This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/engines/basic/shaders/depth_vert.glsl

22 lines
359 B
GLSL

#ifdef CONSERVATIVE_RASTER
RESOURCE_ID_VARYING
#endif
in vec3 pos;
void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
#ifdef CONSERVATIVE_RASTER
PASS_RESOURCE_ID
#endif
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
}