct bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C);
struct bGPDframe *CTX_data_active_gpencil_frame(const bContext *C);
int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
const struct AssetLibraryReference *CTX_wm_asset_library(const bContext *C);
struct AssetHandle CTX_wm_asset_handle(const bContext *C, bool *r_is_valid);
bool CTX_wm_interface_locked(const bContext *C);
/* Gets pointer to the dependency graph.
* If it doesn't exist yet, it will be allocated.
*
* The result dependency graph is NOT guaranteed to be up-to-date neither from relation nor from
* evaluated data points of view.
*
* NOTE: Can not be used if access to a fully evaluated datablock is needed. */
struct Depsgraph *CTX_data_depsgraph_pointer(const bContext *C);
/* Get dependency graph which is expected to be fully evaluated.
*
* In the release builds it is the same as CTX_data_depsgraph_pointer(). In the debug builds extra
* sanity checks are done. Additionally, this provides more semantic meaning to what is exactly
* expected to happen. */
struct Depsgraph *CTX_data_expect_evaluated_depsgraph(const bContext *C);
/* Gets fully updated and evaluated dependency graph.
*
* All the relations and evaluated objects are guaranteed to be up to date.
*
* NOTE: Will be expensive if there are relations or objects tagged for update.
* NOTE: If there are pending updates depsgraph hooks will be invoked. */
struct Depsgraph *CTX_data_ensure_evaluated_depsgraph(const bContext *C);
/* Will Return NULL if depsgraph is not allocated yet.
* Only used by handful of operators which are run on file load.
*/
struct Depsgraph *CTX_data_depsgraph_on_load(const bContext *C);
#ifdef __cplusplus
}
#endif