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blender-archive/source/blender/compositor/intern/COM_ExecutionModel.h
Manuel Castilla 1657fa039d Compositor: Fix crash when executing works in constant folding
Work scheduler needed initialization and execution models are
not created during constant folding. This moves work execution
method to execution system.
2021-07-07 01:09:31 +02:00

76 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "COM_ExecutionSystem.h"
#include <functional>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
class NodeOperation;
/**
* Base class for execution models. Contains shared implementation.
*/
class ExecutionModel {
protected:
/**
* Render and viewer border info. Coordinates are normalized.
*/
struct {
bool use_render_border;
const rctf *render_border;
bool use_viewer_border;
const rctf *viewer_border;
} border_;
/**
* Context used during execution.
*/
CompositorContext &context_;
/**
* All operations being executed.
*/
Span<NodeOperation *> operations_;
public:
ExecutionModel(CompositorContext &context, Span<NodeOperation *> operations);
virtual ~ExecutionModel()
{
}
virtual void execute(ExecutionSystem &exec_system) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:BaseExecutionModel")
#endif
};
} // namespace blender::compositor