This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#pragma once
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#include "COM_defines.h"
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#include <ostream>
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namespace blender::compositor {
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/**
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* \brief Possible quality settings
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* \see CompositorContext.quality
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* \ingroup Execution
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*/
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enum class eCompositorQuality {
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/** \brief High quality setting */
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High = 0,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 2,
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};
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/**
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* \brief Possible priority settings
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* \ingroup Execution
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*/
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enum class eCompositorPriority {
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/** \brief High quality setting */
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High = 2,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 0,
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};
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/**
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* \brief the execution state of a chunk in an ExecutionGroup
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* \ingroup Execution
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*/
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enum class eWorkPackageState {
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/**
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* \brief chunk is not yet scheduled
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*/
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NotScheduled = 0,
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/**
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* \brief chunk is scheduled, but not yet executed
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*/
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Scheduled = 1,
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/**
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* \brief chunk is executed.
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*/
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Executed = 2,
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};
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/**
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* \brief Work type to execute.
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* \ingroup Execution
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*/
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enum class eWorkPackageType {
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/**
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* \brief Executes an execution group tile.
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*/
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Tile = 0,
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/**
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* \brief Executes a custom function.
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*/
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CustomFunction = 1
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};
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std::ostream &operator<<(std::ostream &os, const eCompositorPriority &priority);
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std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state);
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} // namespace blender::compositor
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