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blender-archive/source/blender/blenkernel/intern/DerivedMesh.cc
Hans Goudey 3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00

2533 lines
85 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <climits>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_cloth_types.h"
#include "DNA_customdata_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_float2.hh"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BKE_DerivedMesh.h"
#include "BKE_bvhutils.h"
#include "BKE_colorband.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_geometry_set.hh"
#include "BKE_geometry_set_instances.hh"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_tangent.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_paint.h"
#include "BLI_sys_types.h" /* for intptr_t support */
#include "BKE_shrinkwrap.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "CLG_log.h"
#ifdef WITH_OPENSUBDIV
# include "DNA_userdef_types.h"
#endif
/* very slow! enable for testing only! */
//#define USE_MODIFIER_VALIDATE
#ifdef USE_MODIFIER_VALIDATE
# define ASSERT_IS_VALID_MESH(mesh) \
(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
#else
# define ASSERT_IS_VALID_MESH(mesh)
#endif
static ThreadRWMutex loops_cache_lock = PTHREAD_RWLOCK_INITIALIZER;
static void mesh_init_origspace(Mesh *mesh);
static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final,
const CustomData_MeshMasks *final_datamask);
/* -------------------------------------------------------------------- */
static MVert *dm_getVertArray(DerivedMesh *dm)
{
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
if (!mvert) {
mvert = (MVert *)CustomData_add_layer(
&dm->vertData, CD_MVERT, CD_CALLOC, nullptr, dm->getNumVerts(dm));
CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
dm->copyVertArray(dm, mvert);
}
return mvert;
}
static MEdge *dm_getEdgeArray(DerivedMesh *dm)
{
MEdge *medge = (MEdge *)CustomData_get_layer(&dm->edgeData, CD_MEDGE);
if (!medge) {
medge = (MEdge *)CustomData_add_layer(
&dm->edgeData, CD_MEDGE, CD_CALLOC, nullptr, dm->getNumEdges(dm));
CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
dm->copyEdgeArray(dm, medge);
}
return medge;
}
static MFace *dm_getTessFaceArray(DerivedMesh *dm)
{
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
if (!mface) {
int numTessFaces = dm->getNumTessFaces(dm);
if (!numTessFaces) {
/* Do not add layer if there's no elements in it, this leads to issues later when
* this layer is needed with non-zero size, but currently CD stuff does not check
* for requested layer size on creation and just returns layer which was previously
* added (sergey) */
return nullptr;
}
mface = (MFace *)CustomData_add_layer(
&dm->faceData, CD_MFACE, CD_CALLOC, nullptr, numTessFaces);
CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
dm->copyTessFaceArray(dm, mface);
}
return mface;
}
static MLoop *dm_getLoopArray(DerivedMesh *dm)
{
MLoop *mloop = (MLoop *)CustomData_get_layer(&dm->loopData, CD_MLOOP);
if (!mloop) {
mloop = (MLoop *)CustomData_add_layer(
&dm->loopData, CD_MLOOP, CD_CALLOC, nullptr, dm->getNumLoops(dm));
CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY);
dm->copyLoopArray(dm, mloop);
}
return mloop;
}
static MPoly *dm_getPolyArray(DerivedMesh *dm)
{
MPoly *mpoly = (MPoly *)CustomData_get_layer(&dm->polyData, CD_MPOLY);
if (!mpoly) {
mpoly = (MPoly *)CustomData_add_layer(
&dm->polyData, CD_MPOLY, CD_CALLOC, nullptr, dm->getNumPolys(dm));
CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY);
dm->copyPolyArray(dm, mpoly);
}
return mpoly;
}
static MVert *dm_dupVertArray(DerivedMesh *dm)
{
MVert *tmp = (MVert *)MEM_malloc_arrayN(
dm->getNumVerts(dm), sizeof(*tmp), "dm_dupVertArray tmp");
if (tmp) {
dm->copyVertArray(dm, tmp);
}
return tmp;
}
static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
{
MEdge *tmp = (MEdge *)MEM_malloc_arrayN(
dm->getNumEdges(dm), sizeof(*tmp), "dm_dupEdgeArray tmp");
if (tmp) {
dm->copyEdgeArray(dm, tmp);
}
return tmp;
}
static MFace *dm_dupFaceArray(DerivedMesh *dm)
{
MFace *tmp = (MFace *)MEM_malloc_arrayN(
dm->getNumTessFaces(dm), sizeof(*tmp), "dm_dupFaceArray tmp");
if (tmp) {
dm->copyTessFaceArray(dm, tmp);
}
return tmp;
}
static MLoop *dm_dupLoopArray(DerivedMesh *dm)
{
MLoop *tmp = (MLoop *)MEM_malloc_arrayN(
dm->getNumLoops(dm), sizeof(*tmp), "dm_dupLoopArray tmp");
if (tmp) {
dm->copyLoopArray(dm, tmp);
}
return tmp;
}
static MPoly *dm_dupPolyArray(DerivedMesh *dm)
{
MPoly *tmp = (MPoly *)MEM_malloc_arrayN(
dm->getNumPolys(dm), sizeof(*tmp), "dm_dupPolyArray tmp");
if (tmp) {
dm->copyPolyArray(dm, tmp);
}
return tmp;
}
static int dm_getNumLoopTri(DerivedMesh *dm)
{
const int numlooptris = poly_to_tri_count(dm->getNumPolys(dm), dm->getNumLoops(dm));
BLI_assert(ELEM(dm->looptris.num, 0, numlooptris));
return numlooptris;
}
static const MLoopTri *dm_getLoopTriArray(DerivedMesh *dm)
{
MLoopTri *looptri;
BLI_rw_mutex_lock(&loops_cache_lock, THREAD_LOCK_READ);
looptri = dm->looptris.array;
BLI_rw_mutex_unlock(&loops_cache_lock);
if (looptri != nullptr) {
BLI_assert(dm->getNumLoopTri(dm) == dm->looptris.num);
}
else {
BLI_rw_mutex_lock(&loops_cache_lock, THREAD_LOCK_WRITE);
/* We need to ensure array is still nullptr inside mutex-protected code,
* some other thread might have already recomputed those looptris. */
if (dm->looptris.array == nullptr) {
dm->recalcLoopTri(dm);
}
looptri = dm->looptris.array;
BLI_rw_mutex_unlock(&loops_cache_lock);
}
return looptri;
}
static CustomData *dm_getVertCData(DerivedMesh *dm)
{
return &dm->vertData;
}
static CustomData *dm_getEdgeCData(DerivedMesh *dm)
{
return &dm->edgeData;
}
static CustomData *dm_getTessFaceCData(DerivedMesh *dm)
{
return &dm->faceData;
}
static CustomData *dm_getLoopCData(DerivedMesh *dm)
{
return &dm->loopData;
}
static CustomData *dm_getPolyCData(DerivedMesh *dm)
{
return &dm->polyData;
}
/**
* Utility function to initialize a DerivedMesh's function pointers to
* the default implementation (for those functions which have a default)
*/
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
dm->getTessFaceArray = dm_getTessFaceArray;
dm->getLoopArray = dm_getLoopArray;
dm->getPolyArray = dm_getPolyArray;
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
dm->dupTessFaceArray = dm_dupFaceArray;
dm->dupLoopArray = dm_dupLoopArray;
dm->dupPolyArray = dm_dupPolyArray;
dm->getLoopTriArray = dm_getLoopTriArray;
/* subtypes handle getting actual data */
dm->getNumLoopTri = dm_getNumLoopTri;
dm->getVertDataLayout = dm_getVertCData;
dm->getEdgeDataLayout = dm_getEdgeCData;
dm->getTessFaceDataLayout = dm_getTessFaceCData;
dm->getLoopDataLayout = dm_getLoopCData;
dm->getPolyDataLayout = dm_getPolyCData;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getTessFaceData = DM_get_tessface_data;
dm->getPolyData = DM_get_poly_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
dm->getPolyDataArray = DM_get_poly_data_layer;
dm->getLoopDataArray = DM_get_loop_data_layer;
}
/**
* Utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)
*/
void DM_init(DerivedMesh *dm,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
dm->needsFree = 1;
dm->dirty = (DMDirtyFlag)0;
/* Don't use CustomData_reset(...); because we don't want to touch custom-data. */
copy_vn_i(dm->vertData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->edgeData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->faceData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->loopData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->polyData.typemap, CD_NUMTYPES, -1);
}
/**
* Utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template_ex(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys,
const CustomData_MeshMasks *mask)
{
CustomData_copy(&source->vertData, &dm->vertData, mask->vmask, CD_CALLOC, numVerts);
CustomData_copy(&source->edgeData, &dm->edgeData, mask->emask, CD_CALLOC, numEdges);
CustomData_copy(&source->faceData, &dm->faceData, mask->fmask, CD_CALLOC, numTessFaces);
CustomData_copy(&source->loopData, &dm->loopData, mask->lmask, CD_CALLOC, numLoops);
CustomData_copy(&source->polyData, &dm->polyData, mask->pmask, CD_CALLOC, numPolys);
dm->cd_flag = source->cd_flag;
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
dm->needsFree = 1;
dm->dirty = (DMDirtyFlag)0;
}
void DM_from_template(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys)
{
DM_from_template_ex(dm,
source,
type,
numVerts,
numEdges,
numTessFaces,
numLoops,
numPolys,
&CD_MASK_DERIVEDMESH);
}
bool DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numTessFaceData);
CustomData_free(&dm->loopData, dm->numLoopData);
CustomData_free(&dm->polyData, dm->numPolyData);
MEM_SAFE_FREE(dm->looptris.array);
dm->looptris.num = 0;
dm->looptris.num_alloc = 0;
return true;
}
CustomData_free_temporary(&dm->vertData, dm->numVertData);
CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
CustomData_free_temporary(&dm->faceData, dm->numTessFaceData);
CustomData_free_temporary(&dm->loopData, dm->numLoopData);
CustomData_free_temporary(&dm->polyData, dm->numPolyData);
return false;
}
void DM_DupPolys(DerivedMesh *source, DerivedMesh *target)
{
CustomData_free(&target->loopData, source->numLoopData);
CustomData_free(&target->polyData, source->numPolyData);
CustomData_copy(&source->loopData,
&target->loopData,
CD_MASK_DERIVEDMESH.lmask,
CD_DUPLICATE,
source->numLoopData);
CustomData_copy(&source->polyData,
&target->polyData,
CD_MASK_DERIVEDMESH.pmask,
CD_DUPLICATE,
source->numPolyData);
target->numLoopData = source->numLoopData;
target->numPolyData = source->numPolyData;
if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) {
MPoly *mpoly;
MLoop *mloop;
mloop = source->dupLoopArray(source);
mpoly = source->dupPolyArray(source);
CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData);
CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData);
}
}
void DM_ensure_normals(DerivedMesh *dm)
{
if (dm->dirty & DM_DIRTY_NORMALS) {
dm->calcNormals(dm);
}
BLI_assert((dm->dirty & DM_DIRTY_NORMALS) == 0);
}
/**
* Ensure the array is large enough
*
* \note This function must always be thread-protected by caller.
* It should only be used by internal code.
*/
void DM_ensure_looptri_data(DerivedMesh *dm)
{
const unsigned int totpoly = dm->numPolyData;
const unsigned int totloop = dm->numLoopData;
const int looptris_num = poly_to_tri_count(totpoly, totloop);
BLI_assert(dm->looptris.array_wip == nullptr);
SWAP(MLoopTri *, dm->looptris.array, dm->looptris.array_wip);
if ((looptris_num > dm->looptris.num_alloc) || (looptris_num < dm->looptris.num_alloc * 2) ||
(totpoly == 0)) {
MEM_SAFE_FREE(dm->looptris.array_wip);
dm->looptris.num_alloc = 0;
dm->looptris.num = 0;
}
if (totpoly) {
if (dm->looptris.array_wip == nullptr) {
dm->looptris.array_wip = (MLoopTri *)MEM_malloc_arrayN(
looptris_num, sizeof(*dm->looptris.array_wip), __func__);
dm->looptris.num_alloc = looptris_num;
}
dm->looptris.num = looptris_num;
}
}
/** Utility function to convert an (evaluated) Mesh to a shape key block. */
/* Just a shallow wrapper around BKE_keyblock_convert_from_mesh,
* that ensures both evaluated mesh and original one has same number of vertices. */
void BKE_mesh_runtime_eval_to_meshkey(Mesh *me_deformed, Mesh *me, KeyBlock *kb)
{
const int totvert = me_deformed->totvert;
if (totvert == 0 || me->totvert == 0 || me->totvert != totvert) {
return;
}
BKE_keyblock_convert_from_mesh(me_deformed, me->key, kb);
}
/**
* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
* zero for the layer type, so only layer types specified by the mask
* will be copied
*/
void DM_set_only_copy(DerivedMesh *dm, const CustomData_MeshMasks *mask)
{
CustomData_set_only_copy(&dm->vertData, mask->vmask);
CustomData_set_only_copy(&dm->edgeData, mask->emask);
CustomData_set_only_copy(&dm->faceData, mask->fmask);
/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
* weight paint mode when there are modifiers applied, needs further investigation,
* see replies to r50969, Campbell */
#if 0
CustomData_set_only_copy(&dm->loopData, mask->lmask);
CustomData_set_only_copy(&dm->polyData, mask->pmask);
#endif
}
static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask)
{
CustomData_set_only_copy(&mesh->vdata, mask->vmask);
CustomData_set_only_copy(&mesh->edata, mask->emask);
CustomData_set_only_copy(&mesh->fdata, mask->fmask);
/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
* weight paint mode when there are modifiers applied, needs further investigation,
* see replies to r50969, Campbell */
#if 0
CustomData_set_only_copy(&mesh->ldata, mask->lmask);
CustomData_set_only_copy(&mesh->pdata, mask->pmask);
#endif
}
void DM_add_vert_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer)
{
CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
}
void DM_add_edge_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer)
{
CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
}
void DM_add_tessface_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer)
{
CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numTessFaceData);
}
void DM_add_loop_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer)
{
CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData);
}
void DM_add_poly_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer)
{
CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData);
}
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
BLI_assert(index >= 0 && index < dm->getNumVerts(dm));
return CustomData_get(&dm->vertData, index, type);
}
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
{
BLI_assert(index >= 0 && index < dm->getNumEdges(dm));
return CustomData_get(&dm->edgeData, index, type);
}
void *DM_get_tessface_data(DerivedMesh *dm, int index, int type)
{
BLI_assert(index >= 0 && index < dm->getNumTessFaces(dm));
return CustomData_get(&dm->faceData, index, type);
}
void *DM_get_poly_data(DerivedMesh *dm, int index, int type)
{
BLI_assert(index >= 0 && index < dm->getNumPolys(dm));
return CustomData_get(&dm->polyData, index, type);
}
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MVERT) {
return dm->getVertArray(dm);
}
return CustomData_get_layer(&dm->vertData, type);
}
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MEDGE) {
return dm->getEdgeArray(dm);
}
return CustomData_get_layer(&dm->edgeData, type);
}
void *DM_get_tessface_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MFACE) {
return dm->getTessFaceArray(dm);
}
return CustomData_get_layer(&dm->faceData, type);
}
void *DM_get_poly_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->polyData, type);
}
void *DM_get_loop_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->loopData, type);
}
void DM_copy_vert_data(
DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count);
}
/**
* interpolates vertex data from the vertices indexed by src_indices in the
* source mesh using the given weights and stores the result in the vertex
* indexed by dest_index in the dest mesh
*/
void DM_interp_vert_data(DerivedMesh *source,
DerivedMesh *dest,
int *src_indices,
float *weights,
int count,
int dest_index)
{
CustomData_interp(
&source->vertData, &dest->vertData, src_indices, weights, nullptr, count, dest_index);
}
static float (*get_editbmesh_orco_verts(BMEditMesh *em))[3]
{
BMIter iter;
BMVert *eve;
float(*orco)[3];
int i;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
orco = (float(*)[3])MEM_malloc_arrayN(em->bm->totvert, sizeof(float[3]), "BMEditMesh Orco");
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
copy_v3_v3(orco[i], eve->co);
}
return orco;
}
/* orco custom data layer */
static float (*get_orco_coords(Object *ob, BMEditMesh *em, int layer, int *free))[3]
{
*free = 0;
if (layer == CD_ORCO) {
/* get original coordinates */
*free = 1;
if (em) {
return get_editbmesh_orco_verts(em);
}
return BKE_mesh_orco_verts_get(ob);
}
if (layer == CD_CLOTH_ORCO) {
/* apply shape key for cloth, this should really be solved
* by a more flexible customdata system, but not simple */
if (!em) {
ClothModifierData *clmd = (ClothModifierData *)BKE_modifiers_findby_type(
ob, eModifierType_Cloth);
if (clmd) {
KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob),
clmd->sim_parms->shapekey_rest);
if (kb && kb->data) {
return (float(*)[3])kb->data;
}
}
}
return nullptr;
}
return nullptr;
}
static Mesh *create_orco_mesh(Object *ob, Mesh *me, BMEditMesh *em, int layer)
{
Mesh *mesh;
float(*orco)[3];
int free;
if (em) {
mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, me);
}
else {
mesh = BKE_mesh_copy_for_eval(me, true);
}
orco = get_orco_coords(ob, em, layer, &free);
if (orco) {
BKE_mesh_vert_coords_apply(mesh, orco);
if (free) {
MEM_freeN(orco);
}
}
return mesh;
}
static void add_orco_mesh(Object *ob, BMEditMesh *em, Mesh *mesh, Mesh *mesh_orco, int layer)
{
float(*orco)[3], (*layerorco)[3];
int totvert, free;
totvert = mesh->totvert;
if (mesh_orco) {
free = 1;
if (mesh_orco->totvert == totvert) {
orco = BKE_mesh_vert_coords_alloc(mesh_orco, nullptr);
}
else {
orco = BKE_mesh_vert_coords_alloc(mesh, nullptr);
}
}
else {
/* TODO(sybren): totvert should potentially change here, as ob->data
* or em may have a different number of vertices than dm. */
orco = get_orco_coords(ob, em, layer, &free);
}
if (orco) {
if (layer == CD_ORCO) {
BKE_mesh_orco_verts_transform((Mesh *)ob->data, orco, totvert, 0);
}
if (!(layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer))) {
CustomData_add_layer(&mesh->vdata, layer, CD_CALLOC, nullptr, mesh->totvert);
BKE_mesh_update_customdata_pointers(mesh, false);
layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer);
}
memcpy(layerorco, orco, sizeof(float[3]) * totvert);
if (free) {
MEM_freeN(orco);
}
}
}
static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
const CustomData_MeshMasks *final_datamask,
const bool sculpt_dyntopo,
Mesh *mesh_final)
{
/* Compute normals. */
const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
/* Some modifiers may need this info from their target (other) object,
* simpler to generate it here as well.
* Note that they will always be generated when no loop normals are computed,
* since they are needed by drawing code. */
const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
/* In case we also need poly normals, add the layer and compute them here
* (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
if (do_poly_normals) {
if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
&mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
BKE_mesh_calc_normals_poly(mesh_final->mvert,
nullptr,
mesh_final->totvert,
mesh_final->mloop,
mesh_final->mpoly,
mesh_final->totloop,
mesh_final->totpoly,
polynors,
false);
}
}
if (do_loop_normals) {
/* Compute loop normals (NOTE: will compute poly and vert normals as well, if needed!). */
BKE_mesh_calc_normals_split(mesh_final);
BKE_mesh_tessface_clear(mesh_final);
}
if (sculpt_dyntopo == false) {
/* watch this! after 2.75a we move to from tessface to looptri (by default) */
if (final_datamask->fmask & CD_MASK_MFACE) {
BKE_mesh_tessface_ensure(mesh_final);
}
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
* note that this isn't a problem for subsurf (only quads) or editmode
* which deals with drawing differently.
*
* Only calc vertex normals if they are flagged as dirty.
* If using loop normals, poly nors have already been computed.
*/
if (!do_loop_normals) {
BKE_mesh_ensure_normals_for_display(mesh_final);
}
}
/* Some modifiers, like data-transfer, may generate those data as temp layer,
* we do not want to keep them, as they are used by display code when available
* (i.e. even if autosmooth is disabled). */
if (!do_loop_normals && CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) {
CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop);
}
}
/* Does final touches to the final evaluated mesh, making sure it is perfectly usable.
*
* This is needed because certain information is not passed along intermediate meshes allocated
* during stack evaluation.
*/
static void mesh_calc_finalize(const Mesh *mesh_input, Mesh *mesh_eval)
{
/* Make sure the name is the same. This is because mesh allocation from template does not
* take care of naming. */
BLI_strncpy(mesh_eval->id.name, mesh_input->id.name, sizeof(mesh_eval->id.name));
/* Make evaluated mesh to share same edit mesh pointer as original and copied meshes. */
mesh_eval->edit_mesh = mesh_input->edit_mesh;
}
void BKE_mesh_wrapper_deferred_finalize(Mesh *me_eval,
const CustomData_MeshMasks *cd_mask_finalize)
{
if (me_eval->runtime.wrapper_type_finalize & (1 << ME_WRAPPER_TYPE_BMESH)) {
editbmesh_calc_modifier_final_normals(me_eval, cd_mask_finalize);
me_eval->runtime.wrapper_type_finalize &= ~(1 << ME_WRAPPER_TYPE_BMESH);
}
BLI_assert(me_eval->runtime.wrapper_type_finalize == 0);
}
/**
* Some modifiers don't work on geometry sets directly, but expect a single mesh as input.
* Therefore, we convert data from the geometry set into a single mesh, so that those
* modifiers can work on it as well.
*/
static Mesh *prepare_geometry_set_for_mesh_modifier(Mesh *mesh, GeometrySet &r_geometry_set)
{
if (!r_geometry_set.has_instances() && !r_geometry_set.has_pointcloud()) {
return mesh;
}
{
/* Add the mesh to the geometry set. */
MeshComponent &mesh_component = r_geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(mesh, GeometryOwnershipType::Editable);
}
{
/* Combine mesh and all instances into a single mesh that can be passed to the modifier. */
GeometrySet new_geometry_set = blender::bke::geometry_set_realize_mesh_for_modifier(
r_geometry_set);
MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
Mesh *new_mesh = mesh_component.release();
r_geometry_set = new_geometry_set;
return new_mesh;
}
}
/**
* Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component
* in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return
* value.
*
* The purpose of the geometry set is to store all geometry components that are generated
* by modifiers to allow outputting non-mesh data from modifiers.
*/
static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
const ModifierEvalContext &mectx,
Mesh *input_mesh,
GeometrySet &geometry_set)
{
Mesh *mesh_output = nullptr;
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (mti->modifyGeometrySet == nullptr) {
Mesh *new_input_mesh = prepare_geometry_set_for_mesh_modifier(input_mesh, geometry_set);
mesh_output = BKE_modifier_modify_mesh(md, &mectx, new_input_mesh);
/* The caller is responsible for freeing `input_mesh` and `mesh_output`. The intermediate
* `new_input_mesh` has to be freed here. */
if (!ELEM(new_input_mesh, input_mesh, mesh_output)) {
BKE_id_free(nullptr, new_input_mesh);
}
}
else {
/* For performance reasons, this should be called by the modifier and/or nodes themselves at
* some point. */
BKE_mesh_wrapper_ensure_mdata(input_mesh);
/* Adds a new mesh component to the geometry set based on the #input_mesh. */
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
/* Replace only the mesh rather than the whole component, because the entire #MeshComponent
* might have been replaced by data from a different object in the node tree, which means the
* component contains vertex group name data for that object that should not be removed. */
mesh_component.replace(input_mesh, GeometryOwnershipType::Editable);
/* Let the modifier change the geometry set. */
mti->modifyGeometrySet(md, &mectx, &geometry_set);
/* Release the mesh from the geometry set again. */
if (geometry_set.has<MeshComponent>()) {
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
mesh_output = mesh_component.release();
}
/* Return an empty mesh instead of null. */
if (mesh_output == nullptr) {
mesh_output = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
BKE_mesh_copy_parameters_for_eval(mesh_output, input_mesh);
}
}
return mesh_output;
}
static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const bool use_deform,
const bool need_mapping,
const CustomData_MeshMasks *dataMask,
const int index,
const bool use_cache,
const bool allow_shared_mesh,
/* return args */
Mesh **r_deform,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
/* Input and final mesh. Final mesh is only created the moment the first
* constructive modifier is executed, or a deform modifier needs normals
* or certain data layers. */
Mesh *mesh_input = (Mesh *)ob->data;
Mesh *mesh_final = nullptr;
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
BLI_assert((mesh_input->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0);
/* Deformed vertex locations array. Deform only modifier need this type of
* float array rather than MVert*. Tracked along with mesh_final as an
* optimization to avoid copying coordinates back and forth if there are
* multiple sequential deform only modifiers. */
float(*deformed_verts)[3] = nullptr;
int num_deformed_verts = mesh_input->totvert;
bool isPrevDeform = false;
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
Mesh *mesh_orco_cloth = nullptr;
/* Modifier evaluation modes. */
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
/* Sculpt can skip certain modifiers. */
const bool has_multires = BKE_sculpt_multires_active(scene, ob) != nullptr;
bool multires_applied = false;
const bool sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt && !use_render;
const bool sculpt_dyntopo = (sculpt_mode && ob->sculpt->bm) && !use_render;
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : (ModifierApplyFlag)0;
ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : (ModifierApplyFlag)0;
const ModifierEvalContext mectx = {
depsgraph, ob, (ModifierApplyFlag)(apply_render | apply_cache)};
const ModifierEvalContext mectx_orco = {
depsgraph, ob, (ModifierApplyFlag)(apply_render | MOD_APPLY_ORCO)};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtualModifierData;
ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
ModifierData *md = firstmd;
/* Preview colors by modifiers such as dynamic paint, to show the results
* even if the resulting data is not used in a material. Only in object mode.
* TODO: this is broken, not drawn by the drawn manager. */
const bool do_mod_mcol = (ob->mode == OB_MODE_OBJECT);
ModifierData *previewmd = nullptr;
CustomData_MeshMasks previewmask = {0};
if (do_mod_mcol) {
/* Find the last active modifier generating a preview, or nullptr if none. */
/* XXX Currently, DPaint modifier just ignores this.
* Needs a stupid hack...
* The whole "modifier preview" thing has to be (re?)designed, anyway! */
previewmd = BKE_modifier_get_last_preview(scene, md, required_mode);
}
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = *dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(
scene, ob, md, &final_datamask, required_mode, previewmd, &previewmask);
CDMaskLink *md_datamask = datamasks;
/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX;
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(ob);
/* Apply all leading deform modifiers. */
if (use_deform) {
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
if (mti->type == eModifierTypeType_OnlyDeform && !sculpt_dyntopo) {
if (!deformed_verts) {
deformed_verts = BKE_mesh_vert_coords_alloc(mesh_input, &num_deformed_verts);
}
else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
if (mesh_final == nullptr) {
mesh_final = BKE_mesh_copy_for_eval(mesh_input, true);
ASSERT_IS_VALID_MESH(mesh_final);
}
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts);
isPrevDeform = true;
}
else {
break;
}
/* grab modifiers until index i */
if ((index != -1) && (BLI_findindex(&ob->modifiers, md) >= index)) {
md = nullptr;
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (like vertex paint). */
if (r_deform) {
mesh_deform = BKE_mesh_copy_for_eval(mesh_input, true);
if (deformed_verts) {
BKE_mesh_vert_coords_apply(mesh_deform, deformed_verts);
}
}
}
/* Apply all remaining constructive and deforming modifiers. */
bool have_non_onlydeform_modifiers_appled = false;
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
if (mti->type == eModifierTypeType_OnlyDeform && !use_deform) {
continue;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) &&
have_non_onlydeform_modifiers_appled) {
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
continue;
}
if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) {
bool unsupported = false;
if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) {
/* If multires is on level 0 skip it silently without warning message. */
if (!sculpt_dyntopo) {
continue;
}
}
if (sculpt_dyntopo) {
unsupported = true;
}
if (scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) {
unsupported |= (mti->type != eModifierTypeType_OnlyDeform);
}
unsupported |= multires_applied;
if (unsupported) {
if (sculpt_dyntopo) {
BKE_modifier_set_error(ob, md, "Not supported in dyntopo");
}
else {
BKE_modifier_set_error(ob, md, "Not supported in sculpt mode");
}
continue;
}
}
if (need_mapping && !BKE_modifier_supports_mapping(md)) {
continue;
}
/* Add orco mesh as layer if needed by this modifier. */
if (mesh_final && mesh_orco && mti->requiredDataMask) {
CustomData_MeshMasks mask = {0};
mti->requiredDataMask(ob, md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO);
}
}
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a Mesh or just
* deformed vertices) and (b) what type the modifier is. */
if (mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformed_verts) {
if (mesh_final) {
Mesh *mesh_final_new = prepare_geometry_set_for_mesh_modifier(mesh_final,
geometry_set_final);
if (mesh_final_new != mesh_final) {
BLI_assert(mesh_final != mesh_input);
BKE_id_free(nullptr, mesh_final);
mesh_final = mesh_final_new;
}
/* Deforming a mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back. */
deformed_verts = BKE_mesh_vert_coords_alloc(mesh_final, &num_deformed_verts);
}
else {
deformed_verts = BKE_mesh_vert_coords_alloc(mesh_input, &num_deformed_verts);
}
}
/* if this is not the last modifier in the stack then recalculate the normals
* to avoid giving bogus normals to the next modifier see: T23673. */
else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
if (mesh_final == nullptr) {
mesh_final = BKE_mesh_copy_for_eval(mesh_input, true);
ASSERT_IS_VALID_MESH(mesh_final);
}
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts);
}
else {
bool check_for_needs_mapping = false;
/* apply vertex coordinates or build a Mesh as necessary */
if (mesh_final != nullptr) {
if (have_non_onlydeform_modifiers_appled == false) {
/* If we only deformed, we won't have initialized #CD_ORIGINDEX.
* as this is the only part of the function that initializes mapping. */
check_for_needs_mapping = true;
}
}
else {
mesh_final = BKE_mesh_copy_for_eval(mesh_input, true);
ASSERT_IS_VALID_MESH(mesh_final);
check_for_needs_mapping = true;
}
if (deformed_verts) {
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
have_non_onlydeform_modifiers_appled = true;
/* determine which data layers are needed by following modifiers */
CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask;
if (check_for_needs_mapping) {
/* Initialize original indices the first time we evaluate a
* constructive modifier. Modifiers will then do mapping mostly
* automatic by copying them through CustomData_copy_data along
* with other data.
*
* These are created when either requested by evaluation, or if
* following modifiers requested them. */
if (need_mapping ||
((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX)) {
/* calc */
CustomData_add_layer(
&mesh_final->vdata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totvert);
CustomData_add_layer(
&mesh_final->edata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totedge);
CustomData_add_layer(
&mesh_final->pdata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totpoly);
/* Not worth parallelizing this,
* gives less than 0.1% overall speedup in best of best cases... */
range_vn_i((int *)CustomData_get_layer(&mesh_final->vdata, CD_ORIGINDEX),
mesh_final->totvert,
0);
range_vn_i((int *)CustomData_get_layer(&mesh_final->edata, CD_ORIGINDEX),
mesh_final->totedge,
0);
range_vn_i((int *)CustomData_get_layer(&mesh_final->pdata, CD_ORIGINDEX),
mesh_final->totpoly,
0);
}
}
/* set the Mesh to only copy needed data */
CustomData_MeshMasks mask = md_datamask->mask;
/* needMapping check here fixes bug T28112, otherwise it's
* possible that it won't be copied */
CustomData_MeshMasks_update(&mask, &append_mask);
if (need_mapping) {
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
}
mesh_set_only_copy(mesh_final, &mask);
/* add cloth rest shape key if needed */
if (mask.vmask & CD_MASK_CLOTH_ORCO) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_CLOTH_ORCO);
}
/* add an origspace layer if needed */
if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh_final->ldata, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh_final->ldata, CD_ORIGSPACE_MLOOP, CD_CALLOC, nullptr, mesh_final->totloop);
mesh_init_origspace(mesh_final);
}
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_final != mesh_next) {
BLI_assert(mesh_final != mesh_input);
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_next;
if (deformed_verts) {
MEM_freeN(deformed_verts);
deformed_verts = nullptr;
}
}
/* create an orco mesh in parallel */
if (nextmask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO);
}
nextmask.vmask &= ~CD_MASK_ORCO;
CustomData_MeshMasks temp_cddata_masks = {0};
temp_cddata_masks.vmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.emask = CD_MASK_ORIGINDEX;
temp_cddata_masks.fmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.pmask = CD_MASK_ORIGINDEX;
if (mti->requiredDataMask != nullptr) {
mti->requiredDataMask(ob, md, &temp_cddata_masks);
}
CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask);
mesh_set_only_copy(mesh_orco, &temp_cddata_masks);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco != mesh_next) {
BLI_assert(mesh_orco != mesh_input);
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* create cloth orco mesh in parallel */
if (nextmask.vmask & CD_MASK_CLOTH_ORCO) {
if (!mesh_orco_cloth) {
mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO);
}
nextmask.vmask &= ~CD_MASK_CLOTH_ORCO;
nextmask.vmask |= CD_MASK_ORIGINDEX;
nextmask.emask |= CD_MASK_ORIGINDEX;
nextmask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco_cloth, &nextmask);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco_cloth != mesh_next) {
BLI_assert(mesh_orco != mesh_input);
BKE_id_free(nullptr, mesh_orco_cloth);
}
mesh_orco_cloth = mesh_next;
}
}
/* in case of dynamic paint, make sure preview mask remains for following modifiers */
/* XXX Temp and hackish solution! */
if (md->type == eModifierType_DynamicPaint) {
append_mask.lmask |= CD_MASK_PREVIEW_MLOOPCOL;
}
mesh_final->runtime.deformed_only = false;
}
isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform);
/* grab modifiers until index i */
if ((index != -1) && (BLI_findindex(&ob->modifiers, md) >= index)) {
break;
}
if (sculpt_mode && md->type == eModifierType_Multires) {
multires_applied = true;
}
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
for (md = firstmd; md; md = md->next) {
BKE_modifier_free_temporary_data(md);
}
/* Yay, we are done. If we have a Mesh and deformed vertices,
* we need to apply these back onto the Mesh. If we have no
* Mesh then we need to build one. */
if (mesh_final == nullptr) {
/* NOTE: this check on cdmask is a bit dodgy, it handles the issue at stake here (see T68211),
* but other cases might require similar handling?
* Could be a good idea to define a proper CustomData_MeshMask for that then. */
if (deformed_verts == nullptr && allow_shared_mesh &&
(final_datamask.lmask & CD_MASK_NORMAL) == 0 &&
(final_datamask.pmask & CD_MASK_NORMAL) == 0) {
mesh_final = mesh_input;
}
else {
mesh_final = BKE_mesh_copy_for_eval(mesh_input, true);
}
}
if (deformed_verts) {
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
MEM_freeN(deformed_verts);
deformed_verts = nullptr;
}
/* Denotes whether the object which the modifier stack came from owns the mesh or whether the
* mesh is shared across multiple objects since there are no effective modifiers. */
const bool is_own_mesh = (mesh_final != mesh_input);
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case
* matches input mesh. */
if (is_own_mesh) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO);
}
if (mesh_deform) {
add_orco_mesh(ob, nullptr, mesh_deform, nullptr, CD_ORCO);
}
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
if (mesh_orco_cloth) {
BKE_id_free(nullptr, mesh_orco_cloth);
}
/* Compute normals. */
if (is_own_mesh) {
mesh_calc_modifier_final_normals(mesh_input, &final_datamask, sculpt_dyntopo, mesh_final);
}
else {
Mesh_Runtime *runtime = &mesh_input->runtime;
if (runtime->mesh_eval == nullptr) {
BLI_assert(runtime->eval_mutex != nullptr);
BLI_mutex_lock((ThreadMutex *)runtime->eval_mutex);
if (runtime->mesh_eval == nullptr) {
/* Isolate since computing normals is multithreaded and we are holding a lock. */
blender::threading::isolate_task([&] {
mesh_final = BKE_mesh_copy_for_eval(mesh_input, true);
mesh_calc_modifier_final_normals(
mesh_input, &final_datamask, sculpt_dyntopo, mesh_final);
mesh_calc_finalize(mesh_input, mesh_final);
runtime->mesh_eval = mesh_final;
});
}
BLI_mutex_unlock((ThreadMutex *)runtime->eval_mutex);
}
mesh_final = runtime->mesh_eval;
}
if (is_own_mesh) {
mesh_calc_finalize(mesh_input, mesh_final);
}
/* Return final mesh */
*r_final = mesh_final;
if (r_deform) {
*r_deform = mesh_deform;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
float (*editbmesh_vert_coords_alloc(BMEditMesh *em, int *r_vert_len))[3]
{
BMIter iter;
BMVert *eve;
float(*cos)[3];
int i;
*r_vert_len = em->bm->totvert;
cos = (float(*)[3])MEM_malloc_arrayN(em->bm->totvert, sizeof(float[3]), "vertexcos");
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
copy_v3_v3(cos[i], eve->co);
}
return cos;
}
bool editbmesh_modifier_is_enabled(Scene *scene,
const Object *ob,
ModifierData *md,
bool has_prev_mesh)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
return false;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) {
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
return false;
}
return true;
}
static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final,
const CustomData_MeshMasks *final_datamask)
{
if (mesh_final->runtime.wrapper_type != ME_WRAPPER_TYPE_MDATA) {
/* Generated at draw time. */
mesh_final->runtime.wrapper_type_finalize = (1 << mesh_final->runtime.wrapper_type);
return;
}
const bool do_loop_normals = ((mesh_final->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
/* Some modifiers may need this info from their target (other) object,
* simpler to generate it here as well. */
const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
/* In case we also need poly normals, add the layer and compute them here
* (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
if (do_poly_normals) {
if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
&mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
BKE_mesh_calc_normals_poly(mesh_final->mvert,
nullptr,
mesh_final->totvert,
mesh_final->mloop,
mesh_final->mpoly,
mesh_final->totloop,
mesh_final->totpoly,
polynors,
false);
}
}
if (do_loop_normals) {
/* Compute loop normals */
BKE_mesh_calc_normals_split(mesh_final);
BKE_mesh_tessface_clear(mesh_final);
}
/* BMESH_ONLY, ensure tessface's used for drawing,
* but don't recalculate if the last modifier in the stack gives us tessfaces
* check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isn't essential
* but quiets annoying error messages since tessfaces won't be created. */
if (final_datamask->fmask & CD_MASK_MFACE) {
if (mesh_final->edit_mesh == nullptr) {
BKE_mesh_tessface_ensure(mesh_final);
}
}
/* same as mesh_calc_modifiers (if using loop normals, poly nors have already been computed). */
if (!do_loop_normals) {
BKE_mesh_ensure_normals_for_display(mesh_final);
/* Some modifiers, like data-transfer, may generate those data, we do not want to keep them,
* as they are used by display code when available (i.e. even if autosmooth is disabled). */
if (CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) {
CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop);
}
}
}
static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
BMEditMesh *em_input,
const CustomData_MeshMasks *dataMask,
/* return args */
Mesh **r_cage,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
/* Input and final mesh. Final mesh is only created the moment the first
* constructive modifier is executed, or a deform modifier needs normals
* or certain data layers. */
Mesh *mesh_input = (Mesh *)ob->data;
Mesh *mesh_final = nullptr;
Mesh *mesh_cage = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
/* Deformed vertex locations array. Deform only modifier need this type of
* float array rather than MVert*. Tracked along with mesh_final as an
* optimization to avoid copying coordinates back and forth if there are
* multiple sequential deform only modifiers. */
float(*deformed_verts)[3] = nullptr;
int num_deformed_verts = 0;
bool isPrevDeform = false;
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
/* Modifier evaluation modes. */
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : (ModifierApplyFlag)0;
const ModifierEvalContext mectx = {
depsgraph, ob, (ModifierApplyFlag)(MOD_APPLY_USECACHE | apply_render)};
const ModifierEvalContext mectx_orco = {depsgraph, ob, MOD_APPLY_ORCO};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = *dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(
scene, ob, md, &final_datamask, required_mode, nullptr, nullptr);
CDMaskLink *md_datamask = datamasks;
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH;
/* Evaluate modifiers up to certain index to get the mesh cage. */
int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
if (r_cage && cageIndex == -1) {
mesh_cage = BKE_mesh_wrapper_from_editmesh_with_coords(
em_input, &final_datamask, nullptr, mesh_input);
}
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(ob);
for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!editbmesh_modifier_is_enabled(scene, ob, md, mesh_final != nullptr)) {
continue;
}
/* Add an orco mesh as layer if needed by this modifier. */
if (mesh_final && mesh_orco && mti->requiredDataMask) {
CustomData_MeshMasks mask = {0};
mti->requiredDataMask(ob, md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO);
}
}
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a mesh or just
* deformed vertices) and (b) what type the modifier is. */
if (mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformed_verts) {
if (mesh_final) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back. */
deformed_verts = BKE_mesh_vert_coords_alloc(mesh_final, &num_deformed_verts);
}
else {
deformed_verts = editbmesh_vert_coords_alloc(em_input, &num_deformed_verts);
}
}
else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
if (mesh_final == nullptr) {
mesh_final = BKE_mesh_from_bmesh_for_eval_nomain(em_input->bm, nullptr, mesh_input);
ASSERT_IS_VALID_MESH(mesh_final);
}
BLI_assert(deformed_verts != nullptr);
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
if (mti->deformVertsEM) {
BKE_modifier_deform_vertsEM(
md, &mectx, em_input, mesh_final, deformed_verts, num_deformed_verts);
}
else {
BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts);
}
}
else {
/* apply vertex coordinates or build a DerivedMesh as necessary */
if (mesh_final) {
if (deformed_verts) {
Mesh *mesh_tmp = BKE_mesh_copy_for_eval(mesh_final, false);
if (mesh_final != mesh_cage) {
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_tmp;
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
else if (mesh_final == mesh_cage) {
/* 'me' may be changed by this modifier, so we need to copy it. */
mesh_final = BKE_mesh_copy_for_eval(mesh_final, false);
}
}
else {
mesh_final = BKE_mesh_wrapper_from_editmesh_with_coords(
em_input, nullptr, deformed_verts, mesh_input);
deformed_verts = nullptr;
}
/* create an orco derivedmesh in parallel */
CustomData_MeshMasks mask = md_datamask->mask;
if (mask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, em_input, CD_ORCO);
}
mask.vmask &= ~CD_MASK_ORCO;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco, &mask);
Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new dm, release the old one */
if (mesh_orco && mesh_orco != mesh_next) {
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* set the DerivedMesh to only copy needed data */
CustomData_MeshMasks_update(&mask, &append_mask);
/* XXX WHAT? ovewrites mask ??? */
/* CD_MASK_ORCO may have been cleared above */
mask = md_datamask->mask;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_final, &mask);
if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh_final->ldata, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh_final->ldata, CD_ORIGSPACE_MLOOP, CD_CALLOC, nullptr, mesh_final->totloop);
mesh_init_origspace(mesh_final);
}
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
if (mesh_final && mesh_final != mesh_next) {
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_next;
if (deformed_verts) {
MEM_freeN(deformed_verts);
deformed_verts = nullptr;
}
}
mesh_final->runtime.deformed_only = false;
}
if (r_cage && i == cageIndex) {
if (mesh_final && deformed_verts) {
mesh_cage = BKE_mesh_copy_for_eval(mesh_final, false);
BKE_mesh_vert_coords_apply(mesh_cage, deformed_verts);
}
else if (mesh_final) {
mesh_cage = mesh_final;
}
else {
Mesh *me_orig = mesh_input;
if (me_orig->id.tag & LIB_TAG_COPIED_ON_WRITE) {
if (!BKE_mesh_runtime_ensure_edit_data(me_orig)) {
BKE_mesh_runtime_reset_edit_data(me_orig);
}
me_orig->runtime.edit_data->vertexCos = (const float(*)[3])MEM_dupallocN(deformed_verts);
}
mesh_cage = BKE_mesh_wrapper_from_editmesh_with_coords(
em_input,
&final_datamask,
deformed_verts ? (const float(*)[3])MEM_dupallocN(deformed_verts) : nullptr,
mesh_input);
}
}
isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform);
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
* then we need to build one. */
if (mesh_final) {
if (deformed_verts) {
Mesh *mesh_tmp = BKE_mesh_copy_for_eval(mesh_final, false);
if (mesh_final != mesh_cage) {
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_tmp;
BKE_mesh_vert_coords_apply(mesh_final, deformed_verts);
}
}
else if (!deformed_verts && mesh_cage) {
/* cage should already have up to date normals */
mesh_final = mesh_cage;
}
else {
/* this is just a copy of the editmesh, no need to calc normals */
mesh_final = BKE_mesh_wrapper_from_editmesh_with_coords(
em_input, &final_datamask, deformed_verts, mesh_input);
deformed_verts = nullptr;
}
if (deformed_verts) {
MEM_freeN(deformed_verts);
}
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* FIXME(Campbell): avoid the need to convert to mesh data just to add an orco layer. */
BKE_mesh_wrapper_ensure_mdata(mesh_final);
add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO);
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
/* Ensure normals calculation below is correct (normal settings have transferred properly).
* However, nodes modifiers might create meshes from scratch or transfer meshes from other
* objects with different settings, and in general it doesn't make sense to guarantee that
* the settings are the same as the original mesh. If necessary, this could become a modifier
* type flag. */
BLI_assert(mesh_input->smoothresh == mesh_cage->smoothresh);
/* Compute normals. */
editbmesh_calc_modifier_final_normals(mesh_final, &final_datamask);
if (mesh_cage && (mesh_cage != mesh_final)) {
editbmesh_calc_modifier_final_normals(mesh_cage, &final_datamask);
}
/* Return final mesh. */
*r_final = mesh_final;
if (r_cage) {
*r_cage = mesh_cage;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
static void mesh_build_extra_data(struct Depsgraph *depsgraph, Object *ob, Mesh *mesh_eval)
{
uint32_t eval_flags = DEG_get_eval_flags_for_id(depsgraph, &ob->id);
if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) {
BKE_shrinkwrap_compute_boundary_data(mesh_eval);
}
}
static void mesh_runtime_check_normals_valid(const Mesh *mesh)
{
UNUSED_VARS_NDEBUG(mesh);
BLI_assert(!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL));
BLI_assert(!(mesh->runtime.cd_dirty_loop & CD_MASK_NORMAL));
BLI_assert(!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL));
}
static void mesh_build_data(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask,
const bool need_mapping)
{
BLI_assert(ob->type == OB_MESH);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(ob);
if (DEG_is_active(depsgraph)) {
BKE_sculpt_update_object_before_eval(ob);
}
#if 0 /* XXX This is already taken care of in mesh_calc_modifiers()... */
if (need_mapping) {
/* Also add the flag so that it is recorded in lastDataMask. */
dataMask->vmask |= CD_MASK_ORIGINDEX;
dataMask->emask |= CD_MASK_ORIGINDEX;
dataMask->pmask |= CD_MASK_ORIGINDEX;
}
#endif
Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr;
GeometrySet *geometry_set_eval = nullptr;
mesh_calc_modifiers(depsgraph,
scene,
ob,
true,
need_mapping,
dataMask,
-1,
true,
true,
&mesh_deform_eval,
&mesh_eval,
&geometry_set_eval);
/* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result
* is not guaranteed to be owned by object.
*
* Check ownership now, since later on we can not go to a mesh owned by someone else via
* object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns
* the final result might be freed prior to object). */
Mesh *mesh = (Mesh *)ob->data;
const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime.mesh_eval);
BKE_object_eval_assign_data(ob, &mesh_eval->id, is_mesh_eval_owned);
/* Add the final mesh as read-only non-owning component to the geometry set. */
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
mesh_component.replace(mesh_eval, GeometryOwnershipType::ReadOnly);
ob->runtime.geometry_set_eval = geometry_set_eval;
ob->runtime.mesh_deform_eval = mesh_deform_eval;
ob->runtime.last_data_mask = *dataMask;
ob->runtime.last_need_mapping = need_mapping;
BKE_object_boundbox_calc_from_mesh(ob, mesh_eval);
/* Make sure that drivers can target shapekey properties.
* Note that this causes a potential inconsistency, as the shapekey may have a
* different topology than the evaluated mesh. */
BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id));
mesh_eval->key = mesh->key;
if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
if (DEG_is_active(depsgraph)) {
BKE_sculpt_update_object_after_eval(depsgraph, ob);
}
}
mesh_runtime_check_normals_valid(mesh_eval);
mesh_build_extra_data(depsgraph, ob, mesh_eval);
}
static void editbmesh_build_data(struct Depsgraph *depsgraph,
Scene *scene,
Object *obedit,
BMEditMesh *em,
CustomData_MeshMasks *dataMask)
{
BLI_assert(obedit->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(obedit);
if (DEG_is_active(depsgraph)) {
BKE_sculpt_update_object_before_eval(obedit);
}
BKE_editmesh_free_derived_caches(em);
Mesh *me_cage;
Mesh *me_final;
GeometrySet *non_mesh_components;
editbmesh_calc_modifiers(
depsgraph, scene, obedit, em, dataMask, &me_cage, &me_final, &non_mesh_components);
em->mesh_eval_final = me_final;
em->mesh_eval_cage = me_cage;
obedit->runtime.geometry_set_eval = non_mesh_components;
BKE_object_boundbox_calc_from_mesh(obedit, em->mesh_eval_final);
em->lastDataMask = *dataMask;
mesh_runtime_check_normals_valid(em->mesh_eval_final);
}
static void object_get_datamask(const Depsgraph *depsgraph,
Object *ob,
CustomData_MeshMasks *r_mask,
bool *r_need_mapping)
{
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
DEG_get_customdata_mask_for_object(depsgraph, ob, r_mask);
if (r_need_mapping) {
*r_need_mapping = false;
}
/* Must never access original objects when dependency graph is not active: it might be already
* freed. */
if (!DEG_is_active(depsgraph)) {
return;
}
Object *actob = view_layer->basact ? DEG_get_original_object(view_layer->basact->object) :
nullptr;
if (DEG_get_original_object(ob) == actob) {
bool editing = BKE_paint_select_face_test(actob);
/* weight paint and face select need original indices because of selection buffer drawing */
if (r_need_mapping) {
*r_need_mapping = (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)));
}
/* check if we need tfaces & mcols due to face select or texture paint */
if ((ob->mode & OB_MODE_TEXTURE_PAINT) || editing) {
r_mask->lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL;
r_mask->fmask |= CD_MASK_MTFACE;
}
/* check if we need mcols due to vertex paint or weightpaint */
if (ob->mode & OB_MODE_VERTEX_PAINT) {
r_mask->lmask |= CD_MASK_MLOOPCOL;
}
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
r_mask->vmask |= CD_MASK_MDEFORMVERT;
}
if (ob->mode & OB_MODE_EDIT) {
r_mask->vmask |= CD_MASK_MVERT_SKIN;
}
}
}
void makeDerivedMesh(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
BMEditMesh *em,
const CustomData_MeshMasks *dataMask)
{
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping);
if (em) {
editbmesh_build_data(depsgraph, scene, ob, em, &cddata_masks);
}
else {
mesh_build_data(depsgraph, scene, ob, &cddata_masks, need_mapping);
}
}
/***/
Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
/* if there's no evaluated mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping);
Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
if ((mesh_eval == nullptr) ||
!CustomData_MeshMasks_are_matching(&(ob->runtime.last_data_mask), &cddata_masks) ||
(need_mapping && !ob->runtime.last_need_mapping)) {
CustomData_MeshMasks_update(&cddata_masks, &ob->runtime.last_data_mask);
mesh_build_data(
depsgraph, scene, ob, &cddata_masks, need_mapping || ob->runtime.last_need_mapping);
mesh_eval = BKE_object_get_evaluated_mesh(ob);
}
if (mesh_eval != nullptr) {
BLI_assert(!(mesh_eval->runtime.cd_dirty_vert & CD_MASK_NORMAL));
}
return mesh_eval;
}
Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping);
if (!ob->runtime.mesh_deform_eval ||
!CustomData_MeshMasks_are_matching(&(ob->runtime.last_data_mask), &cddata_masks) ||
(need_mapping && !ob->runtime.last_need_mapping)) {
CustomData_MeshMasks_update(&cddata_masks, &ob->runtime.last_data_mask);
mesh_build_data(
depsgraph, scene, ob, &cddata_masks, need_mapping || ob->runtime.last_need_mapping);
}
return ob->runtime.mesh_deform_eval;
}
Mesh *mesh_create_eval_final(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *final;
mesh_calc_modifiers(
depsgraph, scene, ob, true, false, dataMask, -1, false, false, nullptr, &final, nullptr);
return final;
}
Mesh *mesh_create_eval_final_index_render(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask,
int index)
{
Mesh *final;
mesh_calc_modifiers(
depsgraph, scene, ob, true, false, dataMask, index, false, false, nullptr, &final, nullptr);
return final;
}
Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *final;
mesh_calc_modifiers(
depsgraph, scene, ob, false, false, dataMask, -1, false, false, nullptr, &final, nullptr);
return final;
}
Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *final;
mesh_calc_modifiers(
depsgraph, scene, ob, false, false, dataMask, -1, false, false, nullptr, &final, nullptr);
return final;
}
/***/
Mesh *editbmesh_get_eval_cage_and_final(Depsgraph *depsgraph,
Scene *scene,
Object *obedit,
BMEditMesh *em,
const CustomData_MeshMasks *dataMask,
/* return args */
Mesh **r_final)
{
CustomData_MeshMasks cddata_masks = *dataMask;
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
object_get_datamask(depsgraph, obedit, &cddata_masks, nullptr);
if (!em->mesh_eval_cage ||
!CustomData_MeshMasks_are_matching(&(em->lastDataMask), &cddata_masks)) {
editbmesh_build_data(depsgraph, scene, obedit, em, &cddata_masks);
}
*r_final = em->mesh_eval_final;
if (em->mesh_eval_final) {
BLI_assert(!(em->mesh_eval_final->runtime.cd_dirty_vert & DM_DIRTY_NORMALS));
}
return em->mesh_eval_cage;
}
Mesh *editbmesh_get_eval_cage(struct Depsgraph *depsgraph,
Scene *scene,
Object *obedit,
BMEditMesh *em,
const CustomData_MeshMasks *dataMask)
{
CustomData_MeshMasks cddata_masks = *dataMask;
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
object_get_datamask(depsgraph, obedit, &cddata_masks, nullptr);
if (!em->mesh_eval_cage ||
!CustomData_MeshMasks_are_matching(&(em->lastDataMask), &cddata_masks)) {
editbmesh_build_data(depsgraph, scene, obedit, em, &cddata_masks);
}
return em->mesh_eval_cage;
}
Mesh *editbmesh_get_eval_cage_from_orig(struct Depsgraph *depsgraph,
Scene *scene,
Object *obedit,
const CustomData_MeshMasks *dataMask)
{
BLI_assert((obedit->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
Object *obedit_eval = (Object *)DEG_get_evaluated_id(depsgraph, &obedit->id);
BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask);
}
/***/
/* same as above but for vert coords */
struct MappedUserData {
float (*vertexcos)[3];
BLI_bitmap *vertex_visit;
};
static void make_vertexcos__mapFunc(void *userData,
int index,
const float co[3],
const float UNUSED(no_f[3]),
const short UNUSED(no_s[3]))
{
MappedUserData *mappedData = (MappedUserData *)userData;
if (BLI_BITMAP_TEST(mappedData->vertex_visit, index) == 0) {
/* we need coord from prototype vertex, not from copies,
* assume they stored in the beginning of vertex array stored in DM
* (mirror modifier for eg does this) */
copy_v3_v3(mappedData->vertexcos[index], co);
BLI_BITMAP_ENABLE(mappedData->vertex_visit, index);
}
}
void mesh_get_mapped_verts_coords(Mesh *me_eval, float (*r_cos)[3], const int totcos)
{
if (me_eval->runtime.deformed_only == false) {
MappedUserData userData;
memset(r_cos, 0, sizeof(*r_cos) * totcos);
userData.vertexcos = r_cos;
userData.vertex_visit = BLI_BITMAP_NEW(totcos, "vertexcos flags");
BKE_mesh_foreach_mapped_vert(me_eval, make_vertexcos__mapFunc, &userData, MESH_FOREACH_NOP);
MEM_freeN(userData.vertex_visit);
}
else {
MVert *mv = me_eval->mvert;
for (int i = 0; i < totcos; i++, mv++) {
copy_v3_v3(r_cos[i], mv->co);
}
}
}
void DM_calc_loop_tangents(DerivedMesh *dm,
bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len)
{
BKE_mesh_calc_loop_tangent_ex(
dm->getVertArray(dm),
dm->getPolyArray(dm),
dm->getNumPolys(dm),
dm->getLoopArray(dm),
dm->getLoopTriArray(dm),
dm->getNumLoopTri(dm),
&dm->loopData,
calc_active_tangent,
tangent_names,
tangent_names_len,
(const float(*)[3])CustomData_get_layer(&dm->polyData, CD_NORMAL),
(const float(*)[3])dm->getLoopDataArray(dm, CD_NORMAL),
(const float(*)[3])dm->getVertDataArray(dm, CD_ORCO), /* may be nullptr */
/* result */
&dm->loopData,
dm->getNumLoops(dm),
&dm->tangent_mask);
}
static void mesh_init_origspace(Mesh *mesh)
{
const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer(&mesh->ldata,
CD_ORIGSPACE_MLOOP);
const int numpoly = mesh->totpoly;
// const int numloop = mesh->totloop;
MVert *mv = mesh->mvert;
MLoop *ml = mesh->mloop;
MPoly *mp = mesh->mpoly;
int i, j, k;
blender::Vector<blender::float2, 64> vcos_2d;
for (i = 0; i < numpoly; i++, mp++) {
OrigSpaceLoop *lof = lof_array + mp->loopstart;
if (ELEM(mp->totloop, 3, 4)) {
for (j = 0; j < mp->totloop; j++, lof++) {
copy_v2_v2(lof->uv, default_osf[j]);
}
}
else {
MLoop *l = &ml[mp->loopstart];
float p_nor[3], co[3];
float mat[3][3];
float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX};
float translate[2], scale[2];
BKE_mesh_calc_poly_normal(mp, l, mv, p_nor);
axis_dominant_v3_to_m3(mat, p_nor);
vcos_2d.resize(mp->totloop);
for (j = 0; j < mp->totloop; j++, l++) {
mul_v3_m3v3(co, mat, mv[l->v].co);
copy_v2_v2(vcos_2d[j], co);
for (k = 0; k < 2; k++) {
if (co[k] > max[k]) {
max[k] = co[k];
}
else if (co[k] < min[k]) {
min[k] = co[k];
}
}
}
/* Brings min to (0, 0). */
negate_v2_v2(translate, min);
/* Scale will bring max to (1, 1). */
sub_v2_v2v2(scale, max, min);
if (scale[0] == 0.0f) {
scale[0] = 1e-9f;
}
if (scale[1] == 0.0f) {
scale[1] = 1e-9f;
}
invert_v2(scale);
/* Finally, transform all vcos_2d into ((0, 0), (1, 1))
* square and assign them as origspace. */
for (j = 0; j < mp->totloop; j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);
}
}
}
BKE_mesh_tessface_clear(mesh);
}
/* derivedmesh info printing function,
* to help track down differences DM output */
#ifndef NDEBUG
# include "BLI_dynstr.h"
static void dm_debug_info_layers(DynStr *dynstr,
DerivedMesh *dm,
CustomData *cd,
void *(*getElemDataArray)(DerivedMesh *, int))
{
int type;
for (type = 0; type < CD_NUMTYPES; type++) {
if (CustomData_has_layer(cd, type)) {
/* NOTE: doesn't account for multiple layers. */
const char *name = CustomData_layertype_name(type);
const int size = CustomData_sizeof(type);
const void *pt = getElemDataArray(dm, type);
const int pt_size = pt ? (int)(MEM_allocN_len(pt) / size) : 0;
const char *structname;
int structnum;
CustomData_file_write_info(type, &structname, &structnum);
BLI_dynstr_appendf(
dynstr,
" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
name,
structname,
type,
(const void *)pt,
size,
pt_size);
}
}
}
char *DM_debug_info(DerivedMesh *dm)
{
DynStr *dynstr = BLI_dynstr_new();
char *ret;
const char *tstr;
BLI_dynstr_append(dynstr, "{\n");
BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm);
switch (dm->type) {
case DM_TYPE_CDDM:
tstr = "DM_TYPE_CDDM";
break;
case DM_TYPE_CCGDM:
tstr = "DM_TYPE_CCGDM";
break;
default:
tstr = "UNKNOWN";
break;
}
BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr);
BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData);
BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData);
BLI_dynstr_appendf(dynstr, " 'numTessFaceData': %d,\n", dm->numTessFaceData);
BLI_dynstr_appendf(dynstr, " 'numPolyData': %d,\n", dm->numPolyData);
BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly);
BLI_dynstr_append(dynstr, " 'vertexLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->vertData, dm->getVertDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'edgeLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->edgeData, dm->getEdgeDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'loopLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->loopData, dm->getLoopDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'polyLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->polyData, dm->getPolyDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'tessFaceLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->faceData, dm->getTessFaceDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, "}\n");
ret = BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
return ret;
}
void DM_debug_print(DerivedMesh *dm)
{
char *str = DM_debug_info(dm);
puts(str);
fflush(stdout);
MEM_freeN(str);
}
bool DM_is_valid(DerivedMesh *dm)
{
const bool do_verbose = true;
const bool do_fixes = false;
bool is_valid = true;
bool changed = true;
is_valid &= BKE_mesh_validate_all_customdata(
dm->getVertDataLayout(dm),
dm->getNumVerts(dm),
dm->getEdgeDataLayout(dm),
dm->getNumEdges(dm),
dm->getLoopDataLayout(dm),
dm->getNumLoops(dm),
dm->getPolyDataLayout(dm),
dm->getNumPolys(dm),
false, /* setting mask here isn't useful, gives false positives */
do_verbose,
do_fixes,
&changed);
is_valid &= BKE_mesh_validate_arrays(nullptr,
dm->getVertArray(dm),
dm->getNumVerts(dm),
dm->getEdgeArray(dm),
dm->getNumEdges(dm),
dm->getTessFaceArray(dm),
dm->getNumTessFaces(dm),
dm->getLoopArray(dm),
dm->getNumLoops(dm),
dm->getPolyArray(dm),
dm->getNumPolys(dm),
(MDeformVert *)dm->getVertDataArray(dm, CD_MDEFORMVERT),
do_verbose,
do_fixes,
&changed);
BLI_assert(changed == false);
return is_valid;
}
#endif /* NDEBUG */