22 lines
359 B
GLSL
22 lines
359 B
GLSL
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#ifdef CONSERVATIVE_RASTER
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RESOURCE_ID_VARYING
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#endif
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in vec3 pos;
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void main()
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{
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GPU_INTEL_VERTEX_SHADER_WORKAROUND
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#ifdef CONSERVATIVE_RASTER
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PASS_RESOURCE_ID
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#endif
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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}
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