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blender-archive/source/blender/depsgraph/intern/node/deg_node_time.h
Jacques Lucke 263148dbac Depsgraph: refactor tagging after time changes
This reverts {rB1693a5efe91999b60b3dc0bdff727473b3bd00bb}
and implements an alternative solution.

The old patch had the problem that the depsgraph would always
evaluate at the current frame of the original scene (even when
`DEG_evaluate_on_framechange` was used). Now it is possible
to evaluate the depsgraph at a specific frame without having to
change the original scene.

Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8616
2020-08-20 16:29:34 +02:00

46 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "intern/node/deg_node.h"
namespace blender {
namespace deg {
/* Time Source Node. */
struct TimeSourceNode : public Node {
bool tagged_for_update = false;
// TODO: evaluate() operation needed
virtual void tag_update(Depsgraph *graph, eUpdateSource source) override;
void flush_update_tag(Depsgraph *graph);
DEG_DEPSNODE_DECLARE;
};
} // namespace deg
} // namespace blender