The term direction was used in 3 different ways in screen editing code,
making it hard to follow:
- 0-3 for as magic numbers mapped to [west,north,east,south].
- `h`, `v` characters for [horizontal,vertical] axes.
- Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT
The following changes have been made:
- Add `eScreenDir` for [west,north,east,south], use variable name `dir`.
- Add `eScreenAxis` for [horizontal,vertical] values, use variable name
`dir_axis`.
- Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`.
- Add macros `SCREEN_DIR_IS_VERTICAL(dir)`,
`SCREEN_DIR_IS_HORIZONTAL(dir)`.
Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`.
- Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview`
to `screen_intern.h`.
Reviewed By: Severin
Ref D11245
134 lines
5.4 KiB
C++
134 lines
5.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edscr
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*/
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#pragma once
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struct Main;
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struct bContext;
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struct bContextDataResult;
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/* internal exports only */
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typedef enum eScreenDir {
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/** This can mean unset, unknown or invalid. */
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SCREEN_DIR_NONE = -1,
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/** West/Left. */
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SCREEN_DIR_W = 0,
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/** North/Up. */
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SCREEN_DIR_N = 1,
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/** East/Right. */
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SCREEN_DIR_E = 2,
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/** South/Down. */
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SCREEN_DIR_S = 3,
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} eScreenDir;
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#define SCREEN_DIR_IS_VERTICAL(dir) (ELEM(dir, SCREEN_DIR_N, SCREEN_DIR_S))
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#define SCREEN_DIR_IS_HORIZONTAL(dir) (ELEM(dir, SCREEN_DIR_W, SCREEN_DIR_E))
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typedef enum eScreenAxis {
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/** Horizontal. */
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SCREEN_AXIS_H = 'h',
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/** Vertical. */
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SCREEN_AXIS_V = 'v',
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} eScreenAxis;
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#define AZONESPOTW UI_HEADER_OFFSET /* width of corner #AZone - max */
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#define AZONESPOTH (0.6f * U.widget_unit) /* height of corner #AZone */
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#define AZONEFADEIN (5.0f * U.widget_unit) /* when #AZone is totally visible */
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#define AZONEFADEOUT (6.5f * U.widget_unit) /* when we start seeing the #AZone */
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/* Edges must be within these to allow joining. */
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#define AREAJOINTOLERANCEX (AREAMINX * U.dpi_fac)
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#define AREAJOINTOLERANCEY (HEADERY * U.dpi_fac)
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/* Expanded interaction influence of area borders. */
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#define BORDERPADDING (U.dpi_fac + U.pixelsize)
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/* area.c */
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void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free);
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void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src);
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void region_toggle_hidden(struct bContext *C, ARegion *region, const bool do_fade);
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/* screen_draw.c */
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void screen_draw_join_highlight(struct ScrArea *sa1, struct ScrArea *sa2);
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void screen_draw_split_preview(struct ScrArea *area, const eScreenAxis dir_axis, const float fac);
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/* screen_edit.c */
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bScreen *screen_add(struct Main *bmain, const char *name, const rcti *rect);
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void screen_data_copy(bScreen *to, bScreen *from);
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void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
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void screen_change_update(struct bContext *C, wmWindow *win, bScreen *screen);
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void screen_change_prepare(bScreen *screen_old,
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bScreen *screen_new,
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struct Main *bmain,
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struct bContext *C,
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wmWindow *win);
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ScrArea *area_split(const wmWindow *win,
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bScreen *screen,
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ScrArea *area,
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const eScreenAxis dir_axis,
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const float fac,
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const bool merge);
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int screen_area_join(struct bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2);
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eScreenDir area_getorientation(ScrArea *sa_a, ScrArea *sa_b);
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void area_getoffsets(
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ScrArea *sa_a, ScrArea *sa_b, const eScreenDir dir, int *r_offset1, int *r_offset2);
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bool screen_area_close(struct bContext *C, bScreen *screen, ScrArea *area);
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struct AZone *ED_area_actionzone_find_xy(ScrArea *area, const int xy[2]);
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/* screen_geometry.c */
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int screen_geom_area_height(const ScrArea *area);
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int screen_geom_area_width(const ScrArea *area);
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ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y);
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ScrVert *screen_geom_vertex_add(bScreen *screen, short x, short y);
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ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2);
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ScrEdge *screen_geom_edge_add(bScreen *screen, ScrVert *v1, ScrVert *v2);
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bool screen_geom_edge_is_horizontal(ScrEdge *se);
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ScrEdge *screen_geom_area_map_find_active_scredge(const struct ScrAreaMap *area_map,
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const rcti *bounds_rect,
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const int mx,
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const int my);
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ScrEdge *screen_geom_find_active_scredge(const wmWindow *win,
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const bScreen *screen,
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const int mx,
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const int my);
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void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen);
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short screen_geom_find_area_split_point(const ScrArea *area,
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const rcti *window_rect,
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const eScreenAxis dir_axis,
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float fac);
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void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge);
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/* screen_context.c */
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int ed_screen_context(const struct bContext *C,
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const char *member,
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struct bContextDataResult *result);
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extern const char *screen_context_dir[]; /* doc access */
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/* screendump.c */
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void SCREEN_OT_screenshot(struct wmOperatorType *ot);
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/* workspace_layout_edit.c */
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bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout);
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