The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916
266 lines
12 KiB
C++
266 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#pragma once
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struct GPUBatch;
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struct GPUMaterial;
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struct ModifierData;
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struct Object;
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struct PTCacheEdit;
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struct ParticleSystem;
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struct Volume;
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struct VolumeGrid;
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struct bGPDstroke;
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/* Shape resolution level of detail */
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typedef enum eDRWLevelOfDetail {
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DRW_LOD_LOW = 0,
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DRW_LOD_MEDIUM = 1,
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DRW_LOD_HIGH = 2,
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DRW_LOD_MAX, /* Max number of level of detail */
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} eDRWLevelOfDetail;
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void DRW_shape_cache_free(void);
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/* 3D cursor */
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struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
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/* Common Shapes */
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struct GPUBatch *DRW_cache_groundline_get(void);
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struct GPUBatch *DRW_cache_grid_get(void);
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struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
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struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_quad_wires_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_normal_arrow_get(void);
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struct GPUBatch *DRW_cache_sphere_get(const eDRWLevelOfDetail level_of_detail);
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/* Dummy VBOs */
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struct GPUBatch *DRW_gpencil_dummy_buffer_get(void);
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/* Common Object */
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struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_object_face_wireframe_get(struct Object *ob);
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int DRW_cache_object_material_count_get(struct Object *ob);
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struct GPUVertBuf *DRW_cache_object_pos_vertbuf_get(struct Object *ob);
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/* Empties */
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struct GPUBatch *DRW_cache_plain_axes_get(void);
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struct GPUBatch *DRW_cache_single_arrow_get(void);
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struct GPUBatch *DRW_cache_empty_cube_get(void);
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struct GPUBatch *DRW_cache_circle_get(void);
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struct GPUBatch *DRW_cache_empty_sphere_get(void);
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struct GPUBatch *DRW_cache_empty_cylinder_get(void);
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struct GPUBatch *DRW_cache_empty_cone_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
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/* Force Field */
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struct GPUBatch *DRW_cache_field_wind_get(void);
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struct GPUBatch *DRW_cache_field_force_get(void);
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struct GPUBatch *DRW_cache_field_vortex_get(void);
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struct GPUBatch *DRW_cache_field_curve_get(void);
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struct GPUBatch *DRW_cache_field_tube_limit_get(void);
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struct GPUBatch *DRW_cache_field_cone_limit_get(void);
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struct GPUBatch *DRW_cache_field_sphere_limit_get(void);
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/* Lights */
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struct GPUBatch *DRW_cache_light_point_lines_get(void);
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struct GPUBatch *DRW_cache_light_sun_lines_get(void);
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struct GPUBatch *DRW_cache_light_spot_lines_get(void);
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struct GPUBatch *DRW_cache_light_area_disk_lines_get(void);
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struct GPUBatch *DRW_cache_light_area_square_lines_get(void);
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struct GPUBatch *DRW_cache_light_spot_volume_get(void);
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/* Camera */
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struct GPUBatch *DRW_cache_camera_frame_get(void);
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struct GPUBatch *DRW_cache_camera_volume_get(void);
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struct GPUBatch *DRW_cache_camera_volume_wire_get(void);
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struct GPUBatch *DRW_cache_camera_tria_wire_get(void);
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struct GPUBatch *DRW_cache_camera_tria_get(void);
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struct GPUBatch *DRW_cache_camera_distances_get(void);
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/* Speaker */
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struct GPUBatch *DRW_cache_speaker_get(void);
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/* Probe */
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struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
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struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
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struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct GPUBatch *DRW_cache_bone_octahedral_get(void);
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struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
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struct GPUBatch *DRW_cache_bone_box_get(void);
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struct GPUBatch *DRW_cache_bone_box_wire_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
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struct GPUBatch *DRW_cache_bone_point_get(void);
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struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_stick_get(void);
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struct GPUBatch *DRW_cache_bone_arrows_get(void);
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struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
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struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
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/* Meshes */
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struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_sculptcolors_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_mesh_analysis_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
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/* Curve */
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struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_curve_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* edit-mode */
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struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
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/* Font */
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struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct GPUBatch **DRW_cache_text_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_text_face_wireframe_get(struct Object *ob);
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/* Surface */
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struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_surf_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_surf_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* Lattice */
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struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct GPUBatch *DRW_cache_particles_get_hair(struct Object *object,
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struct ParticleSystem *psys,
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struct ModifierData *md);
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struct GPUBatch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_cache_particles_get_edit_strands(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit,
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bool use_weight);
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struct GPUBatch *DRW_cache_particles_get_edit_inner_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_mball_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* Hair */
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struct GPUBatch *DRW_cache_hair_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_hair_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_cache_hair_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_hair_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* PointCloud */
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struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
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struct GPUBatch *DRW_cache_pointcloud_surface_get(struct Object *obj);
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/* Volume */
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typedef struct DRWVolumeGrid {
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struct DRWVolumeGrid *next, *prev;
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/* Grid name. */
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char *name;
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/* 3D texture. */
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struct GPUTexture *texture;
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/* Transform between 0..1 texture space and object space. */
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float texture_to_object[4][4];
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float object_to_texture[4][4];
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/* Transform from bounds to texture space. */
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float object_to_bounds[4][4];
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float bounds_to_texture[4][4];
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} DRWVolumeGrid;
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DRWVolumeGrid *DRW_volume_batch_cache_get_grid(struct Volume *volume,
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const struct VolumeGrid *grid);
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struct GPUBatch *DRW_cache_volume_face_wireframe_get(struct Object *ob);
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struct GPUBatch *DRW_cache_volume_selection_surface_get(struct Object *ob);
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/* GPencil */
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struct GPUBatch *DRW_cache_gpencil_strokes_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_fills_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_lines_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_points_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_curve_handles_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_edit_curve_points_get(struct Object *ob, int cfra);
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struct GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(struct Object *ob);
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struct GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(struct Object *ob);
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struct GPUBatch *DRW_cache_gpencil_face_wireframe_get(struct Object *ob);
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struct bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(struct Object *ob);
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void DRW_cache_gpencil_sbuffer_clear(struct Object *ob);
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