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blender-archive/source/blender/blenkernel/BKE_screen.h
Julian Eisel 8925d3b7bf UI/Assets: Initial Asset View UI template
The asset view UI template is a mini-version of the Asset Browser that
can be placed in regular layouts, regions or popups. At this point it's
made specifically for placement in vertical layouts, it can be made more
flexible in the future.
Generally the way this is implemented will likely change a lot still as
the asset system evolves.

The Pose Library add-on will use the asset view to display pose
libraries in the 3D View sidebar.

References:
* https://developer.blender.org/T86139
* https://code.blender.org/2021/06/asset-browser-project-update/#what-are-we-building
* https://code.blender.org/2021/05/pose-library-v2-0/#use-from-3d-viewport

Notes:
* Important limitation: Due to the early & WIP implementation of the
  asset list, all asset views showing the same library will show the
  same assets. That is despite the ID type filter option the template
  provides. The first asset view created will determine what's visible.
  Of course this should be made to work eventually.
* The template supports passing an activate and a drag operator name.
  The former is called when an asset is clicked on (e.g. to apply the
  asset) the latter when dragging (e.g. to .blend a pose asset). If no
  drag operator is set, regular asset drag & drop will be executed.
* The template returns the properties for both operators (see example
  below).
* The argument list for using the template is quite long, but we can't
  avoid that currently. The UI list design requires that we pass a
  number of RNA or custom properties to work with, that for the Pose
  Libraries should be registered at the Pose Library add-on level, not
  in core Blender.
* Idea is that Python scripts or add-ons that want to use the asset view
  can register custom properties, to hold data like the list of assets,
  and the active asset index. Maybe that will change in future and we
  can manage these internally.

As an example, the pose library add-on uses it like this:
```
activate_op_props, drag_op_props = layout.template_asset_view(
    "pose_assets",
    workspace,
    "active_asset_library",
    wm,
    "pose_assets",
    workspace,
    "active_pose_asset_index",
    filter_id_types={"filter_action"},
    activate_operator="poselib.apply_pose_asset",
    drag_operator="poselib.blend_pose_asset",
)
drag_op_props.release_confirm = True
drag_op_props.flipped = wm.poselib_flipped
activate_op_props.flipped = wm.poselib_flipped
```
2021-07-15 16:12:36 +02:00

508 lines
19 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_compiler_attrs.h"
#include "RNA_types.h"
#include "BKE_context.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct BlendDataReader;
struct BlendLibReader;
struct BlendWriter;
struct Header;
struct ID;
struct LibraryForeachIDData;
struct ListBase;
struct Menu;
struct Panel;
struct Scene;
struct ScrArea;
struct ScrAreaMap;
struct ScrVert;
struct SpaceType;
struct View3D;
struct View3DShading;
struct WorkSpace;
struct bContext;
struct bScreen;
struct uiLayout;
struct uiList;
struct wmGizmoMap;
struct wmKeyConfig;
struct wmMsgBus;
struct wmNotifier;
struct wmWindow;
struct wmWindowManager;
/* spacetype has everything stored to get an editor working, it gets initialized via
* #ED_spacetypes_init() in `editors/space_api/spacetypes.c` */
/* an editor in Blender is a combined ScrArea + SpaceType + SpaceData */
#define BKE_ST_MAXNAME 64
typedef struct wmSpaceTypeListenerParams {
struct wmWindow *window;
struct ScrArea *area;
struct wmNotifier *notifier;
const struct Scene *scene;
} wmSpaceTypeListenerParams;
typedef struct SpaceType {
struct SpaceType *next, *prev;
char name[BKE_ST_MAXNAME]; /* for menus */
int spaceid; /* unique space identifier */
int iconid; /* icon lookup for menus */
/* Initial allocation, after this WM will call init() too. Some editors need
* area and scene data (e.g. frame range) to set their initial scrolling. */
struct SpaceLink *(*create)(const struct ScrArea *area, const struct Scene *scene);
/* not free spacelink itself */
void (*free)(struct SpaceLink *sl);
/* init is to cope with file load, screen (size) changes, check handlers */
void (*init)(struct wmWindowManager *wm, struct ScrArea *area);
/* exit is called when the area is hidden or removed */
void (*exit)(struct wmWindowManager *wm, struct ScrArea *area);
/* Listeners can react to bContext changes */
void (*listener)(const wmSpaceTypeListenerParams *params);
/* called when the mouse moves out of the area */
void (*deactivate)(struct ScrArea *area);
/* refresh context, called after filereads, ED_area_tag_refresh() */
void (*refresh)(const struct bContext *C, struct ScrArea *area);
/* after a spacedata copy, an init should result in exact same situation */
struct SpaceLink *(*duplicate)(struct SpaceLink *sl);
/* register operator types on startup */
void (*operatortypes)(void);
/* add default items to WM keymap */
void (*keymap)(struct wmKeyConfig *keyconf);
/* on startup, define dropboxes for spacetype+regions */
void (*dropboxes)(void);
/* initialize gizmo-map-types and gizmo-group-types with the region */
void (*gizmos)(void);
/* return context data */
bContextDataCallback context;
/* Used when we want to replace an ID by another (or NULL). */
void (*id_remap)(struct ScrArea *area,
struct SpaceLink *sl,
struct ID *old_id,
struct ID *new_id);
int (*space_subtype_get)(struct ScrArea *area);
void (*space_subtype_set)(struct ScrArea *area, int value);
void (*space_subtype_item_extend)(struct bContext *C, EnumPropertyItem **item, int *totitem);
/* region type definitions */
ListBase regiontypes;
/* read and write... */
/* default keymaps to add */
int keymapflag;
} SpaceType;
/* region types are also defined using spacetypes_init, via a callback */
typedef struct wmRegionListenerParams {
struct wmWindow *window;
struct ScrArea *area; /* Can be NULL when the region is not part of an area. */
struct ARegion *region;
struct wmNotifier *notifier;
const struct Scene *scene;
} wmRegionListenerParams;
typedef struct wmRegionMessageSubscribeParams {
const struct bContext *context;
struct wmMsgBus *message_bus;
struct WorkSpace *workspace;
struct Scene *scene;
struct bScreen *screen;
struct ScrArea *area;
struct ARegion *region;
} wmRegionMessageSubscribeParams;
typedef struct ARegionType {
struct ARegionType *next, *prev;
int regionid; /* unique identifier within this space, defines RGN_TYPE_xxxx */
/* add handlers, stuff you only do once or on area/region type/size changes */
void (*init)(struct wmWindowManager *wm, struct ARegion *region);
/* exit is called when the region is hidden or removed */
void (*exit)(struct wmWindowManager *wm, struct ARegion *region);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct ARegion *region);
/**
* Handler to draw overlays. This handler is called every draw loop.
*
* \note Some editors should return early if the interface is locked
* (check with #CTX_wm_interface_locked) to avoid accessing scene data
* that another thread may be modifying
*/
void (*draw_overlay)(const struct bContext *C, struct ARegion *region);
/* optional, compute button layout before drawing for dynamic size */
void (*layout)(const struct bContext *C, struct ARegion *region);
/* snap the size of the region (can be NULL for no snapping). */
int (*snap_size)(const struct ARegion *region, int size, int axis);
/* contextual changes should be handled here */
void (*listener)(const wmRegionListenerParams *params);
/* Optional callback to generate subscriptions. */
void (*message_subscribe)(const wmRegionMessageSubscribeParams *params);
void (*free)(struct ARegion *);
/* split region, copy data optionally */
void *(*duplicate)(void *poin);
/* register operator types on startup */
void (*operatortypes)(void);
/* add own items to keymap */
void (*keymap)(struct wmKeyConfig *keyconf);
/* allows default cursor per region */
void (*cursor)(struct wmWindow *win, struct ScrArea *area, struct ARegion *region);
/* return context data */
bContextDataCallback context;
/* Is called whenever the current visible View2D's region changes.
*
* Used from user code such as view navigation/zoom operators to inform region about changes.
* The goal is to support zoom-to-fit features which gets disabled when manual navigation is
* performed.
*
* This callback is not called on indirect changes of the current viewport (which could happen
* when the `v2d->tot is changed and `cur` is adopted accordingly). */
void (*on_view2d_changed)(const struct bContext *C, struct ARegion *region);
/* custom drawing callbacks */
ListBase drawcalls;
/* panels type definitions */
ListBase paneltypes;
/* header type definitions */
ListBase headertypes;
/* hardcoded constraints, smaller than these values region is not visible */
int minsizex, minsizey;
/* when new region opens (region prefsizex/y are zero then */
int prefsizex, prefsizey;
/* default keymaps to add */
int keymapflag;
/* return without drawing.
* lock is set by region definition, and copied to do_lock by render. can become flag. */
short do_lock, lock;
/** Don't handle gizmos events behind #uiBlock's with #UI_BLOCK_CLIP_EVENTS flag set. */
bool clip_gizmo_events_by_ui;
/* call cursor function on each move event */
short event_cursor;
} ARegionType;
/* panel types */
typedef struct PanelType {
struct PanelType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
char label[BKE_ST_MAXNAME]; /* for panel header */
char *description; /* for panel tooltip */
char translation_context[BKE_ST_MAXNAME];
char context[BKE_ST_MAXNAME]; /* for buttons window */
char category[BKE_ST_MAXNAME]; /* for category tabs */
char owner_id[BKE_ST_MAXNAME]; /* for work-spaces to selectively show. */
char parent_id[BKE_ST_MAXNAME]; /* parent idname for sub-panels */
/** Boolean property identifier of the panel custom data. Used to draw a highlighted border. */
char active_property[BKE_ST_MAXNAME];
short space_type;
short region_type;
/* For popovers, 0 for default. */
int ui_units_x;
int order;
int flag;
/* verify if the panel should draw or not */
bool (*poll)(const struct bContext *C, struct PanelType *pt);
/* draw header (optional) */
void (*draw_header)(const struct bContext *C, struct Panel *panel);
/* draw header preset (optional) */
void (*draw_header_preset)(const struct bContext *C, struct Panel *panel);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct Panel *panel);
/* For instanced panels corresponding to a list: */
/** Reorder function, called when drag and drop finishes. */
void (*reorder)(struct bContext *C, struct Panel *pa, int new_index);
/**
* Get the panel and sub-panel's expansion state from the expansion flag in the corresponding
* data item. Called on draw updates.
* \note Sub-panels are indexed in depth first order,
* the visual order you would see if all panels were expanded.
*/
short (*get_list_data_expand_flag)(const struct bContext *C, struct Panel *pa);
/**
* Set the expansion bit-field from the closed / open state of this panel and its sub-panels.
* Called when the expansion state of the panel changes with user input.
* \note Sub-panels are indexed in depth first order,
* the visual order you would see if all panels were expanded.
*/
void (*set_list_data_expand_flag)(const struct bContext *C, struct Panel *pa, short expand_flag);
/* sub panels */
struct PanelType *parent;
ListBase children;
/* RNA integration */
ExtensionRNA rna_ext;
} PanelType;
/* #PanelType.flag */
enum {
PANEL_TYPE_DEFAULT_CLOSED = (1 << 0),
PANEL_TYPE_NO_HEADER = (1 << 1),
/** Makes buttons in the header shrink/stretch to fill full layout width. */
PANEL_TYPE_HEADER_EXPAND = (1 << 2),
PANEL_TYPE_LAYOUT_VERT_BAR = (1 << 3),
/** This panel type represents data external to the UI. */
PANEL_TYPE_INSTANCED = (1 << 4),
/** Draw panel like a box widget. */
PANEL_TYPE_DRAW_BOX = (1 << 6),
/** Don't search panels with this type during property search. */
PANEL_TYPE_NO_SEARCH = (1 << 7),
};
/* uilist types */
/* Draw an item in the uiList */
typedef void (*uiListDrawItemFunc)(struct uiList *ui_list,
struct bContext *C,
struct uiLayout *layout,
struct PointerRNA *dataptr,
struct PointerRNA *itemptr,
int icon,
struct PointerRNA *active_dataptr,
const char *active_propname,
int index,
int flt_flag);
/* Draw the filtering part of an uiList */
typedef void (*uiListDrawFilterFunc)(struct uiList *ui_list,
struct bContext *C,
struct uiLayout *layout);
/* Filter items of an uiList */
typedef void (*uiListFilterItemsFunc)(struct uiList *ui_list,
struct bContext *C,
struct PointerRNA *,
const char *propname);
/* Listen to notifiers. Only for lists defined in C. */
typedef void (*uiListListener)(struct uiList *ui_list, wmRegionListenerParams *params);
typedef struct uiListType {
struct uiListType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
uiListDrawItemFunc draw_item;
uiListDrawFilterFunc draw_filter;
uiListFilterItemsFunc filter_items;
/* For lists defined in C only. */
uiListListener listener;
/* RNA integration */
ExtensionRNA rna_ext;
} uiListType;
/* header types */
typedef struct HeaderType {
struct HeaderType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
int space_type;
int region_type;
bool (*poll)(const struct bContext *C, struct HeaderType *ht);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct Header *header);
/* RNA integration */
ExtensionRNA rna_ext;
} HeaderType;
typedef struct Header {
struct HeaderType *type; /* runtime */
struct uiLayout *layout; /* runtime for drawing */
} Header;
/* menu types */
typedef struct MenuType {
struct MenuType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
char label[BKE_ST_MAXNAME]; /* for button text */
char translation_context[BKE_ST_MAXNAME];
char owner_id[BKE_ST_MAXNAME]; /* optional, see: #wmOwnerID */
const char *description;
/* verify if the menu should draw or not */
bool (*poll)(const struct bContext *C, struct MenuType *mt);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct Menu *menu);
/* RNA integration */
ExtensionRNA rna_ext;
} MenuType;
typedef struct Menu {
struct MenuType *type; /* runtime */
struct uiLayout *layout; /* runtime for drawing */
} Menu;
/* spacetypes */
struct SpaceType *BKE_spacetype_from_id(int spaceid);
struct ARegionType *BKE_regiontype_from_id_or_first(const struct SpaceType *st, int regionid);
struct ARegionType *BKE_regiontype_from_id(const struct SpaceType *st, int regionid);
const struct ListBase *BKE_spacetypes_list(void);
void BKE_spacetype_register(struct SpaceType *st);
bool BKE_spacetype_exists(int spaceid);
void BKE_spacetypes_free(void); /* only for quitting blender */
/* spacedata */
void BKE_spacedata_freelist(ListBase *lb);
void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2);
void BKE_spacedata_draw_locks(bool set);
struct ARegion *BKE_spacedata_find_region_type(const struct SpaceLink *slink,
const struct ScrArea *area,
int region_type) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
void BKE_spacedata_callback_id_remap_set(void (*func)(
struct ScrArea *area, struct SpaceLink *sl, struct ID *old_id, struct ID *new_id));
void BKE_spacedata_id_unref(struct ScrArea *area, struct SpaceLink *sl, struct ID *id);
/* area/regions */
struct ARegion *BKE_area_region_copy(const struct SpaceType *st, const struct ARegion *region);
void BKE_area_region_free(struct SpaceType *st, struct ARegion *region);
void BKE_area_region_panels_free(struct ListBase *panels);
void BKE_screen_area_free(struct ScrArea *area);
/* Gizmo-maps of a region need to be freed with the region.
* Uses callback to avoid low-level call. */
void BKE_region_callback_free_gizmomap_set(void (*callback)(struct wmGizmoMap *));
void BKE_region_callback_refresh_tag_gizmomap_set(void (*callback)(struct wmGizmoMap *));
struct ARegion *BKE_area_find_region_type(const struct ScrArea *area, int type);
struct ARegion *BKE_area_find_region_active_win(struct ScrArea *area);
struct ARegion *BKE_area_find_region_xy(struct ScrArea *area, const int regiontype, int x, int y);
struct ARegion *BKE_screen_find_region_xy(struct bScreen *screen,
const int regiontype,
int x,
int y) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
struct ARegion *BKE_screen_find_main_region_at_xy(struct bScreen *screen,
const int space_type,
const int x,
const int y);
struct ScrArea *BKE_screen_find_area_from_space(struct bScreen *screen,
struct SpaceLink *sl) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
struct ScrArea *BKE_screen_find_big_area(struct bScreen *screen,
const int spacetype,
const short min);
struct ScrArea *BKE_screen_area_map_find_area_xy(const struct ScrAreaMap *areamap,
const int spacetype,
int x,
int y);
struct ScrArea *BKE_screen_find_area_xy(struct bScreen *screen, const int spacetype, int x, int y);
void BKE_screen_gizmo_tag_refresh(struct bScreen *screen);
void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene);
void BKE_screen_view3d_scene_sync(struct bScreen *screen, struct Scene *scene);
bool BKE_screen_is_fullscreen_area(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
bool BKE_screen_is_used(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/* zoom factor conversion */
float BKE_screen_view3d_zoom_to_fac(float camzoom);
float BKE_screen_view3d_zoom_from_fac(float zoomfac);
void BKE_screen_view3d_shading_init(struct View3DShading *shading);
/* screen */
void BKE_screen_foreach_id_screen_area(struct LibraryForeachIDData *data, struct ScrArea *area);
void BKE_screen_free(struct bScreen *screen);
void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL();
struct ScrEdge *BKE_screen_find_edge(const struct bScreen *screen,
struct ScrVert *v1,
struct ScrVert *v2);
void BKE_screen_sort_scrvert(struct ScrVert **v1, struct ScrVert **v2);
void BKE_screen_remove_double_scrverts(struct bScreen *screen);
void BKE_screen_remove_double_scredges(struct bScreen *screen);
void BKE_screen_remove_unused_scredges(struct bScreen *screen);
void BKE_screen_remove_unused_scrverts(struct bScreen *screen);
void BKE_screen_header_alignment_reset(struct bScreen *screen);
/* .blend file I/O */
void BKE_screen_view3d_shading_blend_write(struct BlendWriter *writer,
struct View3DShading *shading);
void BKE_screen_view3d_shading_blend_read_data(struct BlendDataReader *reader,
struct View3DShading *shading);
void BKE_screen_area_map_blend_write(struct BlendWriter *writer, struct ScrAreaMap *area_map);
bool BKE_screen_area_map_blend_read_data(struct BlendDataReader *reader,
struct ScrAreaMap *area_map);
void BKE_screen_view3d_do_versions_250(struct View3D *v3d, ListBase *regions);
void BKE_screen_area_blend_read_lib(struct BlendLibReader *reader,
struct ID *parent_id,
struct ScrArea *area);
bool BKE_screen_blend_read_data(struct BlendDataReader *reader, struct bScreen *screen);
#ifdef __cplusplus
}
#endif