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blender-archive/source/blender/compositor/intern/COM_ExecutionGroup.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
#include "BLI_array.hh"
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "COM_CompositorContext.h"
#include "COM_Device.h"
#include "COM_MemoryProxy.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
#include "COM_WorkPackage.h"
#include <vector>
namespace blender::compositor {
class ExecutionSystem;
class MemoryProxy;
class MemoryBuffer;
class ReadBufferOperation;
class Device;
struct ExecutionGroupFlags {
bool initialized : 1;
/**
* Is this ExecutionGroup an output ExecutionGroup
* An OutputExecution group are groups containing a
* ViewerOperation, CompositeOperation, PreviewOperation.
*/
bool is_output : 1;
bool complex : 1;
/**
* Can this ExecutionGroup be scheduled on an OpenCLDevice.
*/
bool open_cl : 1;
/**
* Schedule this execution group as a single chunk. This
* chunk will be executed by a single thread.
*/
bool single_threaded : 1;
ExecutionGroupFlags()
{
initialized = false;
is_output = false;
complex = false;
open_cl = false;
single_threaded = false;
}
};
std::ostream &operator<<(std::ostream &os, const ExecutionGroupFlags &flags);
/**
* \brief Class ExecutionGroup is a group of Operations that are executed as one.
* This grouping is used to combine Operations that can be executed as one whole when
* multi-processing.
* \ingroup Execution
*/
class ExecutionGroup {
private:
// fields
/**
* Id of the execution group. For debugging purposes.
*/
int m_id;
/**
* \brief list of operations in this ExecutionGroup
*/
Vector<NodeOperation *> m_operations;
ExecutionGroupFlags m_flags;
/**
* \brief Width of the output
*/
unsigned int m_width;
/**
* \brief Height of the output
*/
unsigned int m_height;
/**
* \brief size of a single chunk, being Width or of height
* a chunk is always a square, except at the edges of the MemoryBuffer
*/
unsigned int m_chunkSize;
/**
* \brief number of chunks in the x-axis
*/
unsigned int m_x_chunks_len;
/**
* \brief number of chunks in the y-axis
*/
unsigned int m_y_chunks_len;
/**
* \brief total number of chunks
*/
unsigned int m_chunks_len;
/**
* \brief what is the maximum number field of all ReadBufferOperation in this ExecutionGroup.
* \note this is used to construct the MemoryBuffers that will be passed during execution.
*/
unsigned int m_max_read_buffer_offset;
/**
* \brief All read operations of this execution group.
*/
Vector<ReadBufferOperation *> m_read_operations;
/**
* \brief reference to the original bNodeTree,
* this field is only set for the 'top' execution group.
* \note can only be used to call the callbacks for progress, status and break.
*/
const bNodeTree *m_bTree;
/**
* \brief total number of chunks that have been calculated for this ExecutionGroup
*/
unsigned int m_chunks_finished;
/**
* \brief m_work_packages holds all unit of work.
*/
Vector<WorkPackage> m_work_packages;
/**
* \brief denotes boundary for border compositing
* \note measured in pixel space
*/
rcti m_viewerBorder;
/**
* \brief start time of execution
*/
double m_executionStartTime;
// methods
/**
* \brief check whether parameter operation can be added to the execution group
* \param operation: the operation to be added
*/
bool can_contain(NodeOperation &operation);
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk at a position.
*/
void determineChunkRect(rcti *r_rect,
const unsigned int xChunk,
const unsigned int yChunk) const;
/**
* \brief determine the number of chunks, based on the chunkSize, width and height.
* \note The result are stored in the fields numberOfChunks, numberOfXChunks, numberOfYChunks
*/
void init_number_of_chunks();
/**
* \brief try to schedule a specific chunk.
* \note scheduling succeeds when all input requirements are met and the chunks hasn't been
* scheduled yet.
* \param graph:
* \param xChunk:
* \param yChunk:
* \return [true:false]
* true: package(s) are scheduled
* false: scheduling is deferred (depending workpackages are scheduled)
*/
bool scheduleChunkWhenPossible(ExecutionSystem *graph, const int chunk_x, const int chunk_y);
/**
* \brief try to schedule a specific area.
* \note Check if a certain area is available, when not available this are will be checked.
* \note This method is called from other ExecutionGroup's.
* \param graph:
* \param area:
* \return [true:false]
* true: package(s) are scheduled
* false: scheduling is deferred (depending workpackages are scheduled)
*/
bool scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area);
/**
* \brief add a chunk to the WorkScheduler.
* \param chunknumber:
*/
bool scheduleChunk(unsigned int chunkNumber);
/**
* \brief determine the area of interest of a certain input area
* \note This method only evaluates a single ReadBufferOperation
* \param input: the input area
* \param readOperation: The ReadBufferOperation where the area needs to be evaluated
* \param output: the area needed of the ReadBufferOperation. Result
*/
void determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output);
/**
* Return the execution order of the user visible chunks.
*/
blender::Array<unsigned int> get_execution_order() const;
void init_read_buffer_operations();
void init_work_packages();
public:
// constructors
ExecutionGroup(int id);
int get_id() const
{
return m_id;
}
const ExecutionGroupFlags get_flags() const
{
return m_flags;
}
// methods
/**
* \brief add an operation to this ExecutionGroup
* \note this method will add input of the operations recursively
* \note this method can create multiple ExecutionGroup's
* \param system:
* \param operation:
* \return True if the operation was successfully added
*/
bool addOperation(NodeOperation *operation);
/**
* \brief set whether this ExecutionGroup is an output
* \param isOutput:
*/
void setOutputExecutionGroup(bool is_output)
{
this->m_flags.is_output = is_output;
}
/**
* \brief determine the resolution of this ExecutionGroup
* \param resolution:
*/
void determineResolution(unsigned int resolution[2]);
/**
* \brief set the resolution of this executiongroup
* \param resolution:
*/
void setResolution(unsigned int resolution[2])
{
this->m_width = resolution[0];
this->m_height = resolution[1];
}
/**
* \brief get the width of this execution group
*/
unsigned int getWidth() const
{
return m_width;
}
/**
* \brief get the height of this execution group
*/
unsigned int getHeight() const
{
return m_height;
}
/**
* \brief get the output operation of this ExecutionGroup
* \return NodeOperation *output operation
*/
NodeOperation *getOutputOperation() const;
/**
* \brief compose multiple chunks into a single chunk
* \return Memorybuffer *consolidated chunk
*/
MemoryBuffer *constructConsolidatedMemoryBuffer(MemoryProxy &memoryProxy, rcti &rect);
/**
* \brief initExecution is called just before the execution of the whole graph will be done.
* \note The implementation will calculate the chunkSize of this execution group.
*/
void initExecution();
/**
* \brief get all inputbuffers needed to calculate an chunk
* \note all inputbuffers must be executed
* \param chunkNumber: the chunk to be calculated
* \return (MemoryBuffer **) the inputbuffers
*/
MemoryBuffer **getInputBuffersCPU();
/**
* \brief get all inputbuffers needed to calculate an chunk
* \note all inputbuffers must be executed
* \param chunkNumber: the chunk to be calculated
* \return (MemoryBuffer **) the inputbuffers
*/
MemoryBuffer **getInputBuffersOpenCL(int chunkNumber);
/**
* \brief allocate the outputbuffer of a chunk
* \param chunkNumber: the number of the chunk in the ExecutionGroup
* \param rect: the rect of that chunk
* \see determineChunkRect
*/
MemoryBuffer *allocateOutputBuffer(rcti &rect);
/**
* \brief after a chunk is executed the needed resources can be freed or unlocked.
* \param chunknumber:
* \param memorybuffers:
*/
void finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers);
/**
* \brief deinitExecution is called just after execution the whole graph.
* \note It will release all needed resources
*/
void deinitExecution();
/**
* \brief schedule an ExecutionGroup
* \note this method will return when all chunks have been calculated, or the execution has
* breaked (by user)
*
* first the order of the chunks will be determined. This is determined by finding the
* ViewerOperation and get the relevant information from it.
* - ChunkOrdering
* - CenterX
* - CenterY
*
* After determining the order of the chunks the chunks will be scheduled
*
* \see ViewerOperation
* \param graph:
*/
void execute(ExecutionSystem *graph);
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk.
*/
void determineChunkRect(rcti *r_rect, const unsigned int chunkNumber) const;
void setChunksize(int chunksize)
{
this->m_chunkSize = chunksize;
}
/**
* \brief get the Render priority of this ExecutionGroup
* \see ExecutionSystem.execute
*/
eCompositorPriority getRenderPriority();
/**
* \brief set border for viewer operation
* \note all the coordinates are assumed to be in normalized space
*/
void setViewerBorder(float xmin, float xmax, float ymin, float ymax);
void setRenderBorder(float xmin, float xmax, float ymin, float ymax);
/* allow the DebugInfo class to look at internals */
friend class DebugInfo;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:ExecutionGroup")
#endif
};
std::ostream &operator<<(std::ostream &os, const ExecutionGroup &execution_group);
} // namespace blender::compositor