This is an editor-level abstraction for the `BLO_library_temp_xxx()` API for temporary loading of data-blocks from another Blend file. It abstracts away the asset specific code, like asset file-path handling and local asset data-block handling. Main use-case for this is applying assets as presets that are based on data-blocks, like poses. Such preset assets are an important part of the asset system design, so such an abstraction will likely find more usage in the future.
45 lines
1.2 KiB
CMake
45 lines
1.2 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenkernel
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../../blenlib
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../../blenloader
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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)
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set(SRC
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asset_edit.cc
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asset_list.cc
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asset_ops.cc
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asset_temp_id_consumer.cc
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)
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set(LIB
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bf_blenloader
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bf_blenkernel
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)
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blender_add_lib(bf_editor_asset "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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