This per-workspace active asset library will be used by the asset views later. Note that Asset Browsers have their own active asset library, overriding the one from the workspace. As part of this the `FileSelectAssetLibraryUID` type gets replaced by `AssetLibraryReference` which is on the asset level now, not the File/Asset Browser level. But some more work is needed to complete that, which is better done in a separate commit. This also moves the asset library from/to enum-value logic from RNA to the editor asset level, which will later be used by the asset view.
642 lines
21 KiB
C
642 lines
21 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_asset.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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#include "BLO_read_write.h"
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/* -------------------------------------------------------------------- */
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static void workspace_init_data(ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BKE_asset_library_reference_init_default(&workspace->active_asset_library);
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}
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static void workspace_free_data(ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BKE_workspace_relations_free(&workspace->hook_layout_relations);
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BLI_freelistN(&workspace->owner_ids);
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BLI_freelistN(&workspace->layouts);
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, workspace->tools.first);
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}
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MEM_SAFE_FREE(workspace->status_text);
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}
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static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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BKE_LIB_FOREACHID_PROCESS(data, layout->screen, IDWALK_CB_USER);
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}
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}
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static void workspace_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BLO_write_id_struct(writer, WorkSpace, id_address, &workspace->id);
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BKE_id_blend_write(writer, &workspace->id);
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BLO_write_struct_list(writer, WorkSpaceLayout, &workspace->layouts);
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BLO_write_struct_list(writer, WorkSpaceDataRelation, &workspace->hook_layout_relations);
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BLO_write_struct_list(writer, wmOwnerID, &workspace->owner_ids);
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BLO_write_struct_list(writer, bToolRef, &workspace->tools);
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LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
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if (tref->properties) {
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IDP_BlendWrite(writer, tref->properties);
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}
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}
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}
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static void workspace_blend_read_data(BlendDataReader *reader, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BLO_read_list(reader, &workspace->layouts);
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BLO_read_list(reader, &workspace->hook_layout_relations);
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BLO_read_list(reader, &workspace->owner_ids);
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BLO_read_list(reader, &workspace->tools);
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LISTBASE_FOREACH (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
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/* Parent pointer does not belong to workspace data and is therefore restored in lib_link step
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* of window manager. */
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BLO_read_data_address(reader, &relation->value);
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}
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LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
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tref->runtime = NULL;
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BLO_read_data_address(reader, &tref->properties);
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IDP_BlendDataRead(reader, &tref->properties);
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}
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workspace->status_text = NULL;
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id_us_ensure_real(&workspace->id);
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}
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static void workspace_blend_read_lib(BlendLibReader *reader, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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Main *bmain = BLO_read_lib_get_main(reader);
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/* Restore proper 'parent' pointers to relevant data, and clean up unused/invalid entries. */
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LISTBASE_FOREACH_MUTABLE (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
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relation->parent = NULL;
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LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->winid == relation->parentid) {
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relation->parent = win->workspace_hook;
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}
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}
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}
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if (relation->parent == NULL) {
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BLI_freelinkN(&workspace->hook_layout_relations, relation);
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}
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}
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LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout, &workspace->layouts) {
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BLO_read_id_address(reader, id->lib, &layout->screen);
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if (layout->screen) {
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if (ID_IS_LINKED(id)) {
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layout->screen->winid = 0;
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if (layout->screen->temp) {
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/* delete temp layouts when appending */
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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}
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}
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else {
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/* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
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* around. */
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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}
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}
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static void workspace_blend_read_expand(BlendExpander *expander, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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BLO_expand(expander, BKE_workspace_layout_screen_get(layout));
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}
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}
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IDTypeInfo IDType_ID_WS = {
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.id_code = ID_WS,
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.id_filter = FILTER_ID_WS,
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.main_listbase_index = INDEX_ID_WS,
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.struct_size = sizeof(WorkSpace),
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.name = "WorkSpace",
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.name_plural = "workspaces",
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.translation_context = BLT_I18NCONTEXT_ID_WORKSPACE,
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.flags = IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_NO_MAKELOCAL | IDTYPE_FLAGS_NO_ANIMDATA,
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.init_data = workspace_init_data,
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.copy_data = NULL,
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.free_data = workspace_free_data,
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.make_local = NULL,
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.foreach_id = workspace_foreach_id,
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.foreach_cache = NULL,
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.owner_get = NULL,
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.blend_write = workspace_blend_write,
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.blend_read_data = workspace_blend_read_data,
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.blend_read_lib = workspace_blend_read_lib,
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.blend_read_expand = workspace_blend_read_expand,
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.blend_read_undo_preserve = NULL,
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.lib_override_apply_post = NULL,
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};
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/* -------------------------------------------------------------------- */
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/** \name Internal Utils
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* \{ */
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static void workspace_layout_name_set(WorkSpace *workspace,
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WorkSpaceLayout *layout,
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const char *new_name)
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{
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BLI_strncpy(layout->name, new_name, sizeof(layout->name));
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BLI_uniquename(&workspace->layouts,
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layout,
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"Layout",
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'.',
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offsetof(WorkSpaceLayout, name),
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sizeof(layout->name));
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}
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/**
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* This should only be used directly when it is to be expected that there isn't
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* a layout within \a workspace that wraps \a screen. Usually - especially outside
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* of BKE_workspace - #BKE_workspace_layout_find should be used!
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*/
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static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
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const bScreen *screen)
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{
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return BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen));
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}
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static void workspace_relation_add(ListBase *relation_list,
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void *parent,
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const int parentid,
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void *data)
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{
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WorkSpaceDataRelation *relation = MEM_callocN(sizeof(*relation), __func__);
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relation->parent = parent;
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relation->parentid = parentid;
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relation->value = data;
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/* add to head, if we switch back to it soon we find it faster. */
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BLI_addhead(relation_list, relation);
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}
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static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
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{
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BLI_remlink(relation_list, relation);
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MEM_freeN(relation);
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}
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static void workspace_relation_ensure_updated(ListBase *relation_list,
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void *parent,
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const int parentid,
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void *data)
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{
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WorkSpaceDataRelation *relation = BLI_listbase_bytes_find(
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relation_list, &parentid, sizeof(parentid), offsetof(WorkSpaceDataRelation, parentid));
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if (relation != NULL) {
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relation->parent = parent;
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relation->value = data;
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/* reinsert at the head of the list, so that more commonly used relations are found faster. */
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BLI_remlink(relation_list, relation);
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BLI_addhead(relation_list, relation);
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}
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else {
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/* no matching relation found, add new one */
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workspace_relation_add(relation_list, parent, parentid, data);
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}
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}
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static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
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const void *parent)
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{
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WorkSpaceDataRelation *relation = BLI_findptr(
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relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
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if (relation != NULL) {
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return relation->value;
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}
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return NULL;
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}
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/**
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* Checks if \a screen is already used within any workspace. A screen should never be assigned to
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* multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
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* and without such checks.
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* Hence, this should only be used as assert check before assigning a screen to a workspace.
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*/
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#ifndef NDEBUG
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static bool workspaces_is_screen_used
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#else
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static bool UNUSED_FUNCTION(workspaces_is_screen_used)
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#endif
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(const Main *bmain, bScreen *screen)
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{
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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if (workspace_layout_find_exec(workspace, screen)) {
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return true;
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}
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}
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Create, Delete, Init
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* \{ */
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WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
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{
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WorkSpace *new_workspace = BKE_id_new(bmain, ID_WS, name);
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id_us_ensure_real(&new_workspace->id);
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return new_workspace;
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}
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/**
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* Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
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* calls #workspace_free_data (through #BKE_id_free) to free the workspace data, and frees
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* other data-blocks owned by \a workspace and its layouts (currently that is screens only).
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*
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* Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
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*/
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void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
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{
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for (WorkSpaceLayout *layout = workspace->layouts.first, *layout_next; layout;
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layout = layout_next) {
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layout_next = layout->next;
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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BKE_id_free(bmain, workspace);
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}
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WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain, const int winid)
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{
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WorkSpaceInstanceHook *hook = MEM_callocN(sizeof(WorkSpaceInstanceHook), __func__);
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/* set an active screen-layout for each possible window/workspace combination */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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BKE_workspace_active_layout_set(hook, winid, workspace, workspace->layouts.first);
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}
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return hook;
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}
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void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
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{
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/* workspaces should never be freed before wm (during which we call this function).
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* However, when running in background mode, loading a blend file may allocate windows (that need
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* to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
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BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);
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/* Free relations for this hook */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
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relation;
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relation = relation_next) {
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relation_next = relation->next;
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if (relation->parent == hook) {
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workspace_relation_remove(&workspace->hook_layout_relations, relation);
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}
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}
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}
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MEM_freeN(hook);
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}
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/**
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* Add a new layout to \a workspace for \a screen.
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*/
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WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
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WorkSpace *workspace,
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bScreen *screen,
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const char *name)
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{
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WorkSpaceLayout *layout = MEM_callocN(sizeof(*layout), __func__);
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BLI_assert(!workspaces_is_screen_used(bmain, screen));
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#ifndef DEBUG
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UNUSED_VARS(bmain);
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#endif
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layout->screen = screen;
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id_us_plus(&layout->screen->id);
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workspace_layout_name_set(workspace, layout, name);
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BLI_addtail(&workspace->layouts, layout);
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return layout;
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}
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void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
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{
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/* Screen should usually be set, but we call this from file reading to get rid of invalid
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* layouts. */
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if (layout->screen) {
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id_us_min(&layout->screen->id);
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BKE_id_free(bmain, layout->screen);
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}
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BLI_freelinkN(&workspace->layouts, layout);
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}
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void BKE_workspace_relations_free(ListBase *relation_list)
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{
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for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation;
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relation = relation_next) {
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relation_next = relation->next;
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workspace_relation_remove(relation_list, relation);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name General Utils
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* \{ */
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WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
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{
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WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
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if (layout) {
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return layout;
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}
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printf(
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"%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
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"This should not happen!\n",
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__func__,
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workspace->id.name + 2,
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screen->id.name + 2);
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return NULL;
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}
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/**
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* Find the layout for \a screen without knowing which workspace to look in.
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* Can also be used to find the workspace that contains \a screen.
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*
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* \param r_workspace: Optionally return the workspace that contains the
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* looked up layout (if found).
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*/
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WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
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const bScreen *screen,
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WorkSpace **r_workspace)
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{
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WorkSpaceLayout *layout;
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if (r_workspace) {
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*r_workspace = NULL;
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}
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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if ((layout = workspace_layout_find_exec(workspace, screen))) {
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if (r_workspace) {
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*r_workspace = workspace;
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}
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return layout;
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}
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}
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return NULL;
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}
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/**
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* Circular workspace layout iterator.
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*
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* \param callback: Custom function which gets executed for each layout.
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* Can return false to stop iterating.
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* \param arg: Custom data passed to each \a callback call.
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*
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* \return the layout at which \a callback returned false.
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*/
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WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
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WorkSpaceLayout *start,
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bool (*callback)(const WorkSpaceLayout *layout,
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void *arg),
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void *arg,
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const bool iter_backward)
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{
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WorkSpaceLayout *iter_layout;
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if (iter_backward) {
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LISTBASE_CIRCULAR_BACKWARD_BEGIN (&workspace->layouts, iter_layout, start) {
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if (!callback(iter_layout, arg)) {
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return iter_layout;
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}
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}
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LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
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}
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else {
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LISTBASE_CIRCULAR_FORWARD_BEGIN (&workspace->layouts, iter_layout, start) {
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if (!callback(iter_layout, arg)) {
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return iter_layout;
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}
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}
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LISTBASE_CIRCULAR_FORWARD_END(&workspace->layouts, iter_layout, start);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
|
|
{
|
|
if (tref->runtime) {
|
|
MEM_freeN(tref->runtime);
|
|
}
|
|
if (tref->properties) {
|
|
IDP_FreeProperty(tref->properties);
|
|
}
|
|
BLI_remlink(&workspace->tools, tref);
|
|
MEM_freeN(tref);
|
|
}
|
|
|
|
bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
|
|
{
|
|
if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
|
|
return true;
|
|
}
|
|
|
|
/* We could use hash lookup, for now this list is highly likely under < ~16 items. */
|
|
return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != NULL;
|
|
}
|
|
|
|
void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
|
|
{
|
|
BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
|
|
wmWindowManager *wm = bmain->wm.first;
|
|
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
|
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
|
|
workspace->id.tag |= tag;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Getters/Setters
|
|
* \{ */
|
|
|
|
WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->active;
|
|
}
|
|
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
|
|
{
|
|
/* DO NOT check for `hook->active == workspace` here. Caller code is supposed to do it if
|
|
* that optimization is possible and needed.
|
|
* This code can be called from places where we might have this equality, but still want to
|
|
* ensure/update the active layout below.
|
|
* Known case where this is buggy and will crash later due to NULL active layout: reading
|
|
* a blend file, when the new read workspace ID happens to have the exact same memory address
|
|
* as when it was saved in the blend file (extremely unlikely, but possible). */
|
|
|
|
hook->active = workspace;
|
|
if (workspace) {
|
|
WorkSpaceLayout *layout = workspace_relation_get_data_matching_parent(
|
|
&workspace->hook_layout_relations, hook);
|
|
if (layout) {
|
|
hook->act_layout = layout;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the layout that is active for \a hook (which is the visible layout for the active workspace
|
|
* in \a hook).
|
|
*/
|
|
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->act_layout;
|
|
}
|
|
|
|
/**
|
|
* Get the layout to be activated should \a workspace become or be the active workspace in \a hook.
|
|
*/
|
|
WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
|
|
const WorkSpace *workspace)
|
|
{
|
|
/* If the workspace is active, the active layout can be returned, no need for a lookup. */
|
|
if (hook->active == workspace) {
|
|
return hook->act_layout;
|
|
}
|
|
|
|
/* Inactive workspace */
|
|
return workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
|
|
}
|
|
|
|
/**
|
|
* \brief Activate a layout
|
|
*
|
|
* Sets \a layout as active for \a workspace when activated through or already active in \a hook.
|
|
* So when the active workspace of \a hook is \a workspace, \a layout becomes the active layout of
|
|
* \a hook too. See #BKE_workspace_active_set().
|
|
*
|
|
* \a workspace does not need to be active for this.
|
|
*
|
|
* WorkSpaceInstanceHook.act_layout should only be modified directly to update the layout pointer.
|
|
*/
|
|
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
|
|
const int winid,
|
|
WorkSpace *workspace,
|
|
WorkSpaceLayout *layout)
|
|
{
|
|
hook->act_layout = layout;
|
|
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, winid, layout);
|
|
}
|
|
|
|
bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->act_layout->screen;
|
|
}
|
|
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
|
|
const int winid,
|
|
WorkSpace *workspace,
|
|
bScreen *screen)
|
|
{
|
|
/* we need to find the WorkspaceLayout that wraps this screen */
|
|
WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
|
|
BKE_workspace_active_layout_set(hook, winid, workspace, layout);
|
|
}
|
|
|
|
const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
|
|
{
|
|
return layout->name;
|
|
}
|
|
void BKE_workspace_layout_name_set(WorkSpace *workspace,
|
|
WorkSpaceLayout *layout,
|
|
const char *new_name)
|
|
{
|
|
workspace_layout_name_set(workspace, layout, new_name);
|
|
}
|
|
|
|
bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
|
|
{
|
|
return layout->screen;
|
|
}
|
|
|
|
/** \} */
|