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blender-archive/source/blender/editors/asset/CMakeLists.txt
Julian Eisel 637731dc61 Assets: Abstraction for temporary loading of asset data-blocks
This is an editor-level abstraction for the `BLO_library_temp_xxx()`
API for temporary loading of data-blocks from another Blend file. It
abstracts away the asset specific code, like asset file-path handling
and local asset data-block handling.

Main use-case for this is applying assets as presets that are based on
data-blocks, like poses. Such preset assets are an important part of the
asset system design, so such an abstraction will likely find more usage
in the future.
2021-07-15 16:12:36 +02:00

45 lines
1.2 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# ***** END GPL LICENSE BLOCK *****
set(INC
../include
../../blenkernel
../../blenlib
../../blenloader
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
)
set(INC_SYS
)
set(SRC
asset_edit.cc
asset_list.cc
asset_ops.cc
asset_temp_id_consumer.cc
)
set(LIB
bf_blenloader
bf_blenkernel
)
blender_add_lib(bf_editor_asset "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")