Simplifies code for operations with correlated coordinates between inputs and output.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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/**
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* Executes buffer updates per row. To be inherited only by operations with correlated coordinates
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* between inputs and output.
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*/
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class MultiThreadedRowOperation : public MultiThreadedOperation {
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protected:
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struct PixelCursor {
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float *out;
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int out_stride;
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const float *row_end;
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Array<const float *> ins;
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Array<int> in_strides;
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public:
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PixelCursor(int num_inputs);
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void next()
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{
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BLI_assert(out < row_end);
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out += out_stride;
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for (int i = 0; i < ins.size(); i++) {
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ins[i] += in_strides[i];
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}
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}
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};
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protected:
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virtual void update_memory_buffer_row(PixelCursor &p) = 0;
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private:
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) final;
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};
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} // namespace blender::compositor
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